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RealBadAngel |
anybody alive? |
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09:48 |
Megaf |
https://github.com/minetest/minetest/issues/1145 |
09:51 |
Megaf |
ignore that please |
09:51 |
Megaf |
can anyone delete that? |
13:12 |
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13:35 |
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13:37 |
MichaelRpdx |
I've run into a problem where minetest v4.9 on Arch Linux a) quits generating world as player tries to move beyond current boundry and b) goes to 100% cpu utilization at Exit to OS and never exits. |
13:37 |
MichaelRpdx |
I've downloaded source and rebuilt myself |
13:38 |
MichaelRpdx |
I've generated trace level log file. |
13:39 |
MichaelRpdx |
At the 100% cpu problem minetest quits generating log entries. The last two lines are: 9 <- 127.0.0.1:8e65, size=9, data= 4f45 7403 0002 0000 03 |
13:39 |
MichaelRpdx |
UDPSocket( b)::~UDPSocket() |
13:40 |
MichaelRpdx |
Is this problem one that others have encountered? |
13:41 |
celeron55 |
use a debugger and get a backtrace |
13:41 |
celeron55 |
and probably no |
13:46 |
MichaelRpdx |
on my way, assume gdb will do the needed. |
13:47 |
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13:50 |
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13:53 |
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13:54 |
Vic |
Why wont minetest work with Pentium 3? |
13:57 |
MichaelRpdx |
is this useful? |
13:57 |
MichaelRpdx |
#5 0x00000000006017aa in the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, unsigned short, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, ChatBackend&, SubgameSpec const&, bool) () |
13:57 |
MichaelRpdx |
#6 0x000000000048349a in main () |
13:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/5 -- Page is too big. |
13:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6 -- Apples on the trees can not be eaten |
13:58 |
Vic |
Yes, that is the error msg. |
14:00 |
Vic |
I am using Minetest 0.3.1 |
14:01 |
Vic |
It came out about same time as my prosser |
14:02 |
MichaelRpdx |
Page is too big? Page as in memory page or page as in what minetest is attempting to display? |
14:02 |
Vic |
This time it gave me "Some excpteion:Illegal instrion" |
14:03 |
Vic |
The logo is also messed up. Badly. |
14:06 |
MichaelRpdx |
Since this is occuring with local worlds are the following potential issues: |
14:06 |
MichaelRpdx |
changing mods loaded between runs |
14:07 |
MichaelRpdx |
changing texture packs between runs |
14:17 |
Vic |
No mods |
14:17 |
Vic |
No texture packs |
14:18 |
xyz |
MichaelRpdx: ignore ShadowBot's messages, they aren't related to your issue |
14:19 |
MichaelRpdx |
xyz Thanks, I was reviewing them and couldn't see the connection |
14:19 |
Vic |
Debug Data: |
14:19 |
Vic |
In trans_func. |
14:19 |
Vic |
In trans_func. |
14:19 |
Vic |
08:01:50: ERROR[main]: Some exception: "Illegal instruction" |
14:19 |
Vic |
In trans_func. |
14:19 |
Vic |
In thread 524: |
14:19 |
Vic |
..\..\src\minetest\src\connection.cpp:600: con::Connection::Thread: Assertion '0' failed. |
14:19 |
Vic |
Debug stacks: |
14:19 |
Vic |
DEBUG STACK FOR THREAD 2f8: |
14:19 |
Vic |
#0 main |
14:19 |
Vic |
#1 Client::step |
14:19 |
Vic |
#2 Client::ReceiveAll |
14:19 |
Vic |
#3 Client::Receive |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/0 -- HTTP Error 404: Not Found |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3 -- Furnace segfault |
14:20 |
xyz |
Vic: your CPU doesn't support instruction set used in the executable |
14:20 |
Vic |
Ohhh.....Ok |
14:20 |
Vic |
How to fix if possible? |
14:21 |
xyz |
rebuild it from source |
14:21 |
xyz |
I doubt it'll run at acceptable speed anyway |
14:22 |
Vic |
Can i use a older version? |
14:22 |
xyz |
or try other builds |
14:22 |
xyz |
see here https://forum.minetest.net/viewforum.php?id=3 |
14:22 |
celeron55 |
MichaelRpdx: show the full backtrace (use a pastebin) |
14:23 |
celeron55 |
also, if you can build it with debug symbols (cmake -DCMAKE_BUILD_TYPE=Debug), it would be better |
14:23 |
MichaelRpdx |
I'll rebuild and rerun |
14:24 |
Vic |
Trying version 0.0.1 |
14:25 |
celeron55 |
Vic: if you're running any old build made by me (0.3.1 and earlier), it probably won't work; they're all built with the same compiler |
14:25 |
celeron55 |
(the windows builds i mean) |
14:26 |
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14:26 |
Vic |
It might work!!! |
14:27 |
xyz |
hey you just need to install MSVC and follow that detailed guide we have |
14:28 |
Vic |
It works! |
14:28 |
Vic |
Not at a acceptable pace |
14:33 |
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14:34 |
Vic20 |
Soory |
14:34 |
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14:38 |
MichaelRpdx |
http://pastebin.com/0XCZ0NZx |
14:44 |
MichaelRpdx |
I also have a trace level log available |
14:44 |
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15:00 |
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15:38 |
RealBadAngel |
hi |
15:38 |
RealBadAngel |
https://www.youtube.com/watch?v=fjH54TvFtek |
15:38 |
RealBadAngel |
how do you like the effect? |
15:39 |
NakedFury |
looks interesting |
15:40 |
NakedFury |
gives it a feeling that they have bumps and grooves |
15:40 |
celeron55 |
MichaelRpdx: can you do "thread apply all bt" in gdb? |
15:40 |
celeron55 |
it's some kind of thread interlock so backtrace of each thread is important |
15:41 |
RealBadAngel |
it works with any textures and ive made the code lotsa faster |
15:48 |
RealBadAngel |
1,8ghz dual core, 4gb ram, redeon 4670 and i get 35-40fps with all the shaders options enabled |
15:49 |
RealBadAngel |
on windows i do get a few fps more |
15:56 |
RealBadAngel |
this is how it works with 256x texture pack: |
15:56 |
RealBadAngel |
http://i.imgur.com/zu5N0z4.png vs http://i.imgur.com/mELp8Cl.png |
15:57 |
PilzAdam |
darker textures dont look better |
15:59 |
RealBadAngel |
theyre not darker, theyre self shadowed |
16:00 |
RealBadAngel |
Vanessa's HDX: http://i.imgur.com/j8quH34.jpg vs http://i.imgur.com/rtOboaS.jpg |
16:01 |
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16:09 |
RealBadAngel |
but i think i can make them a little brighter |
16:14 |
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16:17 |
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16:22 |
MichaelRpdx |
Yes I can. (had to go to work, fortunately working from home so I can check in here periodically) |
16:23 |
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16:24 |
Calinou |
Minecraft skin format changed recently, 64×64 now, arms/legs editable individually, so skin compatibility is broken. |
16:24 |
* Calinou |
pings Taoki |
16:25 |
MichaelRpdx |
celeron55: http://pastebin.com/HmXuSYHF |
16:27 |
RealBadAngel |
so, default: http://i.imgur.com/vJgdKC8.png hard shadows: http://i.imgur.com/JKteQnt.png softer shadows: http://i.imgur.com/7vYSGZh.png |
16:28 |
celeron55 |
MichaelRpdx: this is pretty good and probably sapier can to look into it based on that |
16:29 |
MichaelRpdx |
celeron55: and of course I'll be happy to build and test any patches |
16:29 |
celeron55 |
does it always happen?? |
16:29 |
celeron55 |
-? |
16:29 |
MichaelRpdx |
Not out of the box |
16:29 |
MichaelRpdx |
Only after building a world, installing mods, changing installed mods |
16:30 |
MichaelRpdx |
I just started with minetest over the weekend, so I'm in explore mode |
16:30 |
celeron55 |
sounds weird |
16:30 |
MichaelRpdx |
yep |
16:30 |
celeron55 |
but the socket handling thing is a bit overcomplicated and was recently worked on, so this is not entirely unexpected |
16:31 |
MichaelRpdx |
For Linux in general and Arch specifically I can build and test as needed |
16:33 |
celeron55 |
preferably you should add an issue at github; it works as a handy way to contact people too |
16:39 |
MichaelRpdx |
I'll go do that |
16:47 |
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16:47 |
MichaelRpdx |
Need anything in the issue besides: Description, --version output, and the stack trace? |
17:03 |
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19:02 |
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19:11 |
xyz |
why the hell does every gui* class uses a copypasta version of GUIModalMenu::removeChildren instead of calling this method? |
19:12 |
sapier |
is it 100% identical or some minor changes in there? |
19:12 |
xyz |
I said copypasta... |
19:12 |
xyz |
you did too :P |
19:13 |
sapier |
I did copy it? |
19:15 |
xyz |
I don't know what exactly you did but there's the same copypasta in your code instead of call to parent's method |
19:15 |
xyz |
well maybe I don't understand something |
19:15 |
sapier |
can you show me the file ? maybe I remember |
19:15 |
xyz |
of course, it' |
19:16 |
xyz |
it's guiFormSpecMenu.cpp |
19:17 |
sapier |
that's not my file I just did quite some modification in htere ... seems there's something commented out in it. I don't think that's same as irrlicht ... is it? |
19:17 |
xyz |
oh right sorry then |
19:18 |
sapier |
nothing to sorry but I don't know why it's in there |
19:19 |
sapier |
maybe because of tooltip, but I'm just guessing |
19:22 |
xyz |
you still don't need to copypasta it, even in that case |
19:23 |
xyz |
I guess it's just something someone did and then nobody noticed |
19:26 |
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19:27 |
sapier |
most likely yes. copy paste code is always bad |
19:39 |
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19:55 |
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20:03 |
Taoki |
Calinou: hi |
20:04 |
Calinou |
hi |
20:04 |
Calinou |
I was saying Minecraft skin compatibility will be broken when Minecraft 1.8 is released |
20:05 |
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20:05 |
xyz |
why don't we have our very own skin format? |
20:05 |
xyz |
who though that using mc format was a good idea? |
20:05 |
xyz |
whose idea that was? |
20:05 |
ShadowNinja |
xyz: Because we'd either need a easy converter or we wouldn't have many skins. |
20:06 |
xyz |
sure writing a (web) app to crop images is a hard task |
20:06 |
xyz |
let's instead rely on a proprietary format which limits us |
20:07 |
Calinou |
1) why is it a proprietary format? it's just an image |
20:07 |
Calinou |
2) I'm surprised you whine about proprietary stuff, very |
20:08 |
Calinou |
the new Minecraft skin format actually is more powerful, you can texture legs and arms individually. |
20:08 |
Calinou |
and there is "hat" layer for legs and arms too, I think |
20:09 |
xyz |
why are you surprised? |
20:09 |
xyz |
it's not just an image, it's a format they use to encode skin |
20:09 |
xyz |
we can't control what they change |
20:09 |
Calinou |
you're the kind of guy who advocates proprietary formats and stuff :P |
20:09 |
xyz |
it's not guaranteed to be stable |
20:09 |
xyz |
I do? |
20:09 |
xyz |
I didn't know, thanks for telling me |
20:10 |
xyz |
the world isn't divided into open source zealots and proprietary formats fanatics, you know |
20:10 |
Calinou |
let's add video recording to Minetest then |
20:10 |
* Calinou |
rolls eyes |
20:10 |
rubenwardy |
sfan5 did that, didn't he? |
20:11 |
Calinou |
it was irony |
20:11 |
xyz |
Calinou: care to explain how's that related to the discussion? |
20:11 |
xyz |
or do you mean I'd suggest h264? |
20:11 |
xyz |
that's deep |
20:11 |
Calinou |
yes |
20:12 |
xyz |
well I also forgot to say that I prefer stuff that works |
20:12 |
xyz |
anyway, it's not related to the discussion, is it? |
20:12 |
Calinou |
then don't whine against Mojang format for being proprietary |
20:12 |
Calinou |
whine for it not looking right, or such |
20:14 |
xyz |
okay |
20:14 |
xyz |
it's not right AND it's proprietary |
20:14 |
xyz |
I need to get some support, see |
20:14 |
xyz |
and it's really simple, compared to video codecs |
20:14 |
xyz |
so your comparison is a bit off |
20:17 |
ShadowNinja |
Comments? http://ix.io/arI |
20:17 |
ShadowNinja |
This too: http://ix.io/arJ |
20:20 |
RealBadAngel |
imho we should have our own, easier to edit format for skins. and for those who want mc skins somebody will write a converter sooner or later. and HE will look after format changes, not us |
20:20 |
Calinou |
lol @ ix.io's favicon |
20:22 |
RealBadAngel |
and btw, using mc format was Taoki's idea |
20:22 |
sapier |
no |
20:22 |
Taoki |
Yeah. The shape is similar, so I thought it wouldn't be a bad idea to use the same format |
20:23 |
RealBadAngel |
for starters yes |
20:23 |
sapier |
if you wanna see it print it additionally to cout, but in case you really care about that information you could just increase your loglevel too |
20:23 |
RealBadAngel |
when we had nothing, using mc one was good. now we can move forward |
20:23 |
sapier |
and second is a absolute nogo |
20:24 |
Calinou |
why not discard huge messages? |
20:24 |
sapier |
we may increase size to max ipv6 udp packet size some time and this will make it impossible |
20:24 |
sapier |
-max + min ipv6 udp size |
20:24 |
Calinou |
anyway that patch fixes a missing space between "if" and "()" |
20:26 |
sapier |
if you really want to do a commit for a single space do it but the package size limit is crap I just increased buffer to enable us to increase size of packets in some future version ... and size is already limited by the buffer size so this check wont save anything |
20:27 |
sapier |
at this place in code we did all the expensive things to the packet and we will discard it quite soon in case it's broken |
20:28 |
sapier |
is there any need to reduce the chat message length? |
20:31 |
sapier |
hmm maybe chat message lenght isn't limited .. lemme recheck this assumption |
20:35 |
sapier |
ok it's not limited ... so this might not be as insane I first thought. I'd prefere to have a setting for max chat message lenght, but I guess a define in constants.h e.g. MAX_CHAT_MESSAGE_LENGHT would do too. In no case add two independent numbers at different locations in code which are supposed to match. |
20:45 |
ShadowNinja |
sapier: Yes, it has to be limited. And this doesn't have anything to do with the way it's sent on the network. |
20:45 |
ShadowNinja |
(PM) |
20:58 |
sapier |
xyz how far has your android minetest/freeminer version grown? |
20:58 |
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20:58 |
xyz |
sapier: https://github.com/freeminer/freeminer/issues/10#issuecomment-30752049 |
20:58 |
xyz |
apk (a bit outdated): http://a.pomf.se/nudawg.apk |
20:59 |
ShadowNinja |
How's this? http://ix.io/arM |
20:59 |
sapier |
so you need a small main menu? |
20:59 |
xyz |
most retarded issues (like icons being drawn upside down and no light) are fixed already |
20:59 |
sapier |
maybe I can help with this one |
21:00 |
xyz |
I also need to somehow adjust it to screen dpi |
21:00 |
xyz |
for Minetest there's another port going on |
21:00 |
xyz |
https://forum.minetest.net/viewtopic.php?id=8273 there's some APK too |
21:00 |
sapier |
well I hope those versions can benefit from each other |
21:00 |
VanessaE |
xyz: https://forum.minetest.net/viewtopic.php?id=8273 |
21:01 |
VanessaE |
bah |
21:01 |
VanessaE |
ninja'd |
21:01 |
xyz |
well they sure do benefit from my work :P |
21:01 |
ShadowNinja |
xyz: Does it still repeatedly autojump if you go in a 1x1 vertical shaft? |
21:01 |
sapier |
someone is always first ;-) |
21:01 |
troller |
sapier, spent hours to merge your code randomize 8( |
21:01 |
xyz |
ShadowNinja: dunno, why "still"? I don't remember autojump being present in my version |
21:01 |
xyz |
(before) |
21:01 |
xyz |
but now I think it works bretty good? |
21:02 |
sapier |
I'm sorry troller but that's always gonna happen on diverging forks ... that's been one of my reasons not to participate on any fork even beeing unhappy about some things here too |
21:02 |
xyz |
(except the overall lag that makes everything unplayable) |
21:02 |
troller |
sapier, you also broke all pulls to minetest |
21:02 |
xyz |
well, I've figured out my phone is a bit outdated |
21:03 |
ShadowNinja |
xyz: I tried a version with autojump with that glitch, but it's old now. |
21:03 |
sapier |
It's hard to break all pulls if you just really modify 4 files ;-) ... if this is true it shows how broken architecture has been before |
21:04 |
troller |
and it broken now too |
21:04 |
ShadowNinja |
troller: I don't know of any pulls that sapier has broken recently. |
21:05 |
sapier |
ShadowNinja: server related pulls may require rebasing |
21:06 |
ShadowNinja |
sapier: Such as? The only one I can think of is my bind_address pull, but you rebased and merged that. |
21:06 |
xyz |
is there anything we can do in order to make stuff support high dpi? |
21:07 |
xyz |
like, there are phones already with 5" screen and 1920x1080 resolution |
21:07 |
VanessaE |
xyz: regarding that freeminer apk, http://pastebin.ubuntu.com/6917250/ |
21:07 |
xyz |
VanessaE: what's your cpu arch? |
21:08 |
VanessaE |
xyz: beats me. no idea what's in this thing :) |
21:08 |
xyz |
VanessaE: do 'adb shell cat /proc/cpuinfo' |
21:08 |
VanessaE |
looks to be ARMv7 |
21:08 |
xyz |
pastebin output |
21:08 |
VanessaE |
(already checking) |
21:09 |
VanessaE |
http://pastebin.ubuntu.com/6917261/ |
21:09 |
sapier |
hmm well stu's version just shows a minetest blue background right now (at least to me) |
21:11 |
VanessaE |
I'd forgotten I could get a shell over adb, hell I tend to forget I even have a term program on this thing, shows how little I actually USE it :P |
21:12 |
xyz |
VanessaE: well that's bad |
21:13 |
sapier |
is there some default location for debug.txt on android ? |
21:13 |
xyz |
VanessaE: does buildcraft work? |
21:13 |
ShadowNinja |
sapier: It's stored in /sdcard/freeminer/ in the freeminer build. |
21:14 |
VanessaE |
xyz: yes, for varying degrees of "work". |
21:14 |
xyz |
your device is too slow to run it anyway |
21:14 |
xyz |
hm, now that's a little bit more interesting |
21:14 |
xyz |
but still not enough :( |
21:14 |
VanessaE |
I can start it, join one of my lower-end servers, and start to play. |
21:14 |
VanessaE |
On Nostalgia, I can stay on as long as I want. on Vanilla, it crashes after 20 seconds or so. |
21:15 |
xyz |
bad luck |
21:15 |
VanessaE |
but here, it crashes instantly on tapping the icon, similar to stu's build |
21:15 |
VanessaE |
and actually my intent isn't to play but for testing purposes, as most of my servers' users are on tablets now. |
21:15 |
VanessaE |
so if something is broken and they complain, I'd like to be able to check it for myself. |
21:16 |
xyz |
well yeah the number of differences between his build and mine is too low so no surprise both crash |
21:17 |
sfan5 |
VanessaE: care to try my build? |
21:17 |
VanessaE |
sure, why not? |
21:17 |
sfan5 |
k |
21:18 |
xyz |
inb4 we learn that VE installs apks by copying them to /system/app |
21:18 |
xyz |
NO OFFENSE OF COURSE |
21:19 |
VanessaE |
nope.avi |
21:19 |
sfan5 |
(that won't work for java apps and native apps[= every app]) |
21:19 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=129542#p129542 |
21:19 |
xyz |
I'm sure it'll work for apps |
21:19 |
xyz |
not native of course |
21:19 |
xyz |
then how do you do it? |
21:19 |
VanessaE |
that ^^^^ is now. |
21:19 |
VanessaE |
how*. |
21:19 |
VanessaE |
via the tablet's "Apkinstaller", which I presume is some standard Android tool. |
21:20 |
sfan5 |
xyz: android puts the .dex files somewhere too, those are needed for java apps |
21:20 |
sfan5 |
and native apps get their lib placed in /data/app-lib/ |
21:22 |
xyz |
shit shit shit |
21:22 |
xyz |
I smell something wrong right here |
21:22 |
celeron55 |
i just tried the freeminer apk on sailfish |
21:23 |
xyz |
does it work? |
21:23 |
celeron55 |
it starts, and i get a virtual keyboard up when tapping a text field, but i can't close the keyboard |
21:23 |
celeron55 |
so i'm stuck |
21:23 |
xyz |
oh, that's a nice bug |
21:23 |
xyz |
well you just have to split your task into two parts |
21:23 |
xyz |
1) create a world 2) enter it and play |
21:23 |
xyz |
since there's some keyboard-related bugs in android (or features maybe?) it'll be eventually replaced |
21:24 |
xyz |
by altertdialog or something like that with native text field |
21:24 |
VanessaE |
sfan5: link to your build? |
21:24 |
sfan5 |
uploading... |
21:24 |
VanessaE |
oh ok |
21:24 |
celeron55 |
well how do i create the world |
21:25 |
celeron55 |
a default world name in the world creation dialog would be highly useful |
21:25 |
VanessaE |
inb4 "Untitles" |
21:25 |
VanessaE |
inb4 "Untitled" too |
21:25 |
VanessaE |
:) |
21:26 |
Calinou |
world-XXXX is better choice |
21:26 |
Calinou |
(4 random numbers) |
21:26 |
Calinou |
(or 3... probably enough) |
21:27 |
xyz |
press "return" if you have this button on your keyboard |
21:27 |
sfan5 |
xyz: bluetooth keyboard won't work without changing things in irrlicht, right? |
21:28 |
celeron55 |
pressing that key doesn't insert any text but rather presses the "done" button on the dialog (whatever it's text actually is) and it goes to the error message because there is no world name |
21:28 |
xyz |
I think yes |
21:28 |
celeron55 |
and going anywhere from that is impossible because it is blocked by the keyboard |
21:28 |
xyz |
celeron55: well then, restart it |
21:28 |
celeron55 |
well of course i can close the game; the game just is useless |
21:28 |
sfan5 |
<offtopic> uploading is godamn slow, I need better internet </offtopic> |
21:29 |
xyz |
indeed |
21:29 |
xyz |
you see |
21:29 |
xyz |
there's a reason it's not on google play right now |
21:30 |
sapier |
well if you manage to join it's better then I get right now on minetest version |
21:30 |
sapier |
last line in log is ...GL_ANDROID_generate_mipmap |
21:30 |
xyz |
so what's your device? |
21:30 |
sapier |
well platform emulator ;-) |
21:31 |
VanessaE |
mine is a Xelio P1001A |
21:31 |
xyz |
sapier: yeah why wouldn't it work |
21:31 |
sapier |
well I expected it to be extremely slow ;-) but start |
21:32 |
xyz |
your fault |
21:32 |
sfan5 |
VanessaE, everyone else who wants: https://dl.dropboxusercontent.com/u/30267315/minetest-android-0.4.9-notevenalpha.tar.xz |
21:32 |
xyz |
VanessaE: I failed to mention this |
21:32 |
sapier |
come on a pc should be able to emulate a plain arm device, that shouldn't be a big issue ;-) |
21:33 |
VanessaE |
pardon? |
21:33 |
xyz |
VanessaE: but "Apkinstaller" is probably some ching chong thing and is definitely not a standard way to install .apk |
21:33 |
celeron55 |
xyz: where does this look up worlds? |
21:33 |
sfan5 |
sapier: 'plain' doesn't include ogl es |
21:33 |
celeron55 |
user/worlds? |
21:34 |
xyz |
celeron55: somewhere around getExternalStorageState()/freeminer/user/worlds |
21:34 |
xyz |
wait not state |
21:34 |
xyz |
you get the point though |
21:34 |
xyz |
sapier: fix it then |
21:34 |
xyz |
sapier: I don't care |
21:34 |
sapier |
as opengles is just a subset of opengl I'd have expected the emulator to be able to emulate ;-) |
21:36 |
xyz |
fix it then |
21:36 |
xyz |
I dunno |
21:36 |
xyz |
I really hope you're just trolling/joking/doing something else to waste some time |
21:38 |
celeron55 |
xyz: i put a world there and nothing seems to appear in the singleplayer world list |
21:38 |
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21:38 |
VanessaE |
sfan5: ok. copied the "minetest" dir to /sdcard on the tablet. Install the apk now? |
21:38 |
sapier |
I don't know what you're talking about xyz but having a good debug environment is usually first step for any development effort |
21:38 |
sfan5 |
VanessaE: yeah |
21:38 |
xyz |
sapier: I'm talking about the fact that you make no sense right now |
21:38 |
celeron55 |
oh wait, i screwed up |
21:39 |
sapier |
well xyz it's fine there are some android devices out there which are working but if we could manage to get it run in emulator everyone could help development |
21:40 |
celeron55 |
got it now! |
21:40 |
xyz |
no |
21:40 |
xyz |
please stop it |
21:40 |
xyz |
not fun |
21:43 |
xyz |
celeron55: so how's it? |
21:44 |
celeron55 |
http://imgur.com/JEjsnuN |
21:44 |
celeron55 |
like that |
21:45 |
celeron55 |
so it does run |
21:45 |
VanessaE |
sfan5: copied the data dir to /sdcard and installed the apk via: adb install -r Minetest-debug.apk |
21:45 |
VanessaE |
crashes instantly on launch --> http://pastebin.com/3092kML1 |
21:45 |
VanessaE |
(I made sure to remove freeminer and stu's build before installing yours) |
21:47 |
VanessaE |
(got the -r from stu, I guess it does nothing in this situation) |
21:50 |
xyz |
good |
21:50 |
VanessaE |
what good? |
21:50 |
VanessaE |
obviously the "proper" way results in the same kind of crash |
21:51 |
VanessaE |
which means the tool I usually use either isn't doing anything wrong, or the "proper" tool is doing something equally wrong :P |
21:56 |
sfan5 |
VanessaE: "ls /data/app-lib/net.minetest.minetest-1/" |
21:57 |
xyz |
that was in reply to c55 |
21:59 |
xyz |
yeah that error means some .so file doesn't exist |
22:00 |
xyz |
https://android.googlesource.com/platform/frameworks/base.git/+/master/core/java/android/app/NativeActivity.java |
22:00 |
xyz |
well it won't run very well anyway so why bother? |
22:01 |
VanessaE |
sfan5: no such file, and in fact there is no /data/app-lib at all (there is /data, however) |
22:01 |
sfan5 |
hm |
22:02 |
sfan5 |
how do you install .apk's? |
22:02 |
xyz |
sfan5: hey we already asked that |
22:02 |
VanessaE |
sfan5: that one went in via, adb install -r Minetest-debug.apk |
22:02 |
sfan5 |
hm |
22:02 |
sfan5 |
something is wrong with your android |
22:03 |
VanessaE |
/data/app/net.minetest.minetest-1.apk exists. |
22:03 |
xyz |
I googled your table name and the first result is "Xelio 10.1" Android Tablet is Just as Bad as You Would Expect for a" |
22:03 |
xyz |
just give up |
22:03 |
* VanessaE |
looks around a bit |
22:04 |
xyz |
did it cost 15$ by any chance? |
22:04 |
* VanessaE |
wonders if it's because she uses SwitchMe on the tablet. |
22:05 |
VanessaE |
xyz: it's a slow, barely capable tablet but for what we bought it for, it does the job, and as I said already the whole point of this exercise is for testing, so I can see what my servers' users are seeing when a complaint comes up. |
22:06 |
VanessaE |
and I'd like to be able to point them to something other than buildcraft. |
22:06 |
VanessaE |
now if oyu can explain to me why the buildcraft apk, downloaded from their website and installed via the apkinstaller works, (i.e. not google play) then I'd love to hear it. |
22:06 |
sapier |
managed to get it startup in emulator ... need to specify target >=4.2 for emulated device (not for mintest build itself) |
22:07 |
VanessaE |
(it crashes on Vanilla but that's probably an out-of-memory issue) |
22:08 |
xyz |
VanessaE: dunno, either way it's not useful for debugging |
22:08 |
xyz |
try locating buildcraft's .so library |
22:08 |
sfan5 |
VanessaE: could you try my build with this apkinstaller thing? |
22:08 |
VanessaE |
sfan5: sure, one sec |
22:09 |
xyz |
this doesn't mean you can't point your users to something else |
22:09 |
xyz |
sfan5: you took it |
22:10 |
VanessaE |
xyz: I can't point them to something I can't know works. I'll look like an idiot when half of them complain that it doesn't. |
22:10 |
xyz |
I mean, it'd be very strange if this app did actually install apks by self |
22:11 |
xyz |
VanessaE: "this doesn't work for me so it obviously won't work for at least 50% of users" |
22:11 |
VanessaE |
sfan5: same crash. E/AndroidRuntime( 6255): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.minetest.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: minetest |
22:12 |
VanessaE |
xyz: I used it to install the google play store apk and a few others. only these few minetest builds have failed so far. |
22:13 |
celeron55 |
i think it's funny that sailfish runs android apps better than android itself 8) |
22:13 |
xyz |
"won't obviously work" |
22:13 |
xyz |
shit android works just fine |
22:13 |
xyz |
it's just this chinese tablet |
22:13 |
sapier |
calm down guys I guess we'll manage to get this fly |
22:13 |
celeron55 |
it doesn't sound like that 8D |
22:14 |
VanessaE |
xyz: grammar fail. "won't obviously work" = "can't be sure it'll work, might not visibly do anything". "obviously won't work" == "guaranteed to fail". |
22:14 |
xyz |
VanessaE: why do you use one and two =? what's the difference? |
22:14 |
celeron55 |
anyway good luck with it (i'll go shout random things elsewhere) |
22:14 |
VanessaE |
xyz: random :P |
22:14 |
xyz |
well have fun too |
22:15 |
VanessaE |
well this is a turn of events. a year ago it was c55 complaining of ME yelling random shit at him :) |
22:16 |
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22:17 |
VanessaE |
sfan5: now mind you, I do sometimes have this or that app crash on me, but I'd have to assume that to be bad code rather than "something broken" in my Android install (especially since I've never touched the base system, save for that which is necessary to root it of course) |
22:40 |
VanessaE |
sfan5: ok, I ripped everything out related to minetest, freeminer, buildcraft, etc and did it from scratch. same crash. So, I just searched the whole damn tablet. |
22:40 |
VanessaE |
http://pastebin.com/Z3xNJxbc |
22:41 |
VanessaE |
that /data dir is only readable by user "system" as is the second "data" dir within it. |
22:42 |
VanessaE |
(lines 237 on) |
22:42 |
VanessaE |
the two levels of /data could be the result of the SwitchMe doing what it does, maybe? |
22:43 |
VanessaE |
anyway, the above is the result of copying the "minetest" dir to /sdcard and installing the apk over adb (not the on-tablet tool). |
22:46 |
VanessaE |
(er lines 234 and on) |
23:13 |
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