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02:38 |
Fritigern |
Megaf: If you want to know if it's safe to use the dev version or Irrlicht, perhaps you should just try it, and rollback if it makes things go kablooey |
02:43 |
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06:13 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1871 |
06:13 |
RealBadAngel |
i just made a pull with extruded plants and torches for testing |
06:41 |
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08:14 |
kilbith |
RealBadAngel: extruded meshes deserves to be in the settings GUI |
08:19 |
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09:10 |
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09:35 |
Zeno` |
Does mapgen5 need to be reverted? Apparently it's causing memory leaks? |
09:36 |
Zeno` |
s/reverted/fixed |
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13:57 |
Megaf |
Hi all |
13:57 |
Megaf |
so, I have this issue. http://paste.debian.net/plain/133255 |
13:59 |
Pennth |
looks like you need to allocate more ram to the container where you run the server. |
13:59 |
Megaf |
I see Mineteset server using lots of ram without need |
14:00 |
Megaf |
I see a memory leak, since it was using 512 MB of ram + 512 MB of swap |
14:05 |
Pennth |
https://wiki.gnome.org/Apps/MemProf |
14:07 |
Pennth |
valgrind will also work from the command line and appears to be the go-to tool on debian |
14:07 |
Pennth |
https://packages.debian.org/sid/valgrind |
14:08 |
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14:58 |
Megaf |
Pennth: Problem is, that stuff can slow the server down a lot and bring a bad experience to players |
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20:25 |
Pennth |
megaf: crashing due to memory leaks also annoys the players. Do you have enough proc/ram on your host to run it under valgrind in a separate container and just invite some beta-test users there? |
20:27 |
sapier |
valgrind can only detect leaks not "stall" memory |
20:28 |
Megaf |
Pennth: VanessaE has reported a memory leak too |
20:29 |
Megaf |
and the worse thing is that is not always that happens, is in fact rare |
20:29 |
VanessaE |
I did? |
20:29 |
VanessaE |
which leak did I report? |
20:29 |
VanessaE |
I don't even remember :P |
20:30 |
sapier |
the only "leak" I remember reported by vanessae is the excessive memory usage by textures ... which is exactly what I meant with stall memory, vallgrind doesn't bother about memory which is still accessible |
20:31 |
sapier |
I suspect for a long time that on megafs system memory is somehow stalled in some queues due to low cpu power those queues never run empty but build up ... but ... thats just a guess I can't really proove |
20:35 |
Megaf |
sapier: well, Now I run it on an Intel Xeon... |
20:35 |
kaeza |
soo, any comments on builtin cleanup? or will it be left to rot yet again? or should it be closed because WONTFIX? |
20:35 |
Megaf |
And I still have exately the same issues |
20:35 |
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20:35 |
Megaf |
so, not my ARMs fault as you used to blame |
20:35 |
sapier |
megaf and there you have still ram usage building up? |
20:36 |
Megaf |
sapier: well, in this configuration it happened once |
20:36 |
sapier |
how much time did it take? |
20:37 |
sapier |
kaeza can you be more precise about what pull you're talking about? |
20:37 |
kaeza |
sapier, #1341 |
20:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/1341 -- Builtin cleanup, part 1 (game). by kaeza |
20:40 |
Megaf |
VanessaE: https://github.com/minetest/minetest/issues/1846 |
20:40 |
VanessaE |
OH yes |
20:40 |
VanessaE |
I forgot about that one |
20:40 |
kaeza |
also fixes #1874 |
20:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/1874 -- Fix some undeclared global variables by CraigyDavi |
20:41 |
sapier |
kaeza to much to check if this works merge it BUT if you don't fix the bugs you caused by it, meaning even things you changed intentionally but didn't mention the api change I'll never ever tell you to merge anything ;-P |
20:43 |
sapier |
AND fix the commit messages! |
20:43 |
sapier |
if not I'm gonna revert it immediatly ;-P |
20:43 |
kaeza |
everybody here ignores my commits and proceeds with NIH anyway, so it won't be a change anyway :P |
20:44 |
kaeza |
the commit messages don't matter; it will be squashed |
20:44 |
sapier |
I expected you to squash it I just wanted to be sure you can't tell later I allowed you to merge something with that crappy messages ;-) |
21:23 |
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