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IRC log for #minetest-dev, 2016-03-11

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All times shown according to UTC.

Time Nick Message
00:04 Dragonop joined #minetest-dev
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00:42 Fixer hmm, secure.enable_security = false , is this correct as default?
00:43 sofar yes, that's the default
00:44 sofar hmm, why can't I obj:punch(obj, ...) anyone? it never does damage
00:45 sofar all the docs says that obj can be nil, but the C++ code just aborts when param #1 is null
00:45 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
00:47 * Fixer reads the issue, so many references
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00:50 sofar lol, all bogus
00:52 sofar 2016-03-10 16:52:21: ACTION[Server]: Player sofar punched by player sofar, damage 0 HP
00:52 sofar I don't get it, I pass it a tool cap struct with everything needed in it
00:52 sofar including damage_groups = {fleshy=8}
00:57 sofar sigh
01:14 sofar ahh, lol
01:14 sofar got it
01:16 sofar ha! killed a sand monster with a summoned lightning strike
01:17 kaadmy :)
01:20 sofar there's still a bug in core
01:23 sofar #3837
01:23 ShadowBot https://github.com/minetest/minetest/issues/3837 -- object:punch(puncher, ... should allow nil for puncher
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07:21 paramat !tell Fixer https://i.imgur.com/cMA4Rbe.jpg that's a tunnel crossing a chunk border at y = 47. it's an unavoidable lighting bug caused when generating chunks upwards, the chunk above is ungenerated so it's impossible to know if there is light or shadow above, so mapgen assumes light above when water level, or shadow below water level
07:21 ShadowBot paramat: O.K.
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07:24 paramat !tell Fixer it also shows biome surface material in the tunnel, i will attempt to fix
07:24 ShadowBot paramat: O.K.
07:25 Obani paramat, /mapfix ?
07:26 paramat that would need a second lighting calculation, too slow so not worth it
07:40 Hunterz I think minetest world generators seem to me very smooth, lacking necessary erosion, small lakes, rock formations and more...
07:44 paramat mgv6 has mudflow type erosion
07:46 Hunterz Im tried v7 and valleys mapgen
07:50 Obani v7 and valleys are pretty
07:50 Obani whereas v6 is ugly :p
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09:20 paramat game#898 is ready for review
09:20 ShadowBot https://github.com/minetest/minetest_game/issues/898 -- Dye: Make pink dye mixable by paramat
09:23 paramat i'll merge games 794 and 903 soon
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11:43 srifqi Nice videos for translation: https://www.youtube.com/watch?v=0j74jcxSunY
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15:25 paramat now merging games 794 903
15:25 Hunterz joined #minetest-dev
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15:35 paramat merged
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19:39 paramat nore sfan5 ShadowNinja PilzAdam please could you review game#898 game#758 sometime?
19:39 ShadowBot https://github.com/minetest/minetest_game/issues/898 -- Dye: Make pink dye mixable by paramat
19:39 ShadowBot https://github.com/minetest/minetest_game/issues/758 -- Add sounds for steel doors. by sofar
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20:42 paramat #3800 has approvals now so i'll merge it in a moment along with #3840 (trivial documentation edit)
20:42 ShadowBot https://github.com/minetest/minetest/issues/3800 -- Introduce "access" map protection bypass priv. by sofar
20:42 ShadowBot https://github.com/minetest/minetest/issues/3840 -- Documentation: Clarify global and mapgen-specific mapgen flags by paramat
20:46 kaeza one of the points of approvals is having unbiased code review. self-approval is not exactly unbiased
20:47 kaeza just sayin'
20:53 Void7 joined #minetest-dev
20:56 paramat yes good point
21:00 paramat but then, before these new labels we self approved. now merging
21:10 kaeza also, you forgot to update src/settings_translations_file.cpp
21:15 paramat ok
21:15 kaeza merged already :(
21:17 paramat yes merged
21:19 Obani joined #minetest-dev
21:19 paramat i was unaware of the translation file, thanks for pointing it out
21:21 paramat hm looks like it can be auto updated
21:21 kaeza just temporarily uncomment both blocks in builtin/mainmenu/dlg_settings_advanced.lua, run Minetest, then close as soon as the menu is shown
21:21 paramat ah i see
21:21 kaeza both blocks at the bottom*
21:22 kaeza that should probably be documented somewhere
21:23 DFeniks joined #minetest-dev
21:23 kaeza it's not too late to `git push -f` :)
21:38 paramat they didn't update for some reason *=(
21:43 paramat aha it wrote conf.example to bin, this may be something to do with paths
21:45 kaeza path resolution for RUN_IN_PLACE is weird: some things use <path_to_minetest_exe>/../stuff, while other seems to use ./stuff (i.e. CWD)
21:45 kaeza I have a cache folder in like 5 or 6 places
21:45 paramat this explains why conf.example has popped up in bin before now. yes i am using run in place. ok hopefully i'll sort this out later
21:50 paramat ok, i added a src folder to bin, and the file is there hehe
22:00 paramat #3843
22:00 ShadowBot https://github.com/minetest/minetest/issues/3843 -- Documentation: Auto-update conf.example and settings_translation_file.cpp by paramat
22:02 paramat good, now i know what to do next time
22:04 paramat celeron55 and all, in case you didn't see the minetest VR and projection table https://www.youtube.com/watch?v=8V588kzxf_o
22:06 Fixer not bad
22:09 sfan5 wow nice
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22:11 paramat he has a PR here #3620
22:11 ShadowBot https://github.com/minetest/minetest/issues/3620 -- Stereo: replace toe-in by off-axis method by dfelinto
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22:16 paramat if there are no objections i'll merge #3843 soon
22:16 ShadowBot https://github.com/minetest/minetest/issues/3843 -- Documentation: Auto-update conf.example and settings_translation_file.cpp by paramat
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22:34 est31 joined #minetest-dev
22:36 est31 ShadowNinja, i hope you want to clean up the regressions you caused?
22:37 est31 #3842 #3831 ?
22:37 ShadowBot https://github.com/minetest/minetest/issues/3842 -- Console and Pause menu disabled after respawning
22:37 ShadowBot https://github.com/minetest/minetest/issues/3831 -- Esc stops working when in F10 mode and form invoked, and F10 pressed again
22:37 est31 take your time, but i dont think we should release 0.4.14 with those bugs
22:38 est31 paramat, feature freeze date is still march 20, right?
22:39 paramat yeah but flexible
22:41 ShadowNinja est31: Same bug.  The MenuManager is doing something wrong.
22:41 est31 its not the same
22:41 est31 its different behaviour
22:42 est31 same place, probably fixable by one commit, yes, but not same bug
22:42 est31 bikeshedding discussion :)
22:44 Sockbat joined #minetest-dev
22:47 est31 I will push this in 10 mins: https://github.com/est31/minetest/commit/0d2df732e5c5075cd8848b9a9530865430630bfe
22:48 est31 (belonging to #3841 -- if you clean the git mess, thats the only change remaining)
22:48 ShadowBot https://github.com/minetest/minetest/issues/3841 -- Fix ask_reconnect_on_crash config option being ignored by orwell96
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22:49 kilbith https://github.com/minetest/minetest/pull/3713 should go in so that we have enough time to test it before the freeze, quite important patch for the metas
22:51 kilbith same for https://github.com/minetest/minetest/pull/3775
22:52 est31 I think now is the time for me to take over and rebase 3775
22:56 est31 #3713 is ready for second review btw
22:56 ShadowBot https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija
22:57 kilbith and 2 people report it fixes the metas setting : https://github.com/minetest/minetest/issues/3821#issuecomment-193730908
22:58 est31 Well i think 3713 can go in after the freeze too
22:58 est31 3775 can't
22:58 VanessaE est31: RBA would be happy for 3775.
22:59 est31 yeah i promised to do it two weeks ago, once my two prs were in a mergeable state
23:00 est31 i now don't think i have the time for my minimap PR
23:00 est31 but the other PR (LBMs) is merged
23:01 kilbith oh yeah and the connected nodeboxes could go in now to
23:02 est31 https://github.com/minetest/minetest/milestones/0.4.14
23:02 est31 the 0.4.14 milestone has 19 open issues
23:02 est31 thats more than one issue per day
23:02 est31 issue/pr
23:02 Fixer https://github.com/minetest/minetest/pull/3770
23:03 Fixer thissss
23:03 VanessaE ....is in est31's list.
23:03 Fixer nope
23:03 est31 yes
23:03 VanessaE yep.  looking right at it.
23:03 est31 it is inside the list
23:04 Fixer ok, if need testing help on 3770, i will gladly help
23:04 est31 RBA said too that 3770 would help
23:04 Fixer gives me huge fps boost but needs some bug trimming
23:04 est31 does it?
23:04 est31 are there bugs with it
23:04 Fixer yes
23:04 Fixer lightning bugs sometimes
23:05 Fixer boost is very impressive on my videocard, bigger than VBO
23:05 Fixer played many hours with it, only bug i see is lighting
23:06 Fixer i've attached many screenshots in it
23:06 Fixer for some strange reason it is much easier to reproduce on 0.4.12 "just test" cheaters server
23:06 sofar can i beg for some NDT_CONNECTED approval votes? ShadowNinja? anyone? #3503?
23:06 Fixer on other servers it bugs only rarely
23:06 ShadowBot https://github.com/minetest/minetest/issues/3503 -- Nodebox: Allow nodeboxes to "connect" by sofar
23:07 sofar https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aopen+sort%3Acomments-desc top comments! everyone loves it!
23:09 est31 interesting to see that the two top closed prs #1606 and #3610 are so recent
23:09 ShadowBot https://github.com/minetest/minetest/issues/1606 -- Add mod security by ShadowNinja
23:09 ShadowBot https://github.com/minetest/minetest/issues/3610 -- Use meshes to display inventory items by RealBadAngel
23:09 sofar there's 3 following requests in minetest_game that all have 2 approvals already - #796 #801 #877
23:09 ShadowBot https://github.com/minetest/minetest/issues/796 -- Don't let dungeons and caves replace water or lava by EXio4
23:09 ShadowBot https://github.com/minetest/minetest/issues/801 -- Bind minetestserver to a specific interface/ip address
23:09 ShadowBot https://github.com/minetest/minetest/issues/877 -- Fix gettext for tabs (MSVC) by BlockMen
23:09 sofar err ouch, wrong number :)
23:10 kilbith ... now you see why we need a new core-dev
23:13 Obani a/some
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23:16 est31 :)
23:17 Fixer i've played some hours with PR3775 (node metadata thing) in singleplayer and have not experienced anything critical yet
23:28 Hijiri What is the max capacity of an itemstack
23:29 est31 2^16 -1 ?
23:29 est31 just a wild guess though
23:31 kilbith nah, 65535
23:31 Fixer <Hijiri> someone selling 7.2 * 10^39 beds on my server
23:32 nore Fixer: I don't think that's possible, I'm almost sure the max capacity is 2^16-1
23:33 Hijiri nore: The bug is that to check if the player that many, it constructs an ItemStack with that amount and checks if it is in the inventory
23:33 Hijiri So that succeeds and it uses the bad value
23:33 Fixer i've also seen cheaters in just test using huge amounts of gold-bronze-protector-blocks, there must be a bug that allows to giveme anything
23:34 Fixer someone even said that could be related to some kind of glitch when rejoining
23:34 paramat code style looks ok for #3503 so i could possibly +1, but i was hoping for another more knowledgeable reviewer to check it. i'd like it to go in soon, so related mtgame stuff can be added and checked
23:34 ShadowBot https://github.com/minetest/minetest/issues/3503 -- Nodebox: Allow nodeboxes to "connect" by sofar
23:35 * nore goes to bed now, it is late here
23:35 nore (sorry for not helping tonight)
23:35 est31 no prob
23:38 paramat ShadowNinja , if possible, game#898 ?
23:38 ShadowBot https://github.com/minetest/minetest_game/issues/898 -- Dye: Make pink dye mixable by paramat
23:51 ShadowNinja Fixed? #3759
23:51 ShadowBot https://github.com/minetest/minetest/issues/3759 -- Remove 'new style water' and waving water.
23:53 ShadowNinja paramat: I guess it's fine if it works.
23:54 paramat ok thanks i still have to test it
23:55 paramat waving water is still in, new style water was removed
23:57 paramat RBA was going to remove waving water, it's buggy and doesn't work well with water decorations, perhaps we should go ahead and remove it sometime
23:57 VanessaE better to find a way to make water decorations work with the shader
23:58 Obani I approve that

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