Time |
Nick |
Message |
00:12 |
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00:12 |
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00:17 |
paramat |
now pushing game#596 |
00:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/596 -- Add biomes for mgv5 and mgv7 by paramat |
00:24 |
paramat |
push complete! |
00:24 |
paramat |
woohoo! |
00:34 |
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07:10 |
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07:33 |
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07:37 |
kilbith |
when will the big leak on flying over the map gets fixed ? |
07:38 |
kilbith |
seriously i can't even roam over the new paramat biomes more than 30 min in a row without ends up with the RAM usage saturated and sickened |
07:39 |
kilbith |
just free-ing the distant mapblocks in RAM, that's all there's to do |
07:40 |
hmmmm |
if you've got it all figured out, a PR is welcomed |
07:41 |
kilbith |
if i had the knownledge, ofc |
07:41 |
hmmmm |
well you said it's just free-ing the distant mapblocks in RAM |
07:41 |
hmmmm |
that's all there is to it |
07:41 |
hmmmm |
no sweat, ez |
07:41 |
hmmmm |
ezcakes |
07:42 |
kilbith |
i know how it behaves, but not the exact mechanisms underlying |
07:45 |
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07:58 |
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08:00 |
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08:07 |
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08:30 |
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08:57 |
Puma_rc |
Hi |
08:57 |
Puma_rc |
When will release the next version (0.5.0???) |
08:58 |
rubenwardy |
When it is ready |
08:59 |
Puma_rc |
There is no planned? |
09:00 |
rubenwardy |
Sometime in August, however all the issues have to be fixed first |
09:02 |
VanessaE |
and it won't be 0.5.0 |
09:02 |
VanessaE |
it'll be 0.4.13 |
09:03 |
Puma_rc |
but the 0.4.13 will be compatbile with 0.4.12? |
09:03 |
bluegreen |
what do you mean? |
09:03 |
VanessaE |
it should be, yes. |
09:04 |
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09:04 |
Puma_rc |
if the server is .13 and the clien .12 |
09:04 |
Puma_rc |
for example |
09:04 |
bluegreen |
should work |
09:05 |
Puma_rc |
also the android? |
09:05 |
bluegreen |
yes |
09:06 |
bluegreen |
so mods that work in .13 will not work in .12 |
09:06 |
Puma_rc |
But with all these changes, it is no a minor is major |
09:07 |
bluegreen |
why? |
09:07 |
bluegreen |
are you saying it should be 4.2.0? |
09:08 |
Puma_rc |
Added minimap, accents, etc ... |
09:08 |
Puma_rc |
no |
09:08 |
Puma_rc |
0.5.0 |
09:08 |
bluegreen |
0.5.0! |
09:09 |
Puma_rc |
I mean it's not bugfix |
09:09 |
bluegreen |
I think the last time that cause a version change that large was adding a mod api |
09:10 |
Puma_rc |
o_O |
09:10 |
rubenwardy |
#2908 ready for more reviews |
09:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/2908 -- Make map limit configurable by rubenwardy |
09:10 |
rubenwardy |
Puma_rc, we don't really use semver atm |
09:12 |
bluegreen |
#2969 |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/2969 -- Add a setting to enable mod manager and disable it by default by red-001 |
09:13 |
rubenwardy |
I'm a developer for mmdb, and I agree that it's very broken. iqualfragile, the main developer, is really the only one who knows how to do things (it just submit small cosmetic changes) |
09:14 |
bluegreen |
is it online anywhere? |
09:14 |
rubenwardy |
no, unfortunately |
09:14 |
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09:15 |
rubenwardy |
celeron55 now hosts the forums rather than thexyz, he hasn't got around to setting it up yet. |
09:15 |
bluegreen |
oh |
09:15 |
rubenwardy |
Krock's mod search is way more useful |
09:15 |
Krock |
:d |
09:46 |
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09:52 |
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10:10 |
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10:20 |
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10:20 |
Megaf_ |
we should improve how the client detects if it timed out |
10:21 |
Megaf_ |
it takes way too long for the detection to work, a lot a work (digging/mining/building) is lost |
10:21 |
Calinou |
we could have an obnoxious "Connection interrupted" message at the center when there's no response from server for > 5 seconds |
10:22 |
Megaf_ |
That would be good I think |
10:28 |
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10:43 |
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11:10 |
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11:26 |
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11:26 |
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11:37 |
bluegreen |
nooo |
11:37 |
bluegreen |
i need to instal flash |
11:55 |
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11:57 |
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12:17 |
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12:19 |
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12:19 |
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12:19 |
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12:49 |
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13:34 |
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13:53 |
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13:55 |
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14:06 |
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14:07 |
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14:32 |
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14:33 |
UltimateNate |
Have Minetest been tested with minetest yet? |
14:33 |
UltimateNate |
erm |
14:33 |
UltimateNate |
wtf |
14:33 |
UltimateNate |
Have Minetest been tested with windows 10 yet? |
14:34 |
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14:35 |
bluegreen |
The chances are yes |
14:36 |
bluegreen |
but you are welcome to try :) |
14:36 |
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14:51 |
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14:56 |
celeron55 |
if someone could test that and report the result somewhere it'd be useful |
14:58 |
celeron55 |
oh, looking at #minetest, looks like UltimateNate did and it works |
14:58 |
UltimateNate |
I tried DirectX + local server. |
14:59 |
UltimateNate |
I experienced more lag with OpenGL + shaders |
15:00 |
UltimateNate |
as FPS fluxucates very quickly. |
15:00 |
UltimateNate |
And Shaders on Directx makes everything red. |
15:01 |
bluegreen |
minetest doesn't have Directx shaders |
15:02 |
UltimateNate |
Looks like it works fine, I just tested mulitplayer. |
15:03 |
UltimateNate |
mutiplayer* |
15:34 |
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18:54 |
bluegreen |
#1 |
19:09 |
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19:10 |
est31 |
we should talk about when we use PROJECT_NAME |
19:10 |
est31 |
and when PROJECT_NAME_C |
19:10 |
est31 |
because I think what we currently do in most places is we use PROJECT_NAME_C everywhere we provide something directly for the user |
19:10 |
est31 |
e.g. app title. |
19:10 |
est31 |
and PROJECT_NAME where its internal or part of the modding api |
19:11 |
est31 |
(like the minetest. API for lus) |
19:11 |
est31 |
or the fact we store to .minetest, or our binaries are named minetest too |
19:11 |
est31 |
(aligning with POSIX here) |
19:12 |
est31 |
nobody except NetworkManager names their binaries with major casing. |
19:14 |
Out`Of`Control |
est31: i fixed my problem, db was broken |
19:24 |
est31 |
nice |
19:28 |
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19:43 |
est31 |
Wayward_One, you there? |
19:43 |
Wayward_One |
Yes |
19:44 |
est31 |
with "fresh clone", do you delete the dependencies? |
19:44 |
est31 |
e.g. irrlicht etc |
19:45 |
Wayward_One |
O.o |
19:45 |
est31 |
or do you copy them over |
19:45 |
Wayward_One |
I just delete the whole minetest directory and git clone |
19:46 |
est31 |
and what are your cmds then? |
19:46 |
Wayward_One |
I'm guessing that's not a fresh clone after all...? |
19:46 |
est31 |
that is one |
19:46 |
Wayward_One |
Ah, ok. One sec |
19:46 |
est31 |
but do you copy e.g. the build/android/deps directory? |
19:46 |
est31 |
or do other things besides cd build/android && make |
19:49 |
Wayward_One |
Nope, just git clone minetest and Minetest Game, then cd build/android && make |
19:51 |
est31 |
ok, can you share the make output? |
19:51 |
est31 |
also, can you try what I've said in #2973 |
19:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/2973 -- [Android] No text on main menu |
19:54 |
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19:59 |
Wayward_One |
Sure |
20:14 |
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21:16 |
nrzkt |
est31 can you review the trivial optimization #2975 please ? |
21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/2975 -- Remove SendableMediaAnnouncement loop and struct into sendMediaAnnouncement by nerzhul |
21:16 |
nrzkt |
i found a stupid double looping in sendMediaAnnouncement |
21:16 |
nrzkt |
or hmmmm maybe ? :) |
21:20 |
est31 |
The PR is mostly ok, but I see no point where its an optimisation. |
21:20 |
est31 |
(mostly ok except the postincrement) |
21:23 |
nrzkt |
we store all m_media to a vector and we read all the vector |
21:23 |
nrzkt |
... |
21:23 |
nrzkt |
in my PR we read m_media and that's all |
21:23 |
est31 |
well yeah its ugly |
21:24 |
est31 |
+1 if the things I pointed out are fixed |
21:25 |
nrzkt |
okay i do it :). With modern processors post or pre increment is optimized by compiler if i remember, no ? |
21:25 |
est31 |
http://stackoverflow.com/a/1303915 |
21:26 |
hmmmm |
i say if you're going to optimize something, don't half-ass it |
21:26 |
est31 |
^ |
21:26 |
hmmmm |
besides, using preincrement for non-primitive types where order does not matter is a code style rule |
21:27 |
nrzkt |
hmmm not a problem for me to optimize , i like it, just i need to be sure on what i'm doing :p |
21:27 |
est31 |
hmmmm, is it a rule? |
21:27 |
est31 |
I would agree to adding it as rule, but i cant find it |
21:28 |
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21:28 |
hmmmm |
you're right, it's missing from code style guidelines |
21:32 |
est31 |
its in google style |
21:32 |
est31 |
http://google-styleguide.googlecode.com/svn/trunk/cppguide.html?showone=Preincrement_and_Predecrement#Preincrement_and_Predecrement |
21:37 |
nrzkt |
ok modified est31 |
21:38 |
est31 |
ü1 |
21:38 |
est31 |
+1* |
21:39 |
nrzkt |
okay, i will merge it tomorrow, i'm tired, or you can merge it in 30 mins if you want, no problem for me :) |
21:39 |
nrzkt |
thanks |
21:41 |
est31 |
well there is no point in waiting, we merge prs after whether they have approval or not, not after how long they sit around |
21:43 |
est31 |
lol sb on c++ pointed me to this rule after I asked whether postincrements are optimizeable by the compiler: http://eel.is/c++draft/intro.execution#footnote-5 |
21:43 |
est31 |
but thats super general |
22:58 |
hmmmm |
the google style guide has its good points but some of the stuff here is quite wtf |
22:58 |
hmmmm |
C++ does not specify the sizes of its integer types. Typically people assume that short is 16 bits, int is 32 bits, long is 32 bits and long long is 64 bits. |
22:58 |
hmmmm |
typically people assume that |
22:58 |
hmmmm |
but that doesn't mean you should assume that |
22:59 |
hmmmm |
always assume that when you use the type "int", you'll never have values greater than a couple thousand |
22:59 |
hmmmm |
telling people to assume int is 32 bits is dangerous |
23:02 |
est31 |
agreed |
23:03 |
est31 |
http://www.mikrocontroller.net/articles/AVR-GCC-Tutorial#Ganzzahlige_Datentypen_.28Integer.29 |
23:04 |
est31 |
on atmel, int is 16 bit |
23:04 |
est31 |
http://www.atmel.com/images/doc8453.pdf |
23:05 |
est31 |
http://www.atmel.com/images/doc8453.pdf#page=4&zoom=auto,0,560 |
23:12 |
sofar |
I'd like to see minetest on an atmel, though ;^) |
23:20 |
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23:35 |
* H-H-H |
would like to see minetest on an atmel to |
23:39 |
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23:43 |
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