Time |
Nick |
Message |
00:00 |
ShadowNinja |
We've already found two wrong bugs... |
00:02 |
kahrl |
got it! gist coming in a second |
00:02 |
ShadowNinja |
It's at EOF. |
00:03 |
ShadowNinja |
Oh... |
00:05 |
kahrl |
https://gist.github.com/kahrl/b4a0337320beeaa48227 |
00:05 |
ShadowNinja |
\o/ fixed! Thanks for all the help kahrl! |
00:08 |
proller |
why not autolock ? |
00:08 |
ShadowNinja |
proller: Becuase m_clients isn't a JMutex, it's a ClientInterface. |
00:09 |
kahrl |
proller: ClientInterface only has public Lock and Unlock methods, but the mutex is private |
00:09 |
proller |
too hard to make mutex public ? |
00:09 |
kahrl |
idk, I didn't write that code |
00:09 |
kahrl |
I already said it's ugly ;) |
00:11 |
proller |
but why to make continue-uglying fixes ? |
00:12 |
kahrl |
you're free to fix it in freeminer |
00:13 |
kahrl |
but I don't want to make massive changes to server-related locks in a commit / pull request that is about settings |
00:14 |
ShadowNinja |
Right now it's a branch, no PR and multiple commits. I'll make one soon though so I don't forget it. |
00:18 |
kahrl |
ShadowNinja: why not fix both typos at once? :) |
00:20 |
ShadowNinja |
kahrl: Double-tapping? |
00:22 |
kahrl |
yes |
00:22 |
kahrl |
not sure about the dash, but either with or without should be fine |
00:24 |
kahrl |
it seems "Double tapping" is most common |
00:24 |
kahrl |
but Double-tapping is common too |
00:26 |
ShadowNinja |
kahrl: While you're here, any thoughts on https://github.com/minetest/minetest/pull/1606 ? |
00:27 |
ShadowNinja |
(Or, for that matter, any of my pulls) |
00:28 |
kahrl |
I haven't really formed an opinion on it yet |
00:29 |
kahrl |
but is there any way to allow the irc mod to keep working? it's a very popular mod |
00:35 |
kahrl |
code-wise there's too much macro stuff going on for my taste |
00:40 |
ShadowNinja |
kahrl: This patch makes the IRC mod work, the user just has to add irc to their secure_trusted_mods: http://sprunge.us/eWUf |
00:40 |
ShadowNinja |
I'll try to reduce the macros since the concensus seems to be that they're used too much. |
00:41 |
kahrl |
ah, I didn't check the latest changes |
00:48 |
kahrl |
ShadowNinja: create_schematic should check the filename too |
00:49 |
kahrl |
and everything that reads a schematic specifier probably |
00:49 |
ShadowNinja |
kahrl: Alright, thanks. |
01:19 |
ShadowNinja |
hmmmm: replacements = {{"oldname", "convert_to"}, ...} -- Why didn't you use {["old_name"]="convert_to"}? It would require far less tables and seems like it would work just as well. |
01:20 |
kahrl |
ShadowNinja: don't blame hmmmm on that one, that was me |
01:21 |
VanessaE |
don't go changing that now |
01:21 |
ShadowNinja |
kahrl: Ah, then why did you do it? |
01:21 |
VanessaE |
but DO go ahead and fix the fact that it can't handle stacks. |
01:21 |
kahrl |
ShadowNinja: the reason is that with the latter, you can't specify multiple different replacement for the same item, with the former you can |
01:21 |
ShadowNinja |
VanessaE: But changing it compatibly would make it faster and more memory efficient. |
01:22 |
kahrl |
replacements* |
01:22 |
ShadowNinja |
kahrl: So it choses randomly ammong them? |
01:22 |
kahrl |
no, in the order they appear |
01:22 |
kahrl |
and speed doesn't really matter in register_craft |
01:23 |
VanessaE |
ShadowNinja: if you're gonna change anything about that, make it able to properly replace whole stacks of oldname with an equal quantity of convert_to. |
01:23 |
ShadowNinja |
kahrl: I'm talking about create_schematic. |
01:23 |
kahrl |
oh! |
01:23 |
VanessaE |
OH |
01:23 |
kahrl |
well in that case, yes blame hmmmm :P |
01:23 |
VanessaE |
haha |
01:24 |
kahrl |
but I guess he just followed register_craft's example |
01:24 |
ShadowNinja |
create_schematic is fixed now and the macros are reduced. |
01:25 |
ShadowNinja |
kahrl: But if you have {{"X", "Y"}, {"X", "Z"}} then won't there be no X left by the time the second replacement is run? |
01:25 |
kahrl |
ShadowNinja: no, the first one just replaces one of the X's |
01:26 |
ShadowNinja |
Oh. I don't think that's what create_schematic does though. |
01:26 |
kahrl |
probably not |
01:30 |
ShadowNinja |
It literally just does for k, v in pairs(...) do dschem.replacements[v[1]] = v[2] end, so it can't have a purpose. |
01:31 |
kahrl |
it does mean it's syntactically in sync with crafting replacements, though |
01:31 |
kahrl |
consistency is good in an API |
01:35 |
ShadowNinja |
kahrl: It does something different though, and it results in needing a lot more tables. Also, the code for reading the sub-tables is longer and slower. |
01:36 |
ShadowNinja |
+14 -7 and It supports both methods. |
01:38 |
ShadowNinja |
http://sprunge.us/GRbh?diff |
01:40 |
kahrl |
ShadowNinja: seems good, ask hmmmm if he's okay with it though |
01:40 |
ShadowNinja |
(that needs proper documentation of course) |
01:42 |
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02:05 |
hmmmm |
ShadowNinja, that was PilzAdams |
02:05 |
hmmmm |
PilzAdam's rather |
02:05 |
hmmmm |
I am not able to see that link |
02:06 |
ShadowNinja |
hmmmm: https://gist.github.com/ShadowNinja/051520b509f2e939184c |
02:07 |
hmmmm |
looks good |
02:07 |
hmmmm |
there's another thing that does replacements too in that file, look for another |
02:24 |
ShadowNinja |
hmmmm: I changed it to use a static function and updated the docs, gist updated. |
02:25 |
ShadowNinja |
I'll push as soon as you give the word. |
02:26 |
hmmmm |
sure |
02:34 |
blaise |
what is this? 21:27:17: ERROR[ServerThread]: ServerEnv: Trying to store id=16399 statically but block (5,0,5) already contains 520 objects. Forcing delete. |
02:34 |
blaise |
the number is counting up |
02:34 |
blaise |
same location, |
02:34 |
blaise |
it was at 519 |
02:34 |
blaise |
now it's at 523 |
02:34 |
blaise |
so manny objects |
02:34 |
blaise |
I go there and there's nothing there |
02:35 |
blaise |
well, "air" I suppose |
02:40 |
blaise |
21:36:18: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=18096 m_static_exists=true but static data doesn't actually exist in (5,0,5) |
02:40 |
blaise |
interesting |
02:41 |
VanessaE |
^^^^ this is consistent with what I experienced on some of my servers. |
02:41 |
blaise |
I placed cobble in it, and it still happened.. |
02:41 |
blaise |
when I put cobble above it and dug the cobble, it stopped it |
02:42 |
blaise |
at 5, 1, 5 |
02:42 |
blaise |
weird, no? |
02:43 |
VanessaE |
5,1,5 are mapblock coordinates |
02:43 |
blaise |
yes I know |
02:43 |
VanessaE |
multiply by 16 to get world coordinates |
02:44 |
VanessaE |
is anyone looking into this? |
02:44 |
blaise |
it's relatively close to my spawn area |
02:44 |
VanessaE |
/clearobjects is not sufficient to remove these errant objects |
02:44 |
VanessaE |
because they just don't exist |
02:44 |
blaise |
indeed, |
02:45 |
* VanessaE |
wanders off for a bit |
02:45 |
blaise |
but I placed a cobble block in the 5, 0, 5 and nothing happened, |
02:45 |
blaise |
dug it out, nothing happened |
02:45 |
blaise |
when I put cobble directly above it in 5, 1, 5 it still happend |
02:45 |
blaise |
when I dug the cobble, it stopped what ever was occuring |
02:47 |
blaise |
I believe what ever caused that anomaly was what was causing my lag |
02:47 |
blaise |
I'm down to about 0.5 to 0.6 seconds with me logged in over the lan |
03:06 |
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03:27 |
blaise |
it's back |
03:27 |
blaise |
22:26:56: ERROR[ServerThread]: ServerEnv: Trying to store id=23871 statically but block (5,0,5) already contains 524 objects. Forcing delete. |
03:27 |
blaise |
crap |
03:27 |
blaise |
OldCoder: hello.. :) |
03:28 |
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03:29 |
Zeno` |
I thought I'd better let people know I'm attempting to clean up main.cpp |
03:29 |
OldCoder |
blaise, Hi!! |
03:37 |
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04:05 |
RealBadAngel |
hi |
04:05 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1617/ |
04:05 |
RealBadAngel |
ive updated node highlighting pull |
04:07 |
RealBadAngel |
it should look better at night or when underground, effect depends now on light level not just time of day |
04:09 |
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04:30 |
RealBadAngel |
https://www.youtube.com/watch?v=i8DeXIERQ4Q |
05:05 |
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07:00 |
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07:32 |
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08:40 |
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09:29 |
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09:49 |
Zeno` |
well, it's busy |
09:49 |
Zeno` |
RealBadAngel, I like the new node highlights |
09:51 |
Zeno` |
I think at night the nodes should become brighter, but I don't mind how it is right now (in the youtube link) |
09:52 |
Zeno` |
Much less distracting (for me) than the node boxes being lit up |
09:53 |
RealBadAngel |
its not just at night, effect depends on the lights around |
09:53 |
Zeno` |
yeah, I just noticed that |
09:53 |
Zeno` |
in any case I like the effect |
09:54 |
RealBadAngel |
im also adding setting to disable crack animations, highlighting + dig particles does look way better than cracks + selection boxes |
09:57 |
Zeno` |
I'll wait to see the video |
10:56 |
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10:58 |
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11:02 |
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11:23 |
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12:22 |
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12:25 |
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12:35 |
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12:39 |
Megaf |
Hi everyone |
12:39 |
Megaf |
ShadowNinja: Hi |
12:40 |
Megaf |
Folks, I'd like to suggest something on clearobjects. They all could have a tag, then the clearobjects would just read the map db and clear objects tagged on runtime |
12:41 |
Megaf |
[04:29:34] <Zeno`> I thought I'd better let people know I'm attempting to clean up main.cpp |
12:41 |
Megaf |
Thanks a million Zeno` |
12:41 |
Megaf |
as a player and pseudo developer I apreciate that. |
12:42 |
Megaf |
[03:44:28] <VanessaE> /clearobjects is not sufficient to remove these errant objects |
12:42 |
Megaf |
hm, And maybe there could be two types of objects clearing, one that clears floating things and text on signs. And one that cleans everything that is not a node? |
12:43 |
Megaf |
all change in code in mods would be tagging them or creating a default and standard type of entity |
12:43 |
Megaf |
I believe you already are doing something like that. |
12:44 |
Zeno` |
Megaf, I'm about half way through. I just want to understand it and as it was it was too unwieldly. Through the process I've found a couple of bugs (not fixed but commented) and also redundant code (doing things more than once) |
12:45 |
Megaf |
Zeno`: Please, as important as clean up is comenting the code, so other developers whiling to help wont be lost. |
12:45 |
Megaf |
I know all this takes lots of time and pacience and can be frustrating at times |
12:45 |
PenguinDad |
Megaf: but don't except to much from the main.cpp clean up |
12:46 |
Megaf |
Zeno`: You doing that in a fork? |
12:46 |
Megaf |
Or another branch? |
12:58 |
Zeno` |
PenguinDad, why not? |
12:58 |
Zeno` |
I think understandable is... good |
13:00 |
Zeno` |
And my cleanup is still messy but at least it's getting understandable now. I'm only restructuring atm (splitting stuff into functions) and will refactor after that's done but already there are "strange" things that pop out just because thing are in functions |
13:00 |
Zeno` |
I don't think it's a worthless task |
13:02 |
Zeno` |
Megaf, https://github.com/Zeno-/minetest/blob/refactor_main/src/main.cpp#L722 keep in mind that this is nowhere near finished (see comment at top of source file) |
13:36 |
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13:39 |
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14:30 |
Megaf |
RealBadAngel: https://github.com/minetest/minetest/pull/1617#issuecomment-55410661 |
14:37 |
Zeno` |
you might be right with option #2 Megaf |
14:37 |
Zeno` |
the thing I don't like about node boxes being highlighted is that it looks like a debugging setting |
14:38 |
Amaz |
https://github.com/minetest/minetest/pull/1617#issuecomment-55411224 |
14:38 |
Zeno` |
And that's another option, Amaz :) |
14:38 |
Amaz |
:D |
14:39 |
Zeno` |
I really hate the node boxes ("outline") being displayed as they current are |
14:39 |
Zeno` |
currently* |
14:40 |
Megaf |
Amaz: I like your idea |
14:40 |
Amaz |
It works nicely. |
14:40 |
Amaz |
I'm using that patch now, and I really like it. |
14:41 |
Amaz |
RBA's patch with the speed set to 0 |
14:41 |
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14:42 |
Zeno` |
There will be no consensus on this because it's all pretty subjective, so I live the idea of adding a speed setting as suggested by Amaz |
14:44 |
Amaz |
It's also pretty awesome with a setting of 20. |
15:16 |
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15:31 |
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15:33 |
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16:10 |
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16:44 |
RealBadAngel |
Megaf, option #2 wont work. it wont be visible on all nodes |
16:46 |
VanessaE |
RealBadAngel: I told ya, you'll have to give users some kind of configurable lighting range :) |
16:46 |
VanessaE |
<user1> it's too dark! <user2> no way, gtfo its too bright! |
16:50 |
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16:52 |
RealBadAngel |
i will fine tune to look nicely on all kind of nodes |
16:52 |
RealBadAngel |
instant color is not an option |
16:52 |
RealBadAngel |
and it will be pulsating |
16:53 |
RealBadAngel |
also, its gonna be menu setting, dont like, dont turn it on |
16:55 |
VanessaE |
remember it needs to be a spinbox, so that the user can't accidentally totally disable all selection highlighting |
16:55 |
VanessaE |
selectbox -> pulsating highlight -> both -> selectbox... |
16:55 |
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16:56 |
RealBadAngel |
so what if he disables that? |
16:57 |
RealBadAngel |
two left handed user? turn it on again |
16:57 |
VanessaE |
then we have to field complaints that "I dont see the thing Im pointing at HALP" |
16:57 |
VanessaE |
in other words, don't let the user turn it off entirely if there's no logical reason - they can already do that with F1 anyway |
16:58 |
VanessaE |
don't give them a second way to disable selectboxes |
16:58 |
VanessaE |
s/selectboxes/selection features/ |
16:59 |
RealBadAngel |
atm it will stay as config setting only |
16:59 |
RealBadAngel |
main menu looks like trashcan |
17:00 |
VanessaE |
heh |
17:00 |
RealBadAngel |
i dont have any place to add gfx settings at all |
17:00 |
VanessaE |
make a new tab then :P |
17:01 |
RealBadAngel |
i need a tab with whole page that can be scrolled |
17:01 |
RealBadAngel |
that damn dropbox with drivers was enough for me |
17:03 |
RealBadAngel |
btw, im testing now gameplay with just highlighting and dig particles, as for me it looks way better |
17:06 |
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17:18 |
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17:21 |
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17:35 |
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17:36 |
VanessaE |
ok, yet another person with that Win8 000[.*]007b error in the 64 bit build, and before that missing OpenAL |
17:36 |
VanessaE |
wtf folks? |
17:36 |
VanessaE |
FIX THIS SHIT |
17:37 |
VanessaE |
I may sound like MegaF here :P and I generally hate Windows, but this shit must not be allowed to persist. |
17:37 |
sfan5 |
VanessaE: BlockMen decided not to include OpenAL with his builds |
17:38 |
VanessaE |
sfan5: and those are the official builds being downloaded from minetest.net? |
17:38 |
VanessaE |
why? |
17:38 |
sfan5 |
yes |
17:38 |
sfan5 |
why? dunno, ask him |
17:38 |
VanessaE |
why are they STILL there is my question. |
17:38 |
VanessaE |
users have a hard enough time installing Minetest, nevermind googling around for OpenAL |
17:38 |
sfan5 |
still there? |
17:39 |
sfan5 |
dunno |
17:39 |
sfan5 |
I've heard on many occasions that the MinGW builds work without any hassle |
17:39 |
sfan5 |
but it's not my decision which buils to put in bold |
17:39 |
* VanessaE |
grumbles |
17:40 |
VanessaE |
[09-12 13:38] <grendal_prime> did not whats the difference <---- see what I mean? |
17:40 |
Megaf |
it seems like there's no official builds at all |
17:40 |
sfan5 |
there are |
17:40 |
sfan5 |
did you look at http://minetest.net/download ? |
17:40 |
VanessaE |
sfan5: that's the whole point here |
17:41 |
VanessaE |
the official builds are not working for more people than was the case for 0.4.9 |
17:41 |
VanessaE |
and no one is addressing this |
17:41 |
VanessaE |
and the problem isn't some bug in minetest for once :P |
17:41 |
VanessaE |
' |
17:41 |
sfan5 |
I would |
17:41 |
sfan5 |
but |
17:41 |
sfan5 |
<sfan5> it's not my decision which buils to put in bold |
17:41 |
VanessaE |
I know. |
17:42 |
VanessaE |
but there are other devs in here whose decision it IS to do that |
17:42 |
sfan5 |
technically it's celeron55's decision which build should be the recommended one |
17:42 |
VanessaE |
well now he's been pinged. |
17:42 |
sfan5 |
at least I don't think we have someone for those decisions |
17:43 |
sfan5 |
(I'm aware, I thought about putting a zero-width space somewhere to not highlight him, but this issue should be addressed anyway so I didn't) |
17:43 |
* Megaf |
volunteers to be in charge of decisions |
17:43 |
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17:44 |
VanessaE |
Megaf: you? |
17:44 |
VanessaE |
HAHHHHH |
17:44 |
* VanessaE |
falls over |
17:44 |
PenguinDad |
lol |
17:44 |
Megaf |
at least I will have some decisions... At the moment we have none |
17:44 |
Megaf |
no one is in charge of anything |
17:45 |
Megaf |
and everyone is in charge of nothing |
17:49 |
VanessaE |
sfan5: it needs addressed immediately - I expect we're about to get flooded with Minecraft refugees and there needs to be a no-fuss install to point people at. |
18:00 |
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18:07 |
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18:49 |
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18:49 |
BlockMen |
sfan5, wut? http://irc.minetest.ru/minetest-dev/2014-09-12#i_3909357 |
18:49 |
sfan5 |
BlockMen: am I not correct= |
18:50 |
BlockMen |
yes. i dont know where you got that from |
18:50 |
BlockMen |
it seems i forgot to put the file into the zip |
18:51 |
sfan5 |
umm |
18:51 |
sfan5 |
all of your builds don't have OpenAL |
18:51 |
BlockMen |
no? |
18:51 |
sfan5 |
if someone has problems you tell them to install openal |
18:51 |
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18:51 |
sfan5 |
at least thats what I observed |
18:51 |
BlockMen |
i include them in my builds, and i told them that it is better in general |
18:52 |
BlockMen |
*to install openal |
18:52 |
sfan5 |
oh |
18:52 |
BlockMen |
so, should i update the download? |
18:53 |
sfan5 |
nah |
18:53 |
sfan5 |
leave it as is |
18:53 |
BlockMen |
y? |
18:53 |
VanessaE |
doesn't matter about openal anyway if the official 64 bit build is busted on win8. |
18:53 |
BlockMen |
^? |
18:53 |
BlockMen |
VanessaE, can you provide more informations? |
18:53 |
VanessaE |
BlockMen: A number of users are greeted with some error code, 00[.*]00fb |
18:54 |
VanessaE |
and this is allegedly on 64 bit machines/64 bit win8. the 32 bit build works in those cases |
18:54 |
VanessaE |
The MSVC build, specifically. |
18:58 |
BlockMen |
sfan5, why not? |
19:13 |
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19:28 |
celeron55 |
what? |
19:28 |
celeron55 |
is there no openal in recommended builds? |
19:28 |
celeron55 |
if that is the case, fix that shit |
19:28 |
celeron55 |
it's not a common library on windows |
19:29 |
sfan5 |
afaik the msvc build lack openal dlls |
19:29 |
sfan5 |
there's also some error with windows 8 |
19:29 |
BlockMen |
it for 64 builds, it seems i forgot to include it :\ |
19:29 |
celeron55 |
the recommended download should work directly on a freshly installed windows 7 |
19:30 |
celeron55 |
that is my requirement |
19:30 |
BlockMen |
and for the win8 thing i would need more infos, since it works for jordach |
19:30 |
BlockMen |
and i will update the download in a few min |
19:31 |
sfan5 |
I can test on win8 |
19:36 |
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19:45 |
Amaz |
Any hope of this pull request getting merged soon? https://github.com/minetest/minetest_game/pull/294 |
19:46 |
VanessaE |
celeron55: <offtopic> about the original jungle tree, do you know if it was based on any particular tree such as the strangler fig (as wrapped around something else anyway)? |
19:47 |
VanessaE |
s/know/remember/ |
19:48 |
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19:49 |
sfan5 |
BlockMen made a new 64-bit build, but it is 1) flagged as malware by chrome and 2) produces error 0x000007b like VanessaE reported |
19:50 |
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19:50 |
BlockMen |
now the interesting question is: what is the difference between sfan5's win8 and Jordachs's win8 |
19:51 |
sfan5 |
the windows |
19:51 |
VanessaE |
metro vs classic or whatever it's called? |
19:51 |
sfan5 |
win8 is always metro and classic |
19:51 |
sfan5 |
anyway |
19:52 |
sfan5 |
if this doesn't get sorted out we could make the 64-bit MinGW build the default |
19:52 |
BlockMen |
sfan5, the 64 bit builds are not highlighted at all... |
19:53 |
BlockMen |
so there is no "default" |
19:53 |
sfan5 |
yes |
19:53 |
sfan5 |
the left on is de facto the default |
20:05 |
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20:08 |
Krock |
Btw, is there a chance to add a link on the minetest site which leads to my Win32 indev builds? http://minetest.net/download#unofficial_builds |
20:09 |
celeron55 |
VanessaE: yes it was based on a few photos i found on the internet |
20:10 |
VanessaE |
celeron55: ok |
20:10 |
celeron55 |
i wasn't searching for any particular tree though |
20:11 |
BlockMen |
ok, the msvc 64bit build is updated |
20:11 |
BlockMen |
works on win8 now aswell (tested by sfan5) |
20:12 |
BlockMen |
idk what makes chrome think its "bad", maybe the combination of dropbox and "zip with executable"... |
20:12 |
BlockMen |
its not confirmed to be shown for github (the official download) |
20:14 |
celeron55 |
VanessaE: i tried to search for it, but no result seemed like what i was using |
20:15 |
VanessaE |
celeron55: no worries. |
20:33 |
BlockMen |
googles "Safe Browsing" claims to use blacklists. would they really put dropbox.com on it? |
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