Time |
Nick |
Message |
00:00 |
Obani |
I would be glad to see this #2445 |
00:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/2445 -- Keyboard shortcuts for chat commands: adds user interface and code to... by spillz |
00:07 |
kahrl |
Obani: it would need to be heavily rebased by someone |
00:08 |
kahrl |
and, without looking deeply at it, it would seem like the goal should be achievable with much less code than is added by the PR |
00:08 |
kahrl |
but I could be wrong |
00:12 |
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dzho joined #minetest-dev |
00:35 |
Fixer |
https://github.com/minetest/minetest/pull/3775 as milestone? RBA said he will finish it |
00:39 |
Fixer |
there was regression with colisions after recent commit, https://github.com/minetest/minetest/issues/3767 and https://github.com/minetest/minetest/issues/3773 |
00:46 |
paramat |
added |
01:11 |
Fixer |
RealBadAngel, had this https://i.imgur.com/an6Wqk8.png recently with superfl thing, interesting |
01:12 |
Fixer |
restart fixed it |
01:50 |
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02:49 |
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02:57 |
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03:04 |
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03:32 |
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05:05 |
RealBadAngel |
#3775 |
05:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/3775 -- Send to clients only changed node metadata instead of whole mapblock by RealBadAngel |
05:05 |
RealBadAngel |
updated. got rid of duped packets |
05:06 |
sofar |
so mark the todo done |
05:06 |
sofar |
write it like this: |
05:06 |
RealBadAngel |
did |
05:06 |
sofar |
- [x] - gather all changes done ... |
05:06 |
sofar |
in the PR top comment |
05:06 |
RealBadAngel |
see the PR |
05:06 |
sofar |
It doesn't show a checkbox for me |
05:07 |
sofar |
nor the todo text is gone? |
05:07 |
RealBadAngel |
maybe just without fancy checkboxes but it is here ;) |
05:07 |
sofar |
ah then write |
05:07 |
sofar |
- [x] - remove duplicate packets |
05:07 |
sofar |
easier to track when it's done |
05:08 |
RealBadAngel |
next time |
05:08 |
RealBadAngel |
im thinkin atm if i can make the last one at all |
05:10 |
RealBadAngel |
in fact i would need to test that code in server env |
05:10 |
RealBadAngel |
to check the number of possible packets we are talking about here |
05:11 |
RealBadAngel |
just to see if its worth it |
05:15 |
RealBadAngel |
i think i need to create some stress test world |
05:38 |
RealBadAngel |
bunch of batboxes, 20 solars, 1 furnace, 1 switching station |
05:38 |
RealBadAngel |
73 packets in one tick |
05:38 |
RealBadAngel |
definitely worth a single packet |
06:07 |
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06:29 |
celeron55 |
wuzzy's tutorial map auto-creation is crazy |
06:30 |
celeron55 |
i never even dared to suggest trying to do that in a mod but apparently it's there now without having to be an engine feature, lol |
06:34 |
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06:42 |
OldCoder |
Hi. Which recent addition is causing "unsupported ContentFeatures version" ? |
06:44 |
sofar |
backface_culling patches. what client and what server combo are you seeing this? |
06:45 |
OldCoder |
sofar, Hi. Moment. |
06:46 |
OldCoder |
MT 0.4.13 recent client from 2 weeks ago. MT 0.4.13 current git server cloned just now. |
06:46 |
OldCoder |
I can't upgrade yet; all of my players (dozens) will be locked out. Is it possible for me to revert the commit? |
06:48 |
sofar |
yes, clone from before ... |
06:48 |
OldCoder |
If I revert the patch by itself, does anything depend on it yet? |
06:49 |
sofar |
only things in mt_game, not MT |
06:49 |
celeron55 |
what |
06:49 |
celeron55 |
sofar: why is this not a blocker issue on github? |
06:49 |
sofar |
it's fixed, he is combining two git releases that are not the same |
06:49 |
OldCoder |
Hm? |
06:50 |
OldCoder |
I can match client to server, but what about my players? |
06:50 |
celeron55 |
combining? |
06:50 |
sofar |
older clients from before the 2 commits are fine |
06:50 |
OldCoder |
So this is an issue just for clients released in a 2-week period? |
06:51 |
sofar |
right, it was just a short window |
06:51 |
celeron55 |
okay so two unstable versions are incompatible with each other but the most recent unstable one is compatible with 0.4.13 |
06:51 |
celeron55 |
yes, that's fine then |
06:51 |
OldCoder |
When was the conflicting commit? January or two weeks ago? |
06:52 |
sofar |
https://github.com/minetest/minetest/commit/47464c9344a1a4817ad6e4c6ec44526df305b1f6 and https://github.com/minetest/minetest/commit/735e3b70596e16d04de1edcd878deec3c539c6ed is the window |
06:52 |
sofar |
in between may see that message, I think |
06:53 |
OldCoder |
sofar, thank you again |
06:53 |
sofar |
try connecting with a vanilla 0.4.13 to your newer server |
06:53 |
sofar |
I tested that... that should be ok |
06:54 |
OldCoder |
Right; more concerned about players. If they are not frequently updating clients, they should be O.K. |
06:54 |
sofar |
right, that was how we designed it |
06:54 |
OldCoder |
O.K. |
07:01 |
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07:23 |
sofar |
est31: https://github.com/minetest/minetest_game/pull/870 |
07:23 |
sofar |
est31: perhaps you want to test that with your LBM patch as well |
07:24 |
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08:38 |
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10:15 |
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10:24 |
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10:35 |
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10:37 |
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10:59 |
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11:34 |
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11:35 |
est31 |
can sb have a second look at #3713 |
11:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija |
11:44 |
* everamzah |
compiles |
11:45 |
everamzah |
oh cool minetest 0.4.6! (*clueless*) |
11:46 |
everamzah |
guess i forgot the -b... /me compiles again |
11:47 |
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11:54 |
everamzah |
wow that is so nice to have mesecons sending signals more than a few blocks |
11:54 |
everamzah |
i might actually use this mod now |
11:54 |
everamzah |
er, more than a few nodes |
12:16 |
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12:35 |
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12:42 |
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12:45 |
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12:46 |
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13:02 |
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13:20 |
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13:44 |
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14:22 |
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14:43 |
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14:54 |
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15:09 |
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15:30 |
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15:32 |
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15:32 |
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15:37 |
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15:44 |
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15:52 |
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15:55 |
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15:56 |
* RealBadAngel |
yawns |
15:56 |
RealBadAngel |
can anybody get that VBO patch in? |
15:57 |
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15:57 |
est31 |
two people report there are no leaks |
15:57 |
est31 |
so probably okay to merge |
15:57 |
est31 |
but I have to test it myself first |
15:57 |
RealBadAngel |
i can see a bit more reports than just two |
15:58 |
RealBadAngel |
not to mention you can even download win build with it already ;) |
15:58 |
est31 |
i dont have windows |
15:59 |
RealBadAngel |
me neither ;) |
16:00 |
Fixer |
have no problems with it |
16:00 |
RealBadAngel |
in PR i can see 4 ppl reporting no leaks |
16:00 |
est31 |
I count two |
16:00 |
est31 |
Fixer and sofar |
16:00 |
RealBadAngel |
me, fixer, sofar and kilbith |
16:01 |
est31 |
kilbith didnt say a word about memory |
16:01 |
est31 |
only about fps |
16:01 |
RealBadAngel |
ok, nvm |
16:01 |
RealBadAngel |
thats not important |
16:02 |
est31 |
you dont say it either :) |
16:02 |
RealBadAngel |
i said it many times here |
16:02 |
RealBadAngel |
and i wouldnt ask to remove WIP if there were any leaks |
16:03 |
est31 |
gave it my +1 |
16:03 |
est31 |
cant merge it yet |
16:03 |
est31 |
even if its small |
16:03 |
est31 |
too big for trivial rule |
16:03 |
RealBadAngel |
kahrl, can you take a look? |
16:04 |
rubenwardy |
windows build link? |
16:04 |
RealBadAngel |
rubenwardy, check Krock's builds topic |
16:05 |
Fixer |
i have windows build |
16:05 |
RealBadAngel |
est31, i have almost finished with meta updates PR |
16:05 |
RealBadAngel |
i think i will have it rdy today |
16:06 |
Fixer |
I will upload windows build for 3763 |
16:06 |
kahrl |
RealBadAngel: looks good to me, didn't test it, but since others tested it I'll give it a +1 |
16:07 |
RealBadAngel |
kahrl, thx |
16:10 |
nrzkt |
valgrind doesn't like GPU it's difficult to test |
16:10 |
kahrl |
nrzkt, yeah, I recall having that problem when I tried to test the old VBO patch |
16:11 |
RealBadAngel |
kahrl, nrzkt i had client running for several hours, connected to many servers, single, and again and again |
16:11 |
Fixer |
superfl shaders has some lightning bug |
16:11 |
kahrl |
I like lightning bugs |
16:11 |
RealBadAngel |
Fixer, dont test the patch that is not complete |
16:12 |
Fixer |
yeah, patch needs finishing |
16:12 |
RealBadAngel |
have you applied all the changes i pointed? |
16:12 |
Fixer |
not yet |
16:12 |
RealBadAngel |
so what are you testing then? |
16:12 |
RealBadAngel |
it barely works in its current state |
16:13 |
Fixer |
i needed to look at it in any state |
16:13 |
Fixer |
and it is promising |
16:13 |
RealBadAngel |
and is completely broken atm ;) |
16:14 |
nrzkt |
RealBadAngel, bumpmapping drop many FPS on my huge PC (on which witcher 3 and anno 2205 is in ultra mode), can you look at this ? Maybe there are optimizations to do |
16:15 |
nrzkt |
i didn't see problems 2 days ago for your VBO patch as i remember |
16:15 |
RealBadAngel |
bumpmapping and relief mapping are using tangent space vertices |
16:15 |
RealBadAngel |
theyre slower |
16:16 |
RealBadAngel |
ive made all other cases faster |
16:16 |
RealBadAngel |
its not like bumpmapping become slower. other cases are now faster |
16:17 |
RealBadAngel |
nrzkt, what is costly in bumpmapping is autogenerating normal maps, to make bumpmapping faster you have to provide pre made maps |
16:18 |
RealBadAngel |
that will reduce sampler reads from 10 to 2 per each pixel |
16:19 |
RealBadAngel |
autogen was meant as a fallback when theres no map provided. when you try to use it as main feature, that will be damn slow |
16:23 |
RealBadAngel |
well, that depends on GPU too |
16:25 |
RealBadAngel |
mine can do that quite fast |
16:40 |
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16:43 |
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17:09 |
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17:13 |
Obani |
#3535 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/3535 -- fix #2876 (fix player teleportation bug) by HybridDog |
17:50 |
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17:55 |
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17:58 |
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17:59 |
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18:00 |
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18:01 |
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18:12 |
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18:13 |
Fixer |
RealBadAngel, hmm, should radar mode have player marks? |
18:13 |
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18:15 |
Fixer |
RealBadAngel, marks in radar mode are not working realibly |
18:41 |
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19:09 |
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19:22 |
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19:44 |
rubenwardy |
#3140 ready for reviewing |
19:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/3140 -- Cache some settings by rubenwardy |
19:45 |
rubenwardy |
game#768 also updated |
19:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/768 -- Add itemnames and count to chest log messages by rubenwardy |
19:56 |
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19:58 |
rubenwardy |
Nothing like an imminent feature freeze to inspire one to update their PRs |
20:01 |
rubenwardy |
#2094 ready for reviewing |
20:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy |
20:02 |
rubenwardy |
also game#579 |
20:02 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/579 -- Add give_initial_stuff API (and a setting) by rubenwardy |
20:07 |
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20:16 |
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20:18 |
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20:26 |
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20:36 |
Fixer |
RealBadAngel, 3770 updated |
20:52 |
rubenwardy |
#3770 |
20:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
21:01 |
Fixer |
will recompile |
21:19 |
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22:50 |
paramat |
now merging game#867 game#768 |
22:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/867 -- Default/mapgen: Make forest clearings larger and more common by paramat |
22:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/768 -- Add itemnames and count to chest log messages by rubenwardy |
22:58 |
paramat |
merged |
23:18 |
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23:22 |
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23:22 |
RealBadAngel |
paramat, can you merge 3763? it has enough votes |
23:24 |
Obani |
It would do the daily commit ^^ |
23:29 |
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23:32 |
paramat |
yeah ok |
23:34 |
paramat |
maybe later along with something else (time for spacex launch bbl) |
23:34 |
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23:35 |
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23:36 |
paramat |
(ah, launch is delayed) |
23:38 |
VanessaE |
well there's your excuse :) |
23:38 |
Fixer |
crp |
23:38 |
Fixer |
i was tuning into it |
23:43 |
sofar |
oh, didn't even know there was one |
23:43 |
sofar |
I'm so out of tune since I don't hang out in #KSP anymore on efnet |
23:50 |
paramat |
i'll merge 3763 and 3140 later |
23:53 |
nolsen |
https://zerobin.net/?c092bbe90cbc3279#GZkL0k90xckUNHNKN7JKM4EajEKYt5XTnret4XaGrmw= What packages I'm missing? |