Time |
Nick |
Message |
01:14 |
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05:47 |
RealBadAngel |
hmmmm, kahrl, here? |
06:42 |
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08:14 |
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10:35 |
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11:43 |
Taoki |
Weird. I have a collisionbox enabled for an entity, yet when I hover over it nothing appears. Is this a bug? |
11:44 |
Taoki |
visual size and other relevant parameters are also set. The object is attached to a bone, although I don't think that should make a difference. |
11:44 |
Taoki |
Obviously the entity displays fine |
11:47 |
Taoki |
Ah, weird... it only works if the item isn't attached. Is this intentional? |
12:22 |
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13:50 |
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13:59 |
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14:23 |
nolsen |
Hey where's the Chat gui located? not the F10 one. |
14:30 |
nolsen |
Though CMake threw an error: http://pastebin.com/RKN4t6Rc |
14:30 |
nolsen |
This is a better link: http://pastebin.com/raw.php?i=RKN4t6Rc |
14:41 |
sfan5 |
paste was removed |
14:46 |
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14:58 |
nolsen |
sfan5: You were too late to get it |
14:58 |
nolsen |
It was timed |
15:00 |
nore |
I found a very strange lighting bug |
15:24 |
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15:26 |
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15:40 |
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15:45 |
VanessaE |
<nore> *runs minetest* *finds lighting bug* |
15:45 |
VanessaE |
you're surprised? :) |
15:56 |
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15:58 |
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16:11 |
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16:16 |
rubenwardy |
Any progress on client side lua, a new HUD system or a new formspec system? |
16:23 |
rubenwardy |
ffs https://github.com/minetest/minetest/pull/2094 |
16:23 |
rubenwardy |
Any ideas? |
16:25 |
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16:28 |
rubenwardy |
fixed |
16:28 |
rubenwardy |
that wasn't so bad... |
16:31 |
rubenwardy |
how do you remove a file's changes from a commit? |
16:31 |
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est31 joined #minetest-dev |
16:31 |
rubenwardy |
nevermind |
16:32 |
rubenwardy |
"This pull request contains merge conflicts that must be resolved." is the worst sentence you can ever read |
16:32 |
rubenwardy |
as a program |
16:32 |
rubenwardy |
mer |
16:32 |
rubenwardy |
meh. |
16:32 |
Calinou |
a programmeh |
16:34 |
est31 |
btw you also get this sentence when yourPR gets merged, before the dev closes the PR |
16:34 |
est31 |
your * |
16:34 |
rubenwardy |
is there an easy way to remove merge conflicts? |
16:34 |
rubenwardy |
#2094 is the PR I'm talking about |
16:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy |
16:35 |
est31 |
first add minetest main repo as upstream remote : https://help.github.com/articles/adding-a-remote/ |
16:35 |
rubenwardy |
yeah |
16:35 |
est31 |
called "upstream" |
16:35 |
est31 |
then do |
16:35 |
est31 |
git remote update |
16:35 |
est31 |
git checkout your-pr-branch |
16:35 |
est31 |
git rebase upstream/master |
16:36 |
est31 |
then resolve the conflicts |
16:36 |
est31 |
you can see the conflicting files with git status |
16:37 |
est31 |
githubs manuals favour this "million merge commit" development flow |
16:38 |
est31 |
but thats not the minetest way |
16:38 |
est31 |
minetest way is "rebase" |
16:38 |
est31 |
(also the way I like more :p ) |
16:40 |
rubenwardy |
thanks |
16:41 |
rubenwardy |
#2094 is ready for review |
16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy |
16:48 |
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Robert_Zenz joined #minetest-dev |
16:48 |
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16:49 |
guerda |
hi! I have a very noobish question about a mod I try to develop. I registered a node and an ABM. |
16:49 |
guerda |
now I'd like to move the node in certain situations. I haven't found any methods in the API to actually "move" the node. Can anybody give me some pointers how to do so? |
16:50 |
est31 |
there is no "move" method |
16:50 |
est31 |
you will have to override the node, and place it at the new place |
16:50 |
est31 |
changing the metadata |
16:51 |
est31 |
also, as insider tip, do it with a voxelmanip of size 1 node each, at least for the new position |
16:51 |
est31 |
so that it works if the node's position isnt loaded |
16:52 |
guerda |
Ah, ok I understand. Thanks est31. |
16:52 |
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16:52 |
guerda |
Can you tell me what's the "setacceleration" method on LuaEntitySAO means? |
16:53 |
est31 |
I think you can override gravity there |
16:53 |
est31 |
but im not sure |
16:53 |
guerda |
Thank you very much, I'll try the override. |
16:59 |
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17:01 |
nore |
<est31> there is no "move" method <-- maybe we should add one |
17:06 |
guerda |
Doesn't sound like a bad plan to me. Overwriting the current node and then creating it on a new place sounds like a bit overkill |
17:06 |
rubenwardy |
swap_node? |
17:07 |
nore |
no, swap_node is for keeping metadata when setting a node |
17:08 |
est31 |
nore, good idea |
17:09 |
nore |
there could even be an animation of the node moving (probably a parameter to that function) |
17:09 |
nore |
and that would be able to handle falling nodes too then |
17:13 |
rubenwardy |
#1748 is ready for review |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1748 -- Add lua errors to error dialog by rubenwardy |
17:33 |
est31 |
people, what do you think about a "needs second review" label? |
17:33 |
est31 |
those PRs have sorted out most issues, and only need a second person to look at the code / test it |
17:34 |
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17:38 |
nore |
est31: good idea |
17:55 |
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18:01 |
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18:25 |
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18:34 |
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18:46 |
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18:46 |
TenPlus1 |
hi folks |
19:06 |
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19:10 |
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19:21 |
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19:23 |
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19:48 |
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20:00 |
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20:30 |
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20:33 |
est31 |
agh! |
20:37 |
VanessaE |
? |
20:39 |
est31 |
see pm |
20:49 |
est31 |
5 mins till push https://github.com/est31/minetest/commit/3d43df99f1b706c836a43329d224d4b5b9ba5191 |
20:55 |
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21:02 |
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21:03 |
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21:07 |
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22:25 |
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23:18 |
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