Time Nick Message 07:38 RealBadAngel anybody alive? 09:48 Megaf https://github.com/minetest/minetest/issues/1145 09:51 Megaf ignore that please 09:51 Megaf can anyone delete that? 13:37 MichaelRpdx I've run into a problem where minetest v4.9 on Arch Linux a) quits generating world as player tries to move beyond current boundry and b) goes to 100% cpu utilization at Exit to OS and never exits. 13:37 MichaelRpdx I've downloaded source and rebuilt myself 13:38 MichaelRpdx I've generated trace level log file. 13:39 MichaelRpdx At the 100% cpu problem minetest quits generating log entries. The last two lines are: 9 <- 127.0.0.1:8e65, size=9, data= 4f45 7403 0002 0000 03 13:39 MichaelRpdx UDPSocket( b)::~UDPSocket() 13:40 MichaelRpdx Is this problem one that others have encountered? 13:41 celeron55 use a debugger and get a backtrace 13:41 celeron55 and probably no 13:46 MichaelRpdx on my way, assume gdb will do the needed. 13:54 Vic Why wont minetest work with Pentium 3? 13:57 MichaelRpdx is this useful? 13:57 MichaelRpdx #5 0x00000000006017aa in the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, unsigned short, std::basic_string, std::allocator >&, ChatBackend&, SubgameSpec const&, bool) () 13:57 MichaelRpdx #6 0x000000000048349a in main () 13:57 ShadowBot https://github.com/minetest/minetest/issues/5 -- Page is too big. 13:57 ShadowBot https://github.com/minetest/minetest/issues/6 -- Apples on the trees can not be eaten 13:58 Vic Yes, that is the error msg. 14:00 Vic I am using Minetest 0.3.1 14:01 Vic It came out about same time as my prosser 14:02 MichaelRpdx Page is too big? Page as in memory page or page as in what minetest is attempting to display? 14:02 Vic This time it gave me "Some excpteion:Illegal instrion" 14:03 Vic The logo is also messed up. Badly. 14:06 MichaelRpdx Since this is occuring with local worlds are the following potential issues: 14:06 MichaelRpdx changing mods loaded between runs 14:07 MichaelRpdx changing texture packs between runs 14:17 Vic No mods 14:17 Vic No texture packs 14:18 xyz MichaelRpdx: ignore ShadowBot's messages, they aren't related to your issue 14:19 MichaelRpdx xyz Thanks, I was reviewing them and couldn't see the connection 14:19 Vic Debug Data: 14:19 Vic In trans_func. 14:19 Vic In trans_func. 14:19 Vic 08:01:50: ERROR[main]: Some exception: "Illegal instruction" 14:19 Vic In trans_func. 14:19 Vic In thread 524: 14:19 Vic ..\..\src\minetest\src\connection.cpp:600: con::Connection::Thread: Assertion '0' failed. 14:19 Vic Debug stacks: 14:19 Vic DEBUG STACK FOR THREAD 2f8: 14:19 Vic #0 main 14:19 Vic #1 Client::step 14:19 Vic #2 Client::ReceiveAll 14:19 Vic #3 Client::Receive 14:19 ShadowBot https://github.com/minetest/minetest/issues/0 -- HTTP Error 404: Not Found 14:19 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 14:19 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 14:19 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault 14:20 xyz Vic: your CPU doesn't support instruction set used in the executable 14:20 Vic Ohhh.....Ok 14:20 Vic How to fix if possible? 14:21 xyz rebuild it from source 14:21 xyz I doubt it'll run at acceptable speed anyway 14:22 Vic Can i use a older version? 14:22 xyz or try other builds 14:22 xyz see here https://forum.minetest.net/viewforum.php?id=3 14:22 celeron55 MichaelRpdx: show the full backtrace (use a pastebin) 14:23 celeron55 also, if you can build it with debug symbols (cmake -DCMAKE_BUILD_TYPE=Debug), it would be better 14:23 MichaelRpdx I'll rebuild and rerun 14:24 Vic Trying version 0.0.1 14:25 celeron55 Vic: if you're running any old build made by me (0.3.1 and earlier), it probably won't work; they're all built with the same compiler 14:25 celeron55 (the windows builds i mean) 14:26 Vic It might work!!! 14:27 xyz hey you just need to install MSVC and follow that detailed guide we have 14:28 Vic It works! 14:28 Vic Not at a acceptable pace 14:34 Vic20 Soory 14:38 MichaelRpdx http://pastebin.com/0XCZ0NZx 14:44 MichaelRpdx I also have a trace level log available 15:38 RealBadAngel hi 15:38 RealBadAngel https://www.youtube.com/watch?v=fjH54TvFtek 15:38 RealBadAngel how do you like the effect? 15:39 NakedFury looks interesting 15:40 NakedFury gives it a feeling that they have bumps and grooves 15:40 celeron55 MichaelRpdx: can you do "thread apply all bt" in gdb? 15:40 celeron55 it's some kind of thread interlock so backtrace of each thread is important 15:41 RealBadAngel it works with any textures and ive made the code lotsa faster 15:48 RealBadAngel 1,8ghz dual core, 4gb ram, redeon 4670 and i get 35-40fps with all the shaders options enabled 15:49 RealBadAngel on windows i do get a few fps more 15:56 RealBadAngel this is how it works with 256x texture pack: 15:56 RealBadAngel http://i.imgur.com/zu5N0z4.png vs http://i.imgur.com/mELp8Cl.png 15:57 PilzAdam darker textures dont look better 15:59 RealBadAngel theyre not darker, theyre self shadowed 16:00 RealBadAngel Vanessa's HDX: http://i.imgur.com/j8quH34.jpg vs http://i.imgur.com/rtOboaS.jpg 16:09 RealBadAngel but i think i can make them a little brighter 16:22 MichaelRpdx Yes I can. (had to go to work, fortunately working from home so I can check in here periodically) 16:24 Calinou Minecraft skin format changed recently, 64×64 now, arms/legs editable individually, so skin compatibility is broken. 16:24 * Calinou pings Taoki 16:25 MichaelRpdx celeron55: http://pastebin.com/HmXuSYHF 16:27 RealBadAngel so, default: http://i.imgur.com/vJgdKC8.png hard shadows: http://i.imgur.com/JKteQnt.png softer shadows: http://i.imgur.com/7vYSGZh.png 16:28 celeron55 MichaelRpdx: this is pretty good and probably sapier can to look into it based on that 16:29 MichaelRpdx celeron55: and of course I'll be happy to build and test any patches 16:29 celeron55 does it always happen?? 16:29 celeron55 -? 16:29 MichaelRpdx Not out of the box 16:29 MichaelRpdx Only after building a world, installing mods, changing installed mods 16:30 MichaelRpdx I just started with minetest over the weekend, so I'm in explore mode 16:30 celeron55 sounds weird 16:30 MichaelRpdx yep 16:30 celeron55 but the socket handling thing is a bit overcomplicated and was recently worked on, so this is not entirely unexpected 16:31 MichaelRpdx For Linux in general and Arch specifically I can build and test as needed 16:33 celeron55 preferably you should add an issue at github; it works as a handy way to contact people too 16:39 MichaelRpdx I'll go do that 16:47 MichaelRpdx Need anything in the issue besides: Description, --version output, and the stack trace? 19:11 xyz why the hell does every gui* class uses a copypasta version of GUIModalMenu::removeChildren instead of calling this method? 19:12 sapier is it 100% identical or some minor changes in there? 19:12 xyz I said copypasta... 19:12 xyz you did too :P 19:13 sapier I did copy it? 19:15 xyz I don't know what exactly you did but there's the same copypasta in your code instead of call to parent's method 19:15 xyz well maybe I don't understand something 19:15 sapier can you show me the file ? maybe I remember 19:15 xyz of course, it' 19:16 xyz it's guiFormSpecMenu.cpp 19:17 sapier that's not my file I just did quite some modification in htere ... seems there's something commented out in it. I don't think that's same as irrlicht ... is it? 19:17 xyz oh right sorry then 19:18 sapier nothing to sorry but I don't know why it's in there 19:19 sapier maybe because of tooltip, but I'm just guessing 19:22 xyz you still don't need to copypasta it, even in that case 19:23 xyz I guess it's just something someone did and then nobody noticed 19:27 sapier most likely yes. copy paste code is always bad 20:03 Taoki Calinou: hi 20:04 Calinou hi 20:04 Calinou I was saying Minecraft skin compatibility will be broken when Minecraft 1.8 is released 20:05 xyz why don't we have our very own skin format? 20:05 xyz who though that using mc format was a good idea? 20:05 xyz whose idea that was? 20:05 ShadowNinja xyz: Because we'd either need a easy converter or we wouldn't have many skins. 20:06 xyz sure writing a (web) app to crop images is a hard task 20:06 xyz let's instead rely on a proprietary format which limits us 20:07 Calinou 1) why is it a proprietary format? it's just an image 20:07 Calinou 2) I'm surprised you whine about proprietary stuff, very 20:08 Calinou the new Minecraft skin format actually is more powerful, you can texture legs and arms individually. 20:08 Calinou and there is "hat" layer for legs and arms too, I think 20:09 xyz why are you surprised? 20:09 xyz it's not just an image, it's a format they use to encode skin 20:09 xyz we can't control what they change 20:09 Calinou you're the kind of guy who advocates proprietary formats and stuff :P 20:09 xyz it's not guaranteed to be stable 20:09 xyz I do? 20:09 xyz I didn't know, thanks for telling me 20:10 xyz the world isn't divided into open source zealots and proprietary formats fanatics, you know 20:10 Calinou let's add video recording to Minetest then 20:10 * Calinou rolls eyes 20:10 rubenwardy sfan5 did that, didn't he? 20:11 Calinou it was irony 20:11 xyz Calinou: care to explain how's that related to the discussion? 20:11 xyz or do you mean I'd suggest h264? 20:11 xyz that's deep 20:11 Calinou yes 20:12 xyz well I also forgot to say that I prefer stuff that works 20:12 xyz anyway, it's not related to the discussion, is it? 20:12 Calinou then don't whine against Mojang format for being proprietary 20:12 Calinou whine for it not looking right, or such 20:14 xyz okay 20:14 xyz it's not right AND it's proprietary 20:14 xyz I need to get some support, see 20:14 xyz and it's really simple, compared to video codecs 20:14 xyz so your comparison is a bit off 20:17 ShadowNinja Comments? http://ix.io/arI 20:17 ShadowNinja This too: http://ix.io/arJ 20:20 RealBadAngel imho we should have our own, easier to edit format for skins. and for those who want mc skins somebody will write a converter sooner or later. and HE will look after format changes, not us 20:20 Calinou lol @ ix.io's favicon 20:22 RealBadAngel and btw, using mc format was Taoki's idea 20:22 sapier no 20:22 Taoki Yeah. The shape is similar, so I thought it wouldn't be a bad idea to use the same format 20:23 RealBadAngel for starters yes 20:23 sapier if you wanna see it print it additionally to cout, but in case you really care about that information you could just increase your loglevel too 20:23 RealBadAngel when we had nothing, using mc one was good. now we can move forward 20:23 sapier and second is a absolute nogo 20:24 Calinou why not discard huge messages? 20:24 sapier we may increase size to max ipv6 udp packet size some time and this will make it impossible 20:24 sapier -max + min ipv6 udp size 20:24 Calinou anyway that patch fixes a missing space between "if" and "()" 20:26 sapier if you really want to do a commit for a single space do it but the package size limit is crap I just increased buffer to enable us to increase size of packets in some future version ... and size is already limited by the buffer size so this check wont save anything 20:27 sapier at this place in code we did all the expensive things to the packet and we will discard it quite soon in case it's broken 20:28 sapier is there any need to reduce the chat message length? 20:31 sapier hmm maybe chat message lenght isn't limited .. lemme recheck this assumption 20:35 sapier ok it's not limited ... so this might not be as insane I first thought. I'd prefere to have a setting for max chat message lenght, but I guess a define in constants.h e.g. MAX_CHAT_MESSAGE_LENGHT would do too. In no case add two independent numbers at different locations in code which are supposed to match. 20:45 ShadowNinja sapier: Yes, it has to be limited. And this doesn't have anything to do with the way it's sent on the network. 20:45 ShadowNinja (PM) 20:58 sapier xyz how far has your android minetest/freeminer version grown? 20:58 xyz sapier: https://github.com/freeminer/freeminer/issues/10#issuecomment-30752049 20:58 xyz apk (a bit outdated): http://a.pomf.se/nudawg.apk 20:59 ShadowNinja How's this? http://ix.io/arM 20:59 sapier so you need a small main menu? 20:59 xyz most retarded issues (like icons being drawn upside down and no light) are fixed already 20:59 sapier maybe I can help with this one 21:00 xyz I also need to somehow adjust it to screen dpi 21:00 xyz for Minetest there's another port going on 21:00 xyz https://forum.minetest.net/viewtopic.php?id=8273 there's some APK too 21:00 sapier well I hope those versions can benefit from each other 21:00 VanessaE xyz: https://forum.minetest.net/viewtopic.php?id=8273 21:01 VanessaE bah 21:01 VanessaE ninja'd 21:01 xyz well they sure do benefit from my work :P 21:01 ShadowNinja xyz: Does it still repeatedly autojump if you go in a 1x1 vertical shaft? 21:01 sapier someone is always first ;-) 21:01 troller sapier, spent hours to merge your code randomize 8( 21:01 xyz ShadowNinja: dunno, why "still"? I don't remember autojump being present in my version 21:01 xyz (before) 21:01 xyz but now I think it works bretty good? 21:02 sapier I'm sorry troller but that's always gonna happen on diverging forks ... that's been one of my reasons not to participate on any fork even beeing unhappy about some things here too 21:02 xyz (except the overall lag that makes everything unplayable) 21:02 troller sapier, you also broke all pulls to minetest 21:02 xyz well, I've figured out my phone is a bit outdated 21:03 ShadowNinja xyz: I tried a version with autojump with that glitch, but it's old now. 21:03 sapier It's hard to break all pulls if you just really modify 4 files ;-) ... if this is true it shows how broken architecture has been before 21:04 troller and it broken now too 21:04 ShadowNinja troller: I don't know of any pulls that sapier has broken recently. 21:05 sapier ShadowNinja: server related pulls may require rebasing 21:06 ShadowNinja sapier: Such as? The only one I can think of is my bind_address pull, but you rebased and merged that. 21:06 xyz is there anything we can do in order to make stuff support high dpi? 21:07 xyz like, there are phones already with 5" screen and 1920x1080 resolution 21:07 VanessaE xyz: regarding that freeminer apk, http://pastebin.ubuntu.com/6917250/ 21:07 xyz VanessaE: what's your cpu arch? 21:08 VanessaE xyz: beats me. no idea what's in this thing :) 21:08 xyz VanessaE: do 'adb shell cat /proc/cpuinfo' 21:08 VanessaE looks to be ARMv7 21:08 xyz pastebin output 21:08 VanessaE (already checking) 21:09 VanessaE http://pastebin.ubuntu.com/6917261/ 21:09 sapier hmm well stu's version just shows a minetest blue background right now (at least to me) 21:11 VanessaE I'd forgotten I could get a shell over adb, hell I tend to forget I even have a term program on this thing, shows how little I actually USE it :P 21:12 xyz VanessaE: well that's bad 21:13 sapier is there some default location for debug.txt on android ? 21:13 xyz VanessaE: does buildcraft work? 21:13 ShadowNinja sapier: It's stored in /sdcard/freeminer/ in the freeminer build. 21:14 VanessaE xyz: yes, for varying degrees of "work". 21:14 xyz your device is too slow to run it anyway 21:14 xyz hm, now that's a little bit more interesting 21:14 xyz but still not enough :( 21:14 VanessaE I can start it, join one of my lower-end servers, and start to play. 21:14 VanessaE On Nostalgia, I can stay on as long as I want. on Vanilla, it crashes after 20 seconds or so. 21:15 xyz bad luck 21:15 VanessaE but here, it crashes instantly on tapping the icon, similar to stu's build 21:15 VanessaE and actually my intent isn't to play but for testing purposes, as most of my servers' users are on tablets now. 21:15 VanessaE so if something is broken and they complain, I'd like to be able to check it for myself. 21:16 xyz well yeah the number of differences between his build and mine is too low so no surprise both crash 21:17 sfan5 VanessaE: care to try my build? 21:17 VanessaE sure, why not? 21:17 sfan5 k 21:18 xyz inb4 we learn that VE installs apks by copying them to /system/app 21:18 xyz NO OFFENSE OF COURSE 21:19 VanessaE nope.avi 21:19 sfan5 (that won't work for java apps and native apps[= every app]) 21:19 VanessaE https://forum.minetest.net/viewtopic.php?pid=129542#p129542 21:19 xyz I'm sure it'll work for apps 21:19 xyz not native of course 21:19 xyz then how do you do it? 21:19 VanessaE that ^^^^ is now. 21:19 VanessaE how*. 21:19 VanessaE via the tablet's "Apkinstaller", which I presume is some standard Android tool. 21:20 sfan5 xyz: android puts the .dex files somewhere too, those are needed for java apps 21:20 sfan5 and native apps get their lib placed in /data/app-lib/ 21:22 xyz shit shit shit 21:22 xyz I smell something wrong right here 21:22 celeron55 i just tried the freeminer apk on sailfish 21:23 xyz does it work? 21:23 celeron55 it starts, and i get a virtual keyboard up when tapping a text field, but i can't close the keyboard 21:23 celeron55 so i'm stuck 21:23 xyz oh, that's a nice bug 21:23 xyz well you just have to split your task into two parts 21:23 xyz 1) create a world 2) enter it and play 21:23 xyz since there's some keyboard-related bugs in android (or features maybe?) it'll be eventually replaced 21:24 xyz by altertdialog or something like that with native text field 21:24 VanessaE sfan5: link to your build? 21:24 sfan5 uploading... 21:24 VanessaE oh ok 21:24 celeron55 well how do i create the world 21:25 celeron55 a default world name in the world creation dialog would be highly useful 21:25 VanessaE inb4 "Untitles" 21:25 VanessaE inb4 "Untitled" too 21:25 VanessaE :) 21:26 Calinou world-XXXX is better choice 21:26 Calinou (4 random numbers) 21:26 Calinou (or 3... probably enough) 21:27 xyz press "return" if you have this button on your keyboard 21:27 sfan5 xyz: bluetooth keyboard won't work without changing things in irrlicht, right? 21:28 celeron55 pressing that key doesn't insert any text but rather presses the "done" button on the dialog (whatever it's text actually is) and it goes to the error message because there is no world name 21:28 xyz I think yes 21:28 celeron55 and going anywhere from that is impossible because it is blocked by the keyboard 21:28 xyz celeron55: well then, restart it 21:28 celeron55 well of course i can close the game; the game just is useless 21:28 sfan5 uploading is godamn slow, I need better internet 21:29 xyz indeed 21:29 xyz you see 21:29 xyz there's a reason it's not on google play right now 21:30 sapier well if you manage to join it's better then I get right now on minetest version 21:30 sapier last line in log is ...GL_ANDROID_generate_mipmap 21:30 xyz so what's your device? 21:30 sapier well platform emulator ;-) 21:31 VanessaE mine is a Xelio P1001A 21:31 xyz sapier: yeah why wouldn't it work 21:31 sapier well I expected it to be extremely slow ;-) but start 21:32 xyz your fault 21:32 sfan5 VanessaE, everyone else who wants: https://dl.dropboxusercontent.com/u/30267315/minetest-android-0.4.9-notevenalpha.tar.xz 21:32 xyz VanessaE: I failed to mention this 21:32 sapier come on a pc should be able to emulate a plain arm device, that shouldn't be a big issue ;-) 21:33 VanessaE pardon? 21:33 xyz VanessaE: but "Apkinstaller" is probably some ching chong thing and is definitely not a standard way to install .apk 21:33 celeron55 xyz: where does this look up worlds? 21:33 sfan5 sapier: 'plain' doesn't include ogl es 21:33 celeron55 user/worlds? 21:34 xyz celeron55: somewhere around getExternalStorageState()/freeminer/user/worlds 21:34 xyz wait not state 21:34 xyz you get the point though 21:34 xyz sapier: fix it then 21:34 xyz sapier: I don't care 21:34 sapier as opengles is just a subset of opengl I'd have expected the emulator to be able to emulate ;-) 21:36 xyz fix it then 21:36 xyz I dunno 21:36 xyz I really hope you're just trolling/joking/doing something else to waste some time 21:38 celeron55 xyz: i put a world there and nothing seems to appear in the singleplayer world list 21:38 VanessaE sfan5: ok. copied the "minetest" dir to /sdcard on the tablet. Install the apk now? 21:38 sapier I don't know what you're talking about xyz but having a good debug environment is usually first step for any development effort 21:38 sfan5 VanessaE: yeah 21:38 xyz sapier: I'm talking about the fact that you make no sense right now 21:38 celeron55 oh wait, i screwed up 21:39 sapier well xyz it's fine there are some android devices out there which are working but if we could manage to get it run in emulator everyone could help development 21:40 celeron55 got it now! 21:40 xyz no 21:40 xyz please stop it 21:40 xyz not fun 21:43 xyz celeron55: so how's it? 21:44 celeron55 http://imgur.com/JEjsnuN 21:44 celeron55 like that 21:45 celeron55 so it does run 21:45 VanessaE sfan5: copied the data dir to /sdcard and installed the apk via: adb install -r Minetest-debug.apk 21:45 VanessaE crashes instantly on launch --> http://pastebin.com/3092kML1 21:45 VanessaE (I made sure to remove freeminer and stu's build before installing yours) 21:47 VanessaE (got the -r from stu, I guess it does nothing in this situation) 21:50 xyz good 21:50 VanessaE what good? 21:50 VanessaE obviously the "proper" way results in the same kind of crash 21:51 VanessaE which means the tool I usually use either isn't doing anything wrong, or the "proper" tool is doing something equally wrong :P 21:56 sfan5 VanessaE: "ls /data/app-lib/net.minetest.minetest-1/" 21:57 xyz that was in reply to c55 21:59 xyz yeah that error means some .so file doesn't exist 22:00 xyz https://android.googlesource.com/platform/frameworks/base.git/+/master/core/java/android/app/NativeActivity.java 22:00 xyz well it won't run very well anyway so why bother? 22:01 VanessaE sfan5: no such file, and in fact there is no /data/app-lib at all (there is /data, however) 22:01 sfan5 hm 22:02 sfan5 how do you install .apk's? 22:02 xyz sfan5: hey we already asked that 22:02 VanessaE sfan5: that one went in via, adb install -r Minetest-debug.apk 22:02 sfan5 hm 22:02 sfan5 something is wrong with your android 22:03 VanessaE /data/app/net.minetest.minetest-1.apk exists. 22:03 xyz I googled your table name and the first result is "Xelio 10.1" Android Tablet is Just as Bad as You Would Expect for a" 22:03 xyz just give up 22:03 * VanessaE looks around a bit 22:04 xyz did it cost 15$ by any chance? 22:04 * VanessaE wonders if it's because she uses SwitchMe on the tablet. 22:05 VanessaE xyz: it's a slow, barely capable tablet but for what we bought it for, it does the job, and as I said already the whole point of this exercise is for testing, so I can see what my servers' users are seeing when a complaint comes up. 22:06 VanessaE and I'd like to be able to point them to something other than buildcraft. 22:06 VanessaE now if oyu can explain to me why the buildcraft apk, downloaded from their website and installed via the apkinstaller works, (i.e. not google play) then I'd love to hear it. 22:06 sapier managed to get it startup in emulator ... need to specify target >=4.2 for emulated device (not for mintest build itself) 22:07 VanessaE (it crashes on Vanilla but that's probably an out-of-memory issue) 22:08 xyz VanessaE: dunno, either way it's not useful for debugging 22:08 xyz try locating buildcraft's .so library 22:08 sfan5 VanessaE: could you try my build with this apkinstaller thing? 22:08 VanessaE sfan5: sure, one sec 22:09 xyz this doesn't mean you can't point your users to something else 22:09 xyz sfan5: you took it 22:10 VanessaE xyz: I can't point them to something I can't know works. I'll look like an idiot when half of them complain that it doesn't. 22:10 xyz I mean, it'd be very strange if this app did actually install apks by self 22:11 xyz VanessaE: "this doesn't work for me so it obviously won't work for at least 50% of users" 22:11 VanessaE sfan5: same crash. E/AndroidRuntime( 6255): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.minetest.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: minetest 22:12 VanessaE xyz: I used it to install the google play store apk and a few others. only these few minetest builds have failed so far. 22:13 celeron55 i think it's funny that sailfish runs android apps better than android itself 8) 22:13 xyz "won't obviously work" 22:13 xyz shit android works just fine 22:13 xyz it's just this chinese tablet 22:13 sapier calm down guys I guess we'll manage to get this fly 22:13 celeron55 it doesn't sound like that 8D 22:14 VanessaE xyz: grammar fail. "won't obviously work" = "can't be sure it'll work, might not visibly do anything". "obviously won't work" == "guaranteed to fail". 22:14 xyz VanessaE: why do you use one and two =? what's the difference? 22:14 celeron55 anyway good luck with it (i'll go shout random things elsewhere) 22:14 VanessaE xyz: random :P 22:14 xyz well have fun too 22:15 VanessaE well this is a turn of events. a year ago it was c55 complaining of ME yelling random shit at him :) 22:17 VanessaE sfan5: now mind you, I do sometimes have this or that app crash on me, but I'd have to assume that to be bad code rather than "something broken" in my Android install (especially since I've never touched the base system, save for that which is necessary to root it of course) 22:40 VanessaE sfan5: ok, I ripped everything out related to minetest, freeminer, buildcraft, etc and did it from scratch. same crash. So, I just searched the whole damn tablet. 22:40 VanessaE http://pastebin.com/Z3xNJxbc 22:41 VanessaE that /data dir is only readable by user "system" as is the second "data" dir within it. 22:42 VanessaE (lines 237 on) 22:42 VanessaE the two levels of /data could be the result of the SwitchMe doing what it does, maybe? 22:43 VanessaE anyway, the above is the result of copying the "minetest" dir to /sdcard and installing the apk over adb (not the on-tablet tool). 22:46 VanessaE (er lines 234 and on)