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01:28 |
paramat |
hmmmm #3191 :} |
01:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/3191 -- Schematic rotation support for all 24 node orientations WIP |
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16:14 |
larjona |
Hi everybody. Thank you and congratulations for hacking in minetest. My son is beginning to play with it and we found that although the game is translated to Spanish, the objects that he sees in the inventory or that he crafts or mines have English labels. Where can I help to translate those to Spanish? |
16:14 |
larjona |
I went to weblate translation platform but it seems they are not there (searched "Clay" and couldn't find anything) |
16:15 |
nrzkt |
hi larjona, thanks. The problem is due to the fact that server is using raw texts many times |
16:15 |
nanepiwo |
larjona: it isn't implemented yet, but the devs were talking about it less than a week ago... |
16:15 |
larjona |
Oh, so it means that the objects labels need internationalization, isn't it? |
16:16 |
larjona |
I have no lua skills, I'm not sure if I can help on that |
16:18 |
Calinou |
larjona, no client-side modding, means it is not possible to send several languages to clients |
16:18 |
Calinou |
without hacking on the engine |
16:19 |
T4im |
there also seems to be https://github.com/CasimirKaPazi/vortoj but I guess that will only work for singleplayer |
16:20 |
T4im |
(or well, for a complete server) |
16:21 |
larjona |
mmm for now, we only play single player. And my son is learning English :) so maybe vortoj may help to solve the short-time problem :D |
16:22 |
T4im |
Calinou: btw, why send multiple? the server could simply keep track of the language the client told the server to send |
16:24 |
larjona |
Thanks for the pointers. I'll try to find my way. |
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17:20 |
larjona |
Sent pull request to vortoj with approx 80% of the available strings translated to Spanish. Will continue in the next days; thanks for the support, folks! |
17:22 |
T4im |
thanks for the translations! ;) |
17:26 |
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17:27 |
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17:54 |
Megaf_ |
Hi developers, do take a GOOD look at this topic please. https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=120792&sid=21cc151354224b84dcef4e7caef2db89 |
17:54 |
Megaf_ |
!title |
17:54 |
ShadowBot |
Raspberry Pi • View topic - Minetest with OpenGL ES |
18:11 |
sfan5 |
tl;dr irrlicht ogles does no work on rpi |
18:25 |
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18:26 |
cg |
i need to know what format models the engine will accept as player/entity models, cant seem to find a list or much info online |
18:27 |
VanessaE |
use .b3d or .x format. |
18:27 |
Calinou |
.b3d, .x, .obj, .md2 |
18:27 |
cg |
yes but blender wont export those |
18:27 |
VanessaE |
Calinou: .obj for a player model? |
18:27 |
Calinou |
there are many more like .md3 but I think it's not supported for meshnodes |
18:27 |
Calinou |
oh, right |
18:28 |
Calinou |
there is a .b3d exporter available online, use that, cg |
18:28 |
VanessaE |
cg: you probably need to install some plugins for exporting |
18:28 |
Calinou |
it's the best format that we support |
18:32 |
cg |
ok thanks |
19:07 |
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19:38 |
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19:38 |
rubenwardy |
cg |
19:39 |
rubenwardy |
!g irrlicht supported models formats |
19:39 |
ShadowBot |
rubenwardy: Error: invalid version |
19:39 |
rubenwardy |
~g irrlicht supported models formats |
19:39 |
ShadowBot |
rubenwardy: Error: invalid version |
19:39 |
rubenwardy |
... |
19:43 |
paramat |
hi sfan5 do you approve of game#665 ? it also allows registration of any material like your original PR |
19:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/665 -- Add many wooden fences made out of the 4 kinds of woods by LeMagnesium |
19:47 |
sfan5 |
paramat: we don't need to cover everything in every wood type in mt_game IMO |
19:47 |
sfan5 |
(that's a -1) |
19:47 |
paramat |
ok |
19:50 |
VanessaE |
I consider fences to be like wood blocks |
19:50 |
VanessaE |
there should be one type for each type of wood, for the sake of building style |
19:51 |
sfan5 |
then that's a thing a mod can do |
19:51 |
VanessaE |
sfan5: to be fair, virtually anything one would want to add to minetest_game is something a mod can do. |
19:51 |
ElectronLibre |
At this point you should just stop adding things to MTGame and let modders to their job. |
19:52 |
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19:53 |
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20:02 |
T4im |
What's the declared goal of minetest_game by now anyway? |
20:18 |
paramat |
erm i guess a fairly neutral, universal and simple base for modding, but impressive and usable on it's own |
20:27 |
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20:30 |
T4im |
so the goal is to remain status quo with some maintenance every now and then, after it perhaps reached some sort of stability? |
20:33 |
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20:35 |
paramat |
it will never be status quo or stabilise, always evolving. funny thing is the devs are less hung up on 'goals' and 'purpose' than players =) it's a sort of goalless chaos development like the rest of Minetest, not a problem |
20:36 |
VanessaE |
heh |
20:36 |
paramat |
organic evolution in simple steps, like nature. order and beauty arising spontaneously from chaos |
20:37 |
VanessaE |
great, now he's waxing philosophic.. |
20:37 |
paramat |
heh |
20:40 |
T4im |
I feel, like it tries to do multiple things badly instead of doing one thing right (and perhaps having another game that is doing something else right) not as much goalless, as having multiple goals mess with each other |
20:41 |
T4im |
it tries to be a singleplayer game, with nyancats and xpanes, stairs and boats.. but then won't add fences, because it wants to stay basic.. |
20:41 |
T4im |
so it tries to be a neutral basic starting point for other games, but still has fire and tnt, which many multiplayer servers dislike and throw away again.. |
20:41 |
T4im |
so it starts to become a framework, everything configurable to fit everyones needs (unless its fences, because that's not basic enough), but for that its way too crashy again... but who cares.. it's a singleplayer game,.. |
20:41 |
T4im |
:D |
20:45 |
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20:46 |
VanessaE |
The other side of that coin though: too much drive to establish a goal leads to stuff like "The End" |
20:48 |
paramat |
we do want multiple subgames to be bundled, so we can have a basic one, a fancier one, some specialist ones ... if they're good they will be included |
20:48 |
kilbith |
"this is the end, beautiful friend, this is the end"... |
20:48 |
kilbith |
sorry |
20:48 |
VanessaE |
mt_game should stay somewhat open-ended, allowing for new stuff to be added from time to time as the project evolves. |
20:52 |
T4im |
so perhaps split those things up.. have a "base" that remains stable, flexible but basic, and have a reference game for singleplayer, where you have your basic building sandbox stuff or wherever the goal heads to |
20:52 |
VanessaE |
we tried that before |
20:53 |
VanessaE |
the result was a dismal failure :) |
20:53 |
paramat |
best i think for the simple base to be fairly impressive, and usable on it's own. that's what we have now |
21:01 |
T4im |
was it worse than having a compromise like now, that leaves everyone lacking? a multiplayer-server needs to strip MTG down, then compensate often with the same mods again, a singleplayer starves features/challenge to be impressive enough, the only thing everyone gets is an unstable reference implementation |
21:02 |
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21:05 |
paramat |
crumbs mtgame is not that bad =) |
21:05 |
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21:05 |
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21:17 |
T4im |
you haven't seen the test results of the smoketests yet :/ it would need a bit of fixing up |
22:12 |
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