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01:15 |
paramat |
this meta block update is a big issue, i approve of a fix even if it means dropping compatibility with older clients |
01:15 |
paramat |
est31 thanks for merging waving stuff! |
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09:05 |
* T4im |
has 2 heisenbugs currently with minetest he can't report or reproduce well :| |
09:06 |
T4im |
anyone else had that formspec flickering for example? |
09:07 |
T4im |
seems to occur more likely when running minetest for longer periods of time with constant restarting, like you would do during testing/deving, (but attempting to reproduce it that way fails) |
09:07 |
T4im |
restart solves it luckily, but still |
09:08 |
rubenwardy |
video? |
09:09 |
T4im |
I only get it, when I don't try to study/reproduce/observe it x) its not as much as a bad bug as one that drives one crazy, because its so evasive :D |
09:11 |
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09:12 |
rubenwardy |
How much is the flickering? |
09:12 |
rubenwardy |
Do it's visibility completely change? |
09:12 |
rubenwardy |
like, it flashes from 100% to 0% opacity |
09:12 |
T4im |
becomes quite bad with time.. on-off-on-off-on-off |
09:12 |
rubenwardy |
or does it move around |
09:13 |
T4im |
it flickers between opened and closed |
09:13 |
T4im |
or rather shown |
09:13 |
rubenwardy |
when it's off, can you see the cross hair, etc |
09:13 |
rubenwardy |
what mods are you using, which mod's formspec is ope? |
09:13 |
T4im |
with formspecs like inventories and circsaw its also noticeable, that it happens to slow down the "listing" of inventory items... but only at initial loading of the formspec |
09:14 |
T4im |
a consecutive one is better again |
09:14 |
T4im |
mods are unimportant, its really "any" formspec then, server, locally, vanilla or not |
09:14 |
rubenwardy |
so it occurs on vanilla? |
09:15 |
T4im |
if it occurs, it occurs in the client completely.. even switching between multiplayer and singleplayer keeps that happening.. |
09:16 |
T4im |
at first I thought it was caused by connecting/starting game sessions multiple times, either by a caching problem or by something not being freed.. but well.. heisenbug.. the moment you try to cause it, it doesn't happen anymore x) |
09:16 |
T4im |
and starts again, when you already forgot about it again |
09:21 |
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09:21 |
T4im |
then again, wasn't there that serialization issue with the pascal strings? maybe something just writes randomly in the client around and causes my 2 heisenbugs as well |
09:23 |
T4im |
the other heisenbug is worse btw: it causes nodes to be places into the wrong location.. like in pointed_thing.under instead of above.. it happens to all kinds of nodes, usually they just deny being placed, but with mods that use custom placement (homedecor expansions for example) but also fences for some weird reason, they eat "under" up |
09:23 |
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09:23 |
T4im |
that one was actually observed by other players as well though |
09:24 |
T4im |
but is again, not really reproducable.. it happens regularly, but randomly |
09:24 |
T4im |
I think more likely when teleporting or moving quickly into unloaded areas |
09:24 |
T4im |
its really hard to reproduce in singleplayer.. only had it twice there |
09:25 |
T4im |
sadly not yet with some useful debug statements :/ |
09:25 |
T4im |
I don't believe it to be a mod bug though |
09:27 |
rubenwardyy |
well, Formspec is Dead |
09:27 |
T4im |
unless its also happening in builtin.. |
09:27 |
T4im |
hmm haven't looked there yet |
09:27 |
T4im |
yea.. the formspec thing is annoying, but solved by restart.. so not a biggy |
09:27 |
rubenwardyy |
When did this start? |
09:28 |
T4im |
noticed this a few weeks ago.. but I was inactive for half a year before.. |
09:28 |
T4im |
so hard to say |
09:37 |
T4im |
ok, the node eating issue seems to take contours... probably CONTENT_IGNORE, not properly tested in some places, mod issue to that degree.. the question remaining what content_ignore does in these places.. but now that I think of it, I've heared some players talk about how random content_ignore nodes where positioned in the world on occasion, and had that myself once too |
09:37 |
T4im |
were* |
09:38 |
T4im |
like.. you can actually move around them |
09:39 |
T4im |
something worth to add to the smoketests :) |
09:40 |
T4im |
also raising the question, why this happens to nodes without custom on_place |
09:41 |
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13:01 |
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14:31 |
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14:43 |
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14:46 |
nrzkt |
celeron55: forum is out |
14:46 |
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14:47 |
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14:48 |
rubenwardy |
did you see my comment here, hmmmm? #2610 |
14:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/2610 -- Invalid block data in database: unsupported NameIdMapping version |
14:53 |
rubenwardy |
does anyone have any insights as to why Minetest can only handle ~20 players at a time? |
14:53 |
rubenwardy |
is it networking or environmental logic? |
14:53 |
hmmmm |
rubenwardy, yes...? |
14:54 |
hmmmm |
why does this apply to me in particular |
14:54 |
celeron55 |
what the fuck happened to my server |
14:56 |
rubenwardy |
oops, I misremembered, that's a different link |
14:57 |
celeron55 |
...what on earth could have taken it down like this |
14:57 |
rubenwardy |
I thought that was a backtrace of https://github.com/minetest/minetest/blame/master/src/util/serialize.h#L265 |
14:57 |
rubenwardy |
but I got my issues mixed up |
14:57 |
rubenwardy |
:S |
14:58 |
rubenwardy |
What's up with it, celeron55? |
15:03 |
celeron55 |
looks like the VPS got reset and openbsd is freaking out due to inconsistencies in the filesystem 8) |
15:04 |
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15:04 |
celeron55 |
and i can't run fsck because i can't type / because VNC screws up keyboard layouts |
15:04 |
celeron55 |
well fuck |
15:05 |
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15:07 |
nrzkt |
oh you host it on OpenBSD, gg :D |
15:07 |
nrzkt |
for preventing that i modified /etc/rc on sensible servers to add fsck -a -y :p |
15:08 |
rubenwardyy |
do you mean "good good" |
15:09 |
celeron55 |
now everything works again |
15:10 |
celeron55 |
pro tip: tigervnc doesn't work and vinagre works if you aren't using an US keyboard locally |
15:14 |
celeron55 |
nrzkt: i guess i'll do that if this reoccurs; this was the first time in the 105 days i've ran that server so i'm not too concerned about it right now |
15:35 |
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15:38 |
waressearcher2 |
celeron55: if someone wants to ask you a non-dev question and you are not in #minetest its impossible to ask you that question ? |
15:41 |
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15:41 |
celeron55 |
waressearcher2: uh, /msg exists |
15:42 |
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17:22 |
est31 |
paramat, protocol needs no incompatible change |
17:22 |
est31 |
it needs a change yes, but no incompatible one |
17:25 |
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17:45 |
RealBadAngel |
est31, i will put there compability code, i do have almost evertything done, had not much time today to finish it |
17:46 |
RealBadAngel |
but frankly i hate compability code at all |
17:46 |
RealBadAngel |
thats sick imho |
17:47 |
RealBadAngel |
not to mention that im fixing issue caused by compability code :P |
17:47 |
RealBadAngel |
versions shall be strict and no gimmicks |
18:01 |
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19:00 |
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19:07 |
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19:08 |
est31 |
RealBadAngel, how is your pr plan |
19:09 |
est31 |
do you want to make one big pr, with all the changes |
19:09 |
est31 |
or do you want to separate them |
19:09 |
est31 |
e.g. one for the sign drawtype change |
19:09 |
est31 |
and one for the meta update per single node change |
19:09 |
est31 |
its better to have it separate |
19:13 |
est31 |
nrzkt, can you have a look at #3150 ? |
19:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/3150 -- Added more information about how get_node_light works. by RobertZenz |
19:14 |
nrzkt |
est31: don't know how this lua call works but seems good |
19:27 |
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19:37 |
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19:47 |
est31 |
pushing in 10 mins: https://github.com/est31/minetest/commit/183d0d5633b94bfa831528cb637fdb29342676d4 |
19:47 |
nrzkt |
thanks this will fix jenkins build |
19:47 |
nrzkt |
because android build is broken without this patch, waiting is not needed. |
19:48 |
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19:48 |
est31 |
okay |
19:48 |
est31 |
pushed |
20:31 |
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20:36 |
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21:01 |
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22:07 |
est |
Tesseract, it would be great if you could comment on #3159 |
22:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/3159 -- Improve locale directory detection by est31 |
22:08 |
est |
it fixes my setup, where I have RUN_IN_PLACE=false, dont do make install, because I prefer package managers, and have worlds etc in ~/.minetest |
22:10 |
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22:30 |
red1 |
How do I reopen a pull request that was closed due to force push? |
22:31 |
kahrl_ |
red1: I wasn't aware force push closes PRs... |
22:31 |
kahrl_ |
issue #? |
22:32 |
red1 |
game#667 |
22:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/667 -- Add tnt API. by red-001 |
22:33 |
red1 |
The branch has new commits. |
22:34 |
celeron55 |
someone from the core team has to reopen it |
22:35 |
kahrl_ |
I've often force pushed my PRs and they were never closed by that |
22:35 |
celeron55 |
it seems that that branch does not exist anymore |
22:35 |
red1 |
It does https://github.com/red-001/minetest_game/tree/tnt-api |
22:36 |
celeron55 |
oh |
22:36 |
celeron55 |
so what happened is that you force-pushed master into it, and then pushed commits to it again? |
22:36 |
red1 |
Yes |
22:36 |
celeron55 |
then github saw that it had no actual commits and closed the PR |
22:37 |
celeron55 |
i mean, in between |
22:38 |
red1 |
Thanks |
22:38 |
celeron55 |
i reopened it and github immediately refreshed your commits into it |
23:26 |
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