Time |
Nick |
Message |
00:08 |
paramat |
now merging .. |
00:15 |
paramat |
merged |
00:16 |
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00:19 |
paramat |
i certainly support the feature of 2738, the code is a little beyond me though |
00:19 |
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00:27 |
sofar |
wow I'm trying to build minetest for a new OS, and ... boy am I running into weird issues after compilation |
00:27 |
sofar |
minetest: symbol lookup error: minetest: undefined symbol: mpz_mod |
00:27 |
sofar |
on linux... I thought the mini-gmp is only used in MSVC? |
00:28 |
est |
mini-gmp is used everywhere where there is no normal libgmp provided |
00:29 |
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00:29 |
sofar |
I guess our distro shakes out the base dependencies then |
00:38 |
sofar |
minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueaSERKS0_ |
00:38 |
sofar |
lol |
00:38 |
sofar |
I should just go home and celebrate weekend |
01:07 |
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01:10 |
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01:10 |
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02:00 |
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04:04 |
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04:59 |
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05:02 |
est31 |
okay I finally found out how to fix that copy paste bug with irrlicht |
05:02 |
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05:02 |
est31 |
I have submitted a patch to upstream |
05:03 |
est31 |
I dunno, should I add a workaround to minetest? |
05:03 |
est31 |
It would consist of basically crtl + c + ctrl + v |
05:03 |
est31 |
hehe |
05:16 |
VanessaE |
est31: absolutely yes :) |
05:19 |
est31 |
fwiw its a three line change: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51075 |
05:29 |
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05:35 |
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05:35 |
VanessaE |
est31: looks pretty simple |
05:45 |
sofar |
somehow my minetest sound broke, all other games/programs are ok, and I'm getting both jack and alsa messages somehow |
05:46 |
sofar |
AL lib: (EE) ALCplaybackAlsa_reset: snd_pcm_hw_params_get_periods(hp, &periods, NULL) failed: Invalid argument |
05:46 |
sofar |
openAL message, I mean |
05:56 |
est31 |
broke as in? |
05:56 |
est31 |
does it still work? |
05:57 |
est31 |
ermm does it crash I mean |
05:57 |
est31 |
(I've meant to say "does it still run") |
05:57 |
sofar |
game runs |
05:58 |
est31 |
just no sound? |
05:58 |
sofar |
nada |
05:59 |
sofar |
I can play a wav file with mpv just fine |
06:01 |
sofar |
MC still plays sound too |
06:11 |
sofar |
ugh, all I need to do is test noteblocks |
06:12 |
sofar |
this only started maybe 2 days ago |
06:12 |
sofar |
I did do some arch updates at that point |
06:14 |
sofar |
supertux2 also has no sound (also an openal game) |
06:25 |
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06:30 |
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06:39 |
est31 |
Well VanessaE seems I have to disappoint you |
06:39 |
est31 |
you'd have to access a private member of a class in order to fix it |
06:39 |
est31 |
so no way :( |
06:40 |
VanessaE |
fork irrlicht and bundle it? |
06:40 |
est31 |
yeah that would work |
06:41 |
VanessaE |
seems like every time we turn around, some irrlicht bug is getting in the way |
06:41 |
VanessaE |
and no one ever seems to have access to e.g. 1.9 |
06:42 |
VanessaE |
(as in a repository-supported package) |
06:42 |
est31 |
I've sent a patch, lets see what happens |
06:43 |
est31 |
optimally we would support multiple gfx engines |
06:43 |
est31 |
you know the zeno project |
06:47 |
VanessaE |
right |
06:54 |
sofar |
UGH, turns out arch upgraded openal, and downgrading that (cache) fixes my sound issue |
07:17 |
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07:31 |
est31 |
O.o http://www.buildaworld.net/ quite impressive what they did |
07:32 |
est31 |
_and_ they use irrlicht as engine as it seems |
07:32 |
RealBadAngel |
yes |
07:32 |
RealBadAngel |
and it seems to ber dead |
07:33 |
est31 |
hrmm seems so, yes. |
07:35 |
est31 |
but I wasn't online all the time |
07:35 |
est31 |
so best bet is to read the logs |
07:35 |
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07:35 |
est31 |
oops |
07:35 |
est31 |
wrong channel |
07:54 |
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08:03 |
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16:17 |
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16:21 |
paramat |
this is the only thing delaying mgflat being un-hidden https://github.com/minetest/minetest/issues/3356 'A default absence of mapgen spflags cannot be edited in settings' |
16:36 |
RealBadAngel |
flowing liquid drawtype is bugged |
16:37 |
VanessaE |
Oh no! a bug in minetest! say it ain't so! :) |
16:37 |
RealBadAngel |
http://i.imgur.com/rzYeAeI.png |
16:37 |
RealBadAngel |
bottom surfaces are not drawn |
16:37 |
VanessaE |
RealBadAngel: known bug. |
16:38 |
RealBadAngel |
i thought thats my new code (i was coding liquid shaders) |
16:38 |
RealBadAngel |
then found out its in vanilla |
16:46 |
who_wants_some |
liquids are notoriously buggy imho, i remember at least 3 unfixed bugs: liquid over ignore problem, different liquid flow depending on direction, and water sources lightning problem if bucket is used |
16:46 |
RealBadAngel |
im reading the flowing liquid code and i think that bottom faces are never drawn |
16:47 |
RealBadAngel |
at least i cant see atm code for them lol |
16:49 |
VanessaE |
who_wants_some: not to mention that insanely-annoying transparency glitch with water. |
16:50 |
who_wants_some |
VanessaE, feels new to me, any screenshots? |
16:50 |
VanessaE |
moment.... |
16:52 |
VanessaE |
this is one example: https://github.com/minetest/minetest/issues/1404 |
16:52 |
VanessaE |
PilzAdam had posted somewhere, an animation showing how the alpha also "flickers" depending on your angle and distance from the water. |
16:53 |
VanessaE |
correction, est31 did: https://github.com/minetest/minetest/issues/2780 |
16:53 |
who_wants_some |
ah, I think I have that problem too, with flickr |
16:53 |
who_wants_some |
yes, seen it |
16:54 |
who_wants_some |
I have those bugs too |
16:55 |
VanessaE |
I have all of the problems described by those two issues; I assume most people do. |
17:05 |
RealBadAngel |
btw: "3d_parallax_strength" is not the setting for parallax oclussion from shaders |
17:05 |
RealBadAngel |
its setting for 3d display modes |
17:06 |
VanessaE |
suggest you rename it to something that won't confuse. |
17:08 |
RealBadAngel |
its PA's mistake |
17:08 |
VanessaE |
then it's my mistake :) |
17:08 |
VanessaE |
because I rearranged those options. |
17:08 |
VanessaE |
(he committed the result) |
17:09 |
RealBadAngel |
setting is used for display modes made by mircea kitsune/sapier i think |
17:13 |
RealBadAngel |
funny, cant find that setting in src |
17:15 |
RealBadAngel |
yeah, 3d_parallax_strength can be found only in ./minetest.conf.example:392:# 3d_parallax_strength = 0.025 and ./builtin/settingtypes.txt:355:3d_parallax_strength (Parallax occlusion strength) float 0.025 |
17:15 |
RealBadAngel |
ghost setting? :) |
17:18 |
RealBadAngel |
good that i knew where that was used: https://github.com/minetest/minetest/blob/master/src/drawscene.cpp#L69 |
17:47 |
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20:47 |
paramat |
i might merge this later https://github.com/minetest/minetest/pull/3394 'Mgfractal: Move julia set selection into formula parameter'. it no longer uses spflags so could be unhidden soon |
20:47 |
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21:03 |
thePalindrome |
Could you look at #3382? I would really like it for my mod, instead of doing what the gun mod does, and running a callback every frame |
21:07 |
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