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IRC log for #minetest-dev, 2015-09-08

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All times shown according to UTC.

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01:15 paramat this meta block update is a big issue, i approve of a fix even if it means dropping compatibility with older clients
01:15 paramat est31 thanks for merging waving stuff!
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09:05 * T4im has 2 heisenbugs currently with minetest he can't report or reproduce well :|
09:06 T4im anyone else had that formspec flickering for example?
09:07 T4im seems to occur more likely when running minetest for longer periods of time with constant restarting, like you would do during testing/deving, (but attempting to reproduce it that way fails)
09:07 T4im restart solves it luckily, but still
09:08 rubenwardy video?
09:09 T4im I only get it, when I don't try to study/reproduce/observe it x) its not as much as a bad bug as one that drives one crazy, because its so evasive :D
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09:12 rubenwardy How much is the flickering?
09:12 rubenwardy Do it's visibility completely change?
09:12 rubenwardy like, it flashes from 100% to 0% opacity
09:12 T4im becomes quite bad with time.. on-off-on-off-on-off
09:12 rubenwardy or does it move around
09:13 T4im it flickers between opened and closed
09:13 T4im or rather shown
09:13 rubenwardy when it's off, can you see the cross hair, etc
09:13 rubenwardy what mods are you using, which mod's formspec is ope?
09:13 T4im with formspecs like inventories and circsaw its also noticeable, that it happens to slow down the "listing" of inventory items... but only at initial loading of the formspec
09:14 T4im a consecutive one is better again
09:14 T4im mods are unimportant, its really "any" formspec then, server, locally, vanilla or not
09:14 rubenwardy so it occurs on vanilla?
09:15 T4im if it occurs, it occurs in the client completely.. even switching between multiplayer and singleplayer keeps that happening..
09:16 T4im at first I thought it was caused by connecting/starting game sessions multiple times, either by a caching problem or by something not being freed.. but well.. heisenbug.. the moment you try to cause it, it doesn't happen anymore x)
09:16 T4im and starts again, when you already forgot about it again
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09:21 T4im then again, wasn't there that serialization issue with the pascal strings? maybe something just writes randomly in the client around and causes my 2 heisenbugs as well
09:23 T4im the other heisenbug is worse btw: it causes nodes to be places into the wrong location.. like in pointed_thing.under instead of above.. it happens to all kinds of nodes, usually they just deny being placed, but with mods that use custom placement (homedecor expansions for example) but also fences for some weird reason, they eat "under" up
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09:23 T4im that one was actually observed by other players as well though
09:24 T4im but is again, not really reproducable.. it happens regularly, but randomly
09:24 T4im I think more likely when teleporting or moving quickly into unloaded areas
09:24 T4im its really hard to reproduce in singleplayer.. only had it twice there
09:25 T4im sadly not yet with some useful debug statements :/
09:25 T4im I don't believe it to be a mod bug though
09:27 rubenwardyy well, Formspec is Dead
09:27 T4im unless its also happening in builtin..
09:27 T4im hmm haven't looked there yet
09:27 T4im yea.. the formspec thing is annoying, but solved by restart.. so not a biggy
09:27 rubenwardyy When did this start?
09:28 T4im noticed this a few weeks ago.. but I was inactive for half a year before..
09:28 T4im so hard to say
09:37 T4im ok, the node eating issue seems to take contours... probably CONTENT_IGNORE, not properly tested in some places, mod issue to that degree.. the question remaining what content_ignore does in these places.. but now that I think of it, I've heared some players talk about how random content_ignore nodes where positioned in the world on occasion, and had that myself once too
09:37 T4im were*
09:38 T4im like.. you can actually move around them
09:39 T4im something worth to add to the smoketests :)
09:40 T4im also raising the question, why this happens to nodes without custom on_place
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14:46 nrzkt celeron55: forum is out
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14:48 rubenwardy did you see my comment here, hmmmm? #2610
14:48 ShadowBot https://github.com/minetest/minetest/issues/2610 -- Invalid block data in database: unsupported NameIdMapping version
14:53 rubenwardy does anyone have any insights as to why Minetest can only handle ~20 players at a time?
14:53 rubenwardy is it networking or environmental logic?
14:53 hmmmm rubenwardy, yes...?
14:54 hmmmm why does this apply to me in particular
14:54 celeron55 what the fuck happened to my server
14:56 rubenwardy oops, I misremembered, that's a different link
14:57 celeron55 ...what on earth could have taken it down like this
14:57 rubenwardy I thought that was a backtrace of https://github.com/minetest/minetest/blame/master/src/util/serialize.h#L265
14:57 rubenwardy but I got my issues mixed up
14:57 rubenwardy :S
14:58 rubenwardy What's up with it, celeron55?
15:03 celeron55 looks like the VPS got reset and openbsd is freaking out due to inconsistencies in the filesystem 8)
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15:04 celeron55 and i can't run fsck because i can't type / because VNC screws up keyboard layouts
15:04 celeron55 well fuck
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15:07 nrzkt oh you host it on OpenBSD, gg :D
15:07 nrzkt for preventing that i modified /etc/rc on sensible servers to add fsck -a -y :p
15:08 rubenwardyy do you mean "good good"
15:09 celeron55 now everything works again
15:10 celeron55 pro tip: tigervnc doesn't work and vinagre works if you aren't using an US keyboard locally
15:14 celeron55 nrzkt: i guess i'll do that if this reoccurs; this was the first time in the 105 days i've ran that server so i'm not too concerned about it right now
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15:38 waressearcher2 celeron55: if someone wants to ask you a non-dev question and you are not in #minetest its impossible to ask you that question ?
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15:41 celeron55 waressearcher2: uh, /msg exists
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17:22 est31 paramat, protocol needs no incompatible change
17:22 est31 it needs a change yes, but no incompatible one
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17:45 RealBadAngel est31, i will put there compability code, i do have almost evertything done, had not much time today to finish it
17:46 RealBadAngel but frankly i hate compability code at all
17:46 RealBadAngel thats sick imho
17:47 RealBadAngel not to mention that im fixing issue caused by compability code :P
17:47 RealBadAngel versions shall be strict and no gimmicks
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19:08 est31 RealBadAngel, how is your pr plan
19:09 est31 do you want to make one big pr, with all the changes
19:09 est31 or do you want to separate them
19:09 est31 e.g. one for the sign drawtype change
19:09 est31 and one for the meta update per single node change
19:09 est31 its better to have it separate
19:13 est31 nrzkt, can you have a look at #3150 ?
19:13 ShadowBot https://github.com/minetest/minetest/issues/3150 -- Added more information about how get_node_light works. by RobertZenz
19:14 nrzkt est31: don't know how this lua call works but seems good
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19:47 est31 pushing in 10 mins: https://github.com/est31/minetest/commit/183d0d5633b94bfa831528cb637fdb29342676d4
19:47 nrzkt thanks this will fix jenkins build
19:47 nrzkt because android build is broken without this patch, waiting is not needed.
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19:48 est31 okay
19:48 est31 pushed
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22:07 est Tesseract, it would be great if you could comment on #3159
22:07 ShadowBot https://github.com/minetest/minetest/issues/3159 -- Improve locale directory detection by est31
22:08 est it fixes my setup, where I have RUN_IN_PLACE=false, dont do make install, because I prefer package managers, and have worlds etc in ~/.minetest
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22:30 red1 How do I reopen a pull request that was closed due to force push?
22:31 kahrl_ red1: I wasn't aware force push closes PRs...
22:31 kahrl_ issue #?
22:32 red1 game#667
22:32 ShadowBot https://github.com/minetest/minetest_game/issues/667 -- Add tnt API. by red-001
22:33 red1 The branch has new commits.
22:34 celeron55 someone from the core team has to reopen it
22:35 kahrl_ I've often force pushed my PRs and they were never closed by that
22:35 celeron55 it seems that that branch does not exist anymore
22:35 red1 It does https://github.com/red-001/minetest_game/tree/tnt-api
22:36 celeron55 oh
22:36 celeron55 so what happened is that you force-pushed master into it, and then pushed commits to it again?
22:36 red1 Yes
22:36 celeron55 then github saw that it had no actual commits and closed the PR
22:37 celeron55 i mean, in between
22:38 red1 Thanks
22:38 celeron55 i reopened it and github immediately refreshed your commits into it
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