Time |
Nick |
Message |
01:01 |
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01:06 |
paramat |
later i'll merge 3382 and 3413 |
01:07 |
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01:24 |
thePalindrome |
:D |
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01:58 |
asl97 |
i can't think of a proper way to fix the movement anti cheat bug in server.cpp (#2356), although i suppose i should just KISS and make player.cpp read the setting even though it might be pretty bad if the server fails to send the movement |
02:16 |
paramat |
now merging 3382 3413 |
02:24 |
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02:29 |
paramat |
merged |
02:29 |
thePalindrome |
:D |
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03:51 |
paramat |
https://github.com/minetest/minetest/pull/3418 'Mapgen: Add propagate_shadow bool to calcLighting' to enable terminating of problematic shadows in stacked realms (< hmmmm ) |
03:51 |
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15:45 |
jomat |
Huhm... minetest.auth_table[playerName].password is another hashing method than used for minetest.get_password_hash(playerName, password) ? |
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17:13 |
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17:14 |
est31 |
jomat, yes the entries can vary. |
17:14 |
est31 |
not neccessarily |
17:14 |
est31 |
but if the password was created with a new client, the result is different |
17:15 |
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17:17 |
jomat |
both, client and server 0.4.13 and the auth table was also created with this version |
17:17 |
est31 |
yes, then you use the new auth system. |
17:17 |
est31 |
the old one is still supported, so if you connect with a pre 0.4.13 client, everything works fine |
17:17 |
est31 |
and you still can set password hashes of people with the old method |
17:17 |
est31 |
it will automatically adapt. |
17:18 |
jomat |
Well, I'll have to file a bug report for https://github.com/ShadowNinja/minetest-irc_commands/blob/master/init.lua#L58 :-) |
17:18 |
est31 |
yea, thats a bug in his code. |
17:18 |
est31 |
but tbh hard to fix as well :) |
17:19 |
est31 |
because its less a technical descision, more a policy descision |
17:20 |
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17:28 |
jomat |
Well, as ShadowNinja is here anyways and this chat is public, and I don't have the necessary knowledge yet to create a PR on this issue, would you mind if I just copy-paste this part of the chatlog to the bug report, est31? |
17:29 |
est31 |
no problem |
17:29 |
jomat |
thx |
17:29 |
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17:29 |
est31 |
kahrl_, nore sfan5 ShadowNinja PTAL https://github.com/est31/minetest/commit/e5b7eb38ffeec86b7cad726ef173256a49acccf2 |
17:30 |
est31 |
pushing in 15 mins |
17:32 |
est31 |
word change https://github.com/est31/minetest/commit/89168a7ec8fe31715a4ca321a6e0ccb2d4972257 |
17:34 |
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17:51 |
est31 |
pushed |
17:56 |
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18:02 |
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18:05 |
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18:06 |
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18:08 |
Niebieski |
Guys can you consider adding comments to the source code ? I think it will be beneficial. |
18:11 |
sofar |
Niebieski: is there a particular case that causes you to say that? there's plenty of comments in the source code already |
18:14 |
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18:19 |
Guest46780 |
@est31 i got no idea how to move the constructor from player.h to player.cpp and override behaviour of the superclass. |
18:20 |
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18:38 |
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18:41 |
asl97 |
moved and rebased, it seem to work |
20:16 |
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20:17 |
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20:52 |
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21:11 |
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21:45 |
Niebieski |
sofar: I've seen an opensource project that has fairly detailed comments on the code. |
21:46 |
sofar |
Niebieski: I still don't get whether you have an issue with a particular file, are making a general remark or ... something else? |
21:46 |
Niebieski |
A general remark. |
21:47 |
sofar |
have you looked at the code? |
21:47 |
Niebieski |
Sure. |
21:47 |
sofar |
I find most of the minetest code I've looked at is adequately documented |
21:47 |
sofar |
(commented) |
21:48 |
Niebieski |
maybe because I'm not knowledgable enough to easily understand them. |
21:48 |
sofar |
there's such a thing as over-commenting |
21:48 |
sofar |
if you can't follow most of the code, then extra comments will not help |
21:48 |
sofar |
that's a hurdle indeed |
21:49 |
sofar |
but adding lots of comments doesn't make it more readable, so now you're making things worse |
21:50 |
sofar |
the comments that are needed are the "magic a-ha's" that need clarification |
21:50 |
sofar |
as far as I can see mintest c++ code is spot on with those |
21:51 |
sofar |
I doubt one could classify minetest as a project that is a great place to start learning how to code |
21:52 |
Niebieski |
Something like "#ifdef _MSC_VER" |
21:53 |
Niebieski |
I had to search about it to understand it's purpose. |
21:55 |
Niebieski |
This line is in main.cpp |
21:55 |
Niebieski |
Line # 20. |
22:07 |
sofar |
that's just to see if it's being compiled on msvcpp |
22:07 |
Niebieski |
Yeah, I didn't know that until I searched. |
22:08 |
Niebieski |
and this is the first line, so I gave up. |
22:08 |
sofar |
it's so common in portable code, it's unavoidable to have preprocessor stuff like that around |
22:08 |
sofar |
commenting on that would just be busy work |
22:08 |
Niebieski |
I sound like a whiner now. |
22:08 |
sofar |
well no |
22:09 |
sofar |
but I think you clearly understand now how much learning it will take to read code like minetest's code |
22:09 |
sofar |
do you know what a preprocessor is? |
22:09 |
Niebieski |
Yes. |
22:10 |
sofar |
can you compile and run a hello world in C++? |
22:10 |
Niebieski |
Yes. |
22:10 |
sofar |
well good, then you've made the first steps |
22:11 |
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22:11 |
Niebieski |
I've built minetest a couple times. |
22:11 |
sofar |
well, that doesn't require you to know any C++ |
22:12 |
sofar |
are you looking to do something specific with the minetest code? |
22:12 |
Niebieski |
Yeah. |
22:13 |
Niebieski |
I just wanted to contribute so I had to understand it first. |
22:15 |
sofar |
what's the largest program you've written code for in C/C++? |
22:15 |
Niebieski |
I can't remember but recently I've wrote a multithreaded program that adds two arrays. |
22:17 |
sofar |
so, I'm not a minetest developer, but I've written lots of C for many years, including having contributed 50k+ lines of code to the linux kernel |
22:17 |
sofar |
and I can't understand large portions of minetest code either at first sight |
22:18 |
sofar |
heck I've even written an opengl game in msvc++ with one other person in 1998-1999 |
22:18 |
sofar |
can't ... remember.... a thing |
22:19 |
Niebieski |
I should call you sir then. |
22:20 |
Niebieski |
It's amazing that you contributed to the Linux kernel. |
22:24 |
celeron55 |
minetest's code isn't perfect but a lack of comments is not really one of its problems |
22:24 |
celeron55 |
you can't be commenting production code with comments like they do in newbie tutorials to programming |
22:25 |
Niebieski |
Yes I meant it to be 'noob friendly'. |
22:25 |
celeron55 |
it would be unreadable to a competent programmer due to being flooded with comments |
22:25 |
Niebieski |
I'm not questioning it's quality. |
22:26 |
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22:27 |
Niebieski |
Can we seperate the two versions. One that over-documented and the other isn't. |
22:27 |
sofar |
there's not just two versions |
22:27 |
sofar |
there are three |
22:28 |
sofar |
over commented |
22:28 |
sofar |
under commented |
22:28 |
sofar |
and reasonably well commented |
22:28 |
sofar |
I think, and celeron55 pretty much agrees, that minetest's code is reasonably well commented |
22:29 |
sofar |
and I'm saying that even though I don't understand large portions of it |
22:29 |
sofar |
because I know I'll just have to put more time into reading it carefully |
22:29 |
Niebieski |
What do you suggest to someone like me to understand Minetest's code or reach an equivalent level ? |
22:30 |
sofar |
yeah, that's an excellent question |
22:30 |
celeron55 |
i would approve a system that would attach extra documentation to all of the code without adding it as comments within the code (doxygen could use them, and you could generate a verbosely commented version of the code if you want); but i doubt people would want to maintain it |
22:30 |
sofar |
I can't tell you want would work for you, I can tell you what has worked for me |
22:31 |
sofar |
celeron55: agreed. I've never seen that live long and thrive, anywhere, it's such a pain to keep up |
22:34 |
celeron55 |
Niebieski: the way i read code of programs that i have never read before is that i just open some files that seem interesting to whatever i want to do and just start reading it, branching around everywhere until i think i understand enough things to be able to try out something; when it comes to things like _MSC_VER; you just put them in google |
22:35 |
celeron55 |
but if you don't have a good prior grasp of big program structures, then that might not lead you to understand much |
22:36 |
sofar |
try making small modifications and tweaks |
22:36 |
sofar |
write a lua mod |
22:36 |
celeron55 |
if you really want to understand minetest and nothing else, then you could start from https://github.com/celeron55/minetest_nmpr/tree/master/src |
22:37 |
celeron55 |
the current codebase is still based on old versions like that one |
22:37 |
celeron55 |
but that one is way smaller |
22:38 |
celeron55 |
it's also much more consistent because it only has code written by me and not by other people; differing styles in the current codebase might be confusing |
22:39 |
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22:41 |
Niebieski |
I don't have experience with similar big codebase. |
22:42 |
sofar |
it's rough |
22:42 |
sofar |
trust me I still get inundated |
22:45 |
Niebieski |
I tried the mods route but I had to learn lua from ground up. |
22:46 |
sofar |
yes, but most mods are relatively small, and they'll help you understand the underlying object model that minetest has |
22:46 |
sofar |
so it's a great way to understand how mechanically minetest works |
22:46 |
Niebieski |
Anyway, I'll consider C55's link, when I decied to get back to the code. |
22:50 |
celeron55 |
reading these probably helps a bit too http://dev.minetest.net/Core_Architecture http://dev.minetest.net/Engine_structure |
22:50 |
celeron55 |
these pages are not comprehensive but they attempt to clarify the overall structure |
22:51 |
Niebieski |
Yeah I have been refered to them alot. |
22:53 |
celeron55 |
also, we now actually have this too: http://doxy.minetest.net/ |
22:54 |
celeron55 |
you can generate doxygen documentation with "make doc" locally too |
22:54 |
celeron55 |
the result does not have much explanations but it's a useful way to browse things |
22:56 |
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22:56 |
celeron55 |
especially the collaboration diagrams are something unique to that way of browsing the codebase |
22:57 |
celeron55 |
(unless you have a *very* fancy IDE) |
22:58 |
Niebieski |
I read the code directly from github. |
23:02 |
Niebieski |
I would love to stay on more, but I have to go now. |
23:02 |
Niebieski |
Thank you sofar and celeron55 for your time. I hope it didn't go to waste. |