Time Nick Message 11:52 est how does #2757 look? 11:52 ShadowBot https://github.com/minetest/minetest/issues/2757 -- decrease lag caused by the globalstep of minetest.after by HybridDog 17:15 jordan4ibanez I noticed a little thing in the sound menu, if you hit the exit button it exits the entire menu instead of going back to the pause menu 17:39 Krock jordan4ibanez, sound menu is just like any other formspec. ESC returns to the regular gameplay except an other formspec is opened 19:03 rubenwardy ShadowNinja, you should address these points before posting a topic: https://github.com/minetest/minetest/pull/1606#issuecomment-107355484 20:04 neoascetic I have "Set redis_address and redis_hash in world.mt to use the redis backend" message when trying to migrate to redis (however, I have the settings in the file). Maybe incorrect format? Now I have redis_address = 172.17.0.5 and redis_hash = world 20:06 neoascetic my fault again, sorry :( 21:45 RealBadAngel est31, need testers, have some spare time? 21:45 est31 what should I test 21:45 RealBadAngel https://github.com/minetest/minetest/pull/2755 21:50 RealBadAngel enable shaders, bumpmapping, parallax and generate normalmaps 21:50 RealBadAngel with default texture pack 21:52 est31 error: client/shaders/nodes_shader/opengl_vertex.glsl: patch does not apply 21:55 RealBadAngel there are two commits 21:55 RealBadAngel wait a sec, i will squash them 21:57 RealBadAngel https://github.com/RealBadAngel/minetest/commit/b8a828ff93cb05db24856b647e0bbdb61c388447.patch 21:58 est31 still problem 21:58 RealBadAngel cant you compile my branch instead of applying the patch? 22:12 est31 that works 22:14 paramat sfan5, can i correct the hue of the new post_effect_colour of river water later? it has been made the same as normal water and doesn't match the new turquoise colour 22:14 sfan5 paramat: yes 22:15 est31 so, it works indeed 22:15 est31 but it requires more memory even if shaders are disabled? 22:17 RealBadAngel est31, it shouldnt require any more memory 22:17 RealBadAngel just a bit maybe because of tangent vertices 22:17 est31 how much is that "bit"? 22:18 RealBadAngel 2* v3f per vertex 22:18 est31 and how many vertices are there? 22:20 RealBadAngel not sure 22:20 RealBadAngel VanessaE hasnt reported any excesive memory usage anyways 22:20 est31 what are they to start with 22:22 RealBadAngel what is what? 22:22 est31 vertices 22:22 RealBadAngel you want to measure memory usage by tangent vertices? 22:22 RealBadAngel why you would do that? 22:23 RealBadAngel it doesnt matter 22:24 est31 memory increase does matter 22:24 RealBadAngel any advanced shader effects are impossible to make without it 22:24 RealBadAngel so it doesnt matter how much it takes 22:24 est31 so what is a vertex in your context? 22:25 est31 yes, but only if the user has turned on shaders 22:25 RealBadAngel without shaders we wont use tangent vertices 22:25 RealBadAngel i will change that in PR 22:26 est31 then its good 22:33 paramat okay thanks 23:11 paramat http://i.imgur.com/L8uu8rr.png how a messy border area looks with noise biome blend