Time Nick Message 05:47 RealBadAngel hmmmm, kahrl, here? 11:43 Taoki Weird. I have a collisionbox enabled for an entity, yet when I hover over it nothing appears. Is this a bug? 11:44 Taoki visual size and other relevant parameters are also set. The object is attached to a bone, although I don't think that should make a difference. 11:44 Taoki Obviously the entity displays fine 11:47 Taoki Ah, weird... it only works if the item isn't attached. Is this intentional? 14:23 nolsen Hey where's the Chat gui located? not the F10 one. 14:30 nolsen Though CMake threw an error: http://pastebin.com/RKN4t6Rc 14:30 nolsen This is a better link: http://pastebin.com/raw.php?i=RKN4t6Rc 14:41 sfan5 paste was removed 14:58 nolsen sfan5: You were too late to get it 14:58 nolsen It was timed 15:00 nore I found a very strange lighting bug 15:45 VanessaE *runs minetest* *finds lighting bug* 15:45 VanessaE you're surprised? :) 16:16 rubenwardy Any progress on client side lua, a new HUD system or a new formspec system? 16:23 rubenwardy ffs https://github.com/minetest/minetest/pull/2094 16:23 rubenwardy Any ideas? 16:28 rubenwardy fixed 16:28 rubenwardy that wasn't so bad... 16:31 rubenwardy how do you remove a file's changes from a commit? 16:31 rubenwardy nevermind 16:32 rubenwardy "This pull request contains merge conflicts that must be resolved." is the worst sentence you can ever read 16:32 rubenwardy as a program 16:32 rubenwardy mer 16:32 rubenwardy meh. 16:32 Calinou a programmeh 16:34 est31 btw you also get this sentence when yourPR gets merged, before the dev closes the PR 16:34 est31 your * 16:34 rubenwardy is there an easy way to remove merge conflicts? 16:34 rubenwardy #2094 is the PR I'm talking about 16:34 ShadowBot https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy 16:35 est31 first add minetest main repo as upstream remote : https://help.github.com/articles/adding-a-remote/ 16:35 rubenwardy yeah 16:35 est31 called "upstream" 16:35 est31 then do 16:35 est31 git remote update 16:35 est31 git checkout your-pr-branch 16:35 est31 git rebase upstream/master 16:36 est31 then resolve the conflicts 16:36 est31 you can see the conflicting files with git status 16:37 est31 githubs manuals favour this "million merge commit" development flow 16:38 est31 but thats not the minetest way 16:38 est31 minetest way is "rebase" 16:38 est31 (also the way I like more :p ) 16:40 rubenwardy thanks 16:41 rubenwardy #2094 is ready for review 16:41 ShadowBot https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy 16:49 guerda hi! I have a very noobish question about a mod I try to develop. I registered a node and an ABM. 16:49 guerda now I'd like to move the node in certain situations. I haven't found any methods in the API to actually "move" the node. Can anybody give me some pointers how to do so? 16:50 est31 there is no "move" method 16:50 est31 you will have to override the node, and place it at the new place 16:50 est31 changing the metadata 16:51 est31 also, as insider tip, do it with a voxelmanip of size 1 node each, at least for the new position 16:51 est31 so that it works if the node's position isnt loaded 16:52 guerda Ah, ok I understand. Thanks est31. 16:52 guerda Can you tell me what's the "setacceleration" method on LuaEntitySAO means? 16:53 est31 I think you can override gravity there 16:53 est31 but im not sure 16:53 guerda Thank you very much, I'll try the override. 17:01 nore there is no "move" method <-- maybe we should add one 17:06 guerda Doesn't sound like a bad plan to me. Overwriting the current node and then creating it on a new place sounds like a bit overkill 17:06 rubenwardy swap_node? 17:07 nore no, swap_node is for keeping metadata when setting a node 17:08 est31 nore, good idea 17:09 nore there could even be an animation of the node moving (probably a parameter to that function) 17:09 nore and that would be able to handle falling nodes too then 17:13 rubenwardy #1748 is ready for review 17:13 ShadowBot https://github.com/minetest/minetest/issues/1748 -- Add lua errors to error dialog by rubenwardy 17:33 est31 people, what do you think about a "needs second review" label? 17:33 est31 those PRs have sorted out most issues, and only need a second person to look at the code / test it 17:38 nore est31: good idea 18:46 TenPlus1 hi folks 20:33 est31 agh! 20:37 VanessaE ? 20:39 est31 see pm 20:49 est31 5 mins till push https://github.com/est31/minetest/commit/3d43df99f1b706c836a43329d224d4b5b9ba5191