Time |
Nick |
Message |
00:13 |
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Out`Of`Control joined #minetest-dev |
00:14 |
Out`Of`Control |
what could cause : |
00:14 |
Out`Of`Control |
WARNING: saveBlock: Block failed to save (12,2,-6): SQL logic error or missing database |
00:15 |
Out`Of`Control |
all loads fine, when i try edite something, this starts |
00:21 |
est31 |
Out`Of`Control, perhaps problem with rights on the sql file? |
00:22 |
Out`Of`Control |
how can i check ? |
00:22 |
Out`Of`Control |
i chown all files |
00:23 |
est31 |
i cant help if i dont have the full error |
00:26 |
Out`Of`Control |
when i try edite or place block, i get this error |
00:26 |
Out`Of`Control |
lots of them |
00:29 |
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00:41 |
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00:55 |
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00:56 |
paramat |
will push soon game#594 |
00:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/594 -- Default: Add papyrus schematic by paramat |
00:59 |
paramat |
http://i.imgur.com/KQ84FpT.png mgv7 mountain with triple stone biome blend |
01:02 |
paramat |
http://i.imgur.com/5W7jz0k.png ideal for conversion to a base with a nice view |
01:14 |
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01:15 |
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01:25 |
paramat |
now pushing to game |
01:29 |
paramat |
complete |
02:03 |
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02:10 |
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03:50 |
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04:11 |
bobomb |
how do you test if a node is of a certian group, like walkable? |
04:39 |
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04:54 |
hmmmm |
walkable is a node property, not a group |
04:54 |
hmmmm |
nodedef->get(node_here).walkable |
05:11 |
bobomb |
in lua? |
05:12 |
hmmmm |
no, in the core |
05:12 |
hmmmm |
this channel is for core development |
05:13 |
bobomb |
oh |
05:48 |
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05:55 |
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06:04 |
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06:07 |
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06:41 |
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06:53 |
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06:58 |
cornernote |
any ideas on how this can happen? https://github.com/cornernote/minetest-inventory_plus/issues/4#issuecomment-125466494 |
06:58 |
cornernote |
init.lua:60: attempt to index a nil value |
06:59 |
cornernote |
line 60 is player:get_inventory():set_width("craft", 3) |
07:01 |
kahrl |
perhaps player is nil? |
07:04 |
hmmmm |
cornernote, this is clearly not minetest core development |
07:14 |
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07:17 |
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07:35 |
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07:41 |
cornernote |
hmmmm, sorry i'll take it to #minetest |
07:53 |
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07:54 |
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07:58 |
rubenwardy |
Krock, http://irc.minetest.ru/minetest-dev/2015-07-27#i_4341933 |
07:58 |
rubenwardy |
Client side modding is a good idea |
07:58 |
rubenwardy |
increased prediction, guis, replaced formspecs |
07:58 |
Krock |
rubenwardy, how about the hacking problem? |
07:59 |
rubenwardy |
hacking is not a valid counter argument: 1. mods will be supplied from server. 2. server side authority still applies 3. security from obsurity, kind of |
08:00 |
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08:01 |
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08:01 |
rubenwardy |
http://dev.minetest.net/Client_scripting_plans |
08:02 |
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08:04 |
rubenwardy |
anyway, gtg |
08:12 |
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08:12 |
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08:29 |
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08:30 |
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08:30 |
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08:31 |
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08:37 |
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08:48 |
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09:06 |
VanessaE |
nrzkt: I was looking at the Minetest play store app's comments, and there's a couple here you need to address/respond to. |
09:08 |
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09:08 |
nrzkt |
VanessaE: i don't look at play store very often because comments are not very constructive many time, but ok, i will look at it later |
09:09 |
bluegreen |
can someone tell me why this code crashes minetest http://paste.ubuntu.com/11952479/ ? |
09:09 |
VanessaE |
one of them is accusing this of being a direct 100% fork of minecraft, with "minor" changes to "avoid copyright". |
09:09 |
bluegreen |
debug.txt is empty |
09:10 |
VanessaE |
bluegreen: that's a #minetest question |
09:10 |
VanessaE |
however I don't see anything wrong with the code. |
09:10 |
nrzkt |
VanessaE: i already answer to same question later in comments if i remember |
09:11 |
VanessaE |
nrzkt: hm, ok. interesting that it doesn't show up as a reply to that post. |
09:11 |
* VanessaE |
continues reading |
09:12 |
nrzkt |
maybe not same person |
09:25 |
nore |
this needs to be fixed: "AWFUL!!! I started underground and I didn't have flying privilige" |
09:25 |
VanessaE |
agreed. |
09:25 |
VanessaE |
though I thought there was already some work done on that recently? |
09:26 |
nore |
hm... I don't know :/ |
09:27 |
nore |
some comments about the menu being mobile unfriendly too |
09:28 |
nrzkt |
yes, maybe having a android native menu could be better no ? |
09:28 |
nrzkt |
if we can have some java parts in our minetest build maybe we can add more from android-sdk ? |
09:28 |
nrzkt |
like a public server list using customized listviews |
09:30 |
nore |
nrzkt: if someone is able to do it, then it could be useful |
09:30 |
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09:35 |
nrzkt |
i know how to do it natively using Android-SDK but maybe it will replace all our current interface with Android native interface |
09:36 |
nrzkt |
and only launch minetest when connecting to server or singleplayer |
09:36 |
bluegreen |
that sounds like a good idea |
09:36 |
Calinou |
use Material Design :P |
09:37 |
nrzkt |
material design isn't supported everywhere |
09:37 |
Calinou |
please don't make 2.3-era ugly GUIs |
09:37 |
Calinou |
any app that is being redone today is redone in Material Design, period |
09:40 |
nrzkt |
yes but many of our users don't support it :p |
09:40 |
nrzkt |
and i don't say i will do it now |
09:41 |
nrzkt |
i have many things to do and having an interaction between minetest and android is very complex because this isn't native java :( |
09:43 |
VanessaE |
nrzkt: too late, you've already been volunteered ;) |
09:45 |
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09:47 |
nrzkt |
xD |
10:07 |
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10:31 |
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10:47 |
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10:51 |
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11:09 |
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11:42 |
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15:20 |
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16:09 |
kilbith |
https://github.com/minetest/minetest/tree/nrzforked_experiment |
16:09 |
kilbith |
huh ?? |
16:10 |
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16:11 |
nrzkt |
fuck of |
16:11 |
nrzkt |
thanks :) |
16:11 |
nrzkt |
fixed :p |
16:14 |
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17:32 |
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17:38 |
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17:38 |
bluegreen |
Hi everyone |
17:40 |
VanessaE |
hi. |
17:50 |
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17:52 |
est31 |
it seems google has posted a library for material design backwards compatibility. |
17:52 |
est31 |
giving compat back to api level 7 |
17:52 |
est31 |
we support up to 9 |
17:52 |
est31 |
so it shouldnt be an issue |
17:52 |
est31 |
from 9* |
17:56 |
hmmmm |
so what blocking bugs do we have |
17:56 |
hmmmm |
as far as i can remember there's... |
17:56 |
hmmmm |
- textures don't work on android |
17:57 |
hmmmm |
- graphical glitches on android |
17:57 |
est31 |
<hmmmm> - textures don't work on android might be a setup problem of me |
17:57 |
hmmmm |
- security flaws with network data handling |
17:57 |
VanessaE |
#2913 |
17:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/2913 -- Unexplained, random crashes (segfaults, aborts, OOM) |
17:57 |
hmmmm |
uhh |
17:57 |
hmmmm |
yeah ^ |
17:57 |
est31 |
are there flaws? |
17:57 |
hmmmm |
- the memory leaks |
17:57 |
hmmmm |
yeah I am working on them |
17:57 |
est31 |
those unexplained crashes arent new, are they? |
17:58 |
est31 |
its just now that somebody started putting them into a bug, no? |
17:58 |
VanessaE |
est31: no, but someone marked it as a blocker. |
17:58 |
hmmmm |
- the inefficient resource usage of minimap |
17:58 |
est31 |
hmmmm, can you explain the last one? |
17:58 |
hmmmm |
well |
17:58 |
hmmmm |
the entire minimap generation algorithm is incredibly inefficient |
17:58 |
est31 |
we do a prescan |
17:59 |
est31 |
then we take those prescannned values to use them in the main generation |
17:59 |
hmmmm |
but what's worst about the current setup is that the prescan takes a ~30% performance hit on mesh making |
17:59 |
est31 |
the alternative would be to copy the mapblocks -- again |
17:59 |
hmmmm |
and then there's the FPS regression as well, with and without shaders |
17:59 |
hmmmm |
and then there's the ATI shaders bug |
18:00 |
hmmmm |
holy crap we have so many problems |
18:00 |
VanessaE |
oh also: this is hearsay, but someone reported that Android performance is...well.. pathetic in the official app, compared to some of the clones (to the tune of 40fps versus 10 on the same hardware) |
18:00 |
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18:00 |
hmmmm |
interesting |
18:00 |
est31 |
the ATI shaders bug is the thing pointed out by kaeza? |
18:00 |
hmmmm |
yeah |
18:00 |
hmmmm |
we can't release with that... |
18:00 |
est31 |
and the fps regression is the thing with the looking at a wall? |
18:00 |
hmmmm |
no |
18:00 |
hmmmm |
the FPS regression is just a 25% regression across the board |
18:00 |
est31 |
agreed we cant release with the ati shaders bug |
18:00 |
hmmmm |
in any scene |
18:01 |
hmmmm |
when your FPS is already like 20 |
18:01 |
est31 |
has that been bisected? |
18:01 |
hmmmm |
a 25% performance hit hurts a lot |
18:01 |
hmmmm |
yes I bisected it |
18:01 |
hmmmm |
it's RBA's recent shaders rework |
18:01 |
est31 |
can you make a bug report? |
18:01 |
hmmmm |
meh okay |
18:01 |
est31 |
its good if we can track these things in github |
18:02 |
est31 |
then we have a list and dont forget stuff |
18:02 |
VanessaE |
inb4 RBA blames the regression on drivers :) |
18:02 |
VanessaE |
oh wait, he did that already :P |
18:02 |
est31 |
also explain what minimap generation could do better in your eyes. |
18:02 |
hmmmm |
well I already explained it |
18:03 |
hmmmm |
last I saw of RBA on the channel he admitted that the prescan was a shitty idea and he's working on it |
18:03 |
hmmmm |
i don't think that's necessarily a blocker though |
18:03 |
est31 |
we do have a prescan already now |
18:03 |
VanessaE |
no offense to RBA, but frankly, he's always "working on" whatever, for days to weeks at a time :( |
18:03 |
hmmmm |
because... |
18:03 |
hmmmm |
i added the ability to actually disable the minimap |
18:04 |
hmmmm |
so if it's absolutely horrifying we can just set enable_minimap = false |
18:04 |
est31 |
great |
18:04 |
hmmmm |
but yeah |
18:04 |
hmmmm |
minimap on android? that'd be a killer |
18:04 |
hmmmm |
as if it wasn't bad enough on PC |
18:05 |
est31 |
it did work, back when I tested it. |
18:05 |
est31 |
just no button for showing it |
18:05 |
hmmmm |
the no. 1 complaint about android is lag |
18:06 |
hmmmm |
it doesn't help if we 1). add yet another thread and 2). decrease meshmaking throughput by a solid 30% |
18:07 |
est31 |
even my ultra old i9100 has dualcore |
18:08 |
hmmmm |
yes but we have the render thread, meshmaking thread, connection thread, minimap thread, and a gazillion other threads from the rest of the OS all competing for that time slot |
18:08 |
hmmmm |
apart from the connection thread, all those are slurping up CPU |
18:09 |
hmmmm |
also: battery life |
18:09 |
est31 |
yea agreed |
18:12 |
hmmmm |
ahhhh :D |
18:12 |
hmmmm |
VanessaE |
18:12 |
VanessaE |
hm? |
18:12 |
* VanessaE |
hides |
18:12 |
hmmmm |
you got a backtrace of the infamous refcount < 0 bug |
18:12 |
VanessaE |
I did? |
18:12 |
hmmmm |
yes |
18:12 |
VanessaE |
\o/ |
18:13 |
hmmmm |
that was the one sapier added when he redid the network |
18:13 |
VanessaE |
speaking of sapier, wtf ever happened to him? |
18:14 |
hmmmm |
I think he got pissed off with minetest |
18:14 |
VanessaE |
ohh |
18:15 |
hmmmm |
the OOM crash was Lua related |
18:15 |
hmmmm |
lol wtf sfan |
18:15 |
hmmmm |
"Backtrace of crashed thread contains Connection and Profiler, crash was probably caused by one of them." |
18:15 |
hmmmm |
no.... no |
18:15 |
est31 |
^ |
18:15 |
hmmmm |
just because you see a thing you recognize in a blob of computer output doesn't mean that must be it |
18:15 |
VanessaE |
sorry to spam the bug with all those backtraces, but the thought got into my head that enough of them would reveal a pattern |
18:16 |
hmmmm |
all of them are different lmao |
18:16 |
VanessaE |
yeah |
18:16 |
hmmmm |
the first one I can't really do anything about though |
18:16 |
hmmmm |
you can clearly see it's crashing somewhere in the constructor of an object we create with operator new |
18:16 |
VanessaE |
which made me think of that old memory corruption bug that's sorta "floated around" for a while now |
18:17 |
hmmmm |
just because a segfault happens in new doesn't mean it's memory corruption |
18:17 |
VanessaE |
oh I know |
18:17 |
hmmmm |
new doesn't just malloc() memory; it also calls the object constructor |
18:17 |
hmmmm |
in this instance it crashed in the ctor |
18:17 |
nrzkt |
which ATI bug ? I have a AMD card too and i didn't notice any bug |
18:17 |
hmmmm |
but there's no backtrace because no doubt the stack got smashed |
18:17 |
est31 |
nrzkt, dunno why he calls it ati bug |
18:18 |
est31 |
for me its related to old opengl version |
18:18 |
hmmmm |
it's when you use shaders on certain ATI cards it'll make the bottom portion of the screen red |
18:19 |
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18:19 |
hmmmm |
ahh |
18:19 |
hmmmm |
actually it seems i was wrong |
18:19 |
nrzkt |
okay, i have a AMD 4890 it's not very old but it's two or tree generations before actual |
18:19 |
hmmmm |
there is a backtrace for the new() segfault |
18:20 |
kilbith |
fyi, kaeza uses an intel gpu (not amd/ati) : https://github.com/minetest/minetest/issues/2866 |
18:20 |
hmmmm |
well it seems like sapier's refcounting has some sort of major problem with it |
18:20 |
hmmmm |
i'll have to work on all of these |
18:21 |
hmmmm |
but the "out of memory" bug seriously looks like a mod problem to me |
18:22 |
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18:23 |
VanessaE |
pretty sure a genuine OOM is impossible on the Nostalgia server :) |
18:23 |
hmmmm |
like i said, it's a bug |
18:24 |
hmmmm |
maybe some integer that's supposed to be a count gets set to a bogus value somehow and is passed as a parameter to a lua api |
18:24 |
hmmmm |
and the lua api dutifully attempts to allocate that amount |
18:24 |
VanessaE |
could be *shrug* |
18:25 |
hmmmm |
you see the "out of memory" string whenever too many tables are being allocated typically |
18:25 |
hmmmm |
or too many entries |
18:25 |
VanessaE |
I don't know the details of that subgame too well, so no idea whether it could actually be a game/mod bug or not |
18:25 |
hmmmm |
like try creating a 500x500x500 3d noise object in lua |
18:26 |
hmmmm |
when you see std::bad_alloc, on the other hand, that means there's an allocation in some kind of loop that went awry |
18:26 |
hmmmm |
deeper in the core |
18:27 |
hmmmm |
like for example if somebody forgot to initialize a variable that happens to be the count for a loop that allocates EmergeThreads :) |
18:27 |
hmmmm |
it'll try to allocate 545930495495 or however many the uninitialized variable is, and then after the 200,000,000th emerge thread it'll run out of virtual memory that it's able to reserve |
18:28 |
hmmmm |
so no, you're not out of memory |
18:28 |
hmmmm |
it's just that the program did something wrong and stupid that there isn't enough virtual memory to satisfy |
18:28 |
VanessaE |
ah right |
18:30 |
VanessaE |
oh btw, est31 |
18:30 |
jin_xi |
meanwhile expiring particle spawner ids still not handled, so vector of ids is ever growing |
18:31 |
hmmmm |
yes, we need to merge the particle spanwer fixes |
18:31 |
VanessaE |
I'm getting occasional client exits when the server quits/shuts down. not if there's a pattern yet |
18:31 |
hmmmm |
jin_xi: is your PR still a work in progress? |
18:33 |
jin_xi |
nope, i have given up. see branch linked in PR for latest stage |
18:33 |
hmmmm |
oh :( |
18:33 |
hmmmm |
you should mention that in your PR then |
18:33 |
hmmmm |
we'll take over |
18:34 |
est31 |
VanessaE, thats autokick, no? |
18:34 |
hmmmm |
or is there soemthing any of us can do to help? |
18:34 |
jin_xi |
it is mentionned |
18:34 |
VanessaE |
est31: yeah, instead of a dialog warning that the server went down, sometimes the client just exits. I have not grabbed a backtrace of it yet, though |
18:35 |
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18:35 |
est31 |
VanessaE, didnt you say one time that you never can exit minetetst to the main menu, because it always crashes? |
18:36 |
est31 |
perhaps the same bug |
18:36 |
VanessaE |
est31: sometimes it crashes when exiting to the menu, yes |
18:36 |
jin_xi |
yes, look at this branch and let me know if its completely misguided: https://github.com/obneq/minetest/tree/scenenodeparticles |
18:36 |
VanessaE |
not always though |
18:52 |
est31 |
ah it seems it can compile libiconv |
18:52 |
est31 |
but somehow fails after that |
18:52 |
est31 |
interesting |
18:52 |
est31 |
very interesting |
19:07 |
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19:11 |
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19:23 |
H-H-H |
also est31 could you check sound on latest head in android ? |
19:28 |
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19:33 |
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19:51 |
est31 |
H-H-H, one moment |
20:08 |
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20:08 |
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20:09 |
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nore joined #minetest-dev |
20:11 |
paramat |
nore sfan5 any comments/approval for game#588 ? |
20:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/588 -- Default: Thicker snow nodebox by paramat |
20:11 |
luizrpgluiz |
It would be possible in the future to launch a new api to make mods for the minetest? Ie launch 100% to api minetest? |
20:12 |
est31 |
luizrpgluiz, do you use google translate? |
20:12 |
est31 |
i barely understand you |
20:12 |
est31 |
ermm I dont understand you at all |
20:13 |
paramat |
.. btw next i will prepare the mgv5/v7 biome commit |
20:13 |
luizrpgluiz |
yes i using google translate |
20:15 |
luizrpgluiz |
a friend told me it would be great launch api minetest 100% to facilitate the creation of mods in the game |
20:15 |
bluegreen |
minetest has a lua api for mod to create mods |
20:15 |
est31 |
yes |
20:18 |
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20:18 |
TBC_x |
I believe that networking code is slow beacause it throws whenever it gets an opportunity, and that throw generates std::String. |
20:21 |
paramat |
okay thanks guess i'll push thicker snow, if sfan doesn't object |
20:28 |
Megaf |
paramat: I do |
20:28 |
Megaf |
paramat: I do like the way it is |
20:29 |
Megaf |
but it would be cool if we had snow fall and it acumulated |
20:32 |
paramat |
snowfall needs better particle performance which may come in future |
20:33 |
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20:33 |
Red-001 |
https://github.com/minetest/minetest_game/pull/595 |
20:34 |
TBC_x |
game#595 |
20:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/595 -- Change a book_written into a book if empty. by red-001 |
20:56 |
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21:08 |
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21:31 |
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22:08 |
est31 |
seems very good, I seem to have fixed libiconv... |
22:11 |
H-H-H |
sorry est32 if you answered my question regarding sound i disconected |
22:11 |
Red-001 |
game#595 |
22:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/595 -- Change a book_written into a book if empty. by red-001 |
22:12 |
est31 |
H-H-H, still on some other issue |
22:12 |
est31 |
fixing iconv right now |
22:12 |
H-H-H |
:) i didnt miss your reply then good :) |
22:12 |
est31 |
I dont know why i wrote such shit |
22:12 |
est31 |
its really that |
22:12 |
est31 |
complete shit |
22:13 |
H-H-H |
coz it does/did the job :) |
22:31 |
TBC_x |
this one is funny https://forum.minetest.net/viewtopic.php?f=6&t=12924 |
22:33 |
Red-001 |
is quantum mechanics included? |
22:34 |
Red-001 |
or this that an extra mod? |
22:35 |
TBC_x |
nah, just simple quantum computer emulator |
22:36 |
Red-001 |
:( |
22:37 |
TBC_x |
The guy uses words exactly like me when I have no idea what I'm talking about. |
22:37 |
Red-001 |
lol |
22:38 |
Red-001 |
you should probily fix the glich that a allowed you to fly when you say /grant singleplayer fly |
22:38 |
TBC_x |
But I can make octopus square! |
22:39 |
Red-001 |
lol |
22:39 |
TBC_x |
Everyone can |
22:40 |
TBC_x |
It just depends on individuals that realize that they can |
22:40 |
Red-001 |
btw does minetest have a thermal velocity? |
22:40 |
TBC_x |
thermal? |
22:40 |
Red-001 |
nvm |
22:41 |
TBC_x |
there's so much velocities transported over network It may be even there |
22:41 |
Red-001 |
i meant terminal velocity |
22:42 |
Red-001 |
sorry |
22:42 |
TBC_x |
terminal velocity? deacceleration? |
22:42 |
TBC_x |
I must research what perdictions the client even does |
22:43 |
Red-001 |
as in what is the max speed when your falling |
22:43 |
paramat |
no terminal velocity as far as i know |
22:43 |
paramat |
to keep stuff simple |
22:43 |
Red-001 |
does it just keep accelerating? |
22:43 |
TBC_x |
no |
22:43 |
TBC_x |
you hit the bottom of unloaded mapblock |
22:43 |
TBC_x |
:) |
22:44 |
Red-001 |
we don't need a terminal velocity |
22:44 |
TBC_x |
i mean top |
22:44 |
Red-001 |
we have ignore |
22:44 |
paramat |
yeah. you have to load in a huge vertical space then fall through it |
22:45 |
* Red-001 |
thinks about skyblock |
22:45 |
TBC_x |
I think that client shouldn't be able to request mapblocks from server |
22:45 |
TBC_x |
instead, just send its rendering distance |
22:46 |
Red-001 |
why? |
22:46 |
Red-001 |
hacked clients? |
22:46 |
TBC_x |
that's probably another reason |
22:46 |
Red-001 |
downloading the whole map? |
22:46 |
Red-001 |
and casing a crash |
22:47 |
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22:47 |
Red-001 |
wow |
22:47 |
Red-001 |
mg_vilages looks a lot cooler then last time |
22:47 |
TBC_x |
the server should, aside from simulating the world, also predict and load mapblocks |
22:48 |
Red-001 |
yeah |
22:49 |
Red-001 |
won't that break connecting with old clients? |
22:49 |
TBC_x |
will have to research that one |
22:50 |
TBC_x |
if client accepts any mapblock server serves, client's request can be completely ignored |
22:51 |
Red-001 |
is there and editor for .mts files minetest uses? |
22:51 |
TBC_x |
well... or at least calculate its viewing distance from the request |
22:51 |
TBC_x |
.mts? |
22:52 |
Red-001 |
schematics |
22:52 |
est31 |
paramat, ^ |
22:52 |
est31 |
your question :) |
22:52 |
paramat |
erm |
22:53 |
Red-001 |
like how do it set chance and all? |
22:53 |
paramat |
no, but the way to create a schematic is shown here https://github.com/paramat/saveschems |
22:54 |
Red-001 |
what about changing existing schematics ? |
22:54 |
paramat |
and see https://forum.minetest.net/viewtopic.php?f=9&t=12011 |
22:55 |
Red-001 |
ok thanks |
22:55 |
paramat |
to change existing you can use minetest.serialize to convert from .mts to a lua table, then edit and convert back |
22:55 |
Red-001 |
ok thanks |
22:56 |
paramat |
more info in lua_api.txt |
22:58 |
Red-001 |
bye |
23:01 |
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23:16 |
est31 |
good thing that I've made the commit msg of 33a633a6317d272ffd06320c92416644a367b186 so verbose |
23:39 |
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