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07:24 |
VanessaE |
ShadowNinja: changes made as requested to the technic topic (I think). Also, your rebase of the VBO code does not work as intended. Meshes suddenly disappear in sizable batches, accompanied by a sudden sag in fps just before they disappear. Once gone, they're gone for good until I restart the client. Tested on singleplayer and on a server. |
07:25 |
VanessaE |
and with that, I'm off to bed. |
07:26 |
VanessaE |
er, before I step out... by "disappear" I mean they turn transparent, as though they're suddenly waiting to load again (I can see underground caves, etc). |
07:26 |
VanessaE |
out -> |
07:51 |
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07:53 |
sapier |
~ tell ShadowNinja if android does support it the textbox can be styled the way you suggest. |
07:53 |
ShadowBot |
sapier: O.K. |
09:17 |
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12:38 |
RealBadAngel |
hi all |
12:39 |
RealBadAngel |
achievement get: Reflect the Sun |
12:39 |
RealBadAngel |
http://i.imgur.com/CC0TfcM.png |
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18:08 |
iqualfragile |
RealBadAngel: nice progress on shaders |
18:13 |
VanessaE |
iqualfragile: and for once, they actually worked out of the box on my GPU too :) |
18:13 |
iqualfragile |
haha |
18:14 |
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18:34 |
RealBadAngel |
iqualfragile, ty |
19:40 |
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20:04 |
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20:16 |
ShadowNinja |
n |
20:18 |
ShadowNinja |
~tell nore Can you see what's causing disapearing meshes in my rebased vbo branch? It seems to be caused by your map offset patch. (or at least that's the only recent conflict) |
20:18 |
ShadowNinja |
Grrr... |
20:19 |
sapier |
:-/ so map offset fix breaks vbo? |
20:20 |
ShadowNinja |
sapier: That's my guess. |
20:21 |
sapier |
hmm I wonder how meshes are related to offset |
20:21 |
ShadowNinja |
sapier: Might need to apply the offset in one more location. |
20:21 |
sapier |
possibly |
20:22 |
sapier |
if it's that simple I guess he's gonna find it quite quick |
20:22 |
sapier |
what do you guys think shall we try to get curl work in android or use androids own libs? |
20:22 |
sapier |
I tend to use android but not really sure about it |
20:24 |
sapier |
ShadowNinja: do you think I should remove title as well as description from the dialog? |
20:25 |
ShadowNinja |
sapier: Yes, trim it down to just a box and an OK button. |
20:26 |
sapier |
hmm I already removed the ok buttin ;) |
20:26 |
ShadowNinja |
sapier: And try to get it to use the 4.0+ theme on those devices. |
20:26 |
sapier |
I thought I can't remove the cancel button but I found there's a way to do this too |
20:26 |
ShadowNinja |
sapier: Clicking outside works too. |
20:26 |
sapier |
I won't do anything 4.0 specific |
20:28 |
sapier |
at least not without a pressing reason to do so, imho style isn't a reason ;-) |
20:28 |
sapier |
yes I know ... coders .. ;-) |
20:28 |
ShadowNinja |
There might be a library you can use, like ActionBarSherlock does for the action bar (and maybe more?) |
20:29 |
sapier |
action bar? sorry give me a hint what this is and what it's good for? |
20:31 |
ShadowNinja |
sapier: It isn't relevant to Minetest, but it's the bar at the top (and sometimes bottom) if apps. |
20:32 |
sapier |
you're talking to a android noob right now ;-) |
20:32 |
ShadowNinja |
of many* |
20:33 |
sapier |
I guess once the task of basic interaction is mastered the design things can be fixed by anyone so I'll do my best to get it in a usefull state and hope others will fix the remaining design glitches ;-) ... of course the more suggestions I get the less glitches will remain |
20:40 |
sapier |
ShadowNinja: can you try if the new version is what you want? same link |
20:43 |
ShadowNinja |
Downloading... |
20:46 |
ShadowNinja |
sapier: Yes, but taping outside should save it. And the keyboard should be opened automatically. |
20:47 |
sapier |
no tapping outside is aborting ... hmm for me the keyboard is automaticaly opened what android version do you have? |
20:48 |
ShadowNinja |
4.1.2 |
20:49 |
sapier |
hmm same as mine |
20:50 |
sapier |
do you have a custom keyboard app? |
20:52 |
RealBadAngel |
about controls for android port, i suggest trying mt and mc like app called "Discovery" |
20:52 |
RealBadAngel |
their controls are excellent |
20:52 |
RealBadAngel |
its aviable in google store |
20:54 |
RealBadAngel |
there are no movement "keys" displayed on screen, but touch area |
20:54 |
ShadowNinja |
sapier: Google keyboard. |
20:54 |
RealBadAngel |
you move ur finger over it to move in desired direction |
20:54 |
RealBadAngel |
kinda touchpad |
20:56 |
sapier |
well we're limited to our 4 movement directions unless you're willing to rewrite whole movement code? so why claim to support more? |
20:57 |
ShadowNinja |
sapier: 8 with multiple keys, you just use the closest combination. |
20:57 |
sapier |
multiple keys do work? |
20:59 |
sapier |
it's just same as having 8 keys instead of the current 4 at cost of quite some room or device support ... not all touchscreens are accurate enough to use arbitrary small keys |
21:01 |
sapier |
btw that controls I use work quite fine way better then the original cross + jump in middle ones |
21:02 |
sapier |
btw is there a way to download "discovery" withou appstore? |
21:06 |
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21:16 |
Iqualfragile |
sapier: cant you simulate two simultanious key presses? |
21:16 |
Iqualfragile |
so w+d for forwards and right? |
21:17 |
sapier |
that won't be a problem but requires to increase the 6 fields pad to 9 again ... not a big deal if it's really better |
21:27 |
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