Time Nick Message 00:03 paramat ok 00:12 paramat commented 00:17 est31 nice thx 00:17 est31 merging then 00:17 paramat i can +1 https://github.com/minetest/minetest/pull/2738 if the code is ok 20:18 RealBadAngel anybody wanna try water surface shaders? 20:18 Calinou RealBadAngel, me? 20:18 Calinou but do they bring actual reflections? 20:18 Calinou or are they nearly useless like the ones you made ~1 year ago? 20:18 RealBadAngel no reflections, just the surface 20:18 RealBadAngel and theyre nice 20:19 RealBadAngel its one of the examples of possible custom node shaders 20:19 RealBadAngel Calinou, http://pastie.org/10578793 20:22 VanessaE Calinou: actually they look pretty nice. 20:22 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-11-24_14-45-46.png 20:22 VanessaE imagine "rolling waves" moving through those shadows 20:23 RealBadAngel ok, im off now for a few minutes, need to prepare lava surface mod and shader for the test package 20:24 RealBadAngel and this is gonna be way nicer to watch in action 21:17 rubenwardy water reflections and refractions are goo 21:19 RealBadAngel those two effect means two additional rendering passes 21:21 rubenwardy I thought it would be 21:21 RealBadAngel shader will be just simple addition to that code 21:22 rubenwardy I understand that passes is a lot more work than adding material shaders 21:30 RealBadAngel Calinou, have you tried water? 21:51 Calinou nope 22:35 rubenwardy RealBadAngel, it would be nice to have support like overrides.txt for shaders 22:35 rubenwardy https://github.com/minetest/minetest/blob/master/doc/texture_overrides.txt 22:39 RealBadAngel but what for in this case? 22:46 rubenwardy to override def.shader on the client side 22:47 rubenwardy so clients don't rely on servers in order to use shaders 22:48 RealBadAngel now i see, thats quite good idea 22:50 RealBadAngel but shaders are a bit more complex stuff, its not just one texture but the shader plus bunch of textures and settings