Time Nick Message 00:00 ShadowNinja Robby: No, although that was suggested it would require the server to support multiple sockets. 00:06 Robby that would be nice yes 00:07 Robby so I can run a dualstack server 02:28 Sokomine i've a problem: it seems i can no longer revert 1b4908bf56. help! 02:34 Robby why would you want to do that 02:36 Sokomine that version removes the ability to build where you stand. this is extremly annyoing for me. i want the game to support building - not to impede it 02:36 Robby and you could revert this commit before? 02:37 Sokomine yes. it was possible before. seems now something else in that region was changed - so this does no longer work as easily 02:38 Sokomine i could perhaps patch my local copy...but then i'd still have to do that each time.... 02:38 Robby yeah, I was gonna suggest something like that 02:38 Robby but that would suck indeed 02:40 Sokomine ah. seems i can comment the undesired part out 02:40 Robby maybe you should still revert that manually, commit it locally in a different branch and keep rebasing off of master or something 02:41 Robby maybe I'm not explaining it right but it should work 02:41 Sokomine hm, perhaps. i think that functionality just got to get removed. it might only be of intrest for extreme survival games where building is not the main concern. so, as an option for minetest.conf, it might be ok 02:41 Robby yeah, I guess an option might work too :) 02:43 Robby hmm 02:44 Robby I'm confused tho 02:44 Robby I just put 2 blocks 02:44 Robby where I'm standing 02:44 Robby it works 02:44 Sokomine hm. do you have noclip on? 02:44 Robby no 02:45 Sokomine it also works for walkable nodes... 02:45 Robby what do you mean by that 02:45 Robby walkable nodes 02:46 Sokomine or not walkable. i usually confuse them. i mean plants and things like that 02:47 Robby o 02:47 Robby well 02:47 Robby I'm holding Brick Blocks at the moment 02:47 Robby I aim down at the ground and I can put the block 02:47 Robby the server is not preventing it 02:47 Robby or is it a client thing? 02:48 Robby in which case I might not notice since I'm on 0.4.9, not a nightly from sfan (as they don't work right for me) 02:49 Robby sfan5 build I mean, not nightly 02:52 Sokomine it is a client thing 02:52 Sokomine i'm on latest git 02:52 Sokomine the version i complained about is pretty recent as well 02:52 Robby oh ok :) 02:52 Sokomine hm, ok, from 15.01. 02:52 Robby I tried sfan5's builds but for some reason they don't work ok 02:53 Robby the world doesn't render properly, the console gets flooded with "Loaded mesh" messages etc 02:54 Robby odd stuff 03:13 Megaf whats that new bind_address option about? 03:13 VanessaE Megaf: if you have multiple interfaces, and you just want Minetest to listen on only one of them 03:14 VanessaE e.g. if I were to run a server loclaly and bind to 10.1.1.3, that server would only listen to my LAN and not my wide Internet connection (I have two interfaces) 03:14 VanessaE locally* 03:14 ShadowNinja ^ Eg, 127.0.0.1 is an interface, and you probably have a 192.168.x.x interface. 0.0.0.0/:: means all interfaces. 03:16 Megaf Ok, Thanks 06:24 sfan5 Robby: https://github.com/minetest/minetest/issues/1132 09:51 Megaf good morning all 09:51 Megaf Is #1134 fixed? 09:52 ShadowBot https://github.com/minetest/minetest/issues/1134 -- Server not sending any map/world to clients - 2927a32 15:00 Exio4 ShadowBot: "is an interface"? more like the ip of an interface 15:00 Exio4 unless you can use lo, wlan0, eth0, ath0 in that config 16:51 ShadowNinja Exio4: True, but you get the idea. 18:25 sapier https://github.com/minetest/minetest/pull/1139 is a suggestion to fix #1132 if noone has concerns about it I'm gonna push this tonight 18:25 ShadowBot https://github.com/minetest/minetest/issues/1132 -- 0.4.9 (sometimes) failes to connect to old as well as latest server due to missing TOSERVER_RECEIVED_MEDIA 20:59 BlockMen gonna push that in few minutes: https://github.com/BlockMen/minetest/commit/bc0bbffa1436eafd6aa75df8549a43da51fe7601 21:25 sapier can mathconstants be removed from server now? 21:26 VanessaE sapier: ah you're here. 21:26 VanessaE regarding 1139, should I push that to the servers for testing? 21:27 sapier If you want to do testing yes. thought you wouldn't want it unless it's in master 21:28 VanessaE heh 21:29 sapier ok if you're testing it without master I'll delay merging until you can confirm it works for you too 21:30 VanessaE well I haven't pulled it yet, I wanted to ask you about it first, if you think it's a good idea to give it a run through 21:30 VanessaE but I'll need at least 48 hours to be able to give you a fair test 21:31 sapier no problem it's not gonna run away ;-) 21:31 VanessaE hah 21:31 VanessaE ok 21:31 VanessaE pulling it now 21:31 sapier ok then I'm delaying merge till weekend ... unless your test fails 21:32 BlockMen sapier, yes can be removed 21:33 sapier then remove it there too :-) cleanup is always welcome 21:33 VanessaE sapier: ok, built and staged 21:33 BlockMen another commit just for that? 21:34 sapier no put it into a single one 21:34 BlockMen i have already pushed, so it needs to be done next time 21:35 sapier oh sorry .. ok then I'll fix it with one of my next fixes 21:40 VanessaE sapier: ok, 30000, 30002, and 30003 are restarted with your pull. 21:41 VanessaE (creative, nostalgia, and mg-nore, respectively, because they were all idle anyway) 21:41 sapier 0.4.9 clients should now show up immediatly again ... resulting in stall players ... that's the price to pay 21:43 VanessaE eh 21:43 VanessaE better that than "mainlist == NULL" 21:43 VanessaE or whatever the damn thing was :P 21:45 sapier yes ... theoreticaly it could be seen on 0.4.9 clients with this fix too ... but that timeslice is very very very small 21:47 VanessaE ok, 30000-30004 are all restarted with the new code now.. only 30005 remains on the older code (it's too busy to restart it right now) 21:48 sapier no problem 21:48 sapier as I hope this to be the last issue to fix for quite some time it should work as good as possible 21:50 iqualfragile sapier: what code? 21:51 sapier 1139