Time |
Nick |
Message |
00:26 |
Fixer |
have you noticed slight block dig/place lag? latest git |
00:26 |
Fixer |
suspicious |
00:30 |
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00:32 |
Fixer |
RealBadAngel, i think it is issue with your selection commit, crack problem too |
00:34 |
sofar |
don't see it, are you on a slow connection to a server? |
00:35 |
Fixer |
try connecting to just test or extreme survival minetest, bug looks like this, i dig the block, hear final sound, and little later it dissapears, it was not like that just days ago |
00:35 |
Fixer |
also |
00:36 |
Fixer |
when i place new block, first selection box appears and then the block itself |
00:51 |
Fixer |
or try rotating the block |
00:59 |
Fixer |
cracks appear strangely |
02:03 |
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02:17 |
RealBadAngel |
seems like there was a littlle mess with shaders |
02:18 |
RealBadAngel |
and i was to blame as usual ;) |
02:19 |
RealBadAngel |
anyway, that pointed one issue, we do have pixel shader version mismatch at compilation time, we define use of fragment shader #120 and order compiler to compile #110 |
02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/120 -- lua_api.txt is missing important stuff |
02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/110 -- Server manager needed |
02:19 |
RealBadAngel |
ooops ;) |
02:20 |
RealBadAngel |
the second issue is: shaders programs are composed out of header and shader program body, which is also variable because of settings used |
02:22 |
RealBadAngel |
even if irrlicht reports compilation error at line(character) we cant see actual program |
02:23 |
RealBadAngel |
going to add dump of currently compiled shader program |
02:41 |
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03:12 |
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03:26 |
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03:31 |
RealBadAngel |
here it is: #3684 |
03:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/3684 -- Dump shader programs on compile errors, fix mismatched pixel shader v… by RealBadAngel |
04:45 |
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06:10 |
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06:31 |
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06:32 |
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07:19 |
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07:52 |
xeranas |
hello, is there are way to get info about biome from modding api? |
07:53 |
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08:00 |
xeranas |
I searching for something like get_biome(position) |
08:05 |
celeron55 |
it seems you can't, except in the map generation callback |
08:06 |
celeron55 |
as minetest.get_mapgen_object("biomemap") is available in there |
08:07 |
celeron55 |
(i don't know why that info isn't available elsewhere; maybe someone does) |
08:24 |
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08:39 |
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08:45 |
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08:46 |
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09:08 |
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09:10 |
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10:42 |
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11:11 |
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12:11 |
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12:21 |
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12:22 |
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12:52 |
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13:29 |
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13:39 |
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13:46 |
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14:30 |
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14:37 |
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15:14 |
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15:21 |
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15:48 |
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15:57 |
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16:01 |
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16:02 |
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16:18 |
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16:33 |
Obani |
RealBadAngel, funny thing, with inv_items_animations = true, lava is a 2d item :) (didn't try for other liquids) |
16:34 |
RealBadAngel |
Obani, minetest_game have to be updated |
16:34 |
Obani |
oh |
16:35 |
Obani |
Ok ^^ |
16:35 |
RealBadAngel |
Obani, it never was 3D, just now you can clearly see that |
16:35 |
Obani |
Yes I know, that's why it was changed to mesh :) |
16:38 |
RealBadAngel |
nodes that were using get inventory cube texture have to be updated to drop that method |
16:39 |
RealBadAngel |
then cubes will become 3D automatically |
16:40 |
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16:44 |
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16:59 |
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17:20 |
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17:40 |
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17:48 |
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17:53 |
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18:03 |
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18:03 |
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18:05 |
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18:59 |
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20:15 |
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20:40 |
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21:02 |
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21:06 |
kaadmy |
latest git minetest has lots of problems with the halo node hilighting |
21:06 |
kaadmy |
on some things like doors the selection box does not cover the whole door |
21:06 |
kaadmy |
it's too thin |
21:17 |
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22:19 |
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23:27 |
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