Time Nick Message 01:36 VanessaE https://github.com/minetest/minetest/issues/2690 01:42 hmmmm all these issues 01:42 hmmmm ;-; 01:46 VanessaE yeah. 02:04 VanessaE if you want to try that ^^^, pull the latest homedecor and place homedecor:taps and homedecor:sink below it, then right-click the taps. 02:06 hmmmm i got my own issues man 02:07 hmmmm that might be solved by jin_xi's particle rewrite 02:16 * VanessaE shrugs 02:50 OldCoder enable_local_map_saving does not seem to work. It is in the code. Is something besides = true required? 02:51 VanessaE someone else reported that same thing earlier today 02:51 OldCoder Oh? 02:51 VanessaE mmhmm 02:51 OldCoder In theory, set flag, done? 02:51 VanessaE I think so. 02:52 OldCoder Hm 02:52 OldCoder So, no theories; has a bug been opened? 02:53 VanessaE dunno :) 02:53 OldCoder What is the procedure to open a bug? 02:53 OldCoder I will review the code before requesting this though 02:54 VanessaE https://github.com/minetest/minetest/issues/new 02:54 OldCoder Hm 02:54 VanessaE go there, describe what happens, what you expected to happen, any relevant settings, and the minetest commit ID would be useful too 02:54 OldCoder But I don't know which commit ID did this? 02:54 OldCoder Or when it started 02:54 VanessaE it's displayed on your game screen, upper left corner. 02:54 OldCoder The last time the feature was used was months ago 02:55 VanessaE Minetest-0.4.x-gyyyyyyy 02:55 OldCoder Hm. All right. 02:55 VanessaE you want the yyyyyyy part 02:55 VanessaE if that's not displayed, it's probably a straight release build 02:58 OldCoder I compiled it myself 02:58 OldCoder so, unlikely 02:58 OldCoder came from 0.4 stable 02:58 OldCoder I'll review the code now 02:59 OldCoder Interesting; my copy is based on September sources 02:59 OldCoder IOW old. VanessaE the feature was merged by then, right? 02:59 VanessaE oh yeah 02:59 OldCoder Pulling new 02:59 VanessaE well I think so anyway 03:00 OldCoder Should I pull 0.4 stable for client side? 03:00 VanessaE commit 9d69436052c32bc218352fc991be157a4f135b9d 03:00 VanessaE Author: sfan5 03:00 VanessaE Date: Thu Oct 9 14:02:02 2014 +0200 03:00 OldCoder Hm! 03:00 VanessaE Add (optional) client-side saving of server map to disk 03:01 VanessaE so yeah, you're out of date ;) 03:01 OldCoder I am reviewing this because somebody else had the same problem 03:01 OldCoder He tested both with his client and my Windows build 03:01 OldCoder My Windows build should be new. But one step at a time. I'll report back shortly. 03:01 OldCoder VanessaE, can I assume that I should use git checkout stable-0.4 ? 03:02 VanessaE I always use the master branch 03:02 VanessaE stable-0.4 will only get you 0.4.12, which was relesased on Feb. 18 03:14 prozacgod Sooooo OpenPeripheral is gonna get added soon right ?? 03:14 prozacgod sorry 03:14 prozacgod wrong channel 04:27 paramat will push this fairly trivial PR soon game#505 04:27 ShadowBot https://github.com/minetest/minetest_game/issues/505 -- Default/mapgen: Make register function selection compatible with future mapgens by paramat 04:35 paramat now pushing to game 04:39 paramat done 05:07 hmmmm fantastic 05:07 hmmmm i broke schematics 05:14 hmmmm yay got it 05:14 paramat \O/ 05:14 hmmmm v1 schematics were broken :/ 05:15 hmmmm I forgot to change the MTSCHEM_PROB_ALWAYS fixup to MTSCHEM_PROB_ALWAYS_OLD 07:07 hmmmm alrighty guys, I'm gonna skedaddle 07:07 hmmmm i'll be gone for like a week or so on business 08:10 Zeno` hmmmm, have a good work week then 08:31 Zeno` hmmmm, I would like a postcard or maybe one of the free USB sticks as well. Thanks 08:50 Zeno` celeron55, can I add a "Usability" label? 08:50 Zeno` e.g. for issues such as #2686 08:50 ShadowBot https://github.com/minetest/minetest/issues/2686 -- Android: Jumping negates fast_move 14:00 kilbith might be a dumb question but why the -dev package of luajit is not recommended ? 14:01 sfan5 where does it say that? 14:01 kilbith it's not in the README and as luajit is enabled by default, cmake can't found it 14:32 RealBadAngel hi 14:32 VanessaE RBA! *pounce* 14:32 kilbith hi RealBadAngel ! 14:33 RealBadAngel howdy? :) 14:33 kilbith (the messiah's back) 16:12 ShadowNinja If nrz's gone we'll need someone else to host the Android app (this is why I didn't like him keeping it in his account in the first place -- in adition to the fact that nobody else could modify it). We could probably use C55's account, but I'd prefer if we had a dedicated Minetest account. 16:15 est31 we would need, not we will 16:17 ShadowNinja If I changed that I'd also have to change other parts of the sentence to use the past tense. But that doesn't matter, I'm pretty sure my sentance is correct, and you know what I mean anyways. 16:21 est31 Perhaps he isn't actively developing, but I guess he will react to new version releases if they come out. 16:23 nore anyway, wouldn't it be possible to change the app owner? 16:23 est31 it is possible yes 16:23 est31 https://support.google.com/googleplay/android-developer/checklist/3294213 16:25 est31 the more interesting issue would be about signature keys 16:27 est31 "you must always sign all versions of your app with the same key." 16:27 est31 http://developer.android.com/tools/publishing/app-signing.html 16:28 ShadowNinja We'll have to change the app ID or get that key from nrz. 16:29 VanessaE so what happened with nrz exactly? 16:32 est31 https://github.com/minetest/minetest/issues/2501#issuecomment-98384505 16:33 est31 even if he doesn't actively develop right now doesnt mean he can't release new versions 16:38 VanessaE oh 17:08 VanessaE what's the situation with game#451 ? Is someone going to add a no-rotate check to the screwdriver soon? 17:08 ShadowBot https://github.com/minetest/minetest_game/issues/451 -- Using screwdriver on doors or beds seperates them 17:11 nore VanessaE, I'll probably add a screwdriver callback I think 17:11 VanessaE I think both features are needed then 17:11 VanessaE because some nodes should just never be rotated at all 17:11 nore well, the callback would allow that too 17:12 VanessaE the callback would need to also allow for only rotating around the Y axis (e.g. staying within the normal param2 range of 0-3) 17:13 nore well, right now I think the callback would replace the default screwdriver action 17:13 nore so you can choose what you want to do 17:14 VanessaE ok 17:41 paramat nore, sfan5, i would like to make meselamps light_max game#503 what do you think? can i have permission to do so? 17:41 ShadowBot https://github.com/minetest/minetest_game/issues/503 -- Meselamps should be default.light_max 18:33 VanessaE G*d fucking damn it 18:33 VanessaE are you guys ever going to fix the ghost entities bug and the players-get-deleted bug? 18:47 sfan5 paramat: seems ok 18:48 paramat thanks 19:03 nore_ paramat: yes 19:07 paramat great will do this later then 20:07 nore sfan5; thoughts about game#506 ? 20:07 ShadowBot https://github.com/minetest/minetest_game/issues/506 -- Add screwdriver callbacks, and code them for doors and beds by Novatux 20:09 RealBadAngel http://i.imgur.com/mttX0HU.png 20:09 RealBadAngel got it rebased finally 20:10 sofar minimap? looks nice 20:10 RealBadAngel i havent started that code, im just continuin with it 20:11 sofar although tbh I'd favor actual maps 20:13 * nore wants to test that code :) 20:13 Calinou it'll never be merged 20:13 nore why? 20:13 RealBadAngel why not? 20:13 Calinou unless you rewrite it so much it's unrecognizable 20:13 RealBadAngel Calinou, you mean licensing? 20:13 Calinou yes 20:14 RealBadAngel so youre wrong 20:14 RealBadAngel it licensed same way as mt source 20:14 RealBadAngel *its 20:14 Calinou gsmapper.cpp is GPLv2 20:14 RealBadAngel not really 20:14 RealBadAngel either version 2 of the License, or 20:14 RealBadAngel * (at your option) any later version. 20:15 Calinou GPLv2, not LGPLv2 20:15 Calinou we require LGPLv2 or compatible licenses for code; GPLv2 is not one of them 20:16 RealBadAngel well, half of the code is already mine, about remains we can still ask gsmanner 20:17 RealBadAngel and for christ sake minimap idea is not licensed :P 20:17 nore anyway, if he opposes that, we still have another way 20:17 nore that is that someone needs to explain what functions are needed to someone else 20:17 nore and that other person codes the things that existed before 20:18 nore RealBadAngel, btw: is the new code online? 21:36 paramat will push game#507 very soon 21:36 ShadowBot https://github.com/minetest/minetest_game/issues/507 -- Default/nodes: Increase meselamp light level to light_max (14) by paramat 21:47 paramat now pushing to game 21:54 paramat done 22:23 paramat game#508 22:23 ShadowBot https://github.com/minetest/minetest_game/issues/508 -- Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair by paramat