Time |
Nick |
Message |
00:00 |
|
cheapie joined #minetest-dev |
00:53 |
|
jin_xi joined #minetest-dev |
00:57 |
ShadowNinja |
Comments? http://sprunge.us/HWYL?diff |
01:02 |
|
werwerwer joined #minetest-dev |
01:17 |
|
werwerwer joined #minetest-dev |
01:32 |
|
werwerwer joined #minetest-dev |
01:33 |
OldCoder |
Hello. Has the core been changed to access player files differently? |
01:34 |
OldCoder |
For example, is any sort of readdir loop used? |
01:38 |
|
kahrl joined #minetest-dev |
01:42 |
ShadowNinja |
OldCoder: No, not recently. The way it does it is very ugly though (it involves loading every file at startup and for each player on each save). |
01:42 |
OldCoder |
ShadowNinja, behavior seems to have changed very oddly. No request for investigation but comment on the following... |
01:42 |
OldCoder |
I had backup copies of the player files named bacon.old in the same folder |
01:43 |
OldCoder |
So MissMarple was backed up to MissMarple.old etc. |
01:43 |
OldCoder |
Starting recently, changes made in-game were written to the *.old files instead of the main player files |
01:43 |
OldCoder |
Is this comprehensible? |
01:44 |
ShadowNinja |
OldCoder: Yes. It doesn't care about the file name. It checks all files for their name= line. (Because some OSes have case-insensitive filesystems and player names are case-sensitive) |
01:44 |
OldCoder |
Ah!! |
01:44 |
OldCoder |
Very well |
01:45 |
OldCoder |
For some reason this didn't cause problems before |
01:45 |
OldCoder |
Thanks |
01:45 |
ShadowNinja |
OldCoder: Must have randomly stumbled on the other file first before. |
01:45 |
OldCoder |
Yep |
01:45 |
ShadowNinja |
(The correct one that it) |
01:45 |
OldCoder |
I added safety code to my startup scripts |
01:46 |
OldCoder |
If the player files seem to have been corrupted due to crashes, they get reset using the backups |
01:46 |
OldCoder |
I'll just move the backups to another folder |
04:49 |
|
werwerwer_ joined #minetest-dev |
05:44 |
|
Hunterz joined #minetest-dev |
06:22 |
|
grrk-bzzt joined #minetest-dev |
06:28 |
|
Robby joined #minetest-dev |
06:35 |
|
CraigyDavi_ joined #minetest-dev |
07:10 |
VanessaE |
um, guys...is there a reason why the debug.txt is not showing the entire list of players? |
07:10 |
VanessaE |
03:10:00: ACTION[ServerThread]: testuser joins game. List of players: VanessaEzekowitz |
07:13 |
|
grrk-bzzt joined #minetest-dev |
07:13 |
|
darkrose joined #minetest-dev |
07:22 |
VanessaE |
(my stats scripts scrape the logs waiting for those "List of players" lines. since the list is always one short, or empty if it should have exactly one item, it throws off my counts) |
07:26 |
VanessaE |
https://github.com/minetest/minetest/issues/1317 |
07:52 |
|
CiaranG joined #minetest-dev |
08:26 |
|
crazyR joined #minetest-dev |
08:38 |
|
rsiska joined #minetest-dev |
08:38 |
|
proller joined #minetest-dev |
09:01 |
|
crazyR joined #minetest-dev |
09:22 |
|
darkrose joined #minetest-dev |
09:27 |
|
RealBadAngel joined #minetest-dev |
10:07 |
|
proller joined #minetest-dev |
10:09 |
|
crazyR joined #minetest-dev |
10:13 |
|
diemartin joined #minetest-dev |
10:27 |
|
troller joined #minetest-dev |
10:34 |
|
proller__ joined #minetest-dev |
10:39 |
|
grrk-bzzt joined #minetest-dev |
11:33 |
|
Taoki joined #minetest-dev |
11:45 |
|
Megaf joined #minetest-dev |
11:50 |
|
bookwar1 joined #minetest-dev |
11:50 |
|
Hunterz joined #minetest-dev |
11:51 |
|
deltib joined #minetest-dev |
12:17 |
|
bookwar1 left #minetest-dev |
12:22 |
|
ImQ009 joined #minetest-dev |
12:30 |
|
werwerwer joined #minetest-dev |
12:34 |
|
Bhima_ joined #minetest-dev |
12:41 |
|
hmmmm joined #minetest-dev |
12:41 |
Megaf |
Look at the CPU usege on my Raspberry Pi, http://paste.debian.net/100788/ |
12:41 |
Megaf |
I'm quite happy with it |
12:48 |
proller__ |
0 players and 0 mods ? |
12:50 |
* Megaf |
gets a pile of Raspberry Pis an throws at proller__ |
12:51 |
* proller__ |
defends with odroid |
12:51 |
* sfan5 |
meows at proller__ |
12:53 |
* Megaf |
gets his ODroid U3 and throws at proller__ |
12:54 |
proller__ |
you can serve 30-40 players on odroid without lags and with mods on <censored> ;) |
12:55 |
Megaf |
proller__: are you sure? |
12:55 |
proller__ |
yes |
12:56 |
Megaf |
My ODroid start to lag with 9+ players |
12:56 |
proller__ |
yes |
12:56 |
proller__ |
my works with 20 players ok |
12:56 |
proller__ |
but your faster |
12:57 |
Megaf |
I absolutely hate this 09:56:29: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=76 |
12:58 |
Megaf |
I'm shuting down one of my servers |
12:58 |
proller__ |
kill sapier, save minetest |
12:59 |
Megaf |
$ git clone https://github.com/freeminer/freeminer.git |
13:00 |
|
PenguinDad joined #minetest-dev |
13:00 |
proller__ |
infidel ! |
13:03 |
Megaf |
~/freeminer $ time make -j 1 |
13:03 |
Megaf |
:) |
13:04 |
Megaf |
see ya minetest |
13:04 |
PenguinDad |
Megaf: the -j 1 is not required ;) |
13:05 |
Megaf |
PenguinDad: heh |
13:05 |
Megaf |
I know |
13:15 |
|
Megaf left #minetest-dev |
13:27 |
|
proller joined #minetest-dev |
13:49 |
|
rubenwardy joined #minetest-dev |
14:19 |
|
Zeitgeist_ joined #minetest-dev |
14:23 |
rubenwardy |
ShadowNinja: https://github.com/minetest/minetest/pull/1318 |
14:23 |
|
proller joined #minetest-dev |
14:41 |
|
proller joined #minetest-dev |
14:45 |
|
ImQ009 joined #minetest-dev |
14:48 |
|
Jordach joined #minetest-dev |
14:57 |
rubenwardy |
Any reason why "minetest.exe --worldname nbe_test --name player1 --password pass --go" won't load the nbe_test world, and instead loads the first world alphabetically? |
15:18 |
|
Bhima joined #minetest-dev |
15:20 |
|
PilzAdam joined #minetest-dev |
15:21 |
|
CraigyDavi_ joined #minetest-dev |
15:46 |
|
zat joined #minetest-dev |
15:48 |
|
sapier joined #minetest-dev |
15:50 |
|
crazyR joined #minetest-dev |
15:55 |
|
ImQ009 joined #minetest-dev |
15:56 |
sapier |
>Megaf I absolutely hate this 09:56:29: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=76< THIS IS an error you've got a peer without a player |
15:56 |
|
Calinou joined #minetest-dev |
15:57 |
proller |
sapier, you wrote code without trying to run it |
15:57 |
sapier |
blahblahblah |
15:57 |
sapier |
I wrote code for a server not for a pocket calculator like pi true ;-P |
15:57 |
proller |
you dont know what you doing |
15:58 |
sapier |
but you the one saving 16 bit in a 8 bit variable do? ;) |
15:59 |
proller |
wat? |
15:59 |
sapier |
check commit logs a few weeks ago |
15:59 |
proller |
only one way to save minetest - remove commit priv from you |
16:00 |
proller |
show line |
16:00 |
sapier |
to get a lot of prolerish while ( x < 10 ) commits which fix it for exactly your machine? |
16:01 |
proller |
what? |
16:06 |
Calinou |
“// If node blocks camera position don't move y to heigh†in camera.cpp. WTF? two typos in one line? |
16:07 |
|
Hunterz joined #minetest-dev |
16:09 |
|
deltib joined #minetest-dev |
16:16 |
|
CraigyDavi joined #minetest-dev |
16:17 |
RealBadAngel |
sapier, have u tried item_tweaks? |
16:23 |
rubenwardy |
Any reason why "minetest.exe --worldname nbe_test --name player1 --password pass --go" won't load the nbe_test world, and instead loads the first world alphabetically? |
16:23 |
|
Bhima_ joined #minetest-dev |
16:31 |
sapier |
rba is the pull request it's latest version? |
16:31 |
sapier |
rubenwardy: I guess that's not gonna be very helpfull but I'd bet on a bug ;-) |
16:31 |
rubenwardy |
Can someone try to reproduce? |
16:33 |
RealBadAngel |
sapier, https://github.com/minetest-technic/item_tweaks |
16:34 |
sapier |
rubenwardy: can you post a console log somewhere? |
16:34 |
ShadowNinja |
rubenwardy: --worldname is server-only. |
16:35 |
rubenwardy |
so there is no way to do it |
16:36 |
sapier |
ShadowNinja: I don't think so, at least the parameter itself isn't |
16:37 |
kaeza |
using an old build, but can reproduce it |
16:37 |
kaeza |
it loads whatever is in `world' setting |
16:38 |
rubenwardy |
selected_world_path ? |
16:38 |
kaeza |
err... `selected_world_path' |
16:38 |
rubenwardy |
inb4 XD |
16:38 |
kaeza |
ninja'd :P |
16:39 |
sapier |
well if the gui is shown that will override it of course |
16:40 |
kaeza |
does --go count as "showing the GUI"? |
16:40 |
rubenwardy |
--go skips the main menu |
16:40 |
sapier |
hmm I don't know I usually either use minetestserver OR gui (minetest) |
16:41 |
rubenwardy |
I want to start a singleplayer game from the command line |
16:41 |
rubenwardy |
I guess I should just start a server client pair for now |
16:42 |
sapier |
well I guess I didn't know about that usecase on switching mainmenu to lua, I'm gonna fix it |
16:42 |
kaeza |
rubenwardy, coding some kind of frontend? |
16:42 |
|
werwerwer joined #minetest-dev |
16:43 |
rubenwardy |
Adding a button in NBE to run the mod in Minetest |
16:43 |
kaeza |
ah, useful :) |
16:43 |
rubenwardy |
The folder creation support in C++ is a bit crap |
16:43 |
rubenwardy |
this is my current code: https://gist.github.com/rubenwardy/c5c91429110e7d63bdf7 |
16:44 |
rubenwardy |
I don't want to use boost |
16:45 |
kaeza |
and not portable from what I can see |
16:45 |
rubenwardy |
It works on Linux and Windows |
16:46 |
kaeza |
>mkdir.append("\\worlds\\"); |
16:46 |
rubenwardy |
\ (ie directory\path.txt) works in Windows and Linux |
16:46 |
rubenwardy |
/ (ie directory/path.txt) only works in Linux |
16:50 |
ShadowNinja |
sapier: I believe it's only used with --server. |
16:50 |
ShadowNinja |
sapier: It should probably be read always though. |
16:50 |
ShadowNinja |
sapier: Or whenever --go is passed. |
16:51 |
rubenwardy |
I hate \ in file systems. It is SO ugly |
16:54 |
|
BlockMen joined #minetest-dev |
16:58 |
sapier |
ShadowNinja: I think it's a minor change, even if it did never work that way it's worth adding give me a few minutes |
17:06 |
sapier |
rubenwardy: could you check #1319 works for you too? |
17:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/1319 -- Add support for directly starting a world by name from command line by sapier |
17:07 |
|
sapier left #minetest-dev |
17:18 |
|
sapier1 joined #minetest-dev |
17:34 |
RealBadAngel |
farming mod's bread texture has 1 semi transparent pixel in it, so it is broken while wielded or used in item entity |
17:34 |
RealBadAngel |
should i make a pull for it or i can just commit a fix? |
17:38 |
ShadowNinja |
RealBadAngel: Just push a fix, no need for review as long as it only changes that one pixel and is a bug. |
17:46 |
BlockMen |
https://forum.minetest.net/viewtopic.php?f=6&t=9229 |
17:46 |
BlockMen |
^ maybe we should move it to the bottom again? |
17:46 |
RealBadAngel |
also screwdriver is using hacky_swap_node instead of core.swap_node |
17:46 |
RealBadAngel |
can i push that too? |
17:47 |
BlockMen |
RealBadAngel, sure |
17:48 |
|
lolol joined #minetest-dev |
17:58 |
ShadowNinja |
Is it? I thought I fixed that. |
17:59 |
ShadowNinja |
RealBadAngel: https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L119 |
18:05 |
RealBadAngel |
ah yes, i have it fixed on my copy, havent noticed you already did the same |
18:05 |
RealBadAngel |
so ok |
18:18 |
rubenwardy |
Another bug: if you start a client with --worldname world --go, it doesn't work. You have to supply --user --password as well |
18:19 |
sapier1 |
if this wasn't different anytime before I'd not consider this to be a bug |
18:30 |
|
sapier1 left #minetest-dev |
18:33 |
|
sapier joined #minetest-dev |
18:35 |
ShadowNinja |
sapier: Wouldn't "singleplayer" and "" make most sense? |
18:37 |
sapier |
I'm not sure, next time someone complains why doesn't server start |
18:37 |
rubenwardy |
I hate it when software tells me that my name is Rubenwardy not rubenwardy |
18:37 |
sapier |
but if there's a majority for using it the change is minor |
18:37 |
rubenwardy |
woops |
18:41 |
|
proller joined #minetest-dev |
18:45 |
|
vifino joined #minetest-dev |
19:23 |
|
scientistnik joined #minetest-dev |
19:25 |
sapier |
RealBadAngel: I tried https://github.com/minetest-technic/item_tweaks I like it. What about adding it to minimal and default? (at least if we can't get it to builtin) |
19:26 |
VanessaE |
I told him he should do that |
19:37 |
dsimon |
RealBadAngel, minor indentation problem on https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L420 |
19:37 |
|
Bhima__ joined #minetest-dev |
19:55 |
|
diemartin joined #minetest-dev |
20:01 |
BlockMen |
"default" is frozen, sapier |
20:03 |
|
proller joined #minetest-dev |
20:03 |
sapier |
if it's added to minimal default has to follow ;-) |
20:05 |
BlockMen |
no? minimal is not frozen, default is |
20:05 |
BlockMen |
*minetest_game |
20:06 |
sapier |
everything beeing frozen can be unfrozen in case there's will to do |
20:06 |
VanessaE |
put it in builtin |
20:06 |
VanessaE |
it's too useful a feature not to give to everyone |
20:07 |
VanessaE |
on a different note: |
20:07 |
BlockMen |
sapier, so we gonna freeze and unfreeze things daily now? |
20:07 |
VanessaE |
is there some way yet to force one mapgen-based mod to always run before another? |
20:07 |
BlockMen |
or just depending on mood? |
20:07 |
VanessaE |
have we not fixed that yet? |
20:08 |
BlockMen |
VanessaE, doesnt it work with soft depending? |
20:08 |
sapier |
BlockMen: we haven't done a feature freeze for core for about half a year now how do you think we freeze daily? |
20:09 |
VanessaE |
BlockMen: nope. |
20:09 |
BlockMen |
sapier, im talking about minetest_game which is PERMANENTLY frozen |
20:09 |
VanessaE |
BlockMen: that only ensures the mod is loaded first, but mapgen hooks are not re-ordered by that |
20:09 |
BlockMen |
VanessaE, ic |
20:10 |
sapier |
anything permanent is equivalent to dead ... well I'd not have a problem with declaring minetest_game dead and start a minetest_game2 |
20:10 |
sapier |
imho that'd be only a syntactical difference |
20:11 |
VanessaE |
BlockMen: I need to ensure that snow biomes mod's mapgen hooks always run before mine, no matter what, no if's, and's or but's |
20:11 |
sapier |
but I did only suggest to do it that way as a point to discuss about |
20:11 |
BlockMen |
i was always against the death of minetest_game, but it was decided to be dead, so it should stay as that now |
20:11 |
BlockMen |
if you want minetst_game2 use _next, it kinda is that |
20:11 |
VanessaE |
sapier: can't we just agree that freezing minetest_game against any and all changes was a bad idea and open it up for further, light development and small improvements? |
20:12 |
BlockMen |
no, lets it frozen for now. this opinion hpping around here sucks |
20:14 |
VanessaE |
no. |
20:14 |
VanessaE |
it was a stupid idea to freeze it. |
20:14 |
sapier |
to be honest I don't really care how it's done but imho not having any evolving official game is a mistake ... if this is minetest_next or minetest_game or siegfriedotto_game isn't of any interest to me ;-) |
20:15 |
BlockMen |
VanessaE, reread the locks WHY it was frozen |
20:15 |
BlockMen |
*especially c55 thoughts on it |
20:15 |
VanessaE |
BlockMen: it was frozen because of arguments and politics, nothing more |
20:15 |
VanessaE |
I'm not gonna bullshit about it |
20:15 |
sapier |
so blockmen if you get support for declaring minetest_next to be official I'd be fine with it too but you'll have to face same issues PIlzAdam had to |
20:17 |
BlockMen |
minetest_game/an official game was dropped because there were too many opinion on what should be added an what not |
20:17 |
BlockMen |
and that will not change if you call it _next,_game or _w/e |
20:17 |
VanessaE |
likeI said, arguments and politics. |
20:19 |
BlockMen |
why has everything be to discussed AFTER something has be done? |
20:19 |
BlockMen |
when i tried to keep _game open nearly noone said anything |
20:19 |
BlockMen |
and now everyone claims it has to be keept open |
20:19 |
sapier |
BlockMen that's annoying I know but that's the usual way |
20:19 |
VanessaE |
BlockMen: like I said twice now, let's just agree that freezing it was a stupid idea, un-freeze it, and resume developing on it |
20:19 |
VanessaE |
slowly and gradually |
20:19 |
VanessaE |
little things here and there. |
20:19 |
BlockMen |
no, it has to stop |
20:19 |
sapier |
It wont BlockMen |
20:19 |
sapier |
no matter how I agree to you but it wont gonna happen |
20:20 |
BlockMen |
sapier, you can help an let this down for now |
20:20 |
BlockMen |
im not gonna do this discussion again |
20:20 |
BlockMen |
im for keeping it frozen for now! |
20:21 |
sapier |
and what's your suggestion how to continue? |
20:21 |
sapier |
just saying no isn't an option |
20:21 |
BlockMen |
as said now: including chosen games within next release |
20:21 |
BlockMen |
https://forum.minetest.net/viewtopic.php?f=15&t=9103 |
20:23 |
sapier |
Ok do you open a forum threat for games to apply for it? of course license of those mods has to be compatible to minetest so at least lgpl 2.1 compatible |
20:23 |
sapier |
better wtfpl |
20:23 |
sapier |
thread |
20:23 |
|
cheapie joined #minetest-dev |
20:23 |
sapier |
but a little bit of threat wouldn't harm too ;-) |
20:24 |
BlockMen |
sapier, umm..."Declare your game to be ready to be bundled with Minetest" |
20:24 |
sapier |
I suggest defining some minimum set of requirements for a game too, e.g. own icon, own background, significantly different |
20:24 |
sapier |
we don't need hundreds of games with only one different node |
20:25 |
BlockMen |
"We will find a way to pick a couple of games to the next Minetest release (or the one after that; soon anyway) and get all possible Minetest packages to include the recommended bunch of games in a default install option." |
20:25 |
BlockMen |
that means chosen games are included |
20:25 |
BlockMen |
so you example game not ;) |
20:25 |
BlockMen |
*+r |
20:26 |
sapier |
no if we do so we need a ruleset for everyone to be transparent why a mod was added and why not |
20:26 |
sapier |
if we don't do it that way it's gonna end up in endless discussions without any result |
20:26 |
dsimon |
terminology question |
20:26 |
dsimon |
a "game" in this sense is a collection of mods? |
20:26 |
dsimon |
plus an icon and some other meta? |
20:27 |
BlockMen |
ask celeron55 how he wants to chose the games |
20:28 |
BlockMen |
games should IMO be more than just collections of existing mods |
20:28 |
BlockMen |
else you could drop games at all and publish modspacks |
20:28 |
BlockMen |
*-s |
20:29 |
dsimon |
hm |
20:29 |
dsimon |
so are mods generally copied between repos? |
20:29 |
dsimon |
e.g. common and minetest_game largely overlap |
20:29 |
sapier |
yes |
20:30 |
dsimon |
where does primary development of a given mod happen? |
20:30 |
sapier |
because most game authors slightly modify mods |
20:30 |
dsimon |
ah, hm |
20:31 |
dsimon |
apologies for just jumping into the middle of this, I feel like Donny from The Big Lebowski :-) |
20:31 |
dsimon |
has there been any thought to organizing game-specific mod changes in a more specific structure? |
20:31 |
dsimon |
e.g. a game wanting to change some small part of a mod would only include that change in its repo, rather than the entire mod with the change applied |
20:32 |
sapier |
BlockMen: celeron already specified some points games have to comply with but imho he's been a little bit unprecise ... no matter the direction is almost same. I suggest dropping minimal as well as minetest_game from release builds and only add the chosen mods |
20:33 |
BlockMen |
sapier, i agree with you suggestion |
20:33 |
BlockMen |
*+r |
20:33 |
BlockMen |
damn ...always missing a letter |
20:34 |
BlockMen |
*wait, what? |
20:34 |
BlockMen |
mods? |
20:34 |
sapier |
but there's another point we have to discuss, if we don't have an official game, we basically declare mods to be deprecated |
20:34 |
BlockMen |
you mean games |
20:34 |
sapier |
yes I meant games |
20:34 |
sapier |
noone can create a mod without an official game |
20:35 |
BlockMen |
hmm...but minimal should be droped for sure |
20:35 |
sapier |
minimal is required for development, you can't do anything with it |
20:35 |
BlockMen |
you can take minetest_game instead of minimal |
20:36 |
BlockMen |
noone develops mods based on minimal |
20:36 |
|
vifino joined #minetest-dev |
20:36 |
sapier |
then minetest_game has to be merged to minetest |
20:36 |
BlockMen |
yes |
20:36 |
sfan5 |
no |
20:36 |
sfan5 |
use submodules |
20:37 |
sapier |
define "submodules" |
20:37 |
sfan5 |
http://git-scm.com/book/en/Git-Tools-Submodules |
20:37 |
sapier |
do I have to do two git clones using them? |
20:37 |
sfan5 |
no |
20:37 |
sfan5 |
do git clone --recursve |
20:37 |
sfan5 |
recursive* |
20:37 |
dsimon |
or run "git submodule update --init" after a clone |
20:37 |
sapier |
well then it's not an option |
20:38 |
sfan5 |
why not? |
20:38 |
BlockMen |
so its not included in zip download then? |
20:38 |
BlockMen |
as submodule |
20:38 |
sfan5 |
I'm not sure |
20:38 |
sapier |
because I already know how often I'm gonna be annoyed because of having forgotten to do so |
20:38 |
dsimon |
sapier, how often do you make new clones? |
20:39 |
sapier |
anytime I try a clean build ... at least once a week |
20:39 |
dsimon |
though, otoh, one also has to do a submodule update after pulling or changing branches, potentially... |
20:39 |
dsimon |
if the references change |
20:39 |
proller |
lol |
20:39 |
proller |
sapier, git clean -ffdx |
20:40 |
sapier |
proller I'm usually very happy to have to do all the work again I forgot to merge because it's been hidden by some insane gitignore rule |
20:40 |
|
werwerwer_ joined #minetest-dev |
20:40 |
proller |
loosing your changes is good |
20:41 |
sapier |
well loosing your useless comments would be to but that's wont gonna happen ... by the way did you find your missing 8 buts yet? ;-P |
20:41 |
sapier |
sorry bits ;-) |
20:41 |
dsimon |
hm |
20:41 |
proller |
what bits?? |
20:42 |
sapier |
well I'm not talking about the alcoholic drink quite common in other parts of germany |
20:42 |
dsimon |
any thoughts on, in the future, using a package management system? ala luarocks or luadist (or some fork thereof) |
20:43 |
sapier |
not yet dsimon but the idea sounds interesting |
20:44 |
proller |
sapier, show log about bits |
20:44 |
sapier |
but as we didn't even manage to persuade mod authors to use online moddb I have doubts modders will use that |
20:44 |
dsimon |
sapier, perhaps if it directly referenced github |
20:44 |
proller |
or forgot your fantasy |
20:44 |
dsimon |
that would exclude people who insist on the zip-uploaded-to-forum distribution "method" |
20:45 |
sapier |
proller if you're really interested what you did wrong look your self, I already fixed this bug. As you always find my bugs you're gonna find yours without my help too ;-) |
20:45 |
dsimon |
but anything with a real repo would still be indexable |
20:45 |
sapier |
dsimon: exclusion is not an option |
20:46 |
proller |
sapier, your fixes lost in -2000 +3000 lines of shitcode |
20:46 |
dsimon |
sapier, hm, so perhaps even just allow raw URLs pointing at zips? |
20:47 |
dsimon |
and more generally: even if the package manager doesn't support a mod, doesn't mean the mod can't be installed |
20:47 |
SoniEx2 |
make minetest.sound_play take a pitch from 0.5 to 2.0 |
20:48 |
sapier |
proller look for a small one, if you're right that's not gonna be difficult |
20:48 |
proller |
in menu? |
20:49 |
sapier |
no c++ code |
20:50 |
sapier |
but proller to be honest I don't really care about that bug, ppl doing work will make mistakes that's pretty normal |
20:51 |
sapier |
and there's nothing like a silly bug because if it wasn't silly it wouldn't be a bug |
20:51 |
SoniEx2 |
wait let me rephrase |
20:51 |
SoniEx2 |
could you make minetest.sound_play take a pitch from 0.5 to 2.0? |
20:52 |
SoniEx2 |
(0.5 to 2.0 because of OpenAL limitations) |
20:52 |
sapier |
I can't I don't know anything about openal |
20:52 |
SoniEx2 |
also what does minetest use for sound? |
20:53 |
sapier |
openal |
20:53 |
SoniEx2 |
ok good |
20:53 |
SoniEx2 |
so can anyone do it? |
20:54 |
proller |
sapier, you not change my code ina last 3 weeks |
20:54 |
sapier |
well then it might have been 4 or 5 weeks ago |
20:55 |
proller |
or 6 or 9 or.. |
20:55 |
proller |
proof or it your fantasy |
20:55 |
sapier |
possible it's been a very very small fix ... and as usually it's been told to be my fault ;-P |
20:57 |
sapier |
SoniEx2: code seems to be from celeron ... guess noone ever changed it |
20:57 |
proller |
show commit |
20:57 |
sapier |
no I wont waste that much time on a useless fix |
20:59 |
proller |
-> fantasy. |
21:28 |
|
BrandonReese joined #minetest-dev |
21:34 |
|
smoke_fumus joined #minetest-dev |
21:41 |
|
grrk-bzzt joined #minetest-dev |
22:35 |
|
BrandonReese joined #minetest-dev |
22:37 |
|
_BrandonReese joined #minetest-dev |
22:39 |
|
BrandonReese joined #minetest-dev |
23:03 |
|
deltib joined #minetest-dev |