Time |
Nick |
Message |
00:37 |
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00:55 |
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01:15 |
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01:36 |
VanessaE |
https://github.com/minetest/minetest/issues/2690 |
01:42 |
hmmmm |
all these issues |
01:42 |
hmmmm |
;-; |
01:46 |
VanessaE |
yeah. |
02:04 |
VanessaE |
if you want to try that ^^^, pull the latest homedecor and place homedecor:taps and homedecor:sink below it, then right-click the taps. |
02:06 |
hmmmm |
i got my own issues man |
02:07 |
hmmmm |
that might be solved by jin_xi's particle rewrite |
02:16 |
* VanessaE |
shrugs |
02:50 |
OldCoder |
enable_local_map_saving does not seem to work. It is in the code. Is something besides = true required? |
02:51 |
VanessaE |
someone else reported that same thing earlier today |
02:51 |
OldCoder |
Oh? |
02:51 |
VanessaE |
mmhmm |
02:51 |
OldCoder |
In theory, set flag, done? |
02:51 |
VanessaE |
I think so. |
02:52 |
OldCoder |
Hm |
02:52 |
OldCoder |
So, no theories; has a bug been opened? |
02:53 |
VanessaE |
dunno :) |
02:53 |
OldCoder |
What is the procedure to open a bug? |
02:53 |
OldCoder |
I will review the code before requesting this though |
02:54 |
VanessaE |
https://github.com/minetest/minetest/issues/new |
02:54 |
OldCoder |
Hm |
02:54 |
VanessaE |
go there, describe what happens, what you expected to happen, any relevant settings, and the minetest commit ID would be useful too |
02:54 |
OldCoder |
But I don't know which commit ID did this? |
02:54 |
OldCoder |
Or when it started |
02:54 |
VanessaE |
it's displayed on your game screen, upper left corner. |
02:54 |
OldCoder |
The last time the feature was used was months ago |
02:55 |
VanessaE |
Minetest-0.4.x-gyyyyyyy |
02:55 |
OldCoder |
Hm. All right. |
02:55 |
VanessaE |
you want the yyyyyyy part |
02:55 |
VanessaE |
if that's not displayed, it's probably a straight release build |
02:58 |
OldCoder |
I compiled it myself |
02:58 |
OldCoder |
so, unlikely |
02:58 |
OldCoder |
came from 0.4 stable |
02:58 |
OldCoder |
I'll review the code now |
02:59 |
OldCoder |
Interesting; my copy is based on September sources |
02:59 |
OldCoder |
IOW old. VanessaE the feature was merged by then, right? |
02:59 |
VanessaE |
oh yeah |
02:59 |
OldCoder |
Pulling new |
02:59 |
VanessaE |
well I think so anyway |
03:00 |
OldCoder |
Should I pull 0.4 stable for client side? |
03:00 |
VanessaE |
commit 9d69436052c32bc218352fc991be157a4f135b9d |
03:00 |
VanessaE |
Author: sfan5 <sfan5live.de> |
03:00 |
VanessaE |
Date: Thu Oct 9 14:02:02 2014 +0200 |
03:00 |
OldCoder |
Hm! |
03:00 |
VanessaE |
Add (optional) client-side saving of server map to disk |
03:01 |
VanessaE |
so yeah, you're out of date ;) |
03:01 |
OldCoder |
I am reviewing this because somebody else had the same problem |
03:01 |
OldCoder |
He tested both with his client and my Windows build |
03:01 |
OldCoder |
My Windows build should be new. But one step at a time. I'll report back shortly. |
03:01 |
OldCoder |
VanessaE, can I assume that I should use git checkout stable-0.4 ? |
03:02 |
VanessaE |
I always use the master branch |
03:02 |
VanessaE |
stable-0.4 will only get you 0.4.12, which was relesased on Feb. 18 |
03:13 |
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03:14 |
prozacgod |
Sooooo OpenPeripheral is gonna get added soon right ?? |
03:14 |
prozacgod |
sorry |
03:14 |
prozacgod |
wrong channel |
03:44 |
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03:44 |
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03:48 |
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03:59 |
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04:09 |
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04:26 |
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04:27 |
paramat |
will push this fairly trivial PR soon game#505 |
04:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/505 -- Default/mapgen: Make register function selection compatible with future mapgens by paramat |
04:31 |
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04:35 |
paramat |
now pushing to game |
04:39 |
paramat |
done |
05:07 |
hmmmm |
fantastic |
05:07 |
hmmmm |
i broke schematics |
05:14 |
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05:14 |
hmmmm |
yay got it |
05:14 |
paramat |
\O/ |
05:14 |
hmmmm |
v1 schematics were broken :/ |
05:15 |
hmmmm |
I forgot to change the MTSCHEM_PROB_ALWAYS fixup to MTSCHEM_PROB_ALWAYS_OLD |
05:42 |
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05:48 |
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06:04 |
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06:32 |
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06:59 |
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07:05 |
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07:06 |
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07:07 |
hmmmm |
alrighty guys, I'm gonna skedaddle |
07:07 |
hmmmm |
i'll be gone for like a week or so on business |
07:16 |
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07:36 |
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08:05 |
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08:10 |
Zeno` |
hmmmm, have a good work week then |
08:20 |
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08:31 |
Zeno` |
hmmmm, I would like a postcard or maybe one of the free USB sticks as well. Thanks |
08:36 |
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08:50 |
Zeno` |
celeron55, can I add a "Usability" label? |
08:50 |
Zeno` |
e.g. for issues such as #2686 |
08:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/2686 -- Android: Jumping negates fast_move |
09:26 |
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10:21 |
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10:24 |
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10:42 |
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11:33 |
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12:02 |
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12:15 |
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12:46 |
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13:05 |
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13:48 |
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14:00 |
kilbith |
might be a dumb question but why the -dev package of luajit is not recommended ? |
14:01 |
sfan5 |
where does it say that? |
14:01 |
kilbith |
it's not in the README and as luajit is enabled by default, cmake can't found it |
14:02 |
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14:14 |
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14:32 |
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14:32 |
RealBadAngel |
hi |
14:32 |
VanessaE |
RBA! *pounce* |
14:32 |
kilbith |
hi RealBadAngel ! |
14:33 |
RealBadAngel |
howdy? :) |
14:33 |
kilbith |
(the messiah's back) |
14:40 |
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14:43 |
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14:50 |
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15:32 |
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15:45 |
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16:06 |
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16:12 |
ShadowNinja |
If nrz's gone we'll need someone else to host the Android app (this is why I didn't like him keeping it in his account in the first place -- in adition to the fact that nobody else could modify it). We could probably use C55's account, but I'd prefer if we had a dedicated Minetest account. |
16:15 |
est31 |
we would need, not we will |
16:17 |
ShadowNinja |
If I changed that I'd also have to change other parts of the sentence to use the past tense. But that doesn't matter, I'm pretty sure my sentance is correct, and you know what I mean anyways. |
16:21 |
est31 |
Perhaps he isn't actively developing, but I guess he will react to new version releases if they come out. |
16:23 |
nore |
anyway, wouldn't it be possible to change the app owner? |
16:23 |
est31 |
it is possible yes |
16:23 |
est31 |
https://support.google.com/googleplay/android-developer/checklist/3294213 |
16:25 |
est31 |
the more interesting issue would be about signature keys |
16:27 |
est31 |
"you must always sign all versions of your app with the same key." |
16:27 |
est31 |
http://developer.android.com/tools/publishing/app-signing.html |
16:28 |
ShadowNinja |
We'll have to change the app ID or get that key from nrz. |
16:28 |
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16:29 |
VanessaE |
so what happened with nrz exactly? |
16:32 |
est31 |
https://github.com/minetest/minetest/issues/2501#issuecomment-98384505 |
16:33 |
est31 |
even if he doesn't actively develop right now doesnt mean he can't release new versions |
16:33 |
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16:33 |
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16:38 |
VanessaE |
oh |
16:43 |
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17:01 |
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17:08 |
VanessaE |
what's the situation with game#451 ? Is someone going to add a no-rotate check to the screwdriver soon? |
17:08 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/451 -- Using screwdriver on doors or beds seperates them |
17:11 |
nore |
VanessaE, I'll probably add a screwdriver callback I think |
17:11 |
VanessaE |
I think both features are needed then |
17:11 |
VanessaE |
because some nodes should just never be rotated at all |
17:11 |
nore |
well, the callback would allow that too |
17:12 |
VanessaE |
the callback would need to also allow for only rotating around the Y axis (e.g. staying within the normal param2 range of 0-3) |
17:13 |
nore |
well, right now I think the callback would replace the default screwdriver action |
17:13 |
nore |
so you can choose what you want to do |
17:14 |
VanessaE |
ok |
17:18 |
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17:34 |
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17:41 |
paramat |
nore, sfan5, i would like to make meselamps light_max game#503 what do you think? can i have permission to do so? |
17:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/503 -- Meselamps should be default.light_max |
18:08 |
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18:11 |
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18:27 |
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18:27 |
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18:27 |
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18:33 |
VanessaE |
G*d fucking damn it |
18:33 |
VanessaE |
are you guys ever going to fix the ghost entities bug and the players-get-deleted bug? |
18:34 |
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18:47 |
sfan5 |
paramat: seems ok |
18:48 |
paramat |
thanks |
18:58 |
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19:03 |
nore_ |
paramat: yes |
19:07 |
paramat |
great will do this later then |
19:08 |
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19:17 |
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19:24 |
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19:53 |
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19:57 |
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20:04 |
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20:07 |
nore |
sfan5; thoughts about game#506 ? |
20:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/506 -- Add screwdriver callbacks, and code them for doors and beds by Novatux |
20:09 |
RealBadAngel |
http://i.imgur.com/mttX0HU.png |
20:09 |
RealBadAngel |
got it rebased finally |
20:10 |
sofar |
minimap? looks nice |
20:10 |
RealBadAngel |
i havent started that code, im just continuin with it |
20:11 |
sofar |
although tbh I'd favor actual maps |
20:13 |
* nore |
wants to test that code :) |
20:13 |
Calinou |
it'll never be merged |
20:13 |
nore |
why? |
20:13 |
RealBadAngel |
why not? |
20:13 |
Calinou |
unless you rewrite it so much it's unrecognizable |
20:13 |
RealBadAngel |
Calinou, you mean licensing? |
20:13 |
Calinou |
yes |
20:14 |
RealBadAngel |
so youre wrong |
20:14 |
RealBadAngel |
it licensed same way as mt source |
20:14 |
RealBadAngel |
*its |
20:14 |
Calinou |
gsmapper.cpp is GPLv2 |
20:14 |
RealBadAngel |
not really |
20:14 |
RealBadAngel |
either version 2 of the License, or |
20:14 |
RealBadAngel |
* (at your option) any later version. |
20:15 |
Calinou |
GPLv2, not LGPLv2 |
20:15 |
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20:15 |
Calinou |
we require LGPLv2 or compatible licenses for code; GPLv2 is not one of them |
20:16 |
RealBadAngel |
well, half of the code is already mine, about remains we can still ask gsmanner |
20:17 |
RealBadAngel |
and for christ sake minimap idea is not licensed :P |
20:17 |
nore |
anyway, if he opposes that, we still have another way |
20:17 |
nore |
that is that someone needs to explain what functions are needed to someone else |
20:17 |
nore |
and that other person codes the things that existed before |
20:18 |
nore |
RealBadAngel, btw: is the new code online? |
20:38 |
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20:48 |
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21:26 |
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21:33 |
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21:33 |
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21:36 |
paramat |
will push game#507 very soon |
21:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/507 -- Default/nodes: Increase meselamp light level to light_max (14) by paramat |
21:47 |
paramat |
now pushing to game |
21:51 |
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21:54 |
paramat |
done |
22:23 |
paramat |
game#508 |
22:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/508 -- Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair by paramat |
22:23 |
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22:59 |
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