Time |
Nick |
Message |
01:29 |
|
nore_ joined #minetest-dev |
03:31 |
|
Miner_48er joined #minetest-dev |
04:07 |
|
Miner_48er joined #minetest-dev |
04:25 |
|
OldCoder joined #minetest-dev |
05:12 |
|
Eater4 joined #minetest-dev |
05:35 |
|
diemartin joined #minetest-dev |
05:44 |
|
Hunterz joined #minetest-dev |
06:19 |
|
Guest54751 joined #minetest-dev |
07:03 |
|
smoke_fumus joined #minetest-dev |
07:27 |
|
CraigyDavi` joined #minetest-dev |
07:38 |
|
grrk-bzzt joined #minetest-dev |
07:48 |
|
Gourytch joined #minetest-dev |
08:01 |
|
Jordach joined #minetest-dev |
08:24 |
|
harrison joined #minetest-dev |
08:34 |
|
Krock joined #minetest-dev |
09:07 |
|
Calinou joined #minetest-dev |
09:34 |
|
proller joined #minetest-dev |
09:58 |
|
sfan5 joined #minetest-dev |
10:13 |
|
swaaws joined #minetest-dev |
10:20 |
|
BlockMen joined #minetest-dev |
10:23 |
|
Amaz joined #minetest-dev |
10:24 |
|
sfan5 joined #minetest-dev |
10:36 |
|
proller joined #minetest-dev |
10:53 |
|
ImQ009 joined #minetest-dev |
11:05 |
|
Garmine joined #minetest-dev |
11:09 |
|
ImQ009 joined #minetest-dev |
11:14 |
|
nore_ joined #minetest-dev |
11:51 |
|
sfan5 joined #minetest-dev |
11:59 |
|
DerLoetkolben joined #minetest-dev |
12:02 |
|
BlockMen joined #minetest-dev |
12:25 |
|
SoniEx2 joined #minetest-dev |
13:07 |
|
Naked joined #minetest-dev |
13:30 |
|
Jordach joined #minetest-dev |
13:41 |
|
VanessaE joined #minetest-dev |
14:01 |
|
proller joined #minetest-dev |
14:05 |
|
VanessaE joined #minetest-dev |
14:06 |
|
proller joined #minetest-dev |
14:07 |
|
VanessaE joined #minetest-dev |
14:12 |
|
hmmmm joined #minetest-dev |
14:22 |
|
PilzAdam joined #minetest-dev |
14:39 |
|
PilzAdam joined #minetest-dev |
14:39 |
|
Calinou joined #minetest-dev |
15:24 |
|
vifino joined #minetest-dev |
15:57 |
|
Hunterz joined #minetest-dev |
16:52 |
|
zat joined #minetest-dev |
16:53 |
|
Garmine joined #minetest-dev |
17:03 |
|
grrk-bzzt joined #minetest-dev |
17:14 |
|
ImQ009 joined #minetest-dev |
17:26 |
|
BlockMen joined #minetest-dev |
18:02 |
|
casimir joined #minetest-dev |
18:11 |
casimir |
Can someone explain the facedir values for me? I don't get it. |
18:11 |
casimir |
*please |
18:14 |
BlockMen |
casimir, this helps alot: http://dev.minetest.net/minetest.dir_to_facedir |
18:16 |
casimir |
Yes, I read this. But that's only for rotation around the y-axis. |
18:17 |
casimir |
What I want to do is to change the screwdriver, so thre |
18:17 |
casimir |
there are only three modes. |
18:18 |
casimir |
yaw, roll and pitch |
18:22 |
|
ImQ009 joined #minetest-dev |
18:33 |
ShadowNinja |
casimir: See lua_api.txt. It's a little weird, but the more significant bits indicate the axis. |
18:34 |
ShadowNinja |
(Weird because it's Y+,X-,X+,Z-,Z+,Y- or so instead of Y-,Y+,X-,X+,Z-,Z+) |
18:35 |
ShadowNinja |
(Or, even better, XXYYZZ) |
18:38 |
|
Miner_48er joined #minetest-dev |
18:44 |
casimir |
Um... Let's see. Facedir can has 24 values (0-23) and is calculated by those YXXZZY-value * 4 + rotation, where rotation can be 0-3. |
18:46 |
casimir |
I think I got it. Thank you. |
19:34 |
|
proller joined #minetest-dev |
19:53 |
|
^4 joined #minetest-dev |
20:45 |
|
kaeza joined #minetest-dev |
20:45 |
|
casimir joined #minetest-dev |
20:56 |
|
Miner_48er joined #minetest-dev |
20:56 |
|
vifino_ joined #minetest-dev |
20:59 |
ShadowNinja |
https://github.com/minetest/minetest/pull/1536 |
21:01 |
ShadowNinja |
Also https://github.com/minetest/minetest/pull/1534 and https://github.com/minetest/minetest/pull/1535 |
21:20 |
RealBadAngel |
1536 and 1534 are ok imho |
21:21 |
RealBadAngel |
not sure bout 1535 |
21:23 |
RealBadAngel |
ShadowNinja, and about plants rotations, -46 and +44 are for texture overlay glitches |
21:24 |
RealBadAngel |
so no matter the rotation plants cannot have 90 degs |
21:25 |
RealBadAngel |
and about rotation values, 2 degs steps are more than enough, its not meant for animation but to bring more variety to the world |
21:26 |
RealBadAngel |
also param2 is the only sensible solution |
21:26 |
RealBadAngel |
i asked for a few bits more lately, remember? |
22:02 |
|
PenguinDad joined #minetest-dev |
22:20 |
gentoobro |
has anyone ever actually taken a crack at implementing Voxel Area Entities? |
22:28 |
ShadowNinja |
gentoobro: Not as far as I know. |
22:53 |
proller |
seems like mix of hard drugs |
22:56 |
RealBadAngel |
that is not a problem imho |
22:57 |
RealBadAngel |
theres a mod out there for it |
22:57 |
RealBadAngel |
just make the same engine side |
23:02 |
proller |
no, its BIG problem |
23:03 |
RealBadAngel |
why? |
23:04 |
RealBadAngel |
i cannot see any difference between 100 nodes mesh and an irrlicht dwarf |
23:05 |
RealBadAngel |
only thing i can think of is server side driving the entities |
23:05 |
RealBadAngel |
which kills entities system at all |
23:06 |
RealBadAngel |
we will never have realistic and smooth moving things until client will do that |
23:06 |
RealBadAngel |
no matter how small or big will it be |
23:07 |
RealBadAngel |
client have to drive the entity and report its position to the server |
23:07 |
RealBadAngel |
not the opposite |
23:07 |
gentoobro |
RBA: what is that mod, if you're not referring to frames in technic? |
23:07 |
RealBadAngel |
no |
23:08 |
RealBadAngel |
lemme find a forums link |
23:08 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?id=8059 |
23:09 |
RealBadAngel |
but frames could use the same system if made |
23:10 |
RealBadAngel |
technically i could code that, together with a roadmap point to split blocks into single scene nodes |
23:10 |
RealBadAngel |
what we have now, single scene node is just insane |
23:11 |
kaeza |
non-aa collision boxes would be nice too <_< |
23:12 |
RealBadAngel |
last days, when i was doing a revolution in mapblock mesh i learned a lot bout it |
23:13 |
RealBadAngel |
i think im able to code that now |
23:26 |
|
^v joined #minetest-dev |