Time |
Nick |
Message |
00:43 |
|
book` joined #minetest-dev |
00:46 |
|
salamanderrake joined #minetest-dev |
00:55 |
iqualfragile |
Fresh_meat_: minetest is more of a cpu and less of a gpu benchmark |
01:31 |
|
werwerwer joined #minetest-dev |
02:01 |
|
specing joined #minetest-dev |
02:35 |
|
MichaelRpdx joined #minetest-dev |
02:45 |
|
proller joined #minetest-dev |
04:01 |
|
ImQ009 joined #minetest-dev |
04:23 |
|
alexxs joined #minetest-dev |
06:05 |
|
Miner_48er joined #minetest-dev |
06:28 |
|
grrk-bzzt joined #minetest-dev |
06:38 |
|
alexxs joined #minetest-dev |
07:24 |
|
jin_xi joined #minetest-dev |
07:28 |
|
AllegedlyDead joined #minetest-dev |
07:35 |
|
LunaVorax joined #minetest-dev |
07:36 |
|
LunaVorax joined #minetest-dev |
07:46 |
|
alexxss joined #minetest-dev |
07:46 |
ShadowNinja |
~tell sapier Your android build sends all chat twice. |
07:46 |
ShadowBot |
ShadowNinja: O.K. |
08:13 |
|
rsiska joined #minetest-dev |
08:42 |
RealBadAngel |
hi |
08:42 |
RealBadAngel |
ShadowNinja, have you tested shaders commit? |
08:43 |
|
restcoser joined #minetest-dev |
08:43 |
ShadowNinja |
RealBadAngel: Nope. And heading off to bed now. I might nor have a chance to until the weekend. |
08:45 |
RealBadAngel |
i do have next commit almost ready but for that i need previous part merged |
08:46 |
RealBadAngel |
i have rebuilt shader.cpp and prepared it for various kind of shaders, including postprocessing |
08:48 |
RealBadAngel |
you have saw the code i was interested in, i have mixed it with ours |
09:05 |
|
restcoser joined #minetest-dev |
09:05 |
|
tomreyn joined #minetest-dev |
09:34 |
|
restcoser joined #minetest-dev |
09:51 |
|
Zeitgeist_ joined #minetest-dev |
09:52 |
|
proller joined #minetest-dev |
10:21 |
|
Calinou joined #minetest-dev |
10:49 |
|
proller joined #minetest-dev |
11:10 |
|
kaeza joined #minetest-dev |
11:14 |
RealBadAngel |
well, with modifications to mapblock_mesh.cpp and shader.cpp i think ive gained 15-20fps on my box |
11:15 |
RealBadAngel |
im hitting all the time 60fps, while a few weeks ago i was having 25fps |
11:15 |
RealBadAngel |
and this is with all the shader effects enabled |
11:16 |
RealBadAngel |
and 256x textures ofc |
11:24 |
celeron55 |
what kind of modifications |
11:25 |
RealBadAngel |
shaders are no longer created in mesh collector, theyre prepared on startup |
11:26 |
RealBadAngel |
each material can have own shader |
11:26 |
RealBadAngel |
it is possible now to send variables to shaders per node |
11:27 |
RealBadAngel |
before shaders were instantly rebuild or fetched from cache |
11:27 |
celeron55 |
so it works now closer to the speed of when no shaders are used |
11:27 |
RealBadAngel |
its significantly faster |
11:27 |
celeron55 |
well that depends on the GPU |
11:28 |
RealBadAngel |
ofc, but i havent changed my gpu for 2 yrs |
11:28 |
RealBadAngel |
and got double fps now |
11:29 |
celeron55 |
if you can ever make anything that uses shaders that runs faster on my old laptop (950GM) or my desktop computer (i3 integrated), you're... ehm, getting false results |
11:29 |
celeron55 |
but i guess on more high-end things that might be true |
11:30 |
RealBadAngel |
i cannot make everything faster but i can move some things from runtime to startup |
11:30 |
celeron55 |
in my book 2 years is very new |
11:30 |
RealBadAngel |
take a closer look at meshcollector, there are lotsa things that should be done just once |
11:31 |
RealBadAngel |
not on every refresh |
11:31 |
celeron55 |
why are you trying to re-explain what you already said |
11:31 |
celeron55 |
you always do this |
11:31 |
RealBadAngel |
uh, ok ;) |
11:31 |
|
troller joined #minetest-dev |
11:32 |
RealBadAngel |
btw, with those changes ive managed to return to single shader for terrain |
11:32 |
celeron55 |
how many were there before? |
11:32 |
RealBadAngel |
5 |
11:32 |
RealBadAngel |
mostly copy pasted |
11:33 |
|
Shardvex joined #minetest-dev |
11:34 |
RealBadAngel |
now i can have more shaders but just one for nodes, another for sky, water surface etc |
11:36 |
|
Megaf joined #minetest-dev |
11:44 |
|
troller joined #minetest-dev |
12:21 |
|
Shardvex_ joined #minetest-dev |
12:21 |
|
RealBadAngel joined #minetest-dev |
12:29 |
|
PilzAdam joined #minetest-dev |
12:32 |
|
ImQ009 joined #minetest-dev |
12:44 |
|
PenguinDad joined #minetest-dev |
12:46 |
|
troller joined #minetest-dev |
12:48 |
|
MichaelRpdx joined #minetest-dev |
12:57 |
|
kaeza joined #minetest-dev |
13:08 |
|
hmmmm joined #minetest-dev |
13:09 |
|
iqualfragile joined #minetest-dev |
13:11 |
|
proller joined #minetest-dev |
13:38 |
|
Amaz joined #minetest-dev |
13:40 |
|
proller joined #minetest-dev |
13:44 |
|
kaeza joined #minetest-dev |
14:04 |
|
Zeitgeist_ joined #minetest-dev |
14:04 |
|
Zeitgeist_ joined #minetest-dev |
14:46 |
|
Zeitgeist_ joined #minetest-dev |
14:46 |
|
Zeitgeist_ joined #minetest-dev |
14:47 |
|
alexxs joined #minetest-dev |
15:12 |
|
Amaz joined #minetest-dev |
15:29 |
|
rsiska joined #minetest-dev |
15:31 |
|
proller joined #minetest-dev |
15:35 |
|
Jordach joined #minetest-dev |
15:52 |
|
NakedFury joined #minetest-dev |
16:07 |
|
Calinou joined #minetest-dev |
16:13 |
|
jin_xi joined #minetest-dev |
16:24 |
|
alexxss joined #minetest-dev |
16:33 |
|
Zeitgeist_ joined #minetest-dev |
16:41 |
|
Garmine joined #minetest-dev |
16:54 |
|
proller joined #minetest-dev |
16:59 |
|
proller joined #minetest-dev |
17:32 |
|
sapier joined #minetest-dev |
17:35 |
|
VargaD joined #minetest-dev |
17:36 |
|
tomasbrod joined #minetest-dev |
17:49 |
tomasbrod |
The windows client lags a lot on my machine even if renderdistance=5, while other 3D openGL games are OK. |
17:49 |
tomasbrod |
I will try to diagnise it. |
18:02 |
|
VargaD joined #minetest-dev |
18:09 |
|
VargaD joined #minetest-dev |
18:11 |
|
VargaD joined #minetest-dev |
18:16 |
|
VargaD joined #minetest-dev |
18:28 |
VanessaE |
tomasbrod: lag != low fps |
18:28 |
VanessaE |
please do not mix the two up. |
18:31 |
|
crazyginger72 joined #minetest-dev |
18:32 |
proller |
mt have both |
18:40 |
VanessaE |
it can, yes |
18:40 |
VanessaE |
but the two are not the same and happen independently of one another |
18:40 |
|
NakedFury joined #minetest-dev |
18:40 |
VanessaE |
especially if the server and client are running a separate processes |
18:42 |
|
PenguinDad joined #minetest-dev |
18:44 |
celeron55 |
tomasbrod: what GPU |
18:44 |
celeron55 |
you're likely hitting the choppines caused on some GPUs by the dynamic loading of new meshes |
18:44 |
celeron55 |
in minecraft it's even more visible |
18:46 |
celeron55 |
we're quite limited in what we can do to counter it when doing stuff with irrlicht |
18:48 |
celeron55 |
(without irrlicht there might be some kind of options using more advanced opengl) |
18:49 |
celeron55 |
actually, i'm not 100% sure it's that |
18:49 |
celeron55 |
it hasn't been throughly diagnosed and could be due to something else, or could be due to a number of different things |
18:56 |
|
nore joined #minetest-dev |
19:09 |
|
artur99 joined #minetest-dev |
19:16 |
|
OldCoder joined #minetest-dev |
19:39 |
|
ImQ009 joined #minetest-dev |
19:48 |
|
kahrl joined #minetest-dev |
19:55 |
|
werwerwer_ joined #minetest-dev |
19:59 |
|
Amaz joined #minetest-dev |
20:29 |
|
Miner_48er joined #minetest-dev |
20:30 |
|
Zeitgeist_ joined #minetest-dev |
20:32 |
|
VargaD joined #minetest-dev |
20:54 |
|
tomasbrod left #minetest-dev |
21:09 |
|
tomasbrod joined #minetest-dev |
21:10 |
|
proller joined #minetest-dev |
21:10 |
|
n joined #minetest-dev |
21:19 |
tomasbrod |
Sorry for no answer. I was bussy and forgot to logout. |
21:19 |
tomasbrod |
By the lagging I mean low fps when turning around. |
21:19 |
tomasbrod |
When moving camera slowly, fps is high even on view range 40, but if I turn around spf (secon per frame) is about 5. |
21:19 |
tomasbrod |
I will post more details tomorrow. |
21:21 |
proller |
because draw list rebuild |
21:22 |
tomasbrod |
Yes. |
21:23 |
tomasbrod |
Next thing. If I the window looses focus while joining game, the game freezes and when I kill the process then system hangs and beeps. |
21:24 |
tomasbrod |
No problems on older versions (i have to test which), however. |
21:30 |
VanessaE |
system hang+beep is your OS being busted,. |
21:30 |
VanessaE |
the window losing focus and crashing the game is a known bug though |
21:31 |
VanessaE |
(but that it causes an OS crash is your OS's fault) |
21:31 |
VanessaE |
the FPS sagging while you turn around is a known issue also. one way to help it is to lower your maximum view distance to something like 60 to 80, something that'll always be sure to render at a reasonable speed |
21:33 |
|
EvergreenTree joined #minetest-dev |
21:34 |
tomasbrod |
Thnks |
21:35 |
tomasbrod |
However, I do not seek help. I just letting you know :) |
21:35 |
tomasbrod |
am |
21:35 |
proller |
also you can get stable 60 fps with 0 view distance! |
21:36 |
proller |
i like play with 1000 |
21:38 |
tomasbrod |
proller: 60? There is a fps limit? Oh, I see something in config. |
21:49 |
|
tomasbrod left #minetest-dev |
21:56 |
|
AllegedlyDead joined #minetest-dev |
23:03 |
|
iqualfragile_ joined #minetest-dev |
23:04 |
Fresh_meat_ |
sfan5 : sorry, I didn't have anytime to look at the patch you made, I hope I can do it tomorrow, anyway, I sent your work to Michael (the guy behind the phoronix test suite) |
23:08 |
|
VargaD joined #minetest-dev |
23:09 |
|
EvergreenTree joined #minetest-dev |
23:12 |
|
rsiska joined #minetest-dev |