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IRC log for #minetest-dev, 2015-10-10

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All times shown according to UTC.

Time Nick Message
02:09 VanessaE joined #minetest-dev
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02:44 VanessaE I seem to have found a bug in list rings
02:45 VanessaE take a look at the last two commits here:  https://github.com/minetest-technic/unified_inventory/commits/master
02:45 VanessaE shift-click is moving items to the crafting grid, even if the bags formspec is what's visible.  shouldn't it only ever move stuff around in visible lists?
02:48 VanessaE or it'll move to a bag's list when crafting is visible.  I guess whatever's made visible first is what gets priority, regardless of what's currently on-screen?
02:49 VanessaE seems it doesn't handle properly when a formspec is replaced by another formspec (instead of being closed)
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06:05 hmmmm okay, I really don't like SN's thread "refactor" now
06:05 hmmmm a lot of things were needed like the atomic intrinsics and unification, but there's a lot of really bad stuff here... mostly the way the code is structured
06:06 hmmmm why are there so many preprocessor conditional clauses?  why do certain variables exist only on certain platforms?
06:06 hmmmm this code is extremely confusing and inflexible
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06:21 hmmmm like what is the point of getThreadHandle()?  nothing outside of the class definition ever uses it
06:23 hmmmm getReturnValue() doesn't give any distinction between a finished thread returning NULL and a failed request because the thread is still running
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13:06 paramat i'd like to merge these 2 later: game#698 i improved the bevel shading hope it's okay. game#700 more biomes tweaks
13:07 ShadowBot https://github.com/minetest/minetest_game/issues/698 -- New header image 'Minetest Game' by paramat
13:07 ShadowBot https://github.com/minetest/minetest_game/issues/700 -- Default/mapgen: Remove dunes biome. Sand for glacier seabed by paramat
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13:11 Krock I really liked the old logo
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14:07 est31 hmmmm, about what you complained about with formspecs, I don't think that's bad. Just not show it in the dropdown for worlds where the "experimental" mapgen isn't selected, and show it in the dropdown where "experimental" mapgen is selected.
14:08 est31 And I dont really see a beauty in what you wanted: what if the user accidentially opened the dropdown, and doesn't know it can be closed with the button?
14:08 est31 they have to select another mapgen now
14:13 Taoki ~seen RealBadAngel
14:13 ShadowBot Taoki: I saw RealBadAngel in #minetest-dev 1 week, 0 days, 15 hours, 34 minutes, and 35 seconds ago saying "yeah, it wasnt documented at all, so its ok"
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15:11 est31 pushing in 20 minutes: https://github.com/est31/minetest/commit/41d896d5c248be18f87776433f126c43d7dbca9b
15:11 paramat Krock the old MT header will still show in all the other menu pages
15:12 Krock \o/
15:18 paramat est31 +1 on that if it works
15:21 est31 I've tested, it does
15:21 est31 pushing now
15:26 paramat now merging game 698 and game 700
15:32 paramat done
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18:49 nanepiwo can craftitems have groups?
18:49 Calinou yes
18:49 Calinou look at sticks
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19:33 paramat it's a relief to discover the fractal mapgen bug was my coding error, half the parameters (the ones taking on weird values) were missing from here https://github.com/minetest/minetest/blob/master/src/mapgen_fractal.cpp#L66 hmmmm
19:34 paramat *=P
19:35 Krock Somehow I always got flat area with the fractal mapgen
19:36 Krock (nearly flat=
19:39 paramat sometimes it was missing due to the bug, also the julia set is 700 nodes east
19:39 paramat so you got seabed only
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19:41 paramat i'll prepare the fix
19:41 hmmmm huh?
19:41 hmmmm paramat:  what was the error?
19:42 hmmmm ohh, you weren't using sp->julua_x.. etc
19:42 hmmmm or you didn't copy them over to your mapgen member variables
19:42 hmmmm heh subtle
19:43 hmmmm i was expecting it to be an issue with mapgen params pointer invalidation or something along those lines
19:43 hmmmm maybe that's why my julia maps were always flat
19:44 paramat yeah
19:45 hmmmm not completely flat, but very boring
20:07 paramat #3241
20:07 ShadowBot https://github.com/minetest/minetest/issues/3241 -- Fractal mapgen: Fix mysterious bug by paramat
20:07 hmmmm if you've really fixed it, how is it mysterious?
20:08 hmmmm you should name it something like... "Mapgen fractal: Fix uninitialized parameter values"
20:08 paramat huhuh
20:08 hmmmm (fixes #issuehere)
20:13 paramat now the julia mode has become more interesting, and can do that crazy ribbon terrain seen in FM and requested for MT
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20:18 Krock \o/
20:18 Krock how about the mandelbrot?
20:19 paramat it will be the same as before but the slice param will now work
20:21 Krock fine :)
20:25 paramat now merging
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20:26 hmmmm erm by the way paramat, the way i designed the MapgenParams, you don't actually need to copy params to your mapgen structure
20:27 hmmmm it's guaranteed to be a valid pointer for the lifetime of the mapgen object
20:29 paramat done
20:30 paramat what chunks of code can be left out?
20:34 paramat Krock the julia set has moved, don't know where it is now, but should be within 1000 nodes of spawn. the new parameters may possibly make it non-existant, if so it's not a bug this time
20:35 Krock Okay, thanks for the information, paramat :)
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20:38 paramat hmmmmm never mind, chat about it another time i'm too super-tired
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20:44 paramat_the_seco ah i seem to be 'paramat the second' now
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20:52 paramat_the_2nd julia set is now at 800, 500
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