Time |
Nick |
Message |
00:24 |
|
Icedream joined #minetest-dev |
00:37 |
|
est31 joined #minetest-dev |
00:57 |
|
Miner_48er joined #minetest-dev |
01:57 |
|
kaeza joined #minetest-dev |
03:43 |
|
proller joined #minetest-dev |
04:01 |
|
Uhm joined #minetest-dev |
04:02 |
Uhm |
Hello? |
04:03 |
VanessaE_ |
hello. |
04:04 |
Uhm |
Hi I am new to minetest and I had a question |
04:05 |
VanessaE_ |
what's your question? |
04:05 |
VanessaE_ |
(note that this channel is for core development discussion only) |
04:06 |
Uhm |
Yah how would I edit the Core engine of Minetest |
04:06 |
Uhm |
? |
04:06 |
VanessaE_ |
using an ordinary text editor such as geany, notepad++ or whatever. |
04:06 |
VanessaE_ |
compile it using g++, clang, etc. |
04:06 |
Uhm |
How would I get the Core Engine source? |
04:06 |
VanessaE_ |
source code is here: https://github.com/minetest/minetest |
04:06 |
Uhm |
Thnx |
04:06 |
VanessaE_ |
yw |
04:07 |
|
Uhm left #minetest-dev |
04:12 |
|
Player_2 joined #minetest-dev |
04:12 |
waressearcher2 |
5 years later, new game around, with millions of players, that very heavily reminds of minetest |
04:13 |
VanessaE_ |
heh |
06:15 |
|
OldCoder joined #minetest-dev |
07:06 |
|
Hunterz joined #minetest-dev |
07:09 |
|
Wayward_One joined #minetest-dev |
07:22 |
|
nrzkt joined #minetest-dev |
07:26 |
|
Krock joined #minetest-dev |
08:36 |
|
FR^2 joined #minetest-dev |
09:22 |
Calinou |
or just an ordinary cheat client :) |
09:24 |
|
Fritigern joined #minetest-dev |
09:39 |
|
Calinou joined #minetest-dev |
10:08 |
|
jin_xi joined #minetest-dev |
10:40 |
Krock |
Beginner question: Why is it checking for the vector pointer there? https://github.com/minetest/minetest/pull/3166/files#diff-ad60d65b34e16a3319296bb5d683acd6R2138 |
10:50 |
Krock |
Wouldn't it need some kind of indexing? |
10:51 |
|
Gael-de-Sailly joined #minetest-dev |
10:55 |
|
H-H-H joined #minetest-dev |
11:07 |
nrzkt |
Krock simply because we are not sure that the two lists are consistent. |
11:07 |
Krock |
Mhm okay |
11:11 |
|
rubenwardy joined #minetest-dev |
14:35 |
|
Gael-de-Sailly joined #minetest-dev |
14:42 |
|
CraigyDavi joined #minetest-dev |
15:16 |
|
CraigyDavi joined #minetest-dev |
15:18 |
|
zat joined #minetest-dev |
15:43 |
|
hmmmm joined #minetest-dev |
15:54 |
|
paramat joined #minetest-dev |
16:00 |
|
Player_2 joined #minetest-dev |
16:12 |
|
Xenoth joined #minetest-dev |
16:41 |
|
JawsClaws joined #minetest-dev |
17:21 |
paramat |
#3246 |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat |
17:25 |
hmmmm |
paramat: You really should look into using v3f types, it would cut down on a lot of repetitiveness in the code and therefore potential mistakes |
17:26 |
paramat |
sure i was considering that |
17:26 |
paramat |
the simplicity and clarity of separating them was tempting me, but will probably change it |
17:27 |
paramat |
it's a bit bloated this way |
17:39 |
|
proller joined #minetest-dev |
17:44 |
|
kaeza joined #minetest-dev |
17:50 |
|
cd2 joined #minetest-dev |
17:53 |
paramat |
certainly v3fs are better, and are in fact the simpler and clearer option, i will update this pull with those |
18:04 |
hmmmm |
FWIW, when compiled, there's no additional overhead of v3f versus 3 floats in a row |
18:04 |
hmmmm |
it just looks more complicated |
18:06 |
paramat |
i feel it's time to start work on a framework for stacked realms, this has been my primary mission here all along |
18:07 |
paramat |
i guess we need to enable multiple mapgens in a single world, selected by y |
18:07 |
paramat |
i get many requests for 'levels' |
18:08 |
hmmmm |
ahh the old "realm" idea |
18:08 |
hmmmm |
that's one of the things I was gonna do, but there are so many more higher priority items in minetest for me |
18:10 |
paramat |
yeah. there's a dev danger of prioritising 'what needs to be done' which can lead to neglecting things one actually enjoys and is inspired by |
18:10 |
hmmmm |
I'm really glad there's somebody else who is working on the mapgen besides me |
18:11 |
hmmmm |
otherwise things would be stuck the way they were before you started working on the core, heh. |
18:11 |
paramat |
with MT, there's always an endless amount of fixing to be dome, so i feel it's important to put aside time for more enjoyable things |
18:18 |
|
Miner_48er joined #minetest-dev |
18:20 |
hmmmm |
lol |
18:20 |
hmmmm |
minetest has been subtly broken forever |
18:20 |
hmmmm |
it assumes that pthread_ts can be compared using == |
18:23 |
|
Darcidride joined #minetest-dev |
18:37 |
paramat |
i have a branch for mgv7 floatlands https://github.com/paramat/minetest/tree/mgv7floatlands which has a simple fix for shadows, a bool added to calcLighting to disable shadow being propagated from the chunk above. the mapgen then sets the bool to false at a chosen y between realms |
18:38 |
paramat |
no different to the usual lighting bug caused by generating tall structures upwards, so is 'in character' and consistent |
18:38 |
paramat |
and stupidly simple |
18:41 |
paramat |
faster and less problematic than shadow decay or tapering shadows |
19:14 |
paramat |
hmmmm 3246 updated with v3fs and tested will merge later |
19:26 |
|
H-H-H joined #minetest-dev |
19:27 |
hmmmm |
k |
19:35 |
|
Darcidride joined #minetest-dev |
19:37 |
|
Puma_rc joined #minetest-dev |
19:50 |
|
paramat left #minetest-dev |
19:50 |
|
TheWild joined #minetest-dev |
19:50 |
|
TheWild left #minetest-dev |
19:55 |
|
Icedream joined #minetest-dev |
20:06 |
|
Icedream joined #minetest-dev |
20:19 |
|
DFeniks joined #minetest-dev |
20:19 |
|
Taoki joined #minetest-dev |
20:32 |
|
Taoki joined #minetest-dev |
21:17 |
|
nm0i joined #minetest-dev |
21:28 |
|
Uhm joined #minetest-dev |
22:24 |
|
AnotherBrick joined #minetest-dev |
22:42 |
|
AnotherBrick joined #minetest-dev |
22:48 |
|
est31 joined #minetest-dev |
22:56 |
|
paramat joined #minetest-dev |
22:57 |
paramat |
now merging #3246 |
22:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat |
22:58 |
|
nm0i left #minetest-dev |
23:00 |
est31 |
is Independant really how to write it |
23:01 |
est31 |
well, shrug, I had tons of mistakes in my commit msgs as well |
23:01 |
est31 |
usually when I look back, i always facepalm :) |
23:01 |
est31 |
s/had/have/ |
23:02 |
VanessaE_ |
independent |
23:02 |
VanessaE_ |
paramat: ^^ |
23:03 |
paramat |
yeah |
23:07 |
paramat |
done. i decided the spelling is close enough |
23:08 |
est31 |
discrete topology FTW |
23:08 |
est31 |
only close if == |
23:08 |
est31 |
ermm |
23:08 |
est31 |
nvm |
23:27 |
|
AnotherBrick joined #minetest-dev |
23:54 |
|
paramat left #minetest-dev |