Time |
Nick |
Message |
00:04 |
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03:35 |
VanessaE |
celeron55: just fyi, I reset my servers' build back to master branch (now at HEAD), without the farmap patch. |
03:38 |
hmmmm |
yeah how's farmap doing anyway |
03:38 |
hmmmm |
i have a lot of changes related to map sending that were pending on farmap |
03:40 |
VanessaE |
no idea |
04:04 |
VanessaE |
one thing I'm noticing, there seems to be a lot more mesh gen lag now. |
04:05 |
VanessaE |
it's not a breaking issue, just causes a minor hiccup/jump here and there. |
04:08 |
VanessaE |
what's the status of #3770 ? |
04:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
04:15 |
sofar |
has issues afaik. black map spots everywhere |
04:15 |
VanessaE |
regarding the new fence drawtype, it's too bad there's no way for the server to order the client to "fallback" to the old drawtype |
04:18 |
VanessaE |
sofar: ^^^ ? |
04:21 |
sofar |
yes, that's not possible |
04:22 |
VanessaE |
didn't think so. too bad. |
04:22 |
sofar |
that's why they see a solid block |
04:22 |
VanessaE |
yep, one of my admins reported that. |
04:22 |
sofar |
to prevent people from attempting to hack through fences by loading an old client |
04:22 |
VanessaE |
maybe I should wind mt_game back to just before that commit |
04:23 |
VanessaE |
hm |
04:23 |
VanessaE |
can't. |
04:23 |
VanessaE |
too many other useful commits after it. |
04:23 |
sofar |
quite |
04:24 |
VanessaE |
sfan5, et al. can someone produce an updated build that includes that feature? |
04:24 |
sofar |
sfan5 has, they're on the forums |
04:25 |
VanessaE |
(my admin who reported it mentioned that the build in use was only 3 days old) |
04:25 |
VanessaE |
oh ok, good. |
04:25 |
sofar |
pretty sure his builds have it already |
04:25 |
* VanessaE |
crawls back under her rock now. |
04:25 |
sofar |
np |
04:26 |
sofar |
https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=500#p210798 |
05:05 |
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06:02 |
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06:39 |
sofar |
https://www.youtube.com/watch?v=c3G-52FV4SI |
06:42 |
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07:19 |
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07:24 |
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07:39 |
nore |
sofar: game#954 should be fixed before 0.4.14 I think |
07:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/954 -- locked doors useless on servers |
07:40 |
nore |
it is quite a problem since it means that users can go through locked doors without even using a modified client :/ |
07:42 |
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07:48 |
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08:21 |
est31 |
~tell rubenwardy can you test whether this commit improves your HTML rendering: https://github.com/est31/minetest/commit/ae091df9e205d7788c7afcf251a0d2cbe7175267 .... test this part specifically: http://rubenwardy.com/minetest_modding_book/lua_api.html#spatial-vectors |
08:21 |
ShadowBot |
est31: O.K. |
08:21 |
est31 |
fine |
08:24 |
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08:28 |
Megaf |
Compiling Minetest with GCC 6 is quite fun, lots of warnings |
08:28 |
Megaf |
and lots of notes, and very colourful |
08:34 |
Megaf |
I will pastebin it when the compilation finishes |
08:48 |
Megaf |
Here, Minetest cmaking and compiling with GCC 6.0 http://paste.debian.net/plain/416935 |
09:03 |
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09:14 |
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09:32 |
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09:43 |
celeron55 |
literally none of those warnings are useful |
09:43 |
celeron55 |
the indentation warnings happen because gcc apparently assumes that tab = 8 spaces |
09:44 |
celeron55 |
and the throw-in-destructor stuff is a C++11 warning while not even compiling C++11 |
09:48 |
Megaf |
Ok then, I thought it could be interesting somehow |
09:49 |
ShadowNinja |
celeron55: Actually, at least the strfnd error is legitimate. strfnd.h has whacky indentation. |
09:50 |
celeron55 |
well yeah, there's some lines starting with spaces |
09:50 |
ShadowNinja |
It might show up fine with 4 space tabs, but it mixes tabs and spaces on the same line. |
09:51 |
celeron55 |
i guess someone could just s/ /\t/g that file |
09:51 |
ShadowNinja |
celeron55: s/ /\t/g ; git diff --shortstat: 103 additions/removals. |
09:52 |
ShadowNinja |
That file could probably use a bit more cleanup than that. |
09:52 |
ShadowNinja |
niinq? What's a niinq? |
09:52 |
celeron55 |
it's a piece of code i wrote in elementary school |
09:52 |
ShadowNinja |
(var name) |
09:53 |
celeron55 |
those variable names are jokes |
09:53 |
celeron55 |
i'll take a look around if i happen to have a cleaned up version somewhere... |
09:57 |
celeron55 |
looks like buildat has a slightly cleaned up and extended version https://github.com/celeron55/buildat/blob/master/3rdparty/c55lib/c55/string_util.h#L9 |
09:58 |
celeron55 |
it still has the silly variable names though |
09:59 |
celeron55 |
actually, some of the names are cleaned up too |
10:00 |
celeron55 |
the one in minetest is actually extended in a different way |
10:00 |
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10:03 |
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10:41 |
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10:50 |
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11:04 |
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11:12 |
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11:23 |
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11:48 |
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11:50 |
Obani |
any news about #3208 ? |
11:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/3208 -- allow changing the velocity of objects relatively to their current velocity by HybridDog |
11:54 |
Obani |
Two approvals on #3805 also |
11:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/3805 -- Allow NodeTimer and ABM interval configuration. by sofar |
12:17 |
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12:28 |
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12:42 |
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12:48 |
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12:58 |
paramat |
anyone else approve of updated #1908 ? simple value tweak to better support running mods |
12:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/1908 -- Make maximal view bobbing speed faster by Calinou |
12:59 |
Obani |
paramat, Two approvals on #3805 also |
12:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/3805 -- Allow NodeTimer and ABM interval configuration. by sofar |
13:00 |
paramat |
yes, i'll merge that and #3862 soon |
13:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/3862 -- Mgv7: Limit pseudorandom caves to surface mapchunk or below by paramat |
13:00 |
Obani |
#3208 is still being forgotten... :s |
13:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/3208 -- allow changing the velocity of objects relatively to their current velocity by HybridDog |
13:01 |
paramat |
#3770 seems to have bugs, not sure that can be in 0.4.14, or if there's enough time to fix it during freeze |
13:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
13:04 |
Fixer |
yes, lighting bugs, noone fixes them :( |
13:06 |
Fixer |
more like one lighting bug, but who knows |
13:08 |
paramat |
sorry for slow dev, we are understaffed recently |
13:08 |
Obani |
yes we know that |
13:08 |
Obani |
Recruit ! |
13:09 |
paramat |
hopefully we can make gregorycu a dev if he wants to |
13:10 |
Fixer |
he is so rarely here |
13:10 |
Fixer |
it is like he is on Mars, not in Australia |
13:10 |
nrzkt |
paramat, gregorycu < sofar |
13:10 |
nrzkt |
and yes he is not very present |
13:11 |
paramat |
sofar has been asked and is considering |
13:13 |
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13:14 |
paramat |
also #3747 may have to be delayed until 0.4.15 |
13:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/3747 -- Moddable Minimap by est31 |
13:14 |
paramat |
.. according to est |
13:16 |
paramat |
*** feature freeze is on wednesday *** |
13:17 |
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13:18 |
Fixer |
no problem if 3770 is not ready for 0.4.14 but please don't make it rot for very long time, loosing such a good performance boost will be pity :( |
13:19 |
paramat |
so for milestones that leaves #3848 which of course is top priority |
13:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3848 -- Send only changed node metadata to clients instead of whole mapblock by est31 |
13:20 |
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13:23 |
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13:24 |
paramat |
so can i close #3881 ? |
13:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/3881 -- Revert 24e8b0a by Rui914 |
13:27 |
est31 |
perhaps other devs share kilbith's views |
13:28 |
est31 |
i dont you apparently dont either :) |
13:28 |
paramat |
ok |
13:40 |
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13:41 |
paramat |
#3867 seems good i'll also merge that soon |
13:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/3867 -- Set acceleration only once in falling node by Rui914 |
13:56 |
VanessaE |
celeron55: was that you on my creative server just now? |
13:56 |
VanessaE |
er excuse me, survival |
13:59 |
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13:59 |
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14:09 |
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14:09 |
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14:14 |
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14:16 |
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14:17 |
Fixer |
VanessaE, btw, have you seen some rare but very large freezes on your servers? |
14:19 |
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14:22 |
VanessaE |
Fixer: no, but others have mentioned my servers being slow to load the maps lately, hence why I updated last night. |
14:22 |
VanessaE |
well, strike that |
14:22 |
Fixer |
VanessaE, yes, it takes ages to load |
14:22 |
VanessaE |
one person mentioned that things like the table saw take forever to run |
14:22 |
VanessaE |
like 30-60 seconds at a time |
14:23 |
Fixer |
VanessaE, worse |
14:23 |
VanessaE |
anyway after last night's update, everything seemed to be okay. |
14:24 |
VanessaE |
(and the saw is instant now) |
14:25 |
Fixer |
VanessaE, i will try it thanks |
14:26 |
est31 |
I want to push this little improvement: https://github.com/est31/minetest/commit/ae091df9e205d7788c7afcf251a0d2cbe7175267 |
14:26 |
est31 |
paramat, can you have a look at it |
14:26 |
paramat |
ok |
14:26 |
est31 |
rubenwardy reports it improved his HTML rendering of lua_api.txt |
14:30 |
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14:31 |
paramat |
perhaps it should be 'vector.new(a[, b, c])' to show that b and c are optional? otherwise +1 |
14:34 |
paramat |
[] are used throughout the doc to show optionals |
14:35 |
est31 |
pushed |
14:36 |
est31 |
with your modifications |
14:36 |
rubenwardy |
Excellent |
14:38 |
est31 |
hmm it really seems to be allergic to newlines |
14:38 |
est31 |
http://rubenwardy.com/minetest_modding_book/lua_api.html#minetestpunch_nodepos |
14:38 |
est31 |
well i dont want to dig up all of them |
14:38 |
est31 |
anybody, feel free to open a PR :) |
14:40 |
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14:46 |
VanessaE |
we need to do something about the time it takes to "initialize" nodes in a big game like dreambuilder. |
14:47 |
est31 |
VanessaE, it would be interesting to find out what uses that much time with callgrind |
14:47 |
est31 |
but i suspect most of it is just simply stuff like image decoding or loading into gfx card memory |
14:47 |
VanessaE |
I'll leave *that* to people who know how to use it. |
14:47 |
est31 |
and thanks to irrlicht and ogl suckery its alkl bound to one thread |
14:48 |
est31 |
all* |
14:48 |
est31 |
vulkan will be the saviour |
14:49 |
Fixer |
est31, or not, it feels like only a handful of people will have vulkan support, and shittons of people are playing on literally garbage |
14:50 |
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14:51 |
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est joined #minetest-dev |
14:51 |
rubenwardy |
literally garbage XD |
14:51 |
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14:52 |
VanessaE |
fix your connection, celeron55 :P |
14:52 |
Fixer |
even medium end HD6870 does not have vulkan support :/ |
14:52 |
VanessaE |
6870 just went into AMD's legacy support didn't it? |
14:52 |
est |
vulkan support will increase |
14:52 |
est |
i doubt there will be new hardware in two years that's not supporting vulkan |
14:52 |
est |
perhaps it will take more for the embedded part of the world, or for energy efficient small architectures that are some generations behind |
14:53 |
VanessaE |
est: have you got bandwidth to spare? |
14:53 |
est |
what for |
14:54 |
VanessaE |
est: just a bandwidth test to download media from ve-c or so. |
14:55 |
VanessaE |
i.e. clear your cache, connect, wait, time it. the usual sort of thing. |
14:55 |
VanessaE |
trying to understand what's going on with fixer, because it works fine for me (half the speed I'd normally expect, although far faster than Fixer) |
15:14 |
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15:18 |
SmugLeaf |
Fixer: the 6xxx series is from like 2010 |
15:19 |
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15:19 |
SmugLeaf |
duh isn't not going to get vulkan |
15:19 |
nrzkt |
nor wayland |
15:20 |
SmugLeaf |
why wouldn't it get wayland |
15:20 |
est |
^ |
15:20 |
est |
wayland works with opengl |
15:20 |
est |
so if the gfx card has ogl |
15:20 |
est |
it should work |
15:20 |
SmugLeaf |
and AMD has opensource drivers that a couple orders of magnitude ahead of nvidia |
15:21 |
Fixer |
SmugLeaf, it is from 2011 iirc but it is pity that pretty powerful card are legacy now |
15:21 |
Fixer |
wayland is not even ready yet |
15:21 |
est |
it isnt indeed |
15:22 |
SmugLeaf |
Fixer: the biggest thing is it's not GCN |
15:22 |
est |
it still has no way to lock the pointer to get behaviour minetest needs for frustrum control |
15:23 |
Fixer |
SmugLeaf, GCN 1.0 is like 20% faster for same price, not a big deal |
15:23 |
SmugLeaf |
GCN isn't Terascale |
15:23 |
SmugLeaf |
very big deal when you're writing drivers |
15:23 |
SmugLeaf |
I bet you every GCN card will have vulkan on linux |
15:24 |
Fixer |
SmugLeaf, nope, they said GCN 1.2 and above |
15:24 |
Fixer |
they are to lazy to do GCN 1.0 |
15:25 |
SmugLeaf |
in the proprietary probably |
15:25 |
SmugLeaf |
but as long as the hardware has the feature support, I bet the OSS will backport |
15:26 |
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15:26 |
SmugLeaf |
but yeah, even GCN 1.0 is 4+ years old now |
15:26 |
Fixer |
SmugLeaf, win will support from 1.0, linux from 1.2 |
15:27 |
SmugLeaf |
nothing lasts forever |
15:27 |
Fixer |
SmugLeaf, maybe oss will have 1.0, who knows |
15:27 |
Fixer |
SmugLeaf, but it is fine and speed is good |
15:30 |
SmugLeaf |
> specifications state that Vulkan will work on hardware that currently supports OpenGL ES 3.1 or OpenGL 4.X and up |
15:30 |
SmugLeaf |
so yeah, GCN+ and Kepler+ |
15:30 |
Fixer |
6870 have OGL 4.5 support |
15:35 |
SmugLeaf |
DirectX 11.0, OpenGL 4.3, OpenCL 1.2 |
15:46 |
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15:48 |
nrzkt |
est the problem is irrlicht doesn't support neither wayland nor vulkan |
15:50 |
est |
ah yeah |
15:50 |
est |
thats true |
15:50 |
est |
even if irrlicht supported vulkan, it woudln't use much |
15:50 |
est |
you only really support vulkan if you rewrite your rendering engine |
15:50 |
est |
it has to be made multi threaded :) |
16:14 |
ShadowNinja |
Some simple cleanups I have ready to push: http://sprunge.us/OcPI?diff |
16:15 |
ShadowNinja |
I found the shell issuse with shellcheck, and it would be hard to not improve Strfnd :-P. |
16:16 |
paramat |
nore sfan5 ShadowNinja if possible please go through MTGame PRs and review |
16:30 |
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16:33 |
paramat |
game#908 |
16:33 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/908 -- Default: New jungletree_top texture with square character by paramat |
16:36 |
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16:36 |
paramat |
i might speed up fire spread a little to make players happy |
16:37 |
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16:39 |
sofar |
so, how does a voxelmanip erase metadata ? |
16:40 |
paramat |
i'm not sure about this but i doubt it does |
16:41 |
sofar |
right, it doesn't |
16:41 |
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16:43 |
sofar |
celeron55: how can a vmanip erase nodemeta? |
16:43 |
paramat |
more a question for hmmmmm |
16:44 |
est |
ShadowNinja, can you make a pr to test travis? |
16:44 |
ShadowNinja |
est: Yep, onc sec. |
16:45 |
paramat |
afaik a lvm cannot erase metadata |
16:46 |
ShadowNinja |
est: Done. |
16:51 |
ShadowNinja |
est: Build succeeded. |
16:51 |
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17:01 |
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17:31 |
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17:32 |
VanessaE |
ok, can someone with some knowledge of the code sort this out? |
17:32 |
VanessaE |
http://pastebin.com/raw/1gasA4ry |
17:33 |
VanessaE |
this is Fixer's client throwing useless errors trying to fetch remote_media from my server. |
17:33 |
VanessaE |
it works fine on my end, after correcting a 405/POST misconfig in nginx. |
17:33 |
VanessaE |
(this is what I get, http://pastebin.com/Lijs7ZXW i.e. basically normal, disregarding those dummy warnings) |
17:36 |
est |
ShadowNinja, +1 to the travis commit, but havent reviewed the strfind commit yet |
17:41 |
ShadowNinja |
est: Alright, are you checking it? |
17:42 |
est |
yes |
17:42 |
est |
VanessaE, #1466 |
17:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/1466 -- Client showing erroneous HTTP 404 errors while fetching media |
17:42 |
VanessaE |
est: nono, look again |
17:42 |
VanessaE |
he's getting response code 0 and outright failure to connect. |
17:42 |
est |
hrmmmmm |
17:47 |
paramat |
i'll merge #3867 #3862 #3805 very soon |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/3867 -- Set acceleration only once in falling node by Rui914 |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/3862 -- Mgv7: Limit pseudorandom caves to surface mapchunk or below by paramat |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/3805 -- Allow NodeTimer and ABM interval configuration. by sofar |
17:49 |
est |
ShadowNinja, +1 to the second commit too. just one question: wouldn't it make sense to rename atend → at_end() ? grep shows up 11 lines in src |
17:50 |
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17:52 |
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17:52 |
paramat |
now merging those 3 |
18:02 |
paramat |
merged |
18:02 |
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18:07 |
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18:25 |
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18:28 |
paramat |
oh there's an error in builtin, will fix |
18:28 |
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18:31 |
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18:31 |
kilbith |
the game can't be started after applying last Rui's commit |
18:32 |
kilbith |
is misses a comma here : https://github.com/minetest/minetest/blob/master/builtin/game/falling.lua#L16 |
18:32 |
VanessaE |
[03-19 14:35] <paramat> oh there's an error in builtin, will fix |
18:32 |
paramat |
yeah missing comma, fixing |
18:33 |
paramat |
line 16 |
18:34 |
paramat |
duh, just read your message |
18:39 |
paramat |
#3883 |
18:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/3883 -- Builtin/game/falling: Re-add comma removed by recent commit by paramat |
18:41 |
kilbith |
lol, you seriously make a PR for that |
18:41 |
VanessaE |
trivial fix, paramat. just merge it? |
18:42 |
paramat |
yes will merge |
18:43 |
paramat |
falling acts a little weird now, sometimes a node will drop down instantly |
18:44 |
paramat |
now merging |
18:44 |
Calinou |
SmugLeaf, I think Fermi could support Vulkan, but NVIDIA doesn't feel like it |
18:44 |
Calinou |
<- owns a Fermi card |
18:45 |
SmugLeaf |
NVIDIA doesn't feel like anything |
18:45 |
SmugLeaf |
ever |
18:47 |
paramat |
merged |
18:50 |
paramat |
#3884 |
18:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/3884 -- Falling occasionally acts instantly |
18:52 |
SmugLeaf |
Maxwell isn't even really dx12 |
18:56 |
paramat |
i subtly broke mapgen a few weks ago, now fixing |
18:58 |
Fixer |
Calinou, you are my non-vulkan bro now |
18:59 |
Calinou |
it's not like open source games will start using Vulkan this year |
18:59 |
Fixer |
or in 5 years :} |
19:00 |
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19:16 |
paramat |
#3885 WIP |
19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/3885 -- Mapgen: Stop tunnel-floor biome nodes being placed everywhere by paramat |
19:23 |
kilbith |
paramat, will Watershed be ready before the freeze ? |
19:25 |
paramat |
no still lots of work needed, however i've been working on it for a year now, so am considering adding it in hidden form after release |
19:42 |
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19:47 |
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20:08 |
paramat |
watershed will help with the dev of farmap, the two work well together so hopefully both can be released for 0.4.15 |
20:10 |
kilbith |
0.5.x for such a major change (farmap) |
20:11 |
VanessaE |
why? |
20:11 |
kilbith |
because 7000 lines of diff on the rendering |
20:11 |
VanessaE |
0.5.0 was supposed to be for stuff that incompatibly breaks current features in some way |
20:24 |
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20:33 |
paramat |
i plan to speed up fire spread but also have faster burn-out |
20:33 |
kaadmy |
no idea :| |
20:34 |
kaadmy |
wrong channel :) |
20:36 |
Fixer |
steal+flint gonna end badly ._. |
20:36 |
Fixer |
with such huge forests |
20:37 |
kilbith |
stop being obsessed with that |
20:37 |
kilbith |
you could as well achieve the same thing with lava |
20:38 |
kilbith |
don't want fire ? disable `fire` mod. end of story. |
20:38 |
Fixer |
yes, of course |
20:38 |
ssieb |
Should [colorize respect the alpha in the image it's coloring? |
20:41 |
kaadmy |
would it be possible to add a [multiply image filter? |
20:41 |
kaadmy |
multiply the first image's RGB by the overlay image's? |
20:42 |
ssieb |
anything's possible :-) |
21:29 |
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21:53 |
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22:00 |
paramat |
game#956 |
22:00 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/956 -- Fire: Speed up fire spread and burn out by paramat |
22:07 |
paramat |
nore sfan5 ShadowNinja MTGame devs get your asses in gear :) |
22:07 |
* paramat |
kicks ass |
22:07 |
sfan5 |
what do i do |
22:07 |
VanessaE |
careful, paramat |
22:07 |
VanessaE |
sfan5: get your ass in gear, he already told you |
22:07 |
VanessaE |
jeez man, try and keep up. :) |
22:08 |
paramat |
game PRs need review |
22:08 |
sfan5 |
links pls |
22:11 |
paramat |
i have to eat now bbl https://github.com/minetest/minetest_game/pulls?q=is%3Apr+is%3Aopen+sort%3Aupdated-desc+milestone%3A0.4.14 |
22:11 |
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22:28 |
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22:29 |
stujones |
new findings: https://github.com/minetest/minetest/issues/2813 |
22:45 |
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23:08 |
OldCoder |
There is a known regression where dropping in /command before a formspec loads will lock up the program. This was planned to be fixed before 0.4.14. Is status known? |
23:17 |
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23:39 |
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23:49 |
sofar |
est31 is gonna like this: I solved selection boxes for connected nodes |
23:57 |
sofar |
#3886 |
23:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/3886 -- Fix connected nodes' selection boxes. by sofar |