Time |
Nick |
Message |
00:02 |
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nolsen joined #minetest-dev |
00:07 |
paramat |
merging game#871 is trivial |
00:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/871 -- Default/mapgen: Remove unnecessary spaces from log decorations by paramat |
00:10 |
Fixer |
hate water |
00:11 |
nolsen |
I might lost my messages since my ZNC went offline for some reason, what packages am I missing again? |
00:12 |
paramat |
merged |
00:14 |
sofar |
nolsen: zlib-devel? |
00:23 |
nolsen |
nevermind. |
00:23 |
nolsen |
#3784 You're welcome. |
00:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/3784 -- Added dependencies for Fedora systems in README.md by UltimateNate |
00:34 |
nolsen |
paramat: ^ |
00:34 |
paramat |
ok |
00:40 |
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00:46 |
Fixer |
anyone can confirm this? https://github.com/minetest/minetest/issues/3665 |
00:46 |
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00:50 |
Fixer |
it is more gameplay issue with drowning |
00:53 |
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00:56 |
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00:57 |
everamzah |
i dunno Fixer, i seem to be able to drown just fine both locally and on just test |
00:57 |
Fixer |
everamzah, try logining when in water already |
00:57 |
everamzah |
ok |
00:58 |
everamzah |
ye weird, this time i went to go into water and i'm not drowning |
00:58 |
everamzah |
i didn't relog while understand, i went to water and got in -- no bubbles |
00:59 |
everamzah |
now i'm joining while underwater, still no bubbles |
00:59 |
Fixer |
lol |
00:59 |
Fixer |
yeah |
00:59 |
everamzah |
but, after i die and get in the water |
00:59 |
everamzah |
i get bubbles |
00:59 |
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hmmmm joined #minetest-dev |
00:59 |
Fixer |
everamzah, yes |
00:59 |
Fixer |
everamzah, or when you eat apple or take damage |
00:59 |
everamzah |
how bizarre |
01:00 |
everamzah |
i seem to get bubbles OK locally, even after relog |
01:00 |
Fixer |
i've reproduced on 0.4.13 too |
01:01 |
everamzah |
locally i'm on latest git |
01:03 |
everamzah |
so on just test i see what you describe, but not on minetest git from today |
01:03 |
everamzah |
weird weird |
01:04 |
Fixer |
everamzah, try extreme survival minetest, it has recent git server |
01:04 |
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01:04 |
everamzah |
okie dokie |
01:04 |
everamzah |
Extreme Survival Minetest City? (i know he must have a lot of 'em) |
01:04 |
Fixer |
yes |
01:05 |
Fixer |
managed to not drown after few tries |
01:05 |
everamzah |
neat trick tho |
01:05 |
* everamzah |
begins to suffocate |
01:06 |
Fixer |
everamzah, it needs several tries with relogins or some other |
01:07 |
everamzah |
well that's weird, the bubbles showed for a sec, disappeared, the showed again |
01:08 |
everamzah |
oh air pocket from bones i picked up must've been |
01:08 |
everamzah |
so i got bubbles on relog of extreme survival |
01:09 |
everamzah |
still bubbles even on third login. so far just just test for me that one time. but i definitely experienced what u described |
01:14 |
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01:15 |
Fixer |
everamzah, thanks for your help, i will look more into 0.4.13 bubbles |
01:20 |
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01:22 |
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01:23 |
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01:25 |
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01:26 |
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01:27 |
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01:27 |
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01:31 |
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01:37 |
everamzah |
right now i'm just having a wicked time placing nodes with metadata, chests aren't constructing inventory/infotext |
01:39 |
everamzah |
99/100 times |
02:17 |
sofar |
everamzah: the old chest code can be laggy and I've seen it fail, not sure why |
02:17 |
sofar |
everamzah: you're not using my chest PR, are you? |
02:22 |
everamzah |
no, and i'm pretty uncertain about the validity of what i just said |
02:29 |
everamzah |
heh, obsidian glass door inventory image shows two panes, but the door itself is just one fancy frame |
02:29 |
everamzah |
nice |
02:32 |
everamzah |
meshnode doors looking pretty good esp now with recent selection/highlighting fix |
02:33 |
everamzah |
same with glass door, it has a two-pane inventory image and a one-pane appearance. looks great tho |
02:45 |
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02:47 |
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02:50 |
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02:50 |
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03:00 |
sofar |
everamzah: thanks |
03:16 |
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03:51 |
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06:08 |
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06:12 |
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06:49 |
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06:52 |
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07:01 |
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07:57 |
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08:23 |
sofar |
rebased and updated #3503, g'night |
08:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/3503 -- Nodebox: Allow nodeboxes to "connect" by sofar |
08:57 |
celeron55 |
OldCoder is suggesting that there should be a midway channel between #minetest and #minetest-dev |
08:57 |
celeron55 |
are there core devs in here that are not on #minetest but would be on such a channel? |
09:03 |
Hijiri |
thanks to whoever added 0.4.14 milestone |
09:05 |
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09:05 |
celeron55 |
the channel would be basically for discussion between the core devs, server hosts and modders |
09:06 |
celeron55 |
i am interested in knowing whether it would just drop dead after a week like most other extra channels related to minetest |
09:10 |
Hijiri |
I would probably at least eternally idle in the chat |
09:10 |
Hijiri |
with maybe some activity |
09:10 |
RealBadAngel |
can be useable sometimes imho |
09:14 |
OldCoder |
May I add... |
09:14 |
OldCoder |
the proposed channel would be moderated (+m) with only vetted people granted +v |
09:19 |
celeron55 |
the point is that, for years, #minetest has had a way too small signal-to-noise ratio to be useful for engine development and this channel (#minetest-dev) has formed its place as a low traffic channel where no modders or hosts feel comfortable in |
09:24 |
OldCoder |
We are losing too many people due to a feeling of lack of respect. And this channel is not the venue for it. |
09:24 |
OldCoder |
A +m channel where core devs meet on equal terms with other members of the community, senior or polite members, will help |
09:32 |
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miloszss joined #minetest-dev |
09:34 |
RealBadAngel |
celeron55, btw, ive managed to get VBO working |
09:35 |
celeron55 |
i have noticed |
09:35 |
celeron55 |
it's great if it's true |
09:35 |
RealBadAngel |
it is, you were close with PA to get it workin, just slight modifications were needed |
09:37 |
RealBadAngel |
together with other patches its possible to get more than double fps now |
09:37 |
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09:55 |
everamzah |
what would you call the channel, OldCoder :> |
09:56 |
OldCoder |
It now exists. C55 RBA and I are there. |
09:56 |
OldCoder |
#minetest-project |
09:56 |
OldCoder |
I am working on a forum post and will put it up shortly |
09:56 |
OldCoder |
C55 points out that it needs as many non-core devs as core devs |
09:56 |
OldCoder |
Or it may be pointless. We'll see. I'll try to articulate the point in my forum post. |
09:57 |
OldCoder |
everamzah, ^ |
09:57 |
everamzah |
oh +m channels don't show on /whois? |
09:59 |
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10:01 |
OldCoder |
everamzah, I didn't know that |
10:08 |
everamzah |
oh, i was asking you. i was curious what the channel name was, so I did /whois OldCoder but it only showed #minetest and #minetest-dev |
10:08 |
OldCoder |
It's been 2 years since i created my other moderated channel (there are 2 total)... |
10:09 |
OldCoder |
I'd forgotten about this part. Thank you for the input. |
10:09 |
everamzah |
heh! |
10:09 |
kaeza |
everamzah, IIRC, /whois only lists channels in common with the other user |
10:09 |
celeron55 |
all that behavior depends on the IRC network in question |
10:09 |
everamzah |
oh neat |
10:10 |
celeron55 |
i don't know what Freenode does, but for example IRCnet lists every channel that isn't +s |
10:35 |
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10:46 |
OldCoder |
http://minetest.org/proposal.html |
10:46 |
OldCoder |
everamzah, cheapie, Taoki, Wayward1, Sokomine ^ |
10:53 |
Indohmo |
OldCoder, do you host minetest.org ? |
10:53 |
OldCoder |
Yes |
10:53 |
OldCoder |
I'll fix up my forum mirror there when time permits |
10:56 |
Indohmo |
Hey ! |
10:56 |
Indohmo |
You forgot MinetestForFun p |
10:56 |
Indohmo |
:p |
10:57 |
OldCoder |
Indohmo, who hosts it and how old is it? PM, this is not core dev stuff obviously |
10:57 |
Indohmo |
OldCoder, not very old, September 2014, but hugely active modding community |
10:58 |
Indohmo |
Also some codes have been many times took without credits |
10:58 |
Indohmo |
By many mods >:( |
10:58 |
OldCoder |
PM |
11:00 |
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11:01 |
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Calinou joined #minetest-dev |
11:03 |
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rubenwardy joined #minetest-dev |
11:05 |
nrzkt |
celeron55, minetest-staff ? what is this ? |
11:06 |
nrzkt |
didn't know about it :) |
11:08 |
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kaadmy joined #minetest-dev |
11:09 |
OldCoder |
nrzkt, it was simply senior people in non core dev areas seeking to coordinate a few things |
11:10 |
OldCoder |
For example, responses to trolling attacks on the forums or IRC channels |
11:20 |
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11:20 |
gregorycu |
What's the haps? |
11:20 |
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Fixer joined #minetest-dev |
11:20 |
Indohmo |
gregorycu, this http://minetest.org/proposal.html |
11:21 |
gregorycu |
wow |
11:22 |
rubenwardy |
most of the servers are the same |
11:22 |
OldCoder |
rubenwardy, PM |
11:23 |
gregorycu |
Who is the author of proposal.html? |
11:23 |
Indohmo |
OldCoder, |
11:23 |
gregorycu |
I see |
11:25 |
gregorycu |
Has minetest-dev got that bad in my absence? |
11:26 |
gregorycu |
lol... * Safe For Work |
11:28 |
gregorycu |
"The core devs have, historically, been hostile to non-core dev visitors to their channel. " |
11:28 |
gregorycu |
Who has this been? |
11:29 |
Indohmo |
hostile doesn't mean being rude :s |
11:50 |
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12:00 |
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Taoki joined #minetest-dev |
12:13 |
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12:25 |
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13:03 |
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13:05 |
celeron55 |
gregorycu: it doesn't actually matter whether there is hostility or not; what matters is that, were it right or wrong, people have that perception |
13:09 |
gregorycu |
Well, I was asking about a quote, I wasn't stating it |
13:09 |
gregorycu |
Stop being hostile |
13:17 |
celeron55 |
lol what |
13:18 |
celeron55 |
i'm just stating my views on oldcoder's words |
13:19 |
gregorycu |
(I'm kidding bro - relax) |
13:19 |
gregorycu |
I have a strange sense of humour |
13:19 |
celeron55 |
well... you did get a lol out of me |
13:29 |
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sofar joined #minetest-dev |
13:29 |
rubenwardy |
game#579 #3140 |
13:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/579 -- Add give_initial_stuff API (and a setting) by rubenwardy |
13:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/3140 -- Cache some settings by rubenwardy |
13:30 |
rubenwardy |
soon I might have 0 PRs to maintain, so I can start making more! |
13:37 |
gregorycu |
cache settings looks good :) less contention |
14:12 |
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14:29 |
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14:36 |
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14:52 |
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14:58 |
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est31 joined #minetest-dev |
15:03 |
RealBadAngel |
est31, hi |
15:03 |
est31 |
hello |
15:04 |
RealBadAngel |
so, have you played a bit with vbo? |
15:04 |
est31 |
not yet |
15:05 |
RealBadAngel |
aw, cmon, its first thing since long time that massively improves performance... i couldnt wait to give it a try ;) |
15:08 |
RealBadAngel |
est31, btw, i figured out nice and easy way to group metas in one packet |
15:08 |
nrzkt |
RealBadAngel, is it fast both for client and server ? |
15:09 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/nodemetadata.h#L73 |
15:09 |
RealBadAngel |
im not restricted with it to hold data for single mapblock :) |
15:11 |
est31 |
nice |
15:11 |
RealBadAngel |
and it has all the code i need to prepare a packet |
15:11 |
est31 |
thats cool code reuse |
15:11 |
est31 |
I think its even already compressed |
15:11 |
est31 |
thats even cooler :) |
15:12 |
RealBadAngel |
problem was the old event processing |
15:12 |
RealBadAngel |
i already solved that |
15:12 |
RealBadAngel |
i collect all the metas in a list and then process it at once |
15:13 |
est31 |
ah no it still needs compression https://github.com/minetest/minetest/blob/master/src/mapblock.cpp#L613 |
15:13 |
est31 |
dont forget to do compression like linked above ^ |
15:14 |
RealBadAngel |
i was compressing single changes before already |
15:14 |
RealBadAngel |
http://pastebin.com/Eqh4GGNc |
15:14 |
RealBadAngel |
this is how sending code looks like atm |
15:15 |
RealBadAngel |
adding now the packet composition and sending |
15:15 |
est31 |
can anybody have a look I'd like to merge #3652 |
15:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/3652 -- Update Android depends, -O3 optimization, remove old arm config by MoNTE48 |
15:15 |
est31 |
kahrl, nore ^ |
15:21 |
RealBadAngel |
est31, http://i.imgur.com/V03ruVm.png |
15:21 |
RealBadAngel |
~90 individual meta changes here, you can see dumped incoming packet size |
15:23 |
RealBadAngel |
i think technic will become way more friendly for servers with that |
15:26 |
RealBadAngel |
http://i.imgur.com/6U6swfP.png |
15:26 |
RealBadAngel |
no mesh updates, single packet incoming once per second |
15:31 |
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15:35 |
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15:35 |
paramat |
what do people think about iniviting gregorycu as a core dev, if he would like to? he has been with us a year and has done good work https://github.com/minetest/minetest/commits?author=gregorycu |
15:36 |
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15:36 |
paramat |
^ celeron55 |
15:36 |
celeron55 |
i had to ask him earlier but he was away |
15:36 |
celeron55 |
i mean, like a month earlier |
15:36 |
celeron55 |
now he left IRC again |
15:37 |
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15:38 |
celeron55 |
i like to discuss things on IRC so these things tend to go nowhere in the case of people who don't use IRC |
15:38 |
nrzkt |
paramat, i would prefer sofar who contribute a little bit more than gregorycu |
15:38 |
est31 |
I too would prefer sofar |
15:38 |
celeron55 |
sofar i have asked and informed of the option |
15:39 |
est31 |
but he has declined so far :) |
15:39 |
sofar |
I'm happy getting the extra scrutiny |
15:39 |
est31 |
said something along the lines of "I dont want to be core dev not yet" |
15:39 |
sofar |
maybe after this release |
15:40 |
nrzkt |
sofar, wasn't released yet ? |
15:40 |
nrzkt |
we should wait for sofar v1.1 then |
15:40 |
sofar |
I think I'm on sofar 7.3 right now :) |
15:40 |
celeron55 |
cd sofar; git pull |
15:42 |
nrzkt |
dont' forget sofar submodules, git submodule update --init |
15:44 |
paramat |
yes i would like sofar as a core dev too |
15:44 |
paramat |
eventually |
15:44 |
sofar |
LOL |
15:45 |
sofar |
that pause |
15:45 |
rubenwardy |
I think he could make a good one, however it's a big responsibility and he shouldn't be forced/feel required to do it |
15:45 |
paramat |
heh |
15:45 |
sofar |
in all seriousness I have had a really rough period and burying myself into a project is something I want to prevent, or at least keep under control |
15:45 |
celeron55 |
to me it seems the most responsible people try to avoid being core devs |
15:46 |
paramat |
^ wise |
15:46 |
celeron55 |
which might be a sane choice, but still 8-) |
15:46 |
sofar |
so that's why I'm giving the release date as a good time frame |
15:47 |
sofar |
I also have a lot of PRs pending right now, and don't want to see them get merged just cuz my status in the project changes |
15:47 |
sofar |
not that I suspect that to be a risk |
15:47 |
sofar |
I may also have to travel more, and my job may change a bit in the coming weeks, etc. |
15:48 |
sofar |
interesting times |
15:50 |
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15:50 |
celeron55 |
as a core dev you generally have the option to act as if you weren't a core dev though; which is intentional because i know everybody is just people with their own problems |
15:51 |
paramat |
good approach and essential for sanity |
15:51 |
sofar |
sure |
15:51 |
sofar |
well, I gotta drive the kids to school now ;) |
16:02 |
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16:04 |
RealBadAngel |
est31, slight problem with NodeMetadataList :( https://github.com/minetest/minetest/blob/master/src/nodemetadata.cpp#L104 |
16:04 |
RealBadAngel |
it is compressing pos |
16:05 |
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16:05 |
est31 |
I see |
16:05 |
est31 |
you can however add a bool param to the method |
16:05 |
est31 |
and if its true you serialize it as normal pos |
16:06 |
est31 |
defaults to false |
16:07 |
RealBadAngel |
that can work |
16:14 |
paramat |
i might test vbo later, then perhaps it can be merged |
16:15 |
RealBadAngel |
why are you so afraid of testing it? it wont bite ;) |
16:16 |
paramat |
i like to use the word 'might' to not pressure myself :) |
16:16 |
RealBadAngel |
hallelujah! its ALIVE! |
16:16 |
RealBadAngel |
ive finished meta updates PR :) |
16:17 |
RealBadAngel |
it works as a charm :) |
16:18 |
everamzah |
good b/c my chests won't open |
16:18 |
paramat |
good |
16:18 |
RealBadAngel |
that was damn tough piece of code |
16:22 |
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16:25 |
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16:26 |
paramat |
can anyome else check the code of #2827 ? I would love this feature |
16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/2827 -- Allow overriding the hand by TeTpaAka |
16:27 |
paramat |
needed for space games |
16:28 |
Fixer |
RealBadAngel, nice one! now we need some server with techinc and stuff / pokes VanessaE |
16:28 |
VanessaE |
ow. |
16:28 |
RealBadAngel |
hehe |
16:28 |
VanessaE |
my Creative server has it. |
16:29 |
RealBadAngel |
VanessaE, i just finished improved version of the PR, squashing it now |
16:29 |
Fixer |
VanessaE, maybe it needs reappl*ing |
16:29 |
VanessaE |
RealBadAngel: cool. |
16:29 |
Fixer |
still playing with VBO, no problems so far |
16:30 |
VanessaE |
I'm not even sure what commit my servers are at, though I think they still have celeron55's farmap code. |
16:31 |
RealBadAngel |
#3775 |
16:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/3775 -- Send to clients only changed node metadata instead of whole mapblock by RealBadAngel |
16:31 |
RealBadAngel |
its rdy for testing |
16:31 |
celeron55 |
VanessaE: lol; i guess regardless of the client side stuff's unfinishedness the server side is solid |
16:32 |
RealBadAngel |
est31, can you take a look at the code? |
16:32 |
VanessaE |
celeron55: apparently so :P could you consider finishing that? |
16:33 |
paramat |
i hope farmap can be revived after release |
16:35 |
RealBadAngel |
with commits that boost fps a lot AND the farmap, that could be rather revolutionary release... |
16:36 |
RealBadAngel |
quite new quality |
16:41 |
sofar |
paramat: I had no trouble rebasing it, but it didn't compile on windows |
16:51 |
VanessaE |
bbl |
16:51 |
RealBadAngel |
ok, lets find out now whats wrong with #3770 |
16:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
16:55 |
paramat |
RBA please could you update #3760 to remove the setting from the simple setting menu? |
16:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/3760 -- Remove new style water by RealBadAngel |
16:55 |
paramat |
then i think we can merge it |
16:56 |
paramat |
(with another +1) |
17:00 |
RealBadAngel |
paramat, i can remove that setting, but the settings are fucked up anyway |
17:00 |
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17:01 |
RealBadAngel |
theres no "node_highlighting" setting anymore |
17:01 |
paramat |
ok hmm |
17:01 |
RealBadAngel |
so maybe another PR to clean it up? |
17:01 |
est31 |
probably it was removed in order to make space for the advanced settings menu |
17:01 |
paramat |
yes |
17:02 |
paramat |
ok can anyone +1 3760? then another PR to fix simple settings |
17:03 |
rubenwardy |
#3760 |
17:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/3760 -- Remove new style water by RealBadAngel |
17:05 |
RealBadAngel |
damn, i tried calinou's one liner script to compile mt, and it broke my libs i think |
17:05 |
RealBadAngel |
http://pastebin.com/5TEAtKGR |
17:05 |
RealBadAngel |
everything compiles but fails to link |
17:09 |
est31 |
what to do with #3784 |
17:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/3784 -- Added dependencies for Fedora systems in README.md by UltimateNate |
17:10 |
est31 |
should we extend README.txt to include info for all distros that are out there |
17:10 |
est31 |
or should we put that info to a wiki and then point README.txt there? |
17:10 |
est31 |
or should we just merge the PR and care about it if more distros want to get their instructions in |
17:16 |
paramat |
option 3 for me |
17:17 |
nore |
est31: option 3 for me too |
17:20 |
sofar |
I'm fine with just merging. |
17:21 |
sofar |
now that you have 1 deb based and 1 rpm based distro in there, it's going to be pretty straightforward for almost eveyrone else |
17:31 |
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17:32 |
RealBadAngel |
https://github.com/minetest/minetest/issues/3026 |
17:32 |
RealBadAngel |
any idea where i should add those flags? |
17:33 |
RealBadAngel |
im talking bout compiling the game now |
17:35 |
est31 |
I think its -DCMAKE_CXX_FLAGS="-std=cxx89" |
17:35 |
est31 |
man this leveldb abi change causes breakage everywhere |
17:36 |
est31 |
or API |
17:36 |
est31 |
dunno |
17:36 |
RealBadAngel |
i had everything configured then tried calinou's one liner |
17:36 |
RealBadAngel |
now cant compile anything |
17:36 |
RealBadAngel |
damn |
17:37 |
est31 |
thats what you get if you do sudo make install |
17:37 |
est31 |
it can work, but it can also fuck up your whole system |
17:37 |
est31 |
thats why I try to never ever do sudo make install |
17:37 |
sofar |
autoreconf -vif ! |
17:38 |
RealBadAngel |
how to disable leveldb? |
17:39 |
sfan5 |
-DENABLE_LEVELDB=0 |
17:39 |
sfan5 |
probably |
17:41 |
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17:44 |
RealBadAngel |
here comes the guilty one :P |
17:44 |
RealBadAngel |
Calinou, after using your script i have that: http://pastebin.com/5TEAtKGR |
17:48 |
Calinou |
compile without LevelDB support |
17:48 |
Calinou |
some systems don't like it maybe |
17:49 |
RealBadAngel |
it was ok until i run your script |
17:49 |
RealBadAngel |
without leveldb it compiles |
17:53 |
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18:22 |
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18:26 |
sfan5 |
RealBadAngel: https://github.com/minetest/minetest/issues/3026 probably caused by the default c++ abi |
18:41 |
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18:51 |
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19:27 |
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19:29 |
blert |
regarding mapgen objects heightmap and biomemap... are they always 80x80? And voxelmanip emerged... is it always 112x112x112? |
19:48 |
paramat |
yes, 80x80 or equal to chosen mapchunk size. and yes 112^3 |
19:48 |
paramat |
or (chosen mapchunk size + 32) ^ 3 |
19:56 |
blert |
thank you |
20:05 |
nore |
hm, just wondering: would it be worth it modifying mapblock_mesh so that nodeboxes make no faces when not needed? |
20:06 |
nore |
(for example, bottom face of snow, or side of snow when next to another snow node) |
20:06 |
nore |
it might slow down it a bit though, but I wonder if the performance increase you would get from it would be worth it |
20:07 |
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20:07 |
nore |
RealBadAngel: thoughts? |
20:08 |
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20:29 |
paramat |
so blert the correct answer is no, they sometimes, rarely, vary. some people occasionally use alternative mapchuk sizes so a good mod has to calculate mapchunk size and cope with variation. perhaps chunksize should never have been made an option |
20:29 |
paramat |
(mapchunk) |
20:42 |
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20:43 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
20:44 |
paramat |
yes |
20:46 |
nore |
#3784 |
20:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3784 -- Added dependencies for Fedora systems in README.md by UltimateNate |
20:46 |
nore |
est31: yes |
20:58 |
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21:02 |
sofar |
how does the db actually store the data? 1 entry per 16^3 or 1 per 80^3 ? |
21:03 |
est31 |
1 per 16^3 |
21:03 |
est31 |
one entry per mapblock |
21:03 |
paramat |
jumping up 45deg slopes is differernt now, there's a visual 'jump' and the player seems to 'teleport' to the node edges |
21:05 |
paramat |
yeah mapchunks and 'chunksize' are purely the choice of what volume of mapblocks are generated in one go in bulk, 5^3 seems to be near-optimum |
21:09 |
paramat |
so i'm concerned about the fix for jumping at node edge changing movement |
21:17 |
paramat |
it's jerky movement, the smooth and fast running up 45deg slopes is gone |
21:17 |
paramat |
#3773 |
21:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/3773 -- Can no longer jump upwardly on nodes. Shaky movement on small collision boxes. |
21:20 |
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21:23 |
Fixer |
yeah |
21:23 |
paramat |
changing view range is much faster and smoother now, so god aut range has gone |
21:23 |
paramat |
(so good auto) |
21:24 |
est31 |
I dont think it had any effect |
21:24 |
est31 |
performance wise |
21:24 |
est31 |
its easier to change viewing range thats true |
21:29 |
paramat |
it's possible to jump 3 node gaps now, not sure if it was before |
21:31 |
est31 |
is it? |
21:31 |
est31 |
not for me |
21:32 |
nolsen |
#3716 looks easy, going to work on it. |
21:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/3716 -- Minetest console (F10) should have DATE/TIME: |
21:32 |
est31 |
i dont think we need it |
21:32 |
nolsen |
o |
21:33 |
paramat |
3 node gap is jumpable if you are walking, not from stationary |
21:36 |
paramat |
ah it's sometimes possible from stationary |
21:38 |
nolsen |
est31: I guess I could try one of the bugs, like #3665 |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/3665 -- Player is not drowning when damage is on |
21:39 |
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21:39 |
est31 |
yeah thats better :) |
21:57 |
sofar |
timestamp in the chat would be ok, date is too much |
22:00 |
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22:07 |
nolsen |
Hm, these bugs appear to not work anymore, the one I mentioned is one of them. |
22:08 |
nolsen |
and #3664 |
22:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/3664 -- Instant resurection problem |
22:46 |
paramat |
woo 26 to 39 FPS with VBO PR, 50% increase (singleplayer, Intel Haswell Desktop integrated graphics) |
22:49 |
sofar |
good |
22:49 |
sofar |
it worked well for my 3rd gen hd4000 as well |
22:49 |
sofar |
haven't gotten a hold of a nice sky lake desktop just yet |
22:51 |
Fixer |
i got 20-30% increase with VBO and much-much bigger with superfl shaders |
22:52 |
Fixer |
VBO + superfl doubles my fps / AMD/ATI HD6870 |
22:52 |
paramat |
flying over landscape memeory use stabilises at only 1GB |
22:53 |
paramat |
(memory) |
22:56 |
sofar |
I should shave the rough edges off my camera mod so we can use it to auto-glide and load terrain |
22:56 |
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22:56 |
sofar |
without using a keyboard, at any speed you want |
22:58 |
Fixer |
paramat, same for me with and without vbo |
22:58 |
Fixer |
i usually expect 1gb usage while walking |
23:02 |
paramat |
so i'll probably merge this later along with 3140 3760 (spacex webcast in 25min) |
23:03 |
Fixer |
no issues with VBO for me, played with different setting, for some hours few days already |
23:05 |
Fixer |
main prise for me is superfl shaders |
23:08 |
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23:10 |
Fixer |
paramat, i wonder if android has vbo? |
23:10 |
Fixer |
android mazochists will probably benefit from it |
23:13 |
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23:24 |
paramat |
bbl |
23:24 |
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