Time |
Nick |
Message |
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04:56 |
sofar |
2016-03-22 21:55:15: ERROR[Main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars |
04:56 |
sofar |
2016-03-22 21:55:16: ERROR[Main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars |
04:56 |
sofar |
2016-03-22 21:55:21: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862. |
04:56 |
sofar |
yikes |
04:56 |
sofar |
I think I typed /clearobjects quick |
05:15 |
Sokomine |
paramat: there used to be diffrent kind of vines. some where those hanging signlike, some where ones clinging to the underside of dirt blocks |
05:15 |
Sokomine |
sofar: the ropebox from vines is a very nice addition to mt |
05:16 |
sofar |
I'd like to make it so that there's vines, and you can make rope out of it |
05:16 |
sofar |
that way there's 2 uses |
05:16 |
sofar |
but, forcing you to choose |
05:19 |
Sokomine |
sounds good. the box from vines is self-extending. it works pretty well. iirc only the bottom end can be digged in order to avoid trouble (like player cutting the rope in half a couple of 100 nodes from either end) |
05:24 |
sofar |
I'd make it behave like real rope |
05:25 |
sofar |
someone could make a grapple gun mod, and then you can defend against climbers by cutting the rope :) |
05:28 |
Sokomine |
there's at least one such mod already |
05:29 |
Sokomine |
rope is a reasonable addition to a game like this. nice crafting idigrent as well |
05:29 |
sofar |
well, it depends on how decent the implementations are |
05:29 |
sofar |
I'll have to check it out a bit first :) |
05:30 |
sofar |
rope will be nice later on, it's a good base ingredient |
06:04 |
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06:14 |
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07:06 |
Obani |
3 approvals on #3893 :x |
07:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/3893 -- Credits: Make that easy to add/remove by Rui914 |
08:19 |
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09:39 |
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09:58 |
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09:58 |
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09:59 |
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10:01 |
srifqi |
~tell paramat I've already updated 2561. Please check again. :D |
10:01 |
ShadowBot |
srifqi: O.K. |
10:07 |
srifqi |
Why https://travis-ci.org/minetest/minetest/jobs/117924935 failed on unit test: testStartStopWait ? |
10:10 |
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10:26 |
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10:45 |
celeron55 |
somebody needs to disable that test or fix that network stuff on OS X |
10:45 |
celeron55 |
literally nobody cares if that test works or not on that platform |
10:45 |
celeron55 |
but still makes the build results show as if the build completely failed |
10:54 |
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11:05 |
OldCoder |
No Mac people play MT? O_O |
11:12 |
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11:13 |
nrzkt |
no because MT is not expensive :p |
11:32 |
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11:58 |
rom1504 |
if you sell it, they will play |
12:03 |
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12:08 |
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12:30 |
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12:30 |
est31 |
celeron55, there is a fix proposed here: #3824 |
12:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/3824 -- Fix race on thread creation (fixes OSX thread tests) by ShadowNinja |
13:08 |
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14:01 |
luizrpgluiz |
that day comes the version 0.4.14? |
14:02 |
red-001 |
I think the release is delayed |
14:03 |
luizrpgluiz |
I thought it would be today the launch |
14:04 |
red-001 |
that the feature freeze |
14:04 |
red-001 |
meaning new feature wouldn't be added |
14:04 |
red-001 |
features* |
14:07 |
luizrpgluiz |
red-001: you know that day will launch the new version? |
14:08 |
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14:09 |
Fixer |
not yet |
14:09 |
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19:02 |
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19:25 |
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19:57 |
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20:01 |
sofar |
paramat: I'd love to maybe do a video on all of the 0.4.14 features that are notable, have you thought of making a high-level changelog so that we can make a "video changelog" ? :) |
20:01 |
sofar |
I'm thinking of doing a more technical version, so that guys like nathan etc. can make popular versions of it. |
20:03 |
paramat |
hm i might be able to make an overview of mapgen changes |
20:03 |
paramat |
i like your 6hr video |
20:04 |
sofar |
I thought it would be useful for various uses |
20:04 |
sofar |
I made sure to mark it CC-BY-SA |
20:06 |
sofar |
should we maybe track a changelog in a github issue? one for mt and one for mtg? |
20:10 |
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20:12 |
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20:25 |
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20:29 |
paramat |
possibly a good idea. i do like to summarise mapgen development |
20:29 |
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20:56 |
paramat |
nore sfan5 game#971 i'm a masochist for doing this :} |
20:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/971 -- Default: Tune grass and side texture by paramat |
20:56 |
sfan5 |
can i have a side-by-side comparison |
20:56 |
sfan5 |
i mean |
20:56 |
sfan5 |
i like it |
20:57 |
sfan5 |
still a comparison would be nice |
20:57 |
paramat |
a screenshot comparison ok |
21:03 |
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21:06 |
paramat |
sfan5 comparison added. no rush on this it can always be changed during freeze and it can possibly be improved |
21:07 |
sfan5 |
nice |
21:07 |
sfan5 |
approved. |
21:07 |
sofar |
lol |
21:07 |
sofar |
merge it, ha! |
21:07 |
paramat |
you know grass is astonishingly difficult to texture |
21:07 |
sofar |
(I'm fine with it, tbh) |
21:07 |
sofar |
no kidding |
21:07 |
paramat |
ok thanks i'll give it some extra time |
21:08 |
paramat |
it's such an important texture i want all devs to be reasonably ok with it |
21:08 |
paramat |
(or at least not hate it) |
21:09 |
paramat |
when i was making my own texture pack grass was the most difficult one, by far |
21:11 |
paramat |
game#973 |
21:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/973 -- Books: Ensure backward compatibility for older written books by kilbith2 |
21:17 |
paramat |
and sfan5 game#962 has been updated on our request |
21:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/962 -- Fire: Allow placing only above flammable blocks by kilbith |
21:24 |
Fixer |
6hr video? |
21:25 |
paramat |
want link? |
21:26 |
sofar |
https://www.youtube.com/watch?v=jy_gMFW6mxk |
21:27 |
sofar |
I wish I had an actual pathing algorithm that could make it fly in the air at random heights, but always above the landscape |
21:28 |
sfan5 |
should be pretty simple, no? |
21:29 |
sfan5 |
get height of next 10 nodes to fly over |
21:29 |
sfan5 |
calculate constant y accel using those |
21:36 |
Fixer |
thanks for link, btw, LazyJ said that some time ago loading all player profiles at start was fixed and now they load only when player joins, but I have a problem finding this comment, are you sure that was change? some people push myth that removing player files helps to reduce lag/speed up time blabla |
21:37 |
Fixer |
comment=commit |
21:37 |
paramat |
is this video mgv7? |
21:38 |
paramat |
seems so |
21:38 |
Fixer |
ugh, why so slow? %) |
21:38 |
sofar |
paramat: yes |
21:38 |
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21:39 |
sofar |
Fixer: because I wanted to create a looooong video |
21:39 |
sofar |
the video only covers about 16km, btw :) |
21:40 |
sofar |
why would all player data be loaded on server start? |
21:42 |
ssieb |
Fixer: since I can change the player data for unconnected players, it definitely seems that way |
21:42 |
sofar |
is there somenone online who has forum admin access? |
21:43 |
sfan5 |
depends on what you need |
21:44 |
sofar |
I'd like a topic moved and made sticky |
21:44 |
sofar |
and/or :) |
21:44 |
sfan5 |
mods can do that too |
21:44 |
sofar |
I figured, your mcedit/schematic post is fine an sich |
21:44 |
sofar |
I should just have mcimport be side-by-side sticky instead |
21:45 |
sfan5 |
link? |
21:45 |
sofar |
https://forum.minetest.net/viewtopic.php?f=14&t=13709&p=201051 |
21:45 |
sofar |
that way it'll be easy for people to decide which method to use |
21:45 |
sofar |
I've cleaned up the post even further as well, and am doing more to it. |
21:46 |
sfan5 |
done |
21:46 |
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21:47 |
sofar |
move it to "Maps" |
21:47 |
sfan5 |
right |
21:48 |
sofar |
thanks! |
21:49 |
paramat |
farmap brings out the epicness of mgv7 |
21:52 |
nrzkt |
sofar, CC0 is not a license for source code... :( |
21:52 |
nrzkt |
use BSD license if you want a very free license |
21:53 |
Calinou |
nrzkt, CC0 can be used on source code, get to the facts :) |
21:53 |
red-001 |
why is CC0 a bad idea? |
21:53 |
Calinou |
it can be used on anything |
21:53 |
Calinou |
it's public domain dedication, and a very permissive license in cases where it is not possible |
21:53 |
Calinou |
https://gnu.org/licenses/license-list.html#CC0 |
21:53 |
paramat |
my only preference would be to push farmap to beyond 256, it's just a little too close |
21:53 |
nrzkt |
BSD license is permissive: get my code, don't spit on me and go |
21:53 |
nrzkt |
:p |
21:54 |
Calinou |
(note: the OSI does not approve CC0 as an open source license, because it explicitly denies patent rights) |
21:55 |
paramat |
but of course, FPS. excellent video |
21:55 |
red-001 |
#3896 |
21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001 |
22:00 |
sofar |
nrzkt: I agree it's a bad license |
22:00 |
sofar |
I'll likely end up MIT-ing it then |
22:02 |
sofar |
that or apache-2.0 |
22:02 |
sofar |
tbh I keep getting back to lgpl-2.1+ as best license so far |
22:02 |
Calinou |
LGPL is even longer than plain GPL :| |
22:03 |
Calinou |
(this is true for both v2.1 and v3) |
22:03 |
sofar |
for obvious reasons |
22:03 |
sofar |
it contains exceptions |
22:03 |
Calinou |
exceptions, exceptions... eventually your license becomes longer and more complex than a typical non-free EULA |
22:04 |
red-001 |
not *all* EULA are long |
22:04 |
red-001 |
just most |
22:07 |
nrzkt |
sofar, why not BSD ? it's near CC0 and adapted to software :) |
22:12 |
sofar |
X11 or MIT are just simpler versions |
22:22 |
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22:24 |
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22:24 |
est31 |
i dont think that brevity is a feature of licenses |
22:28 |
est31 |
especially if a market is populated by non-free software a copyleft license is best |
22:28 |
sofar |
for end-user software shipped in binary format, I strongly agree |
22:28 |
sofar |
for mcimport, it's just a format converted tool |
22:29 |
est31 |
yeah its far too small to benefit from copyleft |
22:29 |
sofar |
most of my actual projects are all gpl-3 or lgpl |
22:29 |
sofar |
even work stuff |
22:33 |
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