Time Nick Message 01:28 paramat hmmmm #3191 :} 01:28 ShadowBot https://github.com/minetest/minetest/issues/3191 -- Schematic rotation support for all 24 node orientations WIP 16:14 larjona Hi everybody. Thank you and congratulations for hacking in minetest. My son is beginning to play with it and we found that although the game is translated to Spanish, the objects that he sees in the inventory or that he crafts or mines have English labels. Where can I help to translate those to Spanish? 16:14 larjona I went to weblate translation platform but it seems they are not there (searched "Clay" and couldn't find anything) 16:15 nrzkt hi larjona, thanks. The problem is due to the fact that server is using raw texts many times 16:15 nanepiwo larjona: it isn't implemented yet, but the devs were talking about it less than a week ago... 16:15 larjona Oh, so it means that the objects labels need internationalization, isn't it? 16:16 larjona I have no lua skills, I'm not sure if I can help on that 16:18 Calinou larjona, no client-side modding, means it is not possible to send several languages to clients 16:18 Calinou without hacking on the engine 16:19 T4im there also seems to be https://github.com/CasimirKaPazi/vortoj but I guess that will only work for singleplayer 16:20 T4im (or well, for a complete server) 16:21 larjona mmm for now, we only play single player. And my son is learning English :) so maybe vortoj may help to solve the short-time problem :D 16:22 T4im Calinou: btw, why send multiple? the server could simply keep track of the language the client told the server to send 16:24 larjona Thanks for the pointers. I'll try to find my way. 17:20 larjona Sent pull request to vortoj with approx 80% of the available strings translated to Spanish. Will continue in the next days; thanks for the support, folks! 17:22 T4im thanks for the translations! ;) 17:54 Megaf_ Hi developers, do take a GOOD look at this topic please. https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=120792&sid=21cc151354224b84dcef4e7caef2db89 17:54 Megaf_ !title 17:54 ShadowBot Raspberry Pi • View topic - Minetest with OpenGL ES 18:11 sfan5 tl;dr irrlicht ogles does no work on rpi 18:26 cg i need to know what format models the engine will accept as player/entity models, cant seem to find a list or much info online 18:27 VanessaE use .b3d or .x format. 18:27 Calinou .b3d, .x, .obj, .md2 18:27 cg yes but blender wont export those 18:27 VanessaE Calinou: .obj for a player model? 18:27 Calinou there are many more like .md3 but I think it's not supported for meshnodes 18:27 Calinou oh, right 18:28 Calinou there is a .b3d exporter available online, use that, cg 18:28 VanessaE cg: you probably need to install some plugins for exporting 18:28 Calinou it's the best format that we support 18:32 cg ok thanks 19:38 rubenwardy cg 19:39 rubenwardy !g irrlicht supported models formats 19:39 ShadowBot rubenwardy: Error: invalid version 19:39 rubenwardy ~g irrlicht supported models formats 19:39 ShadowBot rubenwardy: Error: invalid version 19:39 rubenwardy ... 19:43 paramat hi sfan5 do you approve of game#665 ? it also allows registration of any material like your original PR 19:43 ShadowBot https://github.com/minetest/minetest_game/issues/665 -- Add many wooden fences made out of the 4 kinds of woods by LeMagnesium 19:47 sfan5 paramat: we don't need to cover everything in every wood type in mt_game IMO 19:47 sfan5 (that's a -1) 19:47 paramat ok 19:50 VanessaE I consider fences to be like wood blocks 19:50 VanessaE there should be one type for each type of wood, for the sake of building style 19:51 sfan5 then that's a thing a mod can do 19:51 VanessaE sfan5: to be fair, virtually anything one would want to add to minetest_game is something a mod can do. 19:51 ElectronLibre At this point you should just stop adding things to MTGame and let modders to their job. 20:02 T4im What's the declared goal of minetest_game by now anyway? 20:18 paramat erm i guess a fairly neutral, universal and simple base for modding, but impressive and usable on it's own 20:30 T4im so the goal is to remain status quo with some maintenance every now and then, after it perhaps reached some sort of stability? 20:35 paramat it will never be status quo or stabilise, always evolving. funny thing is the devs are less hung up on 'goals' and 'purpose' than players =) it's a sort of goalless chaos development like the rest of Minetest, not a problem 20:36 VanessaE heh 20:36 paramat organic evolution in simple steps, like nature. order and beauty arising spontaneously from chaos 20:37 VanessaE great, now he's waxing philosophic.. 20:37 paramat heh 20:40 T4im I feel, like it tries to do multiple things badly instead of doing one thing right (and perhaps having another game that is doing something else right) not as much goalless, as having multiple goals mess with each other 20:41 T4im it tries to be a singleplayer game, with nyancats and xpanes, stairs and boats.. but then won't add fences, because it wants to stay basic.. 20:41 T4im so it tries to be a neutral basic starting point for other games, but still has fire and tnt, which many multiplayer servers dislike and throw away again.. 20:41 T4im so it starts to become a framework, everything configurable to fit everyones needs (unless its fences, because that's not basic enough), but for that its way too crashy again... but who cares.. it's a singleplayer game,.. 20:41 T4im :D 20:46 VanessaE The other side of that coin though: too much drive to establish a goal leads to stuff like "The End" 20:48 paramat we do want multiple subgames to be bundled, so we can have a basic one, a fancier one, some specialist ones ... if they're good they will be included 20:48 kilbith "this is the end, beautiful friend, this is the end"... 20:48 kilbith sorry 20:48 VanessaE mt_game should stay somewhat open-ended, allowing for new stuff to be added from time to time as the project evolves. 20:52 T4im so perhaps split those things up.. have a "base" that remains stable, flexible but basic, and have a reference game for singleplayer, where you have your basic building sandbox stuff or wherever the goal heads to 20:52 VanessaE we tried that before 20:53 VanessaE the result was a dismal failure :) 20:53 paramat best i think for the simple base to be fairly impressive, and usable on it's own. that's what we have now 21:01 T4im was it worse than having a compromise like now, that leaves everyone lacking? a multiplayer-server needs to strip MTG down, then compensate often with the same mods again, a singleplayer starves features/challenge to be impressive enough, the only thing everyone gets is an unstable reference implementation 21:05 paramat crumbs mtgame is not that bad =) 21:17 T4im you haven't seen the test results of the smoketests yet :/ it would need a bit of fixing up