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Nick |
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02:35 |
zat |
Anybody bothered if I add the possibility of adding a Lua function reference to the decorations list of a simple deco? |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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14:15 |
Megaf |
maybe theres a new way to clearobjects that would not make the server freezes |
14:15 |
Megaf |
maybe something like the mese sand tubes |
14:15 |
Megaf |
they vacumm the objects |
14:16 |
Megaf |
so, a vacumm tube with a range of 16 nodes like could be place on the center of a 16x16x16 area and than the items pulverized |
14:16 |
Megaf |
this could be done block by block |
14:17 |
Megaf |
yes, it would take long, be it wouldnt have a big impact on perfromance |
14:17 |
Megaf |
performance* |
14:25 |
CraigyDavi |
Megaf, using the builtin_item mod seems to work for me |
14:33 |
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16:11 |
kaeza |
small patch: https://github.com/kaeza/minetest/commit/2a33f7f92c5d274335d7e92865b6545e1d7954a7 |
16:16 |
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16:29 |
kaeza |
eh fuck it, this is better: https://github.com/kaeza/minetest/commit/5f6cb872604daad7dc205f3fac6787cc2ffe2322 |
16:30 |
Megaf |
CraigyDavi: I don't understand how that works |
16:32 |
Megaf |
kaeza: that's a great idea |
16:32 |
Megaf |
did you made a pull request already? |
16:32 |
kaeza |
no |
16:32 |
CraigyDavi |
Simple, really. Just using remove_items in minetest.conf when using the mod. There's no problems |
16:35 |
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16:54 |
kaeza |
there was a big party for pull request number 1000, and we are 1/3 of the way to 2k ._. |
17:00 |
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18:23 |
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18:28 |
SoniEx2 |
nodes should get an on_entity_collide |
18:32 |
RealBadAngel |
what for? |
19:10 |
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19:12 |
VanessaE |
RealBadAngel: maybe he wants to make an in-game pinball machine :P |
19:15 |
Megaf |
#1000 |
19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/1000 -- Fix entity duplication once and for all by celeron55 |
19:15 |
Megaf |
#2000 |
19:15 |
ShadowBot |
Megaf: Error: Delemiter not found in "HTTP Error 404: Not Found" |
19:16 |
Megaf |
#1200 |
19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/1200 -- Add support for exiting formspecs by doubleclicking outside by sapier |
19:25 |
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19:48 |
RealBadAngel |
ShadowNinja, here? |
19:49 |
ShadowNinja |
RealBadAngel: Yep. |
19:49 |
RealBadAngel |
check the code, ttl still works in unloaded blocks, it adds dtime_s on activation |
19:50 |
RealBadAngel |
which is game time - block's timestamp |
20:06 |
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20:15 |
Megaf |
CraigyDavi: default is 300 seconds, so to change the value I just put remove_items = 120 in minetest.conf, right? |
20:37 |
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20:40 |
ShadowNinja |
RealBadAngel: But why not just use the gametime? |
20:41 |
ShadowNinja |
VanessaE: I made a in-game PONG machine. I stoped when a digilines/LuaC bug stoped my from making the controls properly though. |
20:46 |
RealBadAngel |
ShadowNinja, i did before, but sapier thought that gametime may overflow |
20:47 |
RealBadAngel |
also, the code is a bit simplier now |
21:04 |
ShadowNinja |
RealBadAngel: Lua uses doubles, which give you more than 50 bits of precision (52?) which is plenty. Even a 32-bit number should be fine, since most players don't play continuously for a hundred years. |
21:05 |
ShadowNinja |
Even with regular realtime it should be plenty big enough. |
21:05 |
RealBadAngel |
tell that to sapier ;) |
21:06 |
RealBadAngel |
anyway, either the solution game_time is used for calculations |
21:06 |
ShadowNinja |
RealBadAngel: Is the block timestamp gametime or realtime? |
21:06 |
RealBadAngel |
gametime |
21:06 |
ShadowNinja |
Alright, good. |
21:19 |
CraigyDavi |
Megaf, Yes. That will remove items every 2 mins. Without causing lag to the server. |
21:21 |
RealBadAngel |
ShadowNinja, what about default ttl? is 15 minutes ok with you? |
21:22 |
proller |
why uou hate items? |
21:24 |
ShadowNinja |
RealBadAngel: Yes. |
21:25 |
RealBadAngel |
proller, i hate items so much that in my worlds i will make ttl = 1s |
21:25 |
proller |
make default = -1 and set it to 1 in you worlds |
21:26 |
RealBadAngel |
if you want to stress your servers youre free to set it to -1, nothing easier |
21:28 |
RealBadAngel |
we do want optimized things for players that are not even able to find config file |
21:28 |
RealBadAngel |
since you do know where it is, what problem do you have exactly? |
21:29 |
proller |
instead of optimizing item handling you want delete all items.. okay, its true minetest way |
21:29 |
RealBadAngel |
having things easy come, easy go, doesnt help gameplay |
21:30 |
RealBadAngel |
it in fact kills the gameplay |
21:30 |
RealBadAngel |
and minetest suffer from that a lot |
21:31 |
RealBadAngel |
theres no risk at all, player's death means nothing |
21:31 |
RealBadAngel |
so its not a sandbox world anymore, its kindergarten |
21:33 |
RealBadAngel |
and btw, if you do love your items put them into chests, they are made on purpose :P |
21:48 |
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22:03 |
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22:57 |
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23:03 |
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23:09 |
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23:10 |
diemartin |
wouldn't it be cleaner to use table.concat() here? https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua#L391 |
23:14 |
diemartin |
that file needs some cleanup ._. |
23:14 |
diemartin |
(mostly style issues though) |
23:18 |
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23:22 |
jin_xi |
kaeza: look at formspec toolkit. its all string concatenation too |
23:24 |
jin_xi |
idk if it matters much tho |
23:31 |
kaeza |
https://github.com/minetest/minetest/blob/master/builtin/fstk/tabview.lua#L251 this should be in `ui' table (or `core' or whatever) |
23:32 |
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23:33 |
kaeza |
hmm |