Time |
Nick |
Message |
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01:43 |
sofar |
wow memory leak loading and unloading farmap games |
01:43 |
sofar |
seems to happen a lot when I start+stop my game without exiting, so it really smells like a farmap leak |
01:44 |
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07:27 |
sofar |
alright, lua has me STUMPED |
07:27 |
sofar |
def.groups.not_in_creative_inventory = 1 |
07:28 |
sofar |
passed to minetest.register( ... { ... groups = def.groups } |
07:28 |
sofar |
annihilated, nowehere to be found in the registration afterwards |
07:29 |
sofar |
one hour now chasing this problem :( |
07:29 |
sofar |
what the hell :( |
07:32 |
sofar |
it's the damn reference, the damn damn reference :( |
07:42 |
sofar |
finally |
08:01 |
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19:08 |
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19:29 |
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19:33 |
paramat |
hmmmm kahrl nore nrzkt sfan5 celeron55 feature freeze on 23 March then a 2 week freeze |
19:34 |
sfan5 |
ok |
19:35 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Freeze at 2016-03-23 (2 weeks). Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
19:35 |
paramat |
thanks |
19:39 |
Fixer |
#3770 |
19:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
19:49 |
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19:55 |
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19:55 |
paramat |
nore sfan5 some easy reviews game#935 game#931 game#758 game#945 |
19:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/935 -- Walls: Don't connect to group:cracky by sofar |
19:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/931 -- Re-export character.b3d without texture linkage. by sofar |
19:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/758 -- Add steel door/trapdoor sounds. by sofar |
19:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/945 -- Creative: Small simplification and add listring to trash by kilbith2 |
19:56 |
sfan5 |
758 is not easy to review |
19:56 |
sfan5 |
my chromium doesn't play ogg in-browser |
19:56 |
sfan5 |
:^) |
19:57 |
paramat |
ok |
19:57 |
sfan5 |
paramat: you have my approval for 931 and 945 |
19:57 |
Obani |
by the way, I'm making some new sounds for default |
19:58 |
Obani |
It might take long to finish it but I already made some |
20:02 |
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20:04 |
paramat |
nore sfan5 game#933 |
20:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/933 -- Allow for shift+clicking inventory from bones by Rui914 |
20:05 |
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20:07 |
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20:12 |
paramat |
i think this could be closed game#788 |
20:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/788 -- mese crystal fragments to mese crystal craft |
20:23 |
paramat |
i might merge #3862 on my own approval as it's a mgv7 design issue, a bugfix and consistent with other mapgens |
20:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/3862 -- Mgv7: Limit pseudorandom caves to surface mapchunk or below by paramat |
20:27 |
Obani |
paramat, with should 788 be closed ? |
20:27 |
Obani |
It seems legit to me |
20:27 |
Obani |
Or was it fixed recently ? |
20:28 |
paramat |
just my opinion, mese fragments were not intended to be craftable back |
20:28 |
Obani |
Don't understand why |
20:29 |
Obani |
It's not meant to be realistic |
20:29 |
paramat |
sure, i think vanessa designed it |
20:29 |
Obani |
It's meant to be cool to play |
20:37 |
Calinou |
paramat, is it OK to remove some trailing whitespace when doing a pull request? |
20:38 |
paramat |
yes if it's just a few corrections. major cleanups should be seperate commits |
20:40 |
Calinou |
https://github.com/minetest/minetest/pull/1908 updated |
20:41 |
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20:45 |
sofar |
sfan5: really, can't download and play two ogg files? :) |
20:45 |
* sofar |
attempts to guilt trips sfan5 |
20:45 |
sfan5 |
i can |
20:45 |
sfan5 |
but thats not an "easy review" |
20:46 |
sofar |
right-click, save as :) |
20:46 |
sofar |
https://github.com/sofar/minetest_game/blob/metal_door_sounds/mods/doors/sounds/doors_steel_door_open.ogg |
20:47 |
sofar |
https://github.com/sofar/minetest_game/blob/metal_door_sounds/mods/doors/sounds/doors_steel_door_close.ogg |
20:47 |
sofar |
curl $url | ogg123 |
20:48 |
paramat |
ok 1908 seems a good idea to support sprint mods |
20:48 |
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20:52 |
Fixer |
is it possible to disable showing of serialisation errors to clients? |
20:56 |
sofar |
modified client |
20:56 |
sofar |
but they should be fatal |
20:58 |
Fixer |
fatal? o_0 |
21:03 |
Fixer |
sofar, i mean this error: https://i.imgur.com/Ud7JR50.png |
21:09 |
sofar |
well that's likely an actual bug somewhere |
21:21 |
Fixer |
https://i.imgur.com/tBqGQK7.png funny hearthbeat draw times when walking with minimap on, linuxgaming2 |
21:22 |
Fixer |
15% fps drop on such spikes, slightly noticed |
21:26 |
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21:27 |
Obani |
sofar, your sound is too violent |
21:27 |
Obani |
your sounds are* |
21:27 |
sofar |
picky picky |
21:28 |
sofar |
look, I'm tired of people assuming that sounds are going to be likable |
21:28 |
Obani |
Calinou, why do all the checks fail ? |
21:28 |
sofar |
the default minetest sounds right now are just as bad |
21:28 |
* Calinou |
shrugs |
21:28 |
sofar |
grrrr |
21:28 |
Obani |
sofar, push it now |
21:28 |
sofar |
lol |
21:28 |
Obani |
It will be remade later |
21:28 |
Obani |
No problem, just hear at actual mt default sounds |
21:29 |
Obani |
... |
21:29 |
sofar |
that's my point. Right now there's only wood door sounds, this is an improvement, and already the second try of me doing steel door sounds |
21:29 |
sofar |
and this is from an actual nicely sounding metal door, lol |
21:29 |
Obani |
sofar, real life sounds do not always sound good |
21:29 |
Obani |
Also the record is not always what you hear |
21:30 |
Obani |
Also the render is not always what it will render in-game |
21:31 |
Obani |
ok gtg now |
21:31 |
Obani |
good night/day :) |
22:25 |
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22:28 |
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22:37 |
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22:52 |
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23:00 |
nore |
sofar: doors sounds are ok for me, but I never play with sound, so my opinion may not be worth much |
23:01 |
nore |
also, I was able to trigger a selected node bug |
23:01 |
nore |
where the old doors |
23:01 |
nore |
s/doors/door/ |
23:01 |
nore |
still stays selected |
23:01 |
nore |
while it has been replaced by the opened version |
23:02 |
sofar |
yes, that's an engine thing |
23:02 |
sofar |
it's not a real problem, if you wanted to open it again it's actually highlighted |
23:02 |
nore |
F5 gives the correct node name though |
23:03 |
nore |
anyway, +1 to the sounds |
23:03 |
nore |
and an engine bug to report :) |
23:06 |
Fixer |
sofar, close sound feels somewhat long, no? |
23:17 |
sofar |
Fixer: yes, a bit on purpose to avoid making a quick clack sound. wooden door sounds are also long |
23:27 |
ssieb |
fwiw, I think the new door sounds are fine |
23:27 |
ssieb |
but I tend to play with sounds off as well... |
23:28 |
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23:29 |
Fixer |
o_0 |
23:43 |
paramat |
i think i'll merge game#935 as a trivial walls correction, unless there are objections |
23:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/935 -- Walls: Don't connect to group:cracky by sofar |