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11:52 |
est |
how does #2757 look? |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2757 -- decrease lag caused by the globalstep of minetest.after by HybridDog |
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17:15 |
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17:15 |
jordan4ibanez |
I noticed a little thing in the sound menu, if you hit the exit button it exits the entire menu instead of going back to the pause menu |
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17:39 |
Krock |
jordan4ibanez, sound menu is just like any other formspec. ESC returns to the regular gameplay except an other formspec is opened |
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19:03 |
rubenwardy |
ShadowNinja, you should address these points before posting a topic: https://github.com/minetest/minetest/pull/1606#issuecomment-107355484 |
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20:01 |
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20:04 |
neoascetic |
I have "Set redis_address and redis_hash in world.mt to use the redis backend" message when trying to migrate to redis (however, I have the settings in the file). Maybe incorrect format? Now I have redis_address = 172.17.0.5 and redis_hash = world |
20:04 |
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20:06 |
neoascetic |
my fault again, sorry :( |
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21:45 |
RealBadAngel |
est31, need testers, have some spare time? |
21:45 |
est31 |
what should I test |
21:45 |
RealBadAngel |
https://github.com/minetest/minetest/pull/2755 |
21:50 |
RealBadAngel |
enable shaders, bumpmapping, parallax and generate normalmaps |
21:50 |
RealBadAngel |
with default texture pack |
21:51 |
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21:52 |
est31 |
error: client/shaders/nodes_shader/opengl_vertex.glsl: patch does not apply |
21:55 |
RealBadAngel |
there are two commits |
21:55 |
RealBadAngel |
wait a sec, i will squash them |
21:57 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/commit/b8a828ff93cb05db24856b647e0bbdb61c388447.patch |
21:58 |
est31 |
still problem |
21:58 |
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21:58 |
RealBadAngel |
cant you compile my branch instead of applying the patch? |
22:11 |
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22:12 |
est31 |
that works |
22:14 |
paramat |
sfan5, can i correct the hue of the new post_effect_colour of river water later? it has been made the same as normal water and doesn't match the new turquoise colour |
22:14 |
sfan5 |
paramat: yes |
22:15 |
est31 |
so, it works indeed |
22:15 |
est31 |
but it requires more memory even if shaders are disabled? |
22:17 |
RealBadAngel |
est31, it shouldnt require any more memory |
22:17 |
RealBadAngel |
just a bit maybe because of tangent vertices |
22:17 |
est31 |
how much is that "bit"? |
22:18 |
RealBadAngel |
2* v3f per vertex |
22:18 |
est31 |
and how many vertices are there? |
22:20 |
RealBadAngel |
not sure |
22:20 |
RealBadAngel |
VanessaE hasnt reported any excesive memory usage anyways |
22:20 |
est31 |
what are they to start with |
22:22 |
RealBadAngel |
what is what? |
22:22 |
est31 |
vertices |
22:22 |
RealBadAngel |
you want to measure memory usage by tangent vertices? |
22:22 |
RealBadAngel |
why you would do that? |
22:23 |
RealBadAngel |
it doesnt matter |
22:24 |
est31 |
memory increase does matter |
22:24 |
RealBadAngel |
any advanced shader effects are impossible to make without it |
22:24 |
RealBadAngel |
so it doesnt matter how much it takes |
22:24 |
est31 |
so what is a vertex in your context? |
22:25 |
est31 |
yes, but only if the user has turned on shaders |
22:25 |
RealBadAngel |
without shaders we wont use tangent vertices |
22:25 |
RealBadAngel |
i will change that in PR |
22:26 |
est31 |
then its good |
22:33 |
paramat |
okay thanks |
23:11 |
paramat |
http://i.imgur.com/L8uu8rr.png how a messy border area looks with noise biome blend |
23:30 |
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