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IRC log for #minetest-dev, 2016-02-10

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All times shown according to UTC.

Time Nick Message
00:26 Fixer have you noticed slight block dig/place lag? latest git
00:26 Fixer suspicious
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00:32 Fixer RealBadAngel, i think it is issue with your selection commit, crack problem too
00:34 sofar don't see it, are you on a slow connection to a server?
00:35 Fixer try connecting to just test or extreme survival minetest, bug looks like this, i dig the block, hear final sound, and little later it dissapears, it was not like that just days ago
00:35 Fixer also
00:36 Fixer when i place new block, first selection box appears and then the block itself
00:51 Fixer or try rotating the block
00:59 Fixer cracks appear strangely
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02:17 RealBadAngel seems like there was a littlle mess with shaders
02:18 RealBadAngel and i was to blame as usual ;)
02:19 RealBadAngel anyway, that pointed one issue, we do have pixel shader version mismatch at compilation time, we define use of fragment shader #120 and order compiler to compile #110
02:19 ShadowBot https://github.com/minetest/minetest/issues/120 -- lua_api.txt is missing important stuff
02:19 ShadowBot https://github.com/minetest/minetest/issues/110 -- Server manager needed
02:19 RealBadAngel ooops ;)
02:20 RealBadAngel the second issue is: shaders programs are composed out of header and shader program body, which is also variable because of settings used
02:22 RealBadAngel even if irrlicht reports compilation error at line(character) we cant see actual program
02:23 RealBadAngel going to add dump of currently compiled shader program
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03:31 RealBadAngel here it is: #3684
03:32 ShadowBot https://github.com/minetest/minetest/issues/3684 -- Dump shader programs on compile errors, fix mismatched pixel shader v… by RealBadAngel
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07:52 xeranas hello, is there are way to get info about biome from modding api?
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08:00 xeranas I searching for something like get_biome(position)
08:05 celeron55 it seems you can't, except in the map generation callback
08:06 celeron55 as minetest.get_mapgen_object("biomemap") is available in there
08:07 celeron55 (i don't know why that info isn't available elsewhere; maybe someone does)
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16:33 Obani RealBadAngel, funny thing, with inv_items_animations = true, lava is a 2d item :) (didn't try for other liquids)
16:34 RealBadAngel Obani, minetest_game have to be updated
16:34 Obani oh
16:35 Obani Ok ^^
16:35 RealBadAngel Obani, it never was 3D, just now you can clearly see that
16:35 Obani Yes I know, that's why it was changed to mesh :)
16:38 RealBadAngel nodes that were using get inventory cube texture have to be updated to drop that method
16:39 RealBadAngel then cubes will become 3D automatically
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21:06 kaadmy latest git minetest has lots of problems with the halo node hilighting
21:06 kaadmy on some things like doors the selection box does not cover the whole door
21:06 kaadmy it's too thin
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