Time |
Nick |
Message |
00:02 |
|
cheapie joined #minetest-dev |
02:29 |
|
deltib joined #minetest-dev |
03:20 |
|
Zeitgeist_ joined #minetest-dev |
03:29 |
|
zat joined #minetest-dev |
03:39 |
|
ElectronLibre_ joined #minetest-dev |
03:51 |
|
Fritigern joined #minetest-dev |
03:55 |
|
zat joined #minetest-dev |
03:55 |
|
kahrl joined #minetest-dev |
03:55 |
|
crazyR joined #minetest-dev |
03:55 |
|
Brains joined #minetest-dev |
03:55 |
|
nore joined #minetest-dev |
03:55 |
|
Soni joined #minetest-dev |
03:55 |
|
dzho joined #minetest-dev |
03:58 |
|
RealBadAngel joined #minetest-dev |
04:00 |
|
Supertanker2 joined #minetest-dev |
04:05 |
|
rubenwardy joined #minetest-dev |
04:13 |
|
johnnyjoy joined #minetest-dev |
05:41 |
|
Terusthebird joined #minetest-dev |
05:45 |
|
cib0 joined #minetest-dev |
06:50 |
|
DFeniks joined #minetest-dev |
07:59 |
|
Hunterz joined #minetest-dev |
08:08 |
|
Supertanker2 joined #minetest-dev |
08:18 |
|
Krock joined #minetest-dev |
08:42 |
|
tstark joined #minetest-dev |
08:43 |
tstark |
sd |
08:43 |
tstark |
exit |
08:51 |
|
cib0 joined #minetest-dev |
10:27 |
|
Darcidride joined #minetest-dev |
10:31 |
|
Krock joined #minetest-dev |
11:09 |
|
Player2 joined #minetest-dev |
11:23 |
|
Calinou joined #minetest-dev |
11:54 |
|
zupoman joined #minetest-dev |
11:54 |
|
zupoman joined #minetest-dev |
11:58 |
|
CraigyDavi joined #minetest-dev |
12:05 |
|
who_wants_some joined #minetest-dev |
12:15 |
|
Krock joined #minetest-dev |
12:23 |
|
rubenwardy joined #minetest-dev |
12:39 |
rubenwardy |
#3395 |
12:39 |
rubenwardy |
https://github.com/minetest/minetest/issues/3395 |
12:39 |
rubenwardy |
key = nil in hud_set_flags({}) means = false rather than no change |
13:06 |
|
Amaz joined #minetest-dev |
13:30 |
|
nrzkt joined #minetest-dev |
13:40 |
|
est31 joined #minetest-dev |
13:40 |
est31 |
https://github.com/minetest/minetest/issues/3395 |
13:40 |
est31 |
!title |
13:40 |
ShadowBot |
est31: Error: The command "title" is available in the Format and Web plugins. Please specify the plugin whose command you wish to call by using its name as a command before "title". |
13:40 |
est31 |
ShadowBot, you ruin everything? |
13:41 |
est31 |
ShadowNinja, if you have time, can you fix the bot? |
13:41 |
est31 |
#3395 doesnt work either |
13:42 |
est31 |
meh rubenwardy isnt there, so cant really talk about it |
13:42 |
est31 |
just really wondering about the code here |
13:43 |
|
leat joined #minetest-dev |
14:16 |
|
damiel joined #minetest-dev |
14:37 |
est31 |
wtf |
14:57 |
est31 |
AWW I FOUND THE BUG |
14:57 |
est31 |
now lets find out who to point to |
14:57 |
est31 |
whom to blame |
15:02 |
est31 |
its sapier |
15:02 |
est31 |
6c37e89f08f962eaba788a31f5d3c798ceaa65e6 |
15:06 |
RealBadAngel |
what bug? |
15:06 |
est31 |
https://github.com/minetest/minetest/issues/3395 |
15:10 |
|
Krock joined #minetest-dev |
15:25 |
est31 |
will push https://github.com/est31/minetest/commit/0a615f393f74189d4bfea32abcceb5f235538614 in 20 minutes! |
15:25 |
|
rubenwardy joined #minetest-dev |
15:25 |
est31 |
fixing your bug rubenwardy |
15:25 |
rubenwardy |
awesome |
15:26 |
est31 |
updated commit msg https://github.com/est31/minetest/commit/1360be06e0cf50939f4e7d39a19ce834ef515413 |
15:34 |
rubenwardy |
Much subtler than I though it would be. |
15:34 |
rubenwardy |
*thought |
15:35 |
est31 |
yea one might believe its caused by lua api parsing code |
15:35 |
est31 |
but no, that code is perfect |
15:35 |
est31 |
just later on basically the same mistake is done |
15:35 |
est31 |
so the behaviour on the outside is the same |
15:39 |
|
cib0 joined #minetest-dev |
15:48 |
est31 |
push time!!! |
15:49 |
est31 |
done. |
15:49 |
est31 |
ah not done |
15:49 |
est31 |
have to rebase |
15:49 |
est31 |
now its done. |
15:54 |
|
Darcidride joined #minetest-dev |
16:06 |
|
zat joined #minetest-dev |
16:12 |
|
damiel joined #minetest-dev |
17:40 |
|
cib joined #minetest-dev |
17:53 |
|
pozzoni joined #minetest-dev |
18:01 |
|
Soni joined #minetest-dev |
18:16 |
rubenwardy |
When you run minetest.delete_blocks, you can delete subsets of chunks |
18:16 |
rubenwardy |
the map generator doesn't clear the reset of the chunk, but |
18:17 |
rubenwardy |
it looks like minetest.register_on_mapgen is passed the whole chunk's extend |
18:17 |
rubenwardy |
*rest |
18:19 |
rubenwardy |
https://forum.minetest.net/download/file.php?mode=view&id=4202&sid=72dcb67187ec3664822e4d84b8e7fc58 |
18:19 |
rubenwardy |
that's an image |
18:19 |
rubenwardy |
the mod in question adds chests to the surface |
18:20 |
rubenwardy |
https://github.com/rubenwardy/capturetheflag/blob/master/mods/tsm_chests_example/init.lua#L115 |
18:20 |
|
pozzoni joined #minetest-dev |
18:49 |
|
hmmmm joined #minetest-dev |
18:56 |
|
Supertanker2 joined #minetest-dev |
19:28 |
|
celeron55 joined #minetest-dev |
20:00 |
|
pozzoni joined #minetest-dev |
20:43 |
|
sloantothebone joined #minetest-dev |
21:14 |
|
leat joined #minetest-dev |
22:03 |
|
paramat joined #minetest-dev |
22:11 |
paramat |
can anyone review the implementation of https://github.com/minetest/minetest/pull/2738 'Make the player collisionbox settable'? seems simple and long overdue for merge |
22:26 |
thePalindrome |
Can I get https://github.com/minetest/minetest/pull/3382 looked at? I'm not sure if I'm making myself annoying |
22:30 |
paramat |
yeah we're very understaffed at the moment :P |
22:31 |
paramat |
i am considering your PR though |
22:36 |
thePalindrome |
Ah, sorry |
22:36 |
thePalindrome |
My plan was to develop a mod, and submit a PR if the API is missing something that I consider important |
22:36 |
thePalindrome |
Although I'll probably help move other PRs along |
22:41 |
paramat |
no problem |
22:45 |
thePalindrome |
Welp, if you have any questions, I'd suggest that you /query me |
22:45 |
thePalindrome |
I suppose /msg works too :P |
22:47 |
paramat |
i didn't mean 'yes you're being annoying', just agreeing dev is slow at the moment |
22:49 |
|
paramat left #minetest-dev |
22:59 |
|
paramat joined #minetest-dev |
23:00 |
paramat |
will merge https://github.com/minetest/minetest/pull/3394 'Mgfractal: Move julia set selection into formula parameter' after checks |
23:09 |
celeron55 |
uh oh |
23:10 |
celeron55 |
i guess i'll have to crawl out of my hiding hole and finish farmap once and for all |
23:12 |
celeron55 |
i was making a USB CDC stack for stm32f0 because i needed one and all the free ones sucked |
23:13 |
celeron55 |
actually i originally intended to just test the vendor-provided one but it was basically a nuclear waste dump made by an indian summer worker |
23:13 |
celeron55 |
so i had to do what i had to do |
23:43 |
paramat |
actually i'll unhide mgfractal now, it's not 'stable' but extra feedback will be useful |
23:46 |
paramat |
by default the fractal is a megastructure so will be good for testing farmap |
23:50 |
paramat |
a 10000x8000 island up to 1000 high |
23:50 |
celeron55 |
have you tried it on something like that? |
23:51 |
celeron55 |
it won't work right away though because it has a static vertical limit for where it generates stuff |
23:52 |
celeron55 |
i guess i need to make it configurable |
23:52 |
thePalindrome |
Oh, hello mr celery cpu |
23:52 |
celeron55 |
hello mr i would kick you for that but i'm too lazy to request ops from chanserv |
23:52 |
paramat |
ah man i haven't tried farmap yet, i really should |
23:53 |
paramat |
i know i'll like it |
23:53 |
celeron55 |
really the far map generation limits should be a world-specific setting |
23:54 |
celeron55 |
so that if you want to have a large world with a lot of wasted hard drive space, you can set it as such, and if not, you don't accidentally bloat it up by leaving some global setting enabled |
23:56 |
celeron55 |
also it would really make good use of blocks that would be generated but not written on disk until modified by a player; but that's probably a huge can of terrifying worms and i have to keep it ouf of scope for me |
23:58 |
thePalindrome |
A setting like that is trading hard drive space for cpu time, as well as ensuring the generator doesn't change |
23:59 |
celeron55 |
a changing generator is not an issue because stuff should be written if the player goes near them |
23:59 |
celeron55 |
what matters is all the stuff in the 1000 node radius around the player that the player hasn't touched but that had to be generated in order to be rendered |