Time |
Nick |
Message |
00:00 |
ShadowNinja |
Robby: No, although that was suggested it would require the server to support multiple sockets. |
00:04 |
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00:06 |
Robby |
that would be nice yes |
00:07 |
Robby |
so I can run a dualstack server |
00:33 |
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00:38 |
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01:07 |
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01:16 |
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01:36 |
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02:28 |
Sokomine |
i've a problem: it seems i can no longer revert 1b4908bf56. help! |
02:34 |
Robby |
why would you want to do that |
02:36 |
Sokomine |
that version removes the ability to build where you stand. this is extremly annyoing for me. i want the game to support building - not to impede it |
02:36 |
Robby |
and you could revert this commit before? |
02:37 |
Sokomine |
yes. it was possible before. seems now something else in that region was changed - so this does no longer work as easily |
02:38 |
Sokomine |
i could perhaps patch my local copy...but then i'd still have to do that each time.... |
02:38 |
Robby |
yeah, I was gonna suggest something like that |
02:38 |
Robby |
but that would suck indeed |
02:40 |
Sokomine |
ah. seems i can comment the undesired part out |
02:40 |
Robby |
maybe you should still revert that manually, commit it locally in a different branch and keep rebasing off of master or something |
02:41 |
Robby |
maybe I'm not explaining it right but it should work |
02:41 |
Sokomine |
hm, perhaps. i think that functionality just got to get removed. it might only be of intrest for extreme survival games where building is not the main concern. so, as an option for minetest.conf, it might be ok |
02:41 |
Robby |
yeah, I guess an option might work too :) |
02:43 |
Robby |
hmm |
02:44 |
Robby |
I'm confused tho |
02:44 |
Robby |
I just put 2 blocks |
02:44 |
Robby |
where I'm standing |
02:44 |
Robby |
it works |
02:44 |
Sokomine |
hm. do you have noclip on? |
02:44 |
Robby |
no |
02:45 |
Sokomine |
it also works for walkable nodes... |
02:45 |
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02:45 |
Robby |
what do you mean by that |
02:45 |
Robby |
walkable nodes |
02:46 |
Sokomine |
or not walkable. i usually confuse them. i mean plants and things like that |
02:47 |
Robby |
o |
02:47 |
Robby |
well |
02:47 |
Robby |
I'm holding Brick Blocks at the moment |
02:47 |
Robby |
I aim down at the ground and I can put the block |
02:47 |
Robby |
the server is not preventing it |
02:47 |
Robby |
or is it a client thing? |
02:48 |
Robby |
in which case I might not notice since I'm on 0.4.9, not a nightly from sfan (as they don't work right for me) |
02:49 |
Robby |
sfan5 build I mean, not nightly |
02:52 |
Sokomine |
it is a client thing |
02:52 |
Sokomine |
i'm on latest git |
02:52 |
Sokomine |
the version i complained about is pretty recent as well |
02:52 |
Robby |
oh ok :) |
02:52 |
Sokomine |
hm, ok, from 15.01. |
02:52 |
Robby |
I tried sfan5's builds but for some reason they don't work ok |
02:53 |
Robby |
the world doesn't render properly, the console gets flooded with "Loaded mesh" messages etc |
02:54 |
Robby |
odd stuff |
03:03 |
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03:13 |
Megaf |
whats that new bind_address option about? |
03:13 |
VanessaE |
Megaf: if you have multiple interfaces, and you just want Minetest to listen on only one of them |
03:14 |
VanessaE |
e.g. if I were to run a server loclaly and bind to 10.1.1.3, that server would only listen to my LAN and not my wide Internet connection (I have two interfaces) |
03:14 |
VanessaE |
locally* |
03:14 |
ShadowNinja |
^ Eg, 127.0.0.1 is an interface, and you probably have a 192.168.x.x interface. 0.0.0.0/:: means all interfaces. |
03:16 |
Megaf |
Ok, Thanks |
03:21 |
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04:20 |
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06:24 |
sfan5 |
Robby: https://github.com/minetest/minetest/issues/1132 |
06:48 |
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07:04 |
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08:09 |
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08:51 |
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09:16 |
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09:51 |
Megaf |
good morning all |
09:51 |
Megaf |
Is #1134 fixed? |
09:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1134 -- Server not sending any map/world to clients - 2927a32 |
09:52 |
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15:00 |
Exio4 |
ShadowBot: "is an interface"? more like the ip of an interface |
15:00 |
Exio4 |
unless you can use lo, wlan0, eth0, ath0 in that config |
15:04 |
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16:51 |
ShadowNinja |
Exio4: True, but you get the idea. |
16:52 |
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17:29 |
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18:17 |
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18:25 |
sapier |
https://github.com/minetest/minetest/pull/1139 is a suggestion to fix #1132 if noone has concerns about it I'm gonna push this tonight |
18:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/1132 -- 0.4.9 (sometimes) failes to connect to old as well as latest server due to missing TOSERVER_RECEIVED_MEDIA |
18:33 |
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19:02 |
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20:03 |
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20:08 |
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20:59 |
BlockMen |
gonna push that in few minutes: https://github.com/BlockMen/minetest/commit/bc0bbffa1436eafd6aa75df8549a43da51fe7601 |
21:25 |
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21:25 |
sapier |
can mathconstants be removed from server now? |
21:26 |
VanessaE |
sapier: ah you're here. |
21:26 |
VanessaE |
regarding 1139, should I push that to the servers for testing? |
21:27 |
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21:27 |
sapier |
If you want to do testing yes. thought you wouldn't want it unless it's in master |
21:28 |
VanessaE |
heh |
21:29 |
sapier |
ok if you're testing it without master I'll delay merging until you can confirm it works for you too |
21:30 |
VanessaE |
well I haven't pulled it yet, I wanted to ask you about it first, if you think it's a good idea to give it a run through |
21:30 |
VanessaE |
but I'll need at least 48 hours to be able to give you a fair test |
21:31 |
sapier |
no problem it's not gonna run away ;-) |
21:31 |
VanessaE |
hah |
21:31 |
VanessaE |
ok |
21:31 |
VanessaE |
pulling it now |
21:31 |
sapier |
ok then I'm delaying merge till weekend ... unless your test fails |
21:32 |
BlockMen |
sapier, yes can be removed |
21:33 |
sapier |
then remove it there too :-) cleanup is always welcome |
21:33 |
VanessaE |
sapier: ok, built and staged |
21:33 |
BlockMen |
another commit just for that? |
21:34 |
sapier |
no put it into a single one |
21:34 |
BlockMen |
i have already pushed, so it needs to be done next time |
21:35 |
sapier |
oh sorry .. ok then I'll fix it with one of my next fixes |
21:40 |
VanessaE |
sapier: ok, 30000, 30002, and 30003 are restarted with your pull. |
21:41 |
VanessaE |
(creative, nostalgia, and mg-nore, respectively, because they were all idle anyway) |
21:41 |
sapier |
0.4.9 clients should now show up immediatly again ... resulting in stall players ... that's the price to pay |
21:42 |
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21:43 |
VanessaE |
eh |
21:43 |
VanessaE |
better that than "mainlist == NULL" |
21:43 |
VanessaE |
or whatever the damn thing was :P |
21:45 |
sapier |
yes ... theoreticaly it could be seen on 0.4.9 clients with this fix too ... but that timeslice is very very very small |
21:47 |
VanessaE |
ok, 30000-30004 are all restarted with the new code now.. only 30005 remains on the older code (it's too busy to restart it right now) |
21:48 |
sapier |
no problem |
21:48 |
sapier |
as I hope this to be the last issue to fix for quite some time it should work as good as possible |
21:50 |
iqualfragile |
sapier: what code? |
21:51 |
sapier |
1139 |
21:52 |
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