Time |
Nick |
Message |
00:09 |
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00:27 |
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02:20 |
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02:20 |
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02:44 |
Zeno` |
I really don't like github pull requests |
02:44 |
Zeno` |
maybe I did it wrong... can you create a pull request for a single commit? |
02:44 |
Zeno` |
It's just that every time I make a change now it gets added to the pull request :/ E.g. https://github.com/minetest/minetest/pull/1543 |
02:46 |
VanessaE |
use a different branch for each pull request |
02:46 |
Zeno` |
ah ok |
02:47 |
Zeno` |
thanks |
03:36 |
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04:08 |
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04:11 |
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04:11 |
cg72 |
ok if someone doesnt help me with github im smashing my pc with a hammer again!! |
04:12 |
cg72 |
i cant push a commit as it wont update and squash |
04:15 |
VanessaE |
you have to git push -f after you squash. |
04:20 |
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04:21 |
cg72 |
it wont squash or kills my changes for some of the commits |
04:23 |
VanessaE |
odd. |
04:23 |
VanessaE |
I'll have to let someone more experienced guide you - I always screw that up :-/ |
04:23 |
VanessaE |
I'm off. |
04:23 |
VanessaE |
night all |
04:23 |
cg72 |
night |
04:23 |
cg72 |
ty |
04:23 |
cg72 |
:) |
04:42 |
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04:43 |
cg72 |
i quit im closeing my github this shit is ruining all my work!!! |
04:43 |
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04:44 |
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04:49 |
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05:04 |
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05:30 |
celeron55 |
when not being familiar with git, it's best to backup the project directory always before doing anything |
05:30 |
celeron55 |
that's what i did before being comfortable with git |
05:30 |
ShadowNinja |
Thoughts on core.(de)compress(data, [level])? It would just pass the data through Zlib. Usefull for worldedit schematics and the like. |
05:32 |
ShadowNinja |
It's hard to really lose things with git, although it may be hard to get it back if a commit gets completely detached. |
05:33 |
ShadowNinja |
celeron55: ^? |
05:34 |
celeron55 |
it isn't hard when not knowing what one is doing |
05:34 |
celeron55 |
it's hard after one knows |
05:35 |
ShadowNinja |
celeron55: I mean about a compression API. |
05:36 |
celeron55 |
i guess it would be fine |
05:40 |
Zeno` |
What's the correct way to throw a lua error? |
05:40 |
Zeno` |
E.g. https://github.com/Zeno-/minetest/commit/6c620a402d863a3868146e43ceba5ba39302b7f4 |
05:41 |
Zeno` |
line 768 of src/script/lua_api/l_env.cpp |
05:41 |
Zeno` |
is that right? |
05:44 |
Zeno` |
I mean it works, but is the the minetest way? |
05:50 |
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05:52 |
ShadowNinja |
Zeno`: "throw LuaError(...)" is usually used, but that might be changed. Either way is fine. |
05:52 |
ShadowNinja |
They both do the same thing. |
05:52 |
Zeno` |
I tried the throw LuaError(...) but it didn't seem to dump the Lua backtrace |
05:52 |
ShadowNinja |
Because LuaErrors are converted to lua_error()s. |
05:52 |
Zeno` |
I'll leave it for now, it's not important. Thanks |
05:53 |
Zeno` |
s/it |
05:53 |
Zeno` |
s/it's not important/if both are fine |
05:53 |
Zeno` |
thank you |
06:46 |
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07:02 |
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07:07 |
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07:30 |
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07:31 |
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07:40 |
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07:40 |
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07:56 |
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08:40 |
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08:41 |
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08:52 |
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09:03 |
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09:22 |
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10:02 |
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10:07 |
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10:10 |
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10:20 |
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10:32 |
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10:37 |
BlockMen |
sfan5, ok with this? https://github.com/minetest/minetest_game/pull/298 |
10:40 |
sfan5 |
BlockMen: yes |
10:43 |
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10:56 |
Zefram_Fysh |
BlockMen: http://paste.scsys.co.uk/413513 [PATCH] Fix door handness detection for open/close sounds |
10:59 |
Zeno` |
sfan5, ok with is? https://github.com/minetest/minetest/pull/1543 |
11:00 |
Zeno` |
and https://github.com/minetest/minetest/pull/1545 |
11:01 |
BlockMen |
sfan5, could you merge Zefram_Fysh patch plz? |
11:05 |
sfan5 |
BlockMen: I'm on vacation with 2g internet, I can't |
11:05 |
sfan5 |
Zeno`: regarding 1545: rename NO_ERROR to SUCCESS; 1543 looks good |
11:05 |
Zeno` |
ok, will rename |
11:06 |
BlockMen |
sfan5, ok. i will do it later then |
11:07 |
Zefram_Fysh |
thanks |
11:10 |
Zeno` |
sfan5, renamed |
11:31 |
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11:51 |
nore_ |
ShadowNinja: such a function would dndeed be very useful |
11:52 |
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11:52 |
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11:55 |
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12:25 |
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12:45 |
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13:11 |
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13:26 |
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13:48 |
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13:48 |
Zeno` |
PilzAdam, I can't at the moment update my commit message but I've added a comment |
13:49 |
PilzAdam |
Zeno`, it was mostly a reminder to the core dev who will merge it |
13:49 |
Zeno` |
I will remember in future though |
14:22 |
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14:31 |
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15:03 |
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15:16 |
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15:30 |
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16:28 |
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16:36 |
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16:36 |
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16:38 |
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16:44 |
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16:57 |
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17:12 |
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17:20 |
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17:26 |
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17:33 |
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17:42 |
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17:58 |
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18:09 |
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18:10 |
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18:18 |
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18:50 |
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18:54 |
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18:59 |
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19:02 |
paramat |
celeron55, since you're audiovisuals maintainer perhaps you could look at this sometime https://github.com/minetest/minetest/issues/1546 |
19:04 |
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19:11 |
celeron55 |
paramat: what? |
19:11 |
celeron55 |
RBA broke it again? |
19:11 |
celeron55 |
paramat: be sure to shout at RBA, i'm not interested in dealing with this |
19:15 |
celeron55 |
what the fuck? |
19:15 |
celeron55 |
https://github.com/minetest/minetest/commit/c9ba92c4ad0b010d6d36890c3b1ddfb2e773560f#diff-c2f90db5de8c33a259c27113939c63c5L1183 |
19:16 |
celeron55 |
he just removed this, and thought it was there for no reason whatsoever? |
19:16 |
celeron55 |
paramat: go through that commit and figure out what causes it and just make a pull request |
19:17 |
celeron55 |
as far as i can see RBA didn't change the values that you talk about in there |
19:17 |
celeron55 |
wait what |
19:17 |
celeron55 |
yes he did |
19:18 |
celeron55 |
oh whatever |
19:18 |
celeron55 |
my take on this is that RBA wasn't allowed to commit that in that state in the first place and he has to fix it |
19:19 |
celeron55 |
it looks like he never learns and i am not allowed to pull out his commit rights, so deal with it |
19:19 |
celeron55 |
(i would if there were no other people in this project) |
19:19 |
celeron55 |
(who would hate me for it) |
19:20 |
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19:20 |
sapier |
I wonder why it's called "fixes" again as it changes things ... grrrr |
19:21 |
sapier |
to me "fix" is something like prevent a crash or revert some accidental change to how it's been before ... or make something consistent to the other 10 cases doing same |
19:21 |
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19:21 |
celeron55 |
i'm going to make a commit that deletes all code |
19:21 |
celeron55 |
and call it a "fix" |
19:22 |
sapier |
what did he intend to do? |
19:22 |
celeron55 |
it will also change the codebase to use completely different libraries, break the build on everything except my computer and print out "hello world" |
19:22 |
VanessaE |
as I recall, it was listed as a fix because the initial proposal for brighter/darker faces introduced a lighting bug with shaders disabled. |
19:22 |
VanessaE |
I think this was intended to fix that. guess he didn't check the effect with smooth lighting disabled. |
19:23 |
celeron55 |
i have told him to check it on every setting at least twice |
19:23 |
celeron55 |
how many times do i have to? |
19:23 |
celeron55 |
do i have to pay someone to repeat this to him until he understands each of the, like, four graphics settings matters |
19:23 |
celeron55 |
+that |
19:24 |
celeron55 |
there are literally four settings that matter when tweaking the lighting, and he can't bother to try them |
19:24 |
celeron55 |
i mean, two settings, resulting in four modes |
19:25 |
sapier |
if he was here right now it'd be way less problematic but I guess he'll be busy for some weeks as yesterday ;-) |
19:25 |
celeron55 |
just revert that commit and wait for him to come do it properly when he has time |
19:25 |
sapier |
yet we just release so we've time to fix it ... ok rba has time to fix it :-) |
19:25 |
celeron55 |
git revert is underrated |
19:27 |
sapier |
I wonder why we have to discuss this again and again ... didn't I recently "fix" exactly this issue? |
19:29 |
paramat |
hi, yes i'll talk to RBA about it :) |
19:31 |
sapier |
thanks paramat ... in best case don't stop bugging him till screenshots from before are same as after ... or changes are explicitly acceptable :-) |
19:32 |
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19:34 |
VanessaE |
RBA HAS been around, and focused on shaders and such |
19:35 |
VanessaE |
how about you guys do the right thing and just fucking fix it? |
19:35 |
VanessaE |
instead of bitching about it? |
19:35 |
VanessaE |
in the time you spent complaining about his fuckup, you could have already tweaked the settings to the way the should have been (for the mode in question). |
19:35 |
sapier |
I don't even know how to fix it except of reverting but I assume he intended to fix something by that change so it's impossible to fix it correct without him |
19:37 |
celeron55 |
VanessaE: if i do it, it will just break something else because he probably removed or changed something because they were interfering with something else that he did and then it would just be messed up in some other way |
19:38 |
VanessaE |
if you break something else, wouldn't that be because YOU failed to test "all four possible settings"? |
19:38 |
celeron55 |
that's why i decline from doing it right now |
19:38 |
celeron55 |
it's better to not do it than to break it |
19:39 |
celeron55 |
the commit message is also completely useless |
19:40 |
paramat |
okay those settings i suggested, i'll test and compile and see what looks good |
19:40 |
celeron55 |
it doesn't tell at all what the commit attempts to do so it cannot be checked whether it still does it after something i would change |
19:41 |
sapier |
Well none of us is perfect and as right now there's not that much going on we have time to find out |
19:41 |
sapier |
yet commit messages like that one have some room for improvement :-) |
19:42 |
paramat |
i suspect that commit calculates face shading all in one place instead of multiple places, RBA mentioned his intention to do that |
19:48 |
VanessaE |
celeron55: as for his commit message, maybe he subscribes to xkcd? :) |
19:48 |
VanessaE |
http://xkcd.com/1296/ |
19:50 |
Krock |
^gobal favor |
19:50 |
Krock |
+l |
19:59 |
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20:09 |
paramat |
i just found a more recent commit 'speedup mapblock mesh' that also changes faces shading values https://github.com/minetest/minetest/commit/f0db6c4423db86203db83538704cc34152c59a09 that was probably the cause |
20:43 |
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20:49 |
paramat |
ah ... in the 'faces shading fixes' commit, '// Brighten topside (no shaders)' was removed, so the top became darker, that made top and NS too similar, even though elsewhere the original values have not actually been changed. i'll try raising top brightness again using those values |
20:58 |
paramat |
first guess, compensated top contrast should be 1.424 instead of 1.095, will test |
21:39 |
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21:55 |
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22:13 |
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22:13 |
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22:14 |
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22:23 |
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23:00 |
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