Time Nick Message 00:26 Fixer have you noticed slight block dig/place lag? latest git 00:26 Fixer suspicious 00:32 Fixer RealBadAngel, i think it is issue with your selection commit, crack problem too 00:34 sofar don't see it, are you on a slow connection to a server? 00:35 Fixer try connecting to just test or extreme survival minetest, bug looks like this, i dig the block, hear final sound, and little later it dissapears, it was not like that just days ago 00:35 Fixer also 00:36 Fixer when i place new block, first selection box appears and then the block itself 00:51 Fixer or try rotating the block 00:59 Fixer cracks appear strangely 02:17 RealBadAngel seems like there was a littlle mess with shaders 02:18 RealBadAngel and i was to blame as usual ;) 02:19 RealBadAngel anyway, that pointed one issue, we do have pixel shader version mismatch at compilation time, we define use of fragment shader #120 and order compiler to compile #110 02:19 ShadowBot https://github.com/minetest/minetest/issues/120 -- lua_api.txt is missing important stuff 02:19 ShadowBot https://github.com/minetest/minetest/issues/110 -- Server manager needed 02:19 RealBadAngel ooops ;) 02:20 RealBadAngel the second issue is: shaders programs are composed out of header and shader program body, which is also variable because of settings used 02:22 RealBadAngel even if irrlicht reports compilation error at line(character) we cant see actual program 02:23 RealBadAngel going to add dump of currently compiled shader program 03:31 RealBadAngel here it is: #3684 03:32 ShadowBot https://github.com/minetest/minetest/issues/3684 -- Dump shader programs on compile errors, fix mismatched pixel shader v… by RealBadAngel 07:52 xeranas hello, is there are way to get info about biome from modding api? 08:00 xeranas I searching for something like get_biome(position) 08:05 celeron55 it seems you can't, except in the map generation callback 08:06 celeron55 as minetest.get_mapgen_object("biomemap") is available in there 08:07 celeron55 (i don't know why that info isn't available elsewhere; maybe someone does) 16:33 Obani RealBadAngel, funny thing, with inv_items_animations = true, lava is a 2d item :) (didn't try for other liquids) 16:34 RealBadAngel Obani, minetest_game have to be updated 16:34 Obani oh 16:35 Obani Ok ^^ 16:35 RealBadAngel Obani, it never was 3D, just now you can clearly see that 16:35 Obani Yes I know, that's why it was changed to mesh :) 16:38 RealBadAngel nodes that were using get inventory cube texture have to be updated to drop that method 16:39 RealBadAngel then cubes will become 3D automatically 21:06 kaadmy latest git minetest has lots of problems with the halo node hilighting 21:06 kaadmy on some things like doors the selection box does not cover the whole door 21:06 kaadmy it's too thin