Time Nick Message 02:38 Fritigern Megaf: If you want to know if it's safe to use the dev version or Irrlicht, perhaps you should just try it, and rollback if it makes things go kablooey 06:13 RealBadAngel https://github.com/minetest/minetest/pull/1871 06:13 RealBadAngel i just made a pull with extruded plants and torches for testing 08:14 kilbith RealBadAngel: extruded meshes deserves to be in the settings GUI 09:35 Zeno` Does mapgen5 need to be reverted? Apparently it's causing memory leaks? 09:36 Zeno` s/reverted/fixed 13:57 Megaf Hi all 13:57 Megaf so, I have this issue. http://paste.debian.net/plain/133255 13:59 Pennth looks like you need to allocate more ram to the container where you run the server. 13:59 Megaf I see Mineteset server using lots of ram without need 14:00 Megaf I see a memory leak, since it was using 512 MB of ram + 512 MB of swap 14:05 Pennth https://wiki.gnome.org/Apps/MemProf 14:07 Pennth valgrind will also work from the command line and appears to be the go-to tool on debian 14:07 Pennth https://packages.debian.org/sid/valgrind 14:58 Megaf Pennth: Problem is, that stuff can slow the server down a lot and bring a bad experience to players 20:25 Pennth megaf: crashing due to memory leaks also annoys the players. Do you have enough proc/ram on your host to run it under valgrind in a separate container and just invite some beta-test users there? 20:27 sapier valgrind can only detect leaks not "stall" memory 20:28 Megaf Pennth: VanessaE has reported a memory leak too 20:29 Megaf and the worse thing is that is not always that happens, is in fact rare 20:29 VanessaE I did? 20:29 VanessaE which leak did I report? 20:29 VanessaE I don't even remember :P 20:30 sapier the only "leak" I remember reported by vanessae is the excessive memory usage by textures ... which is exactly what I meant with stall memory, vallgrind doesn't bother about memory which is still accessible 20:31 sapier I suspect for a long time that on megafs system memory is somehow stalled in some queues due to low cpu power those queues never run empty but build up ... but ... thats just a guess I can't really proove 20:35 Megaf sapier: well, Now I run it on an Intel Xeon... 20:35 kaeza soo, any comments on builtin cleanup? or will it be left to rot yet again? or should it be closed because WONTFIX? 20:35 Megaf And I still have exately the same issues 20:35 Megaf so, not my ARMs fault as you used to blame 20:35 sapier megaf and there you have still ram usage building up? 20:36 Megaf sapier: well, in this configuration it happened once 20:36 sapier how much time did it take? 20:37 sapier kaeza can you be more precise about what pull you're talking about? 20:37 kaeza sapier, #1341 20:38 ShadowBot https://github.com/minetest/minetest/issues/1341 -- Builtin cleanup, part 1 (game). by kaeza 20:40 Megaf VanessaE: https://github.com/minetest/minetest/issues/1846 20:40 VanessaE OH yes 20:40 VanessaE I forgot about that one 20:40 kaeza also fixes #1874 20:40 ShadowBot https://github.com/minetest/minetest/issues/1874 -- Fix some undeclared global variables by CraigyDavi 20:41 sapier kaeza to much to check if this works merge it BUT if you don't fix the bugs you caused by it, meaning even things you changed intentionally but didn't mention the api change I'll never ever tell you to merge anything ;-P 20:43 sapier AND fix the commit messages! 20:43 sapier if not I'm gonna revert it immediatly ;-P 20:43 kaeza everybody here ignores my commits and proceeds with NIH anyway, so it won't be a change anyway :P 20:44 kaeza the commit messages don't matter; it will be squashed 20:44 sapier I expected you to squash it I just wanted to be sure you can't tell later I allowed you to merge something with that crappy messages ;-)