Time Nick Message 18:11 casimir Can someone explain the facedir values for me? I don't get it. 18:11 casimir *please 18:14 BlockMen casimir, this helps alot: http://dev.minetest.net/minetest.dir_to_facedir 18:16 casimir Yes, I read this. But that's only for rotation around the y-axis. 18:17 casimir What I want to do is to change the screwdriver, so thre 18:17 casimir there are only three modes. 18:18 casimir yaw, roll and pitch 18:33 ShadowNinja casimir: See lua_api.txt. It's a little weird, but the more significant bits indicate the axis. 18:34 ShadowNinja (Weird because it's Y+,X-,X+,Z-,Z+,Y- or so instead of Y-,Y+,X-,X+,Z-,Z+) 18:35 ShadowNinja (Or, even better, XXYYZZ) 18:44 casimir Um... Let's see. Facedir can has 24 values (0-23) and is calculated by those YXXZZY-value * 4 + rotation, where rotation can be 0-3. 18:46 casimir I think I got it. Thank you. 20:59 ShadowNinja https://github.com/minetest/minetest/pull/1536 21:01 ShadowNinja Also https://github.com/minetest/minetest/pull/1534 and https://github.com/minetest/minetest/pull/1535 21:20 RealBadAngel 1536 and 1534 are ok imho 21:21 RealBadAngel not sure bout 1535 21:23 RealBadAngel ShadowNinja, and about plants rotations, -46 and +44 are for texture overlay glitches 21:24 RealBadAngel so no matter the rotation plants cannot have 90 degs 21:25 RealBadAngel and about rotation values, 2 degs steps are more than enough, its not meant for animation but to bring more variety to the world 21:26 RealBadAngel also param2 is the only sensible solution 21:26 RealBadAngel i asked for a few bits more lately, remember? 22:20 gentoobro has anyone ever actually taken a crack at implementing Voxel Area Entities? 22:28 ShadowNinja gentoobro: Not as far as I know. 22:53 proller seems like mix of hard drugs 22:56 RealBadAngel that is not a problem imho 22:57 RealBadAngel theres a mod out there for it 22:57 RealBadAngel just make the same engine side 23:02 proller no, its BIG problem 23:03 RealBadAngel why? 23:04 RealBadAngel i cannot see any difference between 100 nodes mesh and an irrlicht dwarf 23:05 RealBadAngel only thing i can think of is server side driving the entities 23:05 RealBadAngel which kills entities system at all 23:06 RealBadAngel we will never have realistic and smooth moving things until client will do that 23:06 RealBadAngel no matter how small or big will it be 23:07 RealBadAngel client have to drive the entity and report its position to the server 23:07 RealBadAngel not the opposite 23:07 gentoobro RBA: what is that mod, if you're not referring to frames in technic? 23:07 RealBadAngel no 23:08 RealBadAngel lemme find a forums link 23:08 RealBadAngel https://forum.minetest.net/viewtopic.php?id=8059 23:09 RealBadAngel but frames could use the same system if made 23:10 RealBadAngel technically i could code that, together with a roadmap point to split blocks into single scene nodes 23:10 RealBadAngel what we have now, single scene node is just insane 23:11 kaeza non-aa collision boxes would be nice too <_< 23:12 RealBadAngel last days, when i was doing a revolution in mapblock mesh i learned a lot bout it 23:13 RealBadAngel i think im able to code that now