Time |
Nick |
Message |
00:00 |
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blaise joined #minetest-dev |
00:14 |
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AnotherBrick joined #minetest-dev |
00:19 |
est31 |
hmmmm, I guess fixpoint_invfactor has been added for performance? |
00:19 |
est31 |
so that you don't have to do expensive divisions each time? |
00:19 |
hmmmm |
i don't know, but it reduces accuracy |
00:19 |
est31 |
but according to you, you lose "1 ULP". |
00:20 |
est31 |
whatever ulp is. |
00:20 |
hmmmm |
try it |
00:20 |
hmmmm |
Unit in Last Place |
00:21 |
hmmmm |
so if your floating point number is something like 0x539ff394, then f * FIXEDPOINT_FACTOR * FIXEDPOINT_INVFACTOR == 0x539ff395 |
00:21 |
hmmmm |
which based on whatever that number is might be a difference of 0.00004 or it might be a difference of .40 |
00:22 |
hmmmm |
int exp; frexpf(float_here, &exp); float ulp = FLT_EPSILON * (1 << exp); |
00:24 |
est31 |
hrmmm this openal thingy is very bad |
00:25 |
est31 |
I've tried alot of things but somehow it doesnt like hard floats |
00:28 |
hmmmm |
est31: the performance benefit of a multiplication vs. a division is soo not worth it |
00:29 |
hmmmm |
but anyway I looked it up |
00:29 |
hmmmm |
for so-called "round divisors" (such as 1000.f), the latency is 7 cycles for fidiv vs. a constant 5 for fimul on sandy bridge |
00:30 |
est31 |
what are round divisors |
00:30 |
est31 |
1000 != 1024 |
00:30 |
est31 |
1024 division would be super fast |
00:30 |
est31 |
why do we even have 1000 here, |
00:32 |
est31 |
lets make a new protocol version which uses 1024 instead of 1000. |
00:32 |
est31 |
but thats a larger project I guess |
00:32 |
est31 |
perhaps its used at map serialisation too. |
00:34 |
est31 |
1024 would be just a single cycle shifting job wouldnt it? |
00:37 |
TBC_x |
what is the problem with serializing floats? |
00:45 |
est31 |
we could depend that its using RFC floats |
00:46 |
est31 |
or we can make it part of network |
00:46 |
est31 |
you know, server asks if RFC floats are used, client says it, if both have RFC floats, we use them |
00:46 |
est31 |
harder question though for map serialisation |
00:53 |
hmmmm |
est31: probably not a good idea to screw with serialization at this point |
00:54 |
est31 |
agreed |
00:55 |
est31 |
well, my benchmarks say its all the same speed, but I did -O0 |
00:56 |
est31 |
is there a trick that gcc wont think its dead code? |
00:56 |
hmmmm |
well |
00:56 |
hmmmm |
you need to actually make it do something with the output like printf() it |
00:56 |
TBC_x |
with all those fixes I get leaks only at two places |
00:56 |
TBC_x |
which are inside libraries |
00:57 |
hmmmm |
it would be a lot simpler to write the benchmark in assembly directly |
00:57 |
TBC_x |
one of them is fluidsynth |
00:57 |
hmmmm |
est31: use this http://gcc.godbolt.org/ to figure out what gcc will optimize and what it won't |
00:58 |
hmmmm |
TBC_x: nice |
00:59 |
est31 |
hmmmm, cool tool |
00:59 |
est31 |
*bookmark |
00:59 |
est31 |
seems it doesnt do anything with 1034 |
00:59 |
est31 |
1024** |
01:00 |
paramat |
#2992 hmmmm please let me know your thoughts on this sometime |
01:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/2992 -- Biome API: Make fallback biome stone and water, disable filler by paramat |
01:02 |
hmmmm |
est31: no, it's not optimized if the divisor is 1024, the actual processor performs the floating point division faster |
01:02 |
est31 |
ok |
01:03 |
est31 |
so it seems the website isn't enough |
01:03 |
est31 |
I've found a way I guess |
01:03 |
est31 |
seems I have to compile a shared libary |
01:03 |
hmmmm |
your benchmark is probably not going to be correct anyway |
01:03 |
est31 |
that has a function |
01:03 |
est31 |
which takes a float, and discards it |
01:03 |
est31 |
then I compile with only the header file |
01:04 |
est31 |
gcc will have no way of knowing whether the number is needed or not |
01:04 |
est31 |
voila |
01:14 |
TBC_x |
well... it is recommended to use volatile if gcc tends to optimize it away |
01:15 |
est31 |
gcc should optimite |
01:15 |
est31 |
optimizeÜ |
01:15 |
est31 |
** |
01:16 |
est31 |
but it shouldn't remove dead code, or "pre-cache" the value |
01:17 |
est31 |
ok now I have some values that seem to match |
01:17 |
est31 |
they are this: 176.657000 302.837000 174.527000 190.837000 |
01:17 |
est31 |
for this code: *pastebin coming* |
01:18 |
est31 |
https://gist.github.com/est31/f364e26883439e8968a1 |
01:19 |
est31 |
ah sorry |
01:19 |
est31 |
there's an error |
01:19 |
est31 |
now its better |
01:20 |
est31 |
output 178.186000 303.173000 180.868000 191.247000 |
01:30 |
est31 |
well, the performance loss is 50% |
01:32 |
est31 |
TBC_x, do you want to test it on your arch? |
01:32 |
est31 |
and hmmmm do you want to test it too? |
01:33 |
est31 |
just download the gist (e.g. git clone https://gist.github.com/f364e26883439e8968a1.git) |
01:33 |
est31 |
then chmod +x compile.sh |
01:33 |
est31 |
then ./compile.sh |
01:33 |
est31 |
then do what it says |
01:47 |
hmmmm |
hum |
01:47 |
hmmmm |
est31: interesting results, what compiler/processor are you using |
01:47 |
hmmmm |
0.016000 0.014000 0.005000 0.005000 |
01:47 |
est31 |
gcc with -O3. |
01:48 |
hmmmm |
gcc version though |
01:48 |
est31 |
4.9.2 |
01:48 |
hmmmm |
and processor?? |
01:48 |
est31 |
Intel(R) Pentium(R) CPU N3520 @ 2.16GHz |
01:49 |
hmmmm |
hm |
01:50 |
est31 |
perhaps you compile it together with the library, and gcc optimizes it away? |
01:51 |
est31 |
do you use compile.sh? |
01:51 |
hmmmm |
yup |
01:51 |
est31 |
whats your processor |
01:52 |
hmmmm |
Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz (3292.59-MHz K8-class CPU) |
01:56 |
hmmmm |
I added 100 times as many tests and corrected the factor to CLOCKS_PER_SEC |
01:56 |
hmmmm |
2.789062 3.906250 2.757812 2.734375 are my new results |
01:56 |
hmmmm |
and then I modified the last test to remove the / 1024.0 part: 2.812500 3.828125 2.742188 2.453125 |
01:57 |
hmmmm |
in other words, the / 1024.f was only responsible for 12% of the runtime, and the loop 88% |
01:58 |
est31 |
or the call |
01:58 |
hmmmm |
so in other words |
01:59 |
hmmmm |
multiplying by 1000.f, one billion times, takes 0.359 seconds |
01:59 |
hmmmm |
dividing by 100.f takes 1.375 seconds |
01:59 |
hmmmm |
so the latter is almost 4x as slow |
01:59 |
hmmmm |
but again, that's one billion times |
02:00 |
est31 |
ok, I guess your patch can be merged |
02:00 |
hmmmm |
so we're talking about a floating point division taking 1.375 nanoseconds |
02:00 |
est31 |
for you |
02:00 |
hmmmm |
light can't even move 1 cm in that amount of time |
02:00 |
est31 |
light is damn slow |
02:01 |
hmmmm |
:p |
02:01 |
est31 |
its so slow, we still have a CMB |
02:01 |
est31 |
and the CMB is light from an early stage of the universe |
02:01 |
est31 |
so there are regions of the universe we haven't gotten any light from |
02:01 |
hmmmm |
so, est, is writeF1000 being called anywhere over a billion times (and nothing else is the bottleneck?) |
02:02 |
est31 |
hehe |
02:02 |
est31 |
ok merge it |
02:05 |
hmmmm |
OTOH, it's surprising exactly how much an optimization that is |
02:06 |
hmmmm |
i never expected the gap to be that wide |
02:06 |
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02:24 |
est31 |
hmmmm, can you get the newer version of the gist, and re-try? |
02:25 |
est31 |
I get a 10x decrease |
02:25 |
est31 |
"Not accounting for overhead: 0.161882\n 0.016288 0.149436 0.012416 0.020748" |
02:25 |
hmmmm |
eh |
02:25 |
hmmmm |
can you link me perhaps |
02:25 |
est31 |
https://gist.github.com/est31/f364e26883439e8968a1 |
02:25 |
est31 |
git clone https://gist.github.com/f364e26883439e8968a1.git |
02:46 |
VanessaE |
hmmmm: not to be contrary, but one light-nanosecond is actually about 29.98 cm. |
02:46 |
hmmmm |
of course you'd figure that out |
02:46 |
hmmmm |
hehe |
02:46 |
VanessaE |
:D |
02:46 |
est31 |
its still damn slow |
02:46 |
est31 |
man, one nanosecond is really long |
02:47 |
VanessaE |
actually I just happened to have remembered it. Some teachers give out 1-foot lengths of wire or rope in their physics classes, and call them nanoseconds. |
02:59 |
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03:04 |
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03:10 |
VanessaE |
hmmmm: here's a new one: http://pastebin.com/bS1avJZ8 |
03:10 |
hmmmm |
did you get that while running the newest version? |
03:11 |
VanessaE |
no |
03:11 |
hmmmm |
well then |
03:11 |
VanessaE |
I wanted to wait until you have sorted what you were working on first. |
03:11 |
hmmmm |
update to current HEAD |
03:11 |
est31 |
man this makes no sense |
03:11 |
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03:12 |
VanessaE |
this one happened a few hours ago, http://pastebin.com/ABK4dTUa |
03:12 |
VanessaE |
ok, willdo. |
03:12 |
est31 |
the internet claims there is a method to find out whether an elf file is compiled with hard float or no |
03:12 |
est31 |
t |
03:12 |
est31 |
but its not set, even for libminetest.so |
03:12 |
hmmmm |
VanessaE: that's the one that zeno must have been talking about |
03:14 |
est31 |
but the hard float change does affect **some** things |
03:14 |
est31 |
because after it, sound doesnt work :) |
03:14 |
VanessaE |
ok, the new build is staged. |
03:15 |
VanessaE |
now at 42cf5e97 |
03:17 |
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03:22 |
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04:06 |
VanessaE |
est31: can you guys push that spawn_tree() IDs thing through before the freeze? |
04:32 |
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04:36 |
paramat |
2 small but essential PRs game#604 game#605 |
04:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/604 -- Stairs: Lengthen interval of replace abm by paramat |
04:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/605 -- Default/functions: Reduce lavacooling ABM/sound overload by paramat |
04:36 |
VanessaE |
paramat: spread the lavacooling even more |
04:37 |
VanessaE |
in dreambuilder I have the chance and interval set to 15 and 5, respectively. |
04:38 |
VanessaE |
the result of course is much slower cooling, but it also has a tendency to create more natural-looking formations as well |
04:38 |
paramat |
well chance 2 means half, then half of what's left etc, so even 2 spreads it out a lot |
04:39 |
paramat |
15 and 5 is too slow i feel, the interval could become 2 but that doesn't affect overload so much |
04:40 |
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04:42 |
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04:44 |
est31 |
this can be optimized by an algorithm |
04:44 |
est31 |
lavacooling and leafdecay |
04:44 |
VanessaE |
howso? |
04:44 |
VanessaE |
well wait, |
04:44 |
est31 |
explained the idea some time ago |
04:44 |
VanessaE |
hm. no.. how? |
04:44 |
VanessaE |
oh ok. |
04:45 |
VanessaE |
first thing that comes to mind for me is to set a low (but not 1/1) chance/interval and check dtime, skip executing the cooling code if it's too high or something |
04:48 |
est31 |
Tesseract, you there? |
04:49 |
paramat |
theoretically any chance other than 1 means a very time to cool an area. slow lavacooling just hugely extends the lifetime of the lava so is not really a solution |
04:49 |
paramat |
(very long time) |
04:49 |
est31 |
argh |
04:49 |
est31 |
you do an abm for that? |
04:49 |
est31 |
there needs to be better means than that |
04:49 |
est31 |
minetest.register_on_mapload |
04:49 |
est31 |
or so |
04:50 |
VanessaE |
but the first thing that needs fixed is liquids spreading when they hit 'ignore'. |
04:50 |
paramat |
yeah =) |
04:50 |
VanessaE |
that would do a LOT to quell the problem. |
04:52 |
paramat |
essential for floatlands and more vertical worlds, the spread looks so bad |
04:52 |
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04:52 |
hmmmm |
are NodeTimers used anywhere anymore? |
04:52 |
VanessaE |
sure, autoclose doors mod uses them. |
04:53 |
VanessaE |
problem is node timers don't automatically start/resume after server restart, afaik |
04:54 |
VanessaE |
so you need some extra event to trigger them (in the autoclose door mod, that's the "open" action) |
05:02 |
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05:06 |
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05:06 |
VanessaE |
est31: did you see my comment about the spawn_tree() IDs thing? |
05:08 |
est31 |
yes |
05:08 |
est31 |
I'll give a last try for fixing the hard abi thing |
05:08 |
est31 |
and if it doesnt work, I'll just disable hard abi |
05:08 |
est31 |
it isnt that bad according to this post: |
05:09 |
est31 |
argh damn closed the tab |
05:09 |
VanessaE |
get a "re-open last tab" extension. too useful to be without. |
05:10 |
est31 |
there we go http://stackoverflow.com/a/28393545 |
05:10 |
VanessaE |
("SimpleUndoClose" 1.3.4.1 is the one I use) |
05:10 |
est31 |
ctrl alt t |
05:10 |
est31 |
even works on dolphin |
05:11 |
VanessaE |
hm, that shortcut does nothing in chrome. *shrug* |
05:11 |
* VanessaE |
reads |
05:12 |
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05:38 |
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05:44 |
VanessaE |
bbl |
05:59 |
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06:14 |
hmmmm |
hmm |
06:14 |
hmmmm |
merging 2986, 2990, 2991 |
06:15 |
est31 |
look at this: https://github.com/vincentjames501/libvorbis-libogg-android/blob/master/jni/Application.mk |
06:15 |
est31 |
the abi version hardcoded |
06:22 |
hmmmm |
shrug. |
06:22 |
hmmmm |
what do you think about red-001's PR? #2977 |
06:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/2977 -- Stop liquids from flowing over ignore. by red-001 |
06:23 |
hmmmm |
he's right about the block loading |
06:25 |
hmmmm |
we don't want to overload the liquid queue by adding a shitload of items on block load, and we don't want to continuously re-add ignored nodes |
06:26 |
hmmmm |
as it exists right now the liquid transform queue is a FINO |
06:26 |
hmmmm |
First-In, Never-Out |
06:58 |
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07:01 |
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07:59 |
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08:00 |
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08:04 |
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08:09 |
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08:11 |
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08:13 |
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08:23 |
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08:41 |
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08:59 |
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09:20 |
TBC_x |
wtf, I recompiled OpenAL/fluidsynth myself and mt just fired up instantly |
09:29 |
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09:30 |
est31 |
recompile your kernel, and minetest has FPS of (u64)-1 :D |
09:32 |
TBC_x |
damn... fluidsynth has so beautiful code |
09:32 |
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09:32 |
TBC_x |
the deepest nesting of five is oneliner |
09:46 |
est31 |
wow, the abms indeed loop over everything, thats bad. |
09:46 |
kilbith |
still faster than the timers at least |
09:47 |
est31 |
horrible implementation, from a first look |
09:47 |
kilbith |
https://forum.minetest.net/viewtopic.php?p=178943#p178943 |
09:47 |
est31 |
for every possible abm, we rescan the entire map every time we do an abm step |
09:47 |
est31 |
entire loaded map |
09:48 |
est31 |
that should be and has to be improved |
09:48 |
est31 |
we should cache the "active" count, per active mapblock |
09:50 |
est31 |
and perhaps better or further optimisations too |
09:52 |
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09:57 |
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10:05 |
TBC_x |
is all the growth done through abm? |
10:22 |
est31 |
lotsof things |
10:30 |
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10:30 |
TenPlus1 |
Hi folks... |
10:31 |
TenPlus1 |
Q. what would cause an entity to remain but not be recognised by game (/clearobjects or WE //clearobjects) |
10:32 |
TBC_x |
tried relog? |
10:33 |
TenPlus1 |
how you mean TBC / |
10:33 |
TBC_x |
if you disconnect, the reconnect to the server |
10:34 |
TBC_x |
*then |
10:35 |
TenPlus1 |
oh, then it's the same... as soon as I enter that area containing the non-recognised entities it crashes over again... I canot remove them |
10:35 |
TBC_x |
another memory leak down |
10:37 |
TenPlus1 |
2 signs and 1 itemframe entity... the whole area had to be cordoned off on server so no-one can get near and crash server |
10:37 |
TBC_x |
tried to remove their nodes? |
10:37 |
est31 |
why do we crash near unknown nodes? |
10:37 |
TenPlus1 |
no nodes there... are just floating in air... |
10:37 |
est31 |
err entities |
10:38 |
TenPlus1 |
and if I try to place a sign in same spot to re-write that node, it crashes also ?!?!?! |
10:38 |
TenPlus1 |
it's maddening |
10:38 |
TBC_x |
someone thought it will be a cool idea |
10:39 |
TBC_x |
If I get it right, the sign entities try to access their blocks, but it fails and crashes the server |
10:39 |
est31 |
what database is it? |
10:39 |
TenPlus1 |
sqlite |
10:39 |
TenPlus1 |
tried converting to leveldb a while back but too many glitches |
10:40 |
est31 |
perhaps tried to start the server without signs lib mod? |
10:41 |
est31 |
then the entity will register as unknown |
10:41 |
est31 |
and dont cause a crash |
10:41 |
est31 |
@ least if your theory is right |
10:41 |
TBC_x |
there should be a way to crash entities, not the entire server |
10:42 |
TenPlus1 |
thing is, if clearobejcts doesnt recognise it as an entity then why is it being saved with the map ?! |
10:43 |
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10:44 |
TenPlus1 |
tbc, what if I worldedit that whole area to be filled with signs then simply removed them...? like you said, maybe it's looking for a sign node |
10:44 |
TBC_x |
make a backup first |
10:44 |
TenPlus1 |
lol, wish I could... am no-where near server and map is 30gb |
10:45 |
est31 |
TenPlus1, can you give us the serialized mapblock?? |
10:45 |
est31 |
you'll have to do a custom lookuü |
10:45 |
est31 |
lookup* |
10:45 |
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10:45 |
TenPlus1 |
how do I do that ? |
10:45 |
est31 |
for the sqlite database |
10:45 |
TBC_x |
I've got a leak in MediaDownloader |
10:45 |
TBC_x |
but it is conditional |
10:45 |
TBC_x |
it happened once so far |
10:46 |
est31 |
TBC_x, the leak is thanks to singletons |
10:46 |
est31 |
seen it already |
10:46 |
TBC_x |
screw singletons |
10:46 |
TenPlus1 |
lol |
10:46 |
TBC_x |
do you know colobot? |
10:46 |
TenPlus1 |
yeah media seems to crash players connecting to server |
10:46 |
TenPlus1 |
but once it's loaded crashing stops |
10:46 |
TBC_x |
that codebase is composed only of singletons |
10:47 |
est31 |
TenPlus1, whats the position of the bad node? |
10:47 |
TenPlus1 |
checking now... serverlist isnt updating |
10:47 |
TBC_x |
have vanessae installed snow biomes on her server recently? |
10:49 |
TenPlus1 |
damn, cant get close to find out, keep crashing server and throwing me out |
10:49 |
TBC_x |
stacktraces would be useful on that |
10:51 |
TenPlus1 |
nope, signs didnt work |
10:55 |
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10:55 |
TBC_x |
build the server in debug mode |
10:55 |
TBC_x |
run it in gdb |
10:55 |
TBC_x |
and send us backtraces |
10:57 |
TBC_x |
that could solve the problem once for all |
10:57 |
TBC_x |
probably |
10:57 |
TenPlus1 |
1. I dont know how, 2. the server owner isnt tech savvy |
10:58 |
TBC_x |
oh |
10:58 |
TBC_x |
what does the server run on? linux or windows? |
10:58 |
TenPlus1 |
linux |
10:58 |
TenPlus1 |
Lubuntu 14.04 |
11:00 |
TBC_x |
hmm |
11:00 |
TBC_x |
does anyone else have access to the server? |
11:00 |
TenPlus1 |
only owner |
11:01 |
TenPlus1 |
Xanadu was initially a hobby server and I do my best to keep mods from breaking... but map/entity glitches are another thing... |
11:02 |
TenPlus1 |
is there a way to clear a whole section of map and blank it out completely from the database ? |
11:02 |
TenPlus1 |
then have it regenrate normally |
11:02 |
TBC_x |
I'm not sure abot that one |
11:03 |
TBC_x |
hmm |
11:04 |
TenPlus1 |
or would it be possible to add something to the engine that allows you to do so ? |
11:04 |
TenPlus1 |
cause there seems to be no other way to fix these glitches areas |
11:04 |
est31 |
TenPlus1, there is //delete_blocks I think |
11:04 |
TBC_x |
I'd like to have that stack trace |
11:04 |
TenPlus1 |
what exactly does //deleteblocks do |
11:05 |
est31 |
it does exactly that |
11:05 |
est31 |
blank out the blocks |
11:05 |
TBC_x |
tell the owner to `ulimit -c unlimited` |
11:05 |
TenPlus1 |
est: does it remove the whole chunk from map ? |
11:06 |
TenPlus1 |
tbc: what is ulimit ? |
11:06 |
TBC_x |
it will create a coredump file |
11:06 |
TBC_x |
the coredump contains server's memory when it crashed |
11:07 |
TBC_x |
that way we can see what happend and where |
11:07 |
est31 |
TenPlus1, there are no chunks in minetest maps |
11:07 |
est31 |
but yes, it removes the whole mapblock |
11:07 |
TenPlus1 |
k, will try that est... |
11:07 |
est31 |
but watch out |
11:07 |
TenPlus1 |
? |
11:07 |
TenPlus1 |
buggy ? |
11:07 |
est31 |
it can affect nodes with up to 128 distance |
11:07 |
est31 |
and buggy yes |
11:07 |
TenPlus1 |
does it only remove nodes ? |
11:09 |
est31 |
? |
11:09 |
est31 |
it removes the whole mapblock from the database |
11:09 |
est31 |
including all objects |
11:09 |
TenPlus1 |
ah sweet, thanks... will do that now... |
11:11 |
TBC_x |
when you do the ulimit -c thing, it will create a coredump file in current directory when the server crashes |
11:11 |
TBC_x |
it is good to compress it with `bzip2 coredump.*` |
11:11 |
TBC_x |
and send it to us |
11:13 |
TenPlus1 |
will ask owner to do that next time |
11:14 |
TenPlus1 |
deleteblocks isnt working... keeps coming up Incorrext area format. expcted (x1,y1,z1) (x2,y2,z2) |
11:18 |
TenPlus1 |
k, /deleteblocks here 100 seems to work... |
11:19 |
TenPlus1 |
that worked, thanks guys... no more crashing in that area and new landscape to playw ith |
11:30 |
VanessaE |
TBC_x: as a matter of fact, yes, I enabled snow biomes last night - along with updating both minetest and minetest_game to HEAD |
11:32 |
VanessaE |
this crash happened this morning, about 10 mins ago: http://pastebin.com/Uiy0B0pw |
11:32 |
TBC_x |
I've noticed |
11:33 |
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11:33 |
est31 |
VanessaE, sorry but as its seems we'll have to freeze without my ids PR applied |
11:33 |
VanessaE |
shall I make a new issue for that crash? |
11:33 |
VanessaE |
est31: damn it. ok. |
11:34 |
TBC_x |
probably another NULL deref |
11:34 |
TBC_x |
haven't looked at the code yet |
11:35 |
VanessaE |
https://github.com/minetest/minetest/issues/2994 |
11:36 |
TBC_x |
SharedBuffer, duhh.... |
11:37 |
TBC_x |
WHAT? |
11:37 |
VanessaE |
? |
11:37 |
TBC_x |
throw ProcessedSilentlyException("Got an ACK"); |
11:37 |
VanessaE |
um, wut? |
11:37 |
est31 |
that aint shared buffer |
11:38 |
TBC_x |
ikr |
11:38 |
TBC_x |
that doesn't explain the segfault though |
11:39 |
TBC_x |
oh |
11:39 |
VanessaE |
server was only up for a little over an hour before that crash, btw. |
11:39 |
TBC_x |
it has exception handler |
11:41 |
est31 |
anyone knows blockmen's mail address? celeron55? |
11:41 |
est31 |
is it the one git says? |
11:41 |
Calinou |
celeron55 AT gmail DOT com |
11:41 |
Calinou |
this one is easy ;) |
11:41 |
Calinou |
but blockmen's... |
11:42 |
est31 |
it has the german word for "trash" in it, so I wonder whether its accurate |
11:42 |
VanessaE |
[08-02 05:47] <est31> for every possible abm, we rescan the entire map every time we do an abm step |
11:42 |
VanessaE |
[08-02 05:47] <est31> entire loaded map |
11:42 |
VanessaE |
do what? seriously? |
11:42 |
TBC_x |
on the second look |
11:42 |
VanessaE |
Author: BlockMen <nmuelllweb.de> |
11:42 |
est31 |
yes, thats the one Im referring to |
11:43 |
VanessaE |
(at least, that's what he's using in git) |
11:43 |
TBC_x |
it looks like heap corruption |
11:43 |
est31 |
VanessaE, sadly, yes. |
11:43 |
est31 |
I'll file an issue, describing it. |
11:44 |
VanessaE |
est31: you sure it isn't just scanning all blocks in the effect radius? |
11:44 |
VanessaE |
(e.g. 3 mapblocks or whatever it was) |
11:44 |
est31 |
ok, first, see that the apply() method scans the entire mapblock |
11:44 |
est31 |
https://github.com/minetest/minetest/blob/master/src/environment.cpp#L671 |
11:44 |
est31 |
here we get a mapblock passed |
11:45 |
est31 |
and then we do a 3-dimensional for-loop |
11:45 |
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11:45 |
VanessaE |
that looks like a stepper through just one block |
11:45 |
est31 |
yes |
11:45 |
est31 |
so, where is that method called? |
11:46 |
est31 |
https://github.com/minetest/minetest/blob/master/src/environment.cpp#L1205 |
11:46 |
est31 |
here |
11:46 |
VanessaE |
for(std::set<v3s16>::iterator |
11:46 |
VanessaE |
i = m_active_blocks.m_list.begin(); |
11:46 |
VanessaE |
ouch. |
11:46 |
est31 |
this is inside a for loop over m_active_blocks |
11:47 |
VanessaE |
and that list contains every block currently loaded |
11:47 |
est31 |
at least I think |
11:47 |
est31 |
thats horribly inefficient |
11:47 |
VanessaE |
https://github.com/minetest/minetest/blob/master/src/environment.cpp#L1049 |
11:48 |
est31 |
we should rather get a list of abms that have matching nodes for every loaded mapblock |
11:48 |
VanessaE |
that would be a yes, if I read this correctly. |
11:48 |
TenPlus1 |
bye all |
11:52 |
TBC_x |
which thread calls FacePositionCache::generateFacePosition? |
11:53 |
VanessaE |
oh no. |
11:53 |
VanessaE |
that sounds like code RBA did forever ago |
11:55 |
TBC_x |
it looks like race condition |
11:55 |
est31 |
I love these comments https://github.com/minetest/minetest/blob/master/src/environment.cpp#L1125 |
11:56 |
VanessaE |
est31: haha |
12:00 |
TBC_x |
looks like the serverThread and lua are fighting over FacePositionCache |
12:01 |
VanessaE |
er.. |
12:01 |
VanessaE |
why would either of them have any interest in that? |
12:01 |
VanessaE |
unless lighting code maybe? |
12:05 |
est31 |
OK last call for PRs to be merged before feature freeze |
12:06 |
TBC_x |
do bugfixes count as features? |
12:06 |
est31 |
no |
12:06 |
est31 |
feature freeze == everything banned except bugfixes and trivial and small cleanups |
12:07 |
* VanessaE |
skims the PRs |
12:08 |
est31 |
well problem is, even if some pr looks good, I dont have the authority to merge it as lone dev. |
12:08 |
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12:08 |
est31 |
kahrl, sfan5 you two aroundß |
12:08 |
est31 |
?? |
12:09 |
VanessaE |
#2908 seems innocuous enough |
12:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/2908 -- Make map limit configurable by rubenwardy |
12:09 |
VanessaE |
paramat will probably want to address #2992 before the freeze also |
12:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/2992 -- Biome API: Make fallback biome stone and water, disable filler by paramat |
12:12 |
* TBC_x |
is thinking whether to do ugly & quick fix or to rewrite FacePositionCache |
12:12 |
est31 |
? |
12:12 |
est31 |
whas the problem |
12:12 |
est31 |
whats' |
12:12 |
TBC_x |
it is static |
12:12 |
VanessaE |
#2712 should be added I think. |
12:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/2712 -- Add settings for colors by Gael-de-Sailly |
12:12 |
TBC_x |
and I have no clue how static mutexes work |
12:13 |
VanessaE |
hmmmm wanted to get Tesseract's threading pull done also, #2613 I think. |
12:13 |
est31 |
the setting names are ugly |
12:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/2613 -- Clean up threading by ShadowNinja |
12:14 |
bluegreen |
is the feature freeze only for minetest engine or also for minetest game? |
12:14 |
est31 |
they should be semantic |
12:15 |
est31 |
bluegreen, I think both |
12:15 |
VanessaE |
#2594 is not the engine's responsibility imho. this belongs strictly to the game or mods. |
12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/2594 -- add a plantlike_leaves setting by HybridDog |
12:15 |
bluegreen |
ok |
12:15 |
TBC_x |
do even caches logically belong to utils/? |
12:16 |
est31 |
? |
12:16 |
est31 |
we dont have an utils subdir |
12:16 |
est31 |
only util |
12:16 |
TBC_x |
oh cmon |
12:16 |
TBC_x |
do even caches logically belong to util/? |
12:17 |
est31 |
we only have an src/util/ directory :p |
12:17 |
VanessaE |
if you mean cache in the usual sense, no. imho that belongs somewhere else like misc |
12:17 |
est31 |
no srsly |
12:17 |
est31 |
yes they do |
12:17 |
TBC_x |
ok |
12:18 |
VanessaE |
#2587 needs to be finished up and merged, too |
12:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/2587 -- wip irrlicht particles 2 by obneq |
12:18 |
VanessaE |
and that one I expect will take a while to do. |
12:18 |
VanessaE |
(particles have been bad for way too long now) |
12:19 |
est31 |
well, yes, but not before the release |
12:19 |
bluegreen |
game#602 |
12:19 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/602 -- Allowed players with server priv to access any locked chest and open any steel door. by red-001 |
12:19 |
VanessaE |
^^^ that one too. |
12:19 |
VanessaE |
est31: I hate to be contrary but I disagree. |
12:19 |
VanessaE |
Minecraft has us beat all to shit just in that simple department |
12:20 |
VanessaE |
I think jin_xi has been working on particles rewriting for at least a year now. |
12:21 |
est31 |
well yes, but nobody was around to answer them |
12:21 |
est31 |
they asked "is it done properly" |
12:21 |
est31 |
quite alot |
12:21 |
VanessaE |
yeah |
12:21 |
est31 |
it has a wip label on it |
12:21 |
est31 |
sorry |
12:21 |
VanessaE |
I know, hence the "finish up" part :) |
12:21 |
VanessaE |
but ok. |
12:22 |
est31 |
next release has to shine too :) |
12:22 |
VanessaE |
but let's please move that into high-priority then and get it in before the next release. |
12:22 |
est31 |
(the one after next) |
12:22 |
VanessaE |
(the 0.4.14 release I mean) |
12:22 |
kilbith |
of course irrlicht are highly wanted but it's kind of touchy code |
12:22 |
kilbith |
irrlicht particles* |
12:22 |
VanessaE |
kilbith: indeed so, especially collision handling,. |
12:24 |
TBC_x |
it is alright to keep cache in util/ when it need a mutex? |
12:25 |
est31 |
ok merging #2908 then |
12:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/2908 -- Make map limit configurable by rubenwardy |
12:25 |
VanessaE |
what about #2224 ? I know this glitch bugs a lot of people. Only thing I don't know about is whether it'll affect using a glitch ladder ("sneak elevator") |
12:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/2224 -- Fix jumping at node edge by gregorycu |
12:27 |
VanessaE |
#1908 might be okay to use, but imho view bobbing speed should be directly based on the player's actual velocity. |
12:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/1908 -- Make maximal view bobbing speed faster by Calinou |
12:28 |
bluegreen |
what is the glitch? |
12:28 |
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12:28 |
bluegreen |
also isn't it a bugfix then? |
12:28 |
bluegreen |
not a feature |
12:28 |
VanessaE |
in 2224? walk up to a node, press up against it and jump. you'll land on top. try to jump again and it won't work. |
12:29 |
TBC_x |
collisions apparently don't agree with each other |
12:29 |
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12:29 |
bluegreen |
do I have to hold shift? |
12:30 |
VanessaE |
#1752 seems like a bad idea (it should be based on an actual collision detection) |
12:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/1752 -- line_of_sight: Allow sight through sunlight_propagates nodes by RiZom-91 |
12:30 |
VanessaE |
bluegreen: no. |
12:30 |
bluegreen |
strange the bug doesn't happen |
12:33 |
est31 |
~topic |
12:33 |
ShadowBot |
est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
12:34 |
everamzah |
are there any examples how to use areastore? |
12:34 |
bluegreen |
everamzah #minetest |
12:36 |
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12:39 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Feature freeze IN EFFECT until 0.4.13 release, no commits on the master branch except bugfixes or trivial (small) cleanups, PRs 2992 and 2613 are temporarily exempt until August 4. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.min |
12:40 |
est31 |
argh too loing |
12:40 |
est31 |
long* |
12:40 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Feature freeze IN EFFECT until 0.4.13 release, no commits on the master branch except bugfixes or trivial (small) cleanups, PRs 2992 and 2613 are temporarily exempt until August 4. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
12:41 |
est31 |
better |
12:41 |
bluegreen |
#602 is this a bugfix? |
12:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/602 -- map_meta.txt Overwritten |
12:41 |
est31 |
well then, now its getting serious. |
12:41 |
bluegreen |
ahhh |
12:41 |
bluegreen |
game#602 |
12:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/602 -- Allowed players with server priv to access any locked chest and open any steel door. by red-001 |
12:41 |
est31 |
no |
12:42 |
bluegreen |
ok |
12:42 |
est31 |
I like cheapie's PR better tbh |
12:42 |
est31 |
because it adds an exta priv |
12:42 |
TBC_x |
would be better to have skeleton-key priv |
12:42 |
TBC_x |
and it also sounds cool |
12:44 |
est31 |
I also wonder whether perhaps minetest_game could get some "protected doors" tenplus1 has written |
12:44 |
est31 |
they allow all owners of an area to open them |
12:44 |
est31 |
but only those |
12:45 |
VanessaE |
est31: imho that should be a feature of the steel door. |
12:45 |
est31 |
no more houses with 5 doors in a row |
12:45 |
VanessaE |
keep it simple, etc. |
12:45 |
est31 |
well, steel doors are "owned by ..." |
12:45 |
VanessaE |
right |
12:45 |
VanessaE |
so make them only use their ownership info if there's no protection info for that spot |
12:48 |
est31 |
well the problem is the protection api doesnt support it |
12:48 |
est31 |
minetest.is_protected needs a name |
12:48 |
VanessaE |
hm |
12:49 |
est31 |
even if we allowed e.g. a "nil name" |
12:49 |
est31 |
i dont know whether we should do it |
12:49 |
est31 |
perhaps it can result in conflict with exotic protection models |
12:49 |
VanessaE |
well, Areas mod is kind of the standard for that isn't it? |
12:50 |
kilbith |
KISS solution : fuck ownership, enforce communism |
12:50 |
est31 |
also, what if sb removes protection of the area |
12:50 |
VanessaE |
est31: then the code for the door should use the existing owner info? |
12:51 |
TBC_x |
I get so much better FPS when playing singleplayer |
12:51 |
VanessaE |
when you try to open a door, isn't there already a "clicker" field passed to the callback? |
12:51 |
TBC_x |
that means that networking code is a real bottleneck |
12:51 |
est31 |
VanessaE, so the can_open_door code should have two calls to is_protected? one for the player itself, one with the nil player? |
12:52 |
est31 |
the one with the nil player will have to be asked every time |
12:52 |
est31 |
because if its true, we'll have to look for the owner |
12:52 |
est31 |
if its false, we can use the player themselves |
12:53 |
VanessaE |
hm |
12:53 |
VanessaE |
maybe the is-protected call needs to return more than just true or false then |
12:54 |
VanessaE |
click-to-open --> call is_protected, get back a true or false AND a second var with the ownername in either case --> use that to decide to open the door or not |
12:54 |
VanessaE |
if it returns false + nil, there's no protection data for that area. use the door's owner instead. |
12:55 |
est31 |
either way, I gtg now |
12:55 |
VanessaE |
ok |
12:56 |
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12:58 |
TBC_x |
I haven't noticed leaking media before |
12:58 |
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13:00 |
TBC_x |
and it is annoying as hell |
13:00 |
TBC_x |
are you sure this isn't new? |
13:04 |
Miner_59 |
Asking again if you can merge this PRs to fix two old bugs: #2241, #2886 |
13:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/2241 -- Fix for disable_jump group doesn't work on nodeboxes by gregorycu |
13:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/2886 -- Fix "bouncy" blocks by Miner59 |
13:04 |
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13:05 |
Miner_59 |
They would only need to be merged but no developer tested it correct so far. |
13:11 |
TBC_x |
https://github.com/t0suj4/minetest/commit/98ac8d486a7b32cf0fb240480fb491edd0dddffb |
13:11 |
TBC_x |
looks good? |
13:23 |
TBC_x |
est31: ^^ |
13:23 |
TBC_x |
oh |
13:26 |
TBC_x |
#2995 |
13:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/2995 -- src/util/numeric.{cpp,h}: Fix data race by t0suj4 |
13:34 |
VanessaE |
offtopic: wasn't there also supposed to be some kind of "dried out" biome added to mgv6? |
13:34 |
TBC_x |
deserts? ;) |
13:34 |
VanessaE |
no :P |
13:35 |
VanessaE |
it had dry grasses, dry dirt-with-grass, and is where I was under the impression that acacias grow on-gen |
13:36 |
TBC_x |
tmux rocks |
13:40 |
TBC_x |
we should have something like area-defined tileset for mapgen |
13:42 |
VanessaE |
ah, it was called "savanna" |
13:42 |
VanessaE |
and it ain't mgv6 :( |
13:42 |
TBC_x |
oh, haha |
14:48 |
TBC_x |
do snow biome mod use masks in textures? |
15:20 |
bluegreen |
couldn't steel be open-able by by the areas owners and the doors owner? |
15:23 |
bluegreen |
est31 http://pastebin.com/z8krFNUq |
15:24 |
bluegreen |
VanessaE wouldn't it be better if the areas owners and the placer of the door could interact with it? |
15:32 |
VanessaE |
bluegreen: that's what I was proposing. |
15:32 |
bluegreen |
ok then |
15:41 |
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15:46 |
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15:54 |
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15:54 |
CraigyDavi |
Does map_generation_limit keep mapblocks over the limit if they have been generated already? |
15:55 |
bluegreen |
I have no idea |
15:59 |
bluegreen |
It seems no |
15:59 |
bluegreen |
at least it doesn't seem to sent them |
16:02 |
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16:03 |
CraigyDavi |
Ok |
16:16 |
bluegreen |
you could try and disable that if you want |
16:19 |
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16:21 |
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16:24 |
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16:25 |
est31 |
pushing in 10 mins: https://github.com/est31/minetest/commit/e91e47b2a9db23c303c0e75520a3a5429a889848 |
16:25 |
hmmmm |
wtf does FacePositionCache actually do |
16:26 |
est31 |
perhaps we can add in future that "nil" means "player is allowed because its 'common ground'" and "false" means "player is allowed because its their property, or their privs allow it" |
16:26 |
est31 |
but perhaps we should make it more extended |
16:26 |
est31 |
e.g. as VanessaE said with a second param, perhaps from a "lua enum" |
16:27 |
TBC_x |
I was looking in logs, It is supposed to give 30% performance boost |
16:27 |
hmmmm |
wtf |
16:27 |
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16:27 |
hmmmm |
oh a nerzhul thing... |
16:27 |
est31 |
its like this key settings cache |
16:27 |
hmmmm |
his performace optimizations have a poor track record |
16:27 |
est31 |
totally unneccessary |
16:27 |
est31 |
all people think the settings are slow due to conversions |
16:27 |
hmmmm |
remember when he optimized instances of std::list to use std::vector? |
16:27 |
est31 |
thats wrong |
16:28 |
est31 |
the settings are slow because string map |
16:29 |
TBC_x |
but oh hey! I have optimized code that is running one thousand times per month |
16:29 |
hmmmm |
if you need to add a mutex to a cache you're doing it WRONG |
16:29 |
est31 |
^ |
16:29 |
hmmmm |
that should be per-thread |
16:29 |
hmmmm |
I guess adding a mutex to stop a race condition before a release is good enough though |
16:30 |
TBC_x |
if cache needs a mutex to stop causing segfaults, that's also wrong |
16:30 |
hmmmm |
you should add a // TODO: Make this cache thread-local to your PR |
16:30 |
est31 |
lets make a FacePositionCacheManagerFactory singleton, where every thread gets one, then it generates a FacePositionCacheManager dynamically at thread start |
16:30 |
kahrl |
how about using a lockfree algorithm? |
16:30 |
est31 |
lol jk |
16:31 |
est31 |
kahrl, good idea |
16:31 |
hmmmm |
or just revert https://github.com/t0suj4/minetest/commit/7c8793cbea1ea83109b7d9d6974d3f6991efcec8 |
16:31 |
hmmmm |
it's not really that significant of an improvement |
16:31 |
TBC_x |
another possibility is to use rwlock |
16:31 |
bluegreen |
est31 |
16:31 |
bluegreen |
http://pastebin.com/z8krFNUq is this what you mean? |
16:32 |
est31 |
bluegreen, your code is wrong |
16:32 |
bluegreen |
how? |
16:32 |
est31 |
the problem is the function is_protected does exactly the opposite than how you use it. |
16:32 |
bluegreen |
oh |
16:32 |
est31 |
is_protected returns true if the player must not edit the node |
16:32 |
est31 |
so you should check for false |
16:33 |
est31 |
but then: what if the door is placed in public place? |
16:33 |
est31 |
then everybody may open it |
16:33 |
bluegreen |
http://pastebin.com/EAsQf92P |
16:33 |
est31 |
this can't be fixed without changing the is_protected API |
16:33 |
bluegreen |
how |
16:34 |
bluegreen |
nvm |
16:35 |
est31 |
bluegreen, this will have to wait for after the release. |
16:35 |
est31 |
ok hmmmm what exactly was the problem again with miner59's pr for the bouncy blocks? |
16:35 |
est31 |
https://github.com/minetest/minetest/pull/2886 |
16:36 |
bluegreen |
when is minetest 0.4.13 going to be released anyway? |
16:36 |
est31 |
because if there is a problem, it should be explained IMO |
16:36 |
hmmmm |
the problem is that it completely removes the bouncy jump functionality |
16:36 |
Miner_59 |
hi, I'm here too |
16:36 |
hmmmm |
i tried it on the trampoline mod |
16:36 |
est31 |
thats a closing reason perhaps. |
16:37 |
TBC_x |
finally got that media leak |
16:37 |
Miner_59 |
no, what I remove is code which adds speed when pressing jump key on bouncy nodes |
16:37 |
hmmmm |
without that PR, jumping on a trampoline shoots you up 125 nodes for whatever reason |
16:37 |
hmmmm |
with that PR, jumping on a trampoline doesn't work at all |
16:37 |
hmmmm |
go check the mod, it adds "disable_jump" ... |
16:37 |
hmmmm |
remove disable_jump, you can jump on it like normal, but, it's just like a normal node |
16:37 |
hmmmm |
it's not a trampoline at all |
16:38 |
Miner_59 |
can we try to test it on my server again please? |
16:38 |
hmmmm |
alright |
16:38 |
hmmmm |
maybe better luck this time |
16:38 |
hmmmm |
IP/Port? |
16:38 |
Miner_59 |
i have updated to new version it shouldn't give problems |
16:39 |
hmmmm |
oh |
16:39 |
Miner_59 |
IP: 80.128.140.186 |
16:39 |
Miner_59 |
port 30 000 |
16:39 |
hmmmm |
Miner_59: I see you updated the PR |
16:39 |
hmmmm |
there is a block of code that wasn't there previously |
16:39 |
Miner_59 |
yes |
16:39 |
est31 |
yes, realized this too. |
16:40 |
hmmmm |
wut |
16:40 |
est31 |
right now |
16:40 |
hmmmm |
so why didn't you tell us that you added something new |
16:40 |
hmmmm |
it's quite plausible this patch works now |
16:40 |
Miner_59 |
it didn't disable jumping but you jumped just as high as normal without my updates |
16:40 |
hmmmm |
(works as in produces the expected results) |
16:44 |
Miner_59 |
i think it should be fixed before new release because it depends on the clientif this bug is fixed or not |
16:44 |
hmmmm |
where are the trampolines on your server |
16:45 |
hmmmm |
ahh |
16:45 |
hmmmm |
waiting for that part of map to load |
16:45 |
TBC_x |
yup, the leak was conditional |
16:46 |
hmmmm |
very nice |
16:46 |
hmmmm |
2886 approved for me |
16:47 |
Miner_59 |
don't forget #2241 |
16:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/2241 -- Fix for disable_jump group doesn't work on nodeboxes by gregorycu |
16:47 |
hmmmm |
I thought that was fixed |
16:47 |
hmmmm |
are people still reporting it? |
16:47 |
est31 |
https://github.com/minetest/minetest/issues/1551 |
16:47 |
Miner_59 |
no with the PR it is fixed, but PR wasn't merged |
16:47 |
hmmmm |
casmir's trampoline mod uses a nodebox for the trampoline, correct? |
16:48 |
Miner_59 |
i think not |
16:48 |
Calinou |
my trampoline mod uses a nodebox |
16:48 |
Miner_59 |
but there is a cushion too |
16:48 |
Miner_59 |
ok |
16:48 |
hmmmm |
wait |
16:48 |
hmmmm |
casmirs or calinous |
16:48 |
hmmmm |
i forget at this point |
16:49 |
hmmmm |
jeija's Jumping mod |
16:49 |
hmmmm |
i used a trampoline_1 |
16:49 |
TBC_x |
https://github.com/t0suj4/minetest/commit/383d31d728b1029232c4197305f17df40e9e5523 |
16:49 |
TBC_x |
looks good? |
16:49 |
hmmmm |
adding miner's original PR made me not able to jump on it AT ALL |
16:51 |
hmmmm |
TBC_x: yes |
16:51 |
est31 |
from me too |
16:51 |
CraigyDavi |
rubenwardy, Does map_generation_limit keep mapblocks over the limit if they have been generated already? |
16:52 |
rubenwardy |
I think so, it just doesn't show them |
16:52 |
TBC_x |
#2996 |
16:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2996 -- src/client/tile.cpp: Fix reference counting by t0suj4 |
16:52 |
CraigyDavi |
Ok |
16:52 |
rubenwardy |
technically it doesn't stop map generation, it stops block emerging |
16:52 |
CraigyDavi |
Ah got it |
16:52 |
est31 |
also if sb has time can they look at #2993 |
16:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2993 -- Android: fix sound issue, and gitignore by est31 |
16:53 |
hmmmm |
settings.h in a header??? |
16:54 |
est31 |
ah |
16:54 |
est31 |
he has asked whether thats bad |
16:54 |
Miner_59 |
if you hold sneak key while you land on bouncy node you still don't bounce back, but I think this is ok? |
16:54 |
est31 |
couldnt answer it |
16:54 |
hmmmm |
i'd say so.. |
16:54 |
hmmmm |
i wonder what this is doing to the emerge queue... |
16:54 |
est31 |
well its an extra header, no? |
16:54 |
hmmmm |
Miner_59: yeah I'd say so |
16:55 |
est31 |
what does the emerge queue have to do with it |
16:55 |
Miner_59 |
ok |
16:55 |
est31 |
Miner_59, yes me too |
16:55 |
hmmmm |
est31: unless I'm mistaken, rubenwardy's map limit option is fundamentally flawed |
16:55 |
rubenwardy |
oh dear :( |
16:56 |
hmmmm |
maybe it is, maybe it isn't, it all depends on whether or not things use blockpos_over_limit like they're supposed to |
16:57 |
est31 |
so you basically say its a too complex change to be done so shortly before a release? |
16:57 |
hmmmm |
i'm looking.. |
16:59 |
TBC_x |
updated #2995 with // TODO |
16:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/2995 -- src/util/numeric.{cpp,h}: Fix data race by t0suj4 |
17:00 |
hmmmm |
tbc, est, what do you guys think? |
17:00 |
hmmmm |
fix this or just revert it |
17:00 |
hmmmm |
honestly i think FacePositionCache is quite worthless |
17:00 |
TBC_x |
I don't care |
17:01 |
est31 |
I'm ok with a revert too, but we should perhaps do benchmarks |
17:01 |
est31 |
a revert is certainly better than a lock |
17:01 |
hmmmm |
whatever performance gain you get with FacePositionCache you can get from making sure the vector doesn't perform any unnecessary allocations |
17:02 |
hmmmm |
copying a couple of 8 byte data structures is not a bottleneck. |
17:03 |
est31 |
damn, now i have forgotten how long it was since I've pushed a commit to master |
17:03 |
est31 |
wondering whether i can do git commit --amend to it |
17:03 |
est31 |
(whether its inside the 10 min timeframe) |
17:03 |
hmmmm |
we'll just push 2995 as-is |
17:03 |
est31 |
otherwise, its just stupid to make extra commit just for one or two words |
17:04 |
est31 |
otoh* |
17:05 |
TBC_x |
do you know of any heavily modded server? |
17:07 |
Miner_59 |
maybe VanessaE's dreambuilder server or Xanadu server |
17:07 |
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17:09 |
rubenwardy |
2015-08-02 13:08:43: ERROR[EmergeThread0]: Invalid block data in database (-2,-2,-8) (SerializationError): unsupported NameIdMapping version |
17:18 |
est31 |
ok, #2993 |
17:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/2993 -- Android: fix sound issue, and gitignore by est31 |
17:21 |
hmmmm |
looks good to me |
17:21 |
hmmmm |
so est are you doing all the committing |
17:22 |
hmmmm |
one person should do the committing so we don't constantly have to fetch and rebase our local repos |
17:22 |
est31 |
pushing 2996, and 2993 then, and the bouncy blocks fix. |
17:24 |
hmmmm |
what about 2995? |
17:24 |
est31 |
dunno whether a revert is better than a lock |
17:25 |
hmmmm |
i don't really think it matters that much |
17:25 |
est31 |
well, the important thing is the bug got fixed |
17:25 |
est31 |
performance is secondary here |
17:25 |
est31 |
gonna add it too |
17:26 |
est31 |
making small tab style corrections to 2996 |
17:27 |
TBC_x |
don't tell me it put spaces there |
17:27 |
est31 |
?? |
17:27 |
est31 |
no, the problem was two tabs for changed code |
17:29 |
est31 |
eg here https://github.com/minetest/minetest/pull/2996/files#diff-8b1361a90a460ea33ecf3db026997f8aR1220 |
17:30 |
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17:30 |
hmmmm |
it was that way originally so i didn't say anything about that |
17:33 |
est31 |
why is this line there https://github.com/minetest/minetest/pull/2995/files#diff-4d71faa635e82f76de3973b10d5770cfR31 |
17:33 |
est31 |
well, its no problem having it |
17:33 |
TBC_x |
try to comment it out and see compiler complaining |
17:34 |
est31 |
and it would be inconsistent. |
17:35 |
TBC_x |
I did not like that line there neither |
17:36 |
TBC_x |
then you can fix tabs at 1224,1225 too |
17:36 |
TBC_x |
or when you're at it, all over the place |
17:37 |
est31 |
erm, no? |
17:37 |
est31 |
the strategy is to fix it bit by bit :) |
17:37 |
TBC_x |
;) |
17:37 |
est31 |
and yes 1224 and 1225 are fixed too |
17:38 |
TBC_x |
1615? |
17:39 |
est31 |
that would need a fix yes, but i wont fix it :) |
17:39 |
TBC_x |
hehe |
17:43 |
est31 |
ok pushed |
17:44 |
TBC_x |
how can m_localdb(NULL) have any leaks at all? |
17:44 |
TBC_x |
(in initializer list for Client) |
17:45 |
TBC_x |
looks like address sanitizer is a bit insane |
17:45 |
TBC_x |
leak sainitizer actuallly |
17:46 |
hmmmm |
oh you're already using ASan? |
17:46 |
TBC_x |
yes |
17:46 |
hmmmm |
have you seen any heap overflows? |
17:46 |
TBC_x |
testing only client |
17:46 |
hmmmm |
please do server soon |
17:46 |
TBC_x |
server gets stuck in an infinite loop or something |
17:46 |
hmmmm |
agh |
17:47 |
TBC_x |
hmm |
17:47 |
TBC_x |
I can outsource it to another machine |
17:47 |
est31 |
ok, what about #2992. |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/2992 -- Biome API: Make fallback biome stone and water, disable filler by paramat |
17:48 |
est31 |
paramat pushes their prs by themselves, but its more about approval |
17:48 |
hmmmm |
sure why not |
17:48 |
est31 |
-by |
17:48 |
est31 |
ok, good |
17:49 |
est31 |
ok, which blockers do remain... |
17:49 |
TBC_x |
hehe, I sometimes wonder why my world is made only of stone |
17:51 |
est31 |
security fixes for network going on well, hmmmm? |
17:53 |
hmmmm |
yeah |
17:53 |
Miner_59 |
Thanks for merging bouncy blocks fix. can you please merge #2241 too now? Kilbith already confirmed it worked |
17:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/2241 -- Fix for disable_jump group doesn't work on nodeboxes by gregorycu |
17:53 |
hmmmm |
I was going to fix the issue by introducing an improved interface |
17:53 |
est31 |
Miner_59, lemme see |
17:54 |
hmmmm |
seeing as how this one is based on templates so it's not very smooth to fix the current one |
17:54 |
Miner_59 |
ok |
18:02 |
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18:04 |
TBC_x |
wtf? since when Linux Mint upgrades to Ubuntu 14.04.2 LTS? |
18:06 |
TBC_x |
I was trying to run minetest with thread sanitizer, but OpenGL doesn't work with that enabled |
18:06 |
TBC_x |
and also it gives false positives on JThread spinlocks |
18:21 |
TBC_x |
damn... it didn't boot up |
18:28 |
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18:32 |
TBC_x |
before I run the server with ASan, first I need to make the machine to boot up |
19:11 |
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20:13 |
hmmmm |
VanessaE: you there? how often do you see out of memory errors? |
20:23 |
VanessaE |
randomly |
20:24 |
VanessaE |
so far not enough times to give you a rate as such |
20:25 |
hmmmm |
I have an idea of how to debug OOM errors |
20:25 |
hmmmm |
(thanks #lua) |
20:26 |
hmmmm |
but it's going to require some memory, like 1MB, always hanging around doing nothing until there is such an error |
20:26 |
hmmmm |
maybe I can make this into an option |
20:30 |
VanessaE |
I don't see a reason to fret over 1 MB. |
21:10 |
kilbith |
minetest.net returns a 500 error actually |
21:10 |
sfan5 |
you mean currently |
21:11 |
sfan5 |
forum.minetest.net too |
21:11 |
kilbith |
isn't 'actually' a synonym of 'currently' ? |
21:12 |
kilbith |
ah, it's back now |
21:23 |
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21:57 |
TBC_x |
updating GRUB is a MISTAKE!!! |
21:57 |
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21:58 |
est31 |
man, these android bugs are like the hydra |
21:58 |
est31 |
you fix one, two others pop up |
21:59 |
est31 |
about #2998, I suspect its the softfp abi change |
21:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/2998 -- [Android] Looking around is jittery |
21:59 |
est31 |
but without that change, sounds don't work |
22:00 |
est31 |
and if we play back the "breaking commit" completely, we lose a great speed increase |
22:00 |
est31 |
(we'd use fully software emulated floats, nothing you usually want) |
22:05 |
hmmmm |
how are you testing this btw |
22:05 |
hmmmm |
do you have an android device |
22:05 |
est31 |
yes |
22:08 |
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22:16 |
paramat |
sfan5 comments/approval on game#604 game#605 ? |
22:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/604 -- Stairs: Lengthen interval of replace abm by paramat |
22:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/605 -- Default/functions: Reduce lavacooling ABM/sound overload by paramat |
22:43 |
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22:47 |
TBC_x |
I really shouldn't have kept so many unused /roots around |
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23:58 |
paramat |
will push #2992 soon |
23:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/2992 -- Biome API: Make fallback biome stone and water, disable filler by paramat |