Time |
Nick |
Message |
00:03 |
paramat |
ok |
00:10 |
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00:12 |
paramat |
commented |
00:17 |
est31 |
nice thx |
00:17 |
est31 |
merging then |
00:17 |
paramat |
i can +1 https://github.com/minetest/minetest/pull/2738 if the code is ok |
01:17 |
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19:42 |
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20:00 |
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20:18 |
RealBadAngel |
anybody wanna try water surface shaders? |
20:18 |
Calinou |
RealBadAngel, me? |
20:18 |
Calinou |
but do they bring actual reflections? |
20:18 |
Calinou |
or are they nearly useless like the ones you made ~1 year ago? |
20:18 |
RealBadAngel |
no reflections, just the surface |
20:18 |
RealBadAngel |
and theyre nice |
20:19 |
RealBadAngel |
its one of the examples of possible custom node shaders |
20:19 |
RealBadAngel |
Calinou, http://pastie.org/10578793 |
20:22 |
VanessaE |
Calinou: actually they look pretty nice. |
20:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-11-24_14-45-46.png |
20:22 |
VanessaE |
imagine "rolling waves" moving through those shadows |
20:23 |
RealBadAngel |
ok, im off now for a few minutes, need to prepare lava surface mod and shader for the test package |
20:24 |
RealBadAngel |
and this is gonna be way nicer to watch in action |
20:27 |
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20:32 |
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21:17 |
rubenwardy |
water reflections and refractions are goo |
21:19 |
RealBadAngel |
those two effect means two additional rendering passes |
21:21 |
rubenwardy |
I thought it would be |
21:21 |
RealBadAngel |
shader will be just simple addition to that code |
21:22 |
rubenwardy |
I understand that passes is a lot more work than adding material shaders |
21:30 |
RealBadAngel |
Calinou, have you tried water? |
21:51 |
Calinou |
nope |
22:10 |
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22:31 |
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22:35 |
rubenwardy |
RealBadAngel, it would be nice to have support like overrides.txt for shaders |
22:35 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/texture_overrides.txt |
22:39 |
RealBadAngel |
but what for in this case? |
22:43 |
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22:46 |
rubenwardy |
to override def.shader on the client side |
22:47 |
rubenwardy |
so clients don't rely on servers in order to use shaders |
22:48 |
RealBadAngel |
now i see, thats quite good idea |
22:50 |
RealBadAngel |
but shaders are a bit more complex stuff, its not just one texture but the shader plus bunch of textures and settings |
23:06 |
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