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IRC log for #minetest-dev, 2013-12-25

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All times shown according to UTC.

Time Nick Message
00:09 Exio4 what do you think about https://github.com/EXio4/minetest/commit/29f21b2?
00:10 PilzAdam Exio4, builtin functions shouldnt change in creative mode
00:10 PilzAdam its up to the games to do that
00:12 Exio4 i saw https://github.com/minetest/minetest/blob/master/builtin/item.lua#L411 and thought this would fit too :P
00:12 PilzAdam that should be removed
00:13 sapier I'm with pa don't disable half of api by creative mode ... yes I know "half of api" is a little bit more then actually done ;-)
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01:42 hmmmm hmm sapier, do the reliable packets have a checksum?
01:43 hmmmm oh god, I noticed you made a "PeerHelper" smart pointer
01:43 hmmmm didn't we agree to not use smart pointers?
01:46 sapier yes but there wasn't a other sane way to do this
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01:47 sapier I thought a lot about other options none was even close to usability of that damn smart pointer
01:48 sapier but if you have a good idea how to this without a smart pointer you're welcome
01:48 sapier no I can't add checksums as it's supposed to be a 100% compatible fix
01:49 hmmmm no no i was just wondering if they already did or not
01:49 sapier doesn't udp itself have a checksum?
01:52 sapier but keeping compatibility doesn't mean a new server can fix client side bugs ... yet it seems to reduce their occurance a little bit
01:52 hmmmm yeah udp does have a checksum
01:53 hmmmm it's funny, because I know of several games that do the whole "reliable UDP" thing and they have checksums too
01:54 sapier yes I tend to interpret this as not knowing what they're using ... or not beeing interested in
01:54 hmmmm commercial games
01:55 sapier so later one ... someone specified to have a checksum in protocol so programmer implemented it
01:57 sapier sometimes it's annoying if programmers do what they're told to do without spending a single thought on it :-)
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02:03 kahrl isn't the udp checksum kind of optional?
02:04 kahrl by that I mean the sender can set it to zero, and then the receiver won't check it
02:04 sapier optional as you can set it to 0 if you don't want it
02:04 sapier yes
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02:04 kahrl how do the different OSes handle that?
02:05 sapier no idea
02:06 sapier I wonder how to reduce oversending of udp packets without adding too much delay
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02:32 PilzAdam moving the FPS out of the window title gives a speedud of 50 to 100% on some window managers
02:32 PilzAdam *speedup
02:32 VanessaE didn't I say this like three months ago?
02:32 sapier I thought that was clear for months now?
02:33 PilzAdam why isnt it done yet?
02:33 VanessaE PilzAdam: because random?
02:33 VanessaE NIH?
02:33 VanessaE no one cares?
02:33 VanessaE not "our" fault?
02:33 VanessaE etc
02:33 sapier guess classical small fix everyone assuming someone else will merge it
02:33 VanessaE I said move it to F5.  everyone else said fuck off.
02:34 VanessaE (it's in F6 anyway so wtf?)
02:34 PilzAdam VanessaE, IIRC you said something about a couple of FPS, but not that much of a speedup
02:34 sapier no VanessaE always made clear it's a huge speedup (at least that's what I remember)
02:34 VanessaE PilzAdam: yeah, for me the speedup is very small.  for the person who found it, doing that change doubled his fps.
02:35 VanessaE I forget who it was now who discovered it
02:35 PilzAdam and you use xfce too?
02:35 VanessaE yes
02:35 sapier ok maybe my memory isn't as well for this point
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02:35 VanessaE the other person uses...eh, I forget what
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02:36 VanessaE might have been KDE
02:36 VanessaE something relatively heavy I guess
02:36 sapier hmm not much out there windowmaker/gnustep/afterstep/kde/cinnamon/gnome2/gnome3/unity...
02:36 PilzAdam no, it doesnt have any effect on KDE
02:37 VanessaE damn it, who was it and what did he use? *grumble*
02:37 VanessaE lemme check my logs
02:37 PilzAdam the one that reported it just to me uses xfce
02:37 sapier maybe it's related to a specific xfce version too, yet I don't understand why we need to show fps in titlebar ;-)
02:39 sapier PA if you have the fix ready I agree to push it ;-)
02:39 VanessaE sapier: neither do I
02:39 PilzAdam sapier, I dont have it
02:39 VanessaE the name of the program is "minetest", not "minetest 27 fps"
02:40 sapier if we don't do it now we'll forget about it again does anyone have that fix?
02:40 VanessaE FreeNode-#minetest.log:Nov 06 2012 13:58:27 <ruskie>suggestion for the linux build... give it a "minetest" window class so that it can actually be matched by WMs because the title can't be used due to the FPS counter in there
02:40 VanessaE that doesn't seem right. seems too recent.
02:45 VanessaE well I can't find the original reference but plenty of chatter here and there.  so, let's just take it the fuck out of the title bar a;ready?
02:45 VanessaE already*
02:46 VanessaE I have a simple patch that takes it out but it's not "right".
02:46 sapier can you post it to gist?
02:46 VanessaE http://pastebin.ubuntu.com/6632217/
02:47 VanessaE I don't recall whose code this is though.
02:47 VanessaE so don't attribute it to me :)
02:47 sapier what's wrong with it?
02:47 VanessaE it leaves a couple of defined-but-not-used-variable compiler warnings, but other than that, it works fine.
02:48 sapier I guess I can handle this
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02:49 VanessaE I'd suggest moving the fps that's in the F6 display over to F5 while you're at it
02:49 VanessaE or maybe not
02:49 VanessaE idk
02:49 rambomedic while you're at what?
02:49 VanessaE seems like it would be less easy to get lost in the f5 display :)
02:49 VanessaE rambomedic: he's ripping minetest all to hell and back ;)
02:49 Exio4 i would add it next to the coords
02:49 rambomedic who? what? I just joined VanessaE
02:50 VanessaE haha
02:50 VanessaE rambomedic: nevermind, sapier's just adding a small patch to the engine
02:50 sapier sad to tell vanessae but that code isn't even close to the location where titlebar fps is removed ;-)
02:50 VanessaE wanna bet?
02:50 Exio4 DOGEs to the rescue
02:50 rambomedic what does the patch do?
02:51 sapier I don't bet for good reasons ;-)
02:51 VanessaE sapier: don't ask me how it does it, but somehow it still works :)
02:51 PilzAdam sapier, Im doing it currently...
02:51 sapier ok pa then I wont start to do same thing
02:52 rambomedic ugh joining IRC mid-conversation and without context is so frustrating
02:52 sapier rambomedic: there's a log ;-P
02:52 kaeza that's why there are logs on the topic :)
02:52 VanessaE rambomedic: http://irc.minetest.ru/minetest-dev/2013-12-25#i_3514905
02:52 * rambomedic curls up in chiar
02:52 sapier I guess he got it ;-)
02:52 * rambomedic doesn't know how to spell chiar
02:52 VanessaE lol
02:53 rambomedic damnit I messed it up twice
02:53 sapier try chair
02:53 rambomedic (I know how to spell it, I just messed up)
02:53 PilzAdam https://github.com/PilzAdam/minetest/commit/4b31a38ae9b2d2019ddf75d09c1fdfd67f512067
02:53 sapier sorry ;-)
02:54 PilzAdam rambomedic, shit-chat goes to #minetest
02:54 VanessaE PilzAdam: ah, it was that extra static at 3385 I forgot to crop out wasn't it.
02:55 sapier https://github.com/PilzAdam/minetest/commit/4b31a38ae9b2d2019ddf75d09c1fdfd67f512067 agreed
02:55 VanessaE this seems good to me.
02:56 iqualfragile gdamn, why does github not support ipv6…
02:57 PilzAdam "Double performance" >> changelog.txt
02:57 iqualfragile :D
02:57 PilzAdam + (by PilzAdam)
02:58 VanessaE haha
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03:05 rambomedic hmmmm: can we merge https://github.com/minetest/minetest_game/pull/220
03:06 hmmmm who's 'we'
03:07 rambomedic america
03:07 rambomedic *you
03:07 VanessaE the current batch of textures should probably be given another go with optipng and/or advpng rather than directly accepting that pull, though
03:08 * kaeza also pokes #minetest-dev with https://github.com/minetest/minetest/pull/1060 ...again
03:08 VanessaE I'm pretty sure there have been one or two changes since that pull + a few new ones, no?
03:08 hmmmm huh??!
03:08 rambomedic let me check
03:09 hmmmm I don't get it, how is that enum element inconsistent
03:09 VanessaE what, huh?
03:09 VanessaE oh
03:09 hmmmm and isn't that a bit too trivial for a pull request
03:09 kaeza hmmmm, all elements follow the same name as the HUD element def
03:10 kaeza plus lua_api.txt documents "position" (not "pos") for hud_change
03:10 hmmmm ah
03:12 kahrl I guess we can close 1069 now?
03:13 kahrl #1069
03:13 ShadowBot https://github.com/minetest/minetest/issues/1069
03:13 rambomedic VanessaE: just checked and confirmed, no textures have been added/changed since my pull requ
03:13 VanessaE ok then
03:13 VanessaE I'm okay with it, provided that it doesn't break the PNG loader.
03:13 VanessaE there's a potential glitch with Windows 8.1 and optipng'd images
03:14 rambomedic link?
03:14 VanessaE email.
03:14 VanessaE someone reported it to me after an HDX update.
03:14 rambomedic !g glitch optipng windows 8.1
03:14 ShadowBot rambomedic: https://github.com/jorgebastida/glue/blob/master/docs/optipng.rst
03:14 VanessaE I optipng'd all of that format in all HDX sizes.
03:14 rambomedic do clarifyt
03:15 VanessaE the person reported that win 8.1 + minetest 0.4.8 (presumed stable) aborts with a bad alloc error (but he gave no log output)
03:15 VanessaE says that some images are not recognized as images at all (let alone PNGs) but they all work perfectly for me.
03:15 rambomedic and before compressing the textures it doesn't?
03:15 VanessaE (but then, I use Linux)
03:15 VanessaE supposedly so, yeah
03:16 VanessaE so there may be something about the png format that optipng uses that win 8.1 can't handle, so be wary of it?
03:16 VanessaE I can't test this, so I can only report what's reported to me.
03:17 rambomedic then I'm assuming it may be a bug with windows' png library? ask him for a log
03:17 VanessaE that's what I told him.
03:17 VanessaE can anyone else confirm that?
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04:44 hmmmm oh snap
04:44 hmmmm we need to get ready to release
04:44 hmmmm thexyz around?
04:44 hmmmm anybody who can do some windows builds?  debian repo updates?
04:45 sapier I can but I'm not sure if we didn't add a bug recently
04:46 hmmmm all of the commits to master have been bugfixes for more than a week
04:46 sapier I can join to my fixed server branch with fixed version (of course) as well as 0.4.8 ... but master seems to be stuck at loading item definitions
04:46 hmmmm hmm
04:46 sapier I'd like to have a closer look to this
04:46 sapier at least try to reproduce it ;-)
04:47 hmmmm if we can fix it within the next, say, 12 hours, I'd say we can do a christmas release
04:47 hmmmm vanessae tried to bisect it but was getting weird results
04:47 sapier it's not even sure to be a core bug so maybe it's not relevant for release
04:47 sapier I know whats cause for beeing stuck at downloading textures
04:47 hmmmm so it's not readily reproducible?
04:48 sapier I need vanessae's server to reproduce on localnet timing doesn't seem to be suitable to cause it
04:48 hmmmm is it readily reproducible for vanessae's server?
04:49 hmmmm I thought vanessae was having problems connecting to other servers though, not to her onw
04:49 hmmmm own*
04:49 VanessaE sapier: I've pulled and am putting your currend HEAD in now
04:49 sapier cheapie seems to be stuck everytime and I had it at least once
04:49 VanessaE hmmmm: only redcrab's 0.4.4 server was a problem.
04:49 VanessaE sapier: my servers are ready to restart with yours now.
04:50 VanessaE hmmmm: and I bisected it to kahrl's httpfetch patch.
04:50 sapier ok you should have way less cpu load now
04:50 sapier kahrl already proposed/pushed some fixes for it
04:51 VanessaE oh ok, didn't try it recently.
04:51 hmmmm what do you guys think about this https://github.com/kwolekr/minetest/commit/208247f65351dab93c89ede0b4b07f4e915268bf
04:51 hmmmm it's to fix proller's thing
04:51 VanessaE lemme check with current HEAD.
04:51 VanessaE ah yes, it's fine now.
04:51 VanessaE ok, so that's solved.  guess I didn't get the memo :)
04:52 VanessaE sapier: my servers are ready for your tests.
04:52 sapier seems to be fine hmmmm
04:52 hmmmm I think it's just one of those transient errors
04:52 sapier what about cpu load vanessae?
04:52 hmmmm sapier, I mean is there a better way to fix it, not if it's fine or not
04:52 VanessaE oh that's MUCH better
04:52 hmmmm i.e. changing the order in which things are deinitialized
04:52 sapier a better way ... throw an exception fix all destructors on it's way to the top ;-)
04:52 VanessaE CPU loads are all < 3% except for survival, and that's only because I'm actually *on* it.
04:53 VanessaE this is about like I would expect it to be.
04:53 sapier ok lets try master version again
04:53 VanessaE in fact, Nostalgia world is actually the one using the most (about 9%)
04:53 VanessaE ok
04:53 VanessaE Survival shot up to 90% for a moment
04:53 VanessaE it's hanging at about...
04:53 VanessaE well was hanging at 80%-odd.
04:54 sapier and stuck at item definitions :-(
04:54 VanessaE now it's at nearly zippo.
04:54 sapier high cpu load again?
04:54 VanessaE no
04:54 VanessaE "zippo" is a synonym for "zero"
04:54 sapier :-)
04:54 VanessaE it's nearly zero
04:54 VanessaE varying of course
04:55 VanessaE ~0...5...10...5..20....5...  you get the idea
04:55 sapier yes if there's work to do my branch wont hesitate to make your cores to do it ;-) and as I split sending from receiving maxing out 2 cores is possible now
04:56 NakedFury isnt there a way so all the devs can see real time the cpu load of a tested server? like a live video feed just showing all the statistic they would need.
04:57 VanessaE brb
04:57 sapier ok now I can connect with master
04:57 NakedFury merry holiday
04:57 sapier ok not exactly
04:58 VanessaE looks like it crashes.
04:58 VanessaE crashed*
04:59 sapier crashed?
04:59 sapier can you provide a log?
04:59 VanessaE checkin
04:59 VanessaE http://pastebin.ubuntu.com/6632585/
05:00 sapier ok that's not as quick to fix as before
05:00 VanessaE recommendation?
05:01 sapier as master connect doesn't work for some reason ... and I need to get some sleep ... back to master and another try once you've got time again
05:01 VanessaE ok
05:01 VanessaE no prob
05:02 rambomedic serious bug with gnome 3 #1071
05:02 sapier I wonder if this really is a regression in master
05:02 ShadowBot https://github.com/minetest/minetest/issues/1071
05:02 hmmmm you know
05:02 hmmmm I think I should m_con.Stop() in Server::~Server()
05:03 sapier and wait for it
05:04 hmmmm oh
05:04 hmmmm Stop doesn't wait?
05:04 sapier no
05:04 sapier just requests thread to stop
05:04 hmmmm does Kill wait?
05:04 sapier no kill does kill
05:04 hmmmm nonsense, I see a pthread_join in there
05:04 sapier which usually isn't what you want to do
05:04 sapier kill is bad
05:05 sapier hmm
05:05 sapier wait I'll have a look
05:05 hmmmm oh nevermind
05:05 hmmmm pthread_cancel first
05:06 sapier ok kill doesn't wait
05:06 hmmmm it only does that first join if it's not running but started
05:06 sapier yes
05:06 hmmmm right
05:06 sapier but if you kill a running thread it just kills
05:07 hmmmm so at the moment, Server::m_con is simply being killed after ~Server finishes
05:07 hmmmm yes?
05:08 hmmmm so instead of ignoring EBADF what I should do is indeed m_con.Stop(); m_con.Wait();
05:08 hmmmm before deleting the peers
05:08 sapier seems to be yes
05:08 hmmmm that won't work though
05:08 hmmmm I need to cancel out of the select()
05:08 sapier isn't there a timeout?
05:09 hmmmm is there?
05:09 sapier I think so
05:09 sapier but I may mix it up with my fixes there it is
05:09 hmmmm I guess it's settable via the config?
05:11 sapier I can't tell for sure I guess I need to get some sleep prior beeing helpfull again .. sorry
05:11 hmmmm not it's not
05:11 hmmmm it's called with a timeout of 0 * 1000
05:11 hmmmm which if I recall is INFINITE
05:11 hmmmm so like..... what.... signal(SIGUSR1) or something (which won't work on windows anyway, so that adds even more complication)
05:12 sapier is this UDPSocket wait?
05:12 hmmmm yes
05:12 hmmmm Connection::receive -> UDPSocket::WaitData()
05:12 sapier if you call it with 0 there's no wait ... just ask vanessae I maxed out her cpu usage by doing it this way ;-)
05:13 VanessaE lol
05:13 hmmmm erm
05:13 hmmmm the wording says "to effect a poll, the timeout argument should point to a zero-valued timeval structure"
05:13 hmmmm whatever that means
05:14 sapier maybe there's something else modifying behaviour there are some layers pf code till actual select call
05:14 hmmmm I'm confused on the behavior of a select() with a 0-valued timeval structure
05:15 hmmmm because it's clearly what's being passed as the argument to that select call
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05:15 sapier blocking/non-blocking socket?
05:16 sapier if it's non blocking it's always ready to read
05:16 hmmmm it's blocking, is it not?
05:16 sapier I don't know
05:16 sapier I'm just throwing random related thoughts in right now ;-)
05:16 hmmmm how do you not know, you rewrote the entire connection code
05:17 sapier but not the udpsocket ;-)
05:17 hmmmm mm
05:17 sapier that part did surprisingly work well
05:17 * hmmmm searches
05:18 sapier I didn't rewrite connection code I just put it into mixer, puzzled and glued resulting parts together afterwards ;-)
05:19 sapier good night :-)
05:19 hmmmm >ctrl+f O_NONBLOCK
05:19 hmmmm >0 results found.
05:20 sapier so it may be interesting to find out why that socket returns immediatly in my new code
05:21 sapier ... i didn't check that one for multithreading issues yet ... guess I'm gonna do that tomorrow
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05:24 rambomedic serious gnome 3 bug #1071
05:24 ShadowBot https://github.com/minetest/minetest/issues/1071
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05:29 hmmmm well, to sapier:
05:29 hmmmm the thing is, the way Connection uses UDPSocket is that it always has a zero wait
05:30 hmmmm what that documentation means, "effect a poll" just says that it immediately returns *as if* the socket was nonblocking
05:30 hmmmm so the wait happens elsewhere within Connection, not at all in the UDPSocket
05:30 hmmmm that's why your stuff is driving up the cpu, because you are responsible for waiting
05:31 hmmmm and as for my answer, the timeout is at the mercy of however the hell long the Connection thread decides to wait
05:32 hmmmm it might be a good idea to just simply check EBADF after all... there's no harm in select() failing on that if we're shutting down
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13:56 sapier you can already do this in lua john
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15:13 sapier john_minetest:  whats "lol" about it? I haven't had a look at it by now
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15:31 hmmmm release!
15:31 hmmmm also merry christmas
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16:07 proller фтв ыешдд ыргевщцт скфыр умукнцруку
16:08 proller and shutdown crash everywhere
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16:34 proller 101% for me 8(
16:38 ShadowNinja And the serverlist is broken!
16:39 ShadowNinja (Unless the config changed or something like that)
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17:35 sapier ShadowNinja: I can see serverlist, can you be more precise what is broken?
17:39 sapier thexyz did you stumble uppon excessive memory usage due to simultaneous joing of clients on servers with lots of textures yet?
17:47 thexyz sapier: with enet or what?
17:48 sapier it's not a issue with networking protocol but the way minetest transfers texutres
17:49 sapier once a client connects mintest prepares all chunks to be sent queuing them for that particular client
17:49 sapier obviously if that data isn't out by the time next client connects it's going to requeue same data
17:50 sapier if your server has about 170 mb of media data it's gonna blow
17:50 thexyz I didn't test it
17:50 sapier I'd expect any protocol will be affected by this behaviour so we gonna need to fix it anyway
17:50 thexyz also if your server has about 170 mb of data, you plan to host a large number of clients and don't have remote media/httpfetch then it's your fault
17:51 sapier it's not about planing
17:51 thexyz btw, I didn't manage to benchmark your server improvements because every client was eating about 100% of cpu
17:51 sapier it's a dos attack ... a quite simple one
17:51 ShadowNinja sapier: Serverlist announcing I meant.  It works for Vanessa after the fixer commit, but not for me.
17:51 thexyz if you want to fix it then go on, but I don't think this is important at all
17:52 sapier cpu usage is already fixed was missreading of 0 timeout not meaning wait for ever but return immediately
17:52 thexyz a dos attack? since when do you need to dos minetestserver?
17:52 thexyz I mean, just play on it
17:52 thexyz anyway, it's your time so feel free to spend it on fixing this
17:53 thexyz sapier: okay, I'll check it later today once again then
17:53 sapier if you don't have any interest in it I won't fix it because without cooperation it needs to be done twice once for mine and again for future enet versions
17:53 sapier and it's not even worth doing this as of educational purpose
17:54 thexyz future enet? I thought you're not interested in it
17:54 thexyz anyway, you got it correctly -- I'm not interested in fixing this
17:54 sapier as far as I know decision for enet has been made unless there ain't a unfixable flaw in ther
17:54 sapier e
17:55 sapier it doesn't matter if I still think it's wrong or not if the decision is made this way
17:56 thexyz as far as I know the decision was to go with UDP + TCP
17:56 sapier is anyone working at this?
17:57 sapier it's sad we don't even know for sure what has been decided
17:58 sapier I guess that's the real flaw in our development process ;-)
17:58 thexyz I don't know
17:58 thexyz I checked the logs that day
17:59 thexyz http://irc.minetest.ru/minetest-dev/2013-12-20#i_3505769
17:59 thexyz everybody agrees that we need TCP+UDP but nobody is working on it
18:00 sapier that's really ugly
18:00 sapier problem with tcp+udp is it's even more work then enet
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18:01 sapier I guess I could replace the "reliability" code from my aproach quite easy but hard to test that hybrid aproach
18:05 iqualfragile joined #minetest-dev
18:05 thexyz well? I know
18:05 thexyz tell that to them
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21:05 Exio4 new year release?
21:09 proller coredumps everywhere
21:13 sapier proller could you please stop beeing destructive only and start beeing helpfull?
21:13 proller i can make bt 5 times
21:14 sapier a backtrace isn't enough, you need to describe exactly what you're doing and what version you're using
21:15 hmmmm alright, new year release
21:15 sapier did you try already check out the fix kahrl suggested tonight?
21:15 hmmmm what fix
21:15 hmmmm if it's about the unhandled socket exception on shutdown I've got that covered, stop freaking worrying about it
21:15 sapier or was it hmmmm ... let me look at logs, guess I'll never sort the fill word guy and kahrl :-)
21:16 sapier no offence hmmmm ;-) just joking
21:16 hmmmm sapier, did you see what I said yesterday after you left
21:16 hmmmm I mentioned the reason why your code takes up 100% cpu
21:16 hmmmm you are responsible for all sleeping, UDPSocket::receive() returns instantly
21:17 sapier yes I already added a fix so if there's a explanation for it it's fine
21:18 sapier as I split send from receive I can do a blocking wait using a timeout there
21:19 sapier but back to prollers problem is this your shutdown/logout/leave problem only or is there a reproducable case in game?
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21:26 Sokomine colored chat? that sounds fine! i'd love to see that
21:26 VargaD Hi, does freeminer changes merged back to minetest?
21:27 VargaD can I help in merging some of the interesting features?
21:28 iqualfragile VargaD: thexyz stated that he would not put any effort into merging features back into minetest, proller is unable to create clean pull requests so i guess they will not get merged  back
21:29 iqualfragile VargaD: you can therefore help, try creating clean pull requests, but it might be smart to ask if people want that feature in here first.
21:30 VargaD I'm willing to provide clean pull requests one-by-one, but then I ask the feature first, thanks iqualfragile
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21:40 sapier john_minetest: we did only bugfixing the last week if it wasn't there it isn't there yet ;-)
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21:42 sapier it's quite normal the large amount of work is the one not visible at all ;-)
21:42 VargaD the changes highlight performance improvements but it seems the mutexed queue still used there unchanged
21:43 Exio4 so what? is your suggestion stop fixing shit and just add features?
21:43 sapier writing a feature usually is only about 1/3 of way to completion
21:44 sapier mutex queue is considered to be a risky fix, not something to do days prior release
21:44 iqualfragile VargaD: i would recommend not to care about those performance improvements
21:44 sapier it's a very special case only varga
21:45 VargaD sapier: can I help you in any way to merge the mutexed queue changed back?
21:45 sapier mutexed queue is ready to be merged, it's just not done yet
21:45 VargaD OK, thanks :)
21:46 sapier but you've been looking for a change to extract from freeminer, I don't know about this anything but maybe you could create a pull request for this?
21:46 sapier this beeing colored chat ;-)
21:47 hmmmm I don't want just colored text
21:47 hmmmm I want it to be a well designed, preferably standard format for text formatting
21:47 hmmmm if freeminer is okay with quick solutions that turn hacky later on, great
21:47 VargaD we do we need text formatting and color chat?
21:48 VargaD :)
21:48 hmmmm like celeron said, bbcode is okay
21:48 sapier that's why I said extracting it and create a pull request to develop until completion ... don't underestimate this task vargad
21:52 VargaD writing bbcode isn't that simple and fast, are you sure that it is useful in a chat of a realtime game?
21:55 kaeza how about some sort of (literal) escape sequence? that should be really simple
21:55 VargaD chat clients use simple shortcuts to bold/underlined text and also for colors
21:55 kaeza like \c1OMG RED!!!!\c0
21:55 sapier what about some sort of per player coloring only?
21:55 Exio4 \vXXXXXX
21:56 VargaD specing: that should e a different feature
21:56 Exio4 like the actual implementation kaeza?
21:56 VargaD and only color the name
21:56 kaeza Exio4, why do you need full 24 bit color for chat? :I
21:56 VargaD sorry I wanted to write sapier
21:57 Exio4 32*
21:57 Exio4 \vRGBA
21:57 Exio4 the alpha is optional
21:57 kaeza that's plain overkill
21:57 VargaD I don't think that creating a new solution to this very old problem is the best way to solve this task
21:58 sapier is it really usefull to write "\vFF0000FFHello"?
21:59 VargaD how about that widely used irc way: http://wiki.swiftirc.net/index.php?title=Colours
21:59 Exio4 mirc colors? no please
22:00 Exio4 i would prefer writing my messages in json instead of mIRC colors
22:00 Exio4 (something like kaeza's solution)
22:00 VargaD that actual message format can be anything
22:00 VargaD just it is easier to use simple shortcuts
22:00 sapier lol
22:01 kaeza it's easier for me to type \c0 than C-b :)
22:01 kaeza err... whatever the shortcut is
22:01 Exio4 something like '1
22:02 Exio4 something like 1 = red, but as shorcut is good
22:02 Exio4 as long as some "full color" solution is available for mods
22:04 VargaD Exio4: you are right mods need 24bit color with alpha, but I think that simple coloring should be easy to use
22:05 thexyz for now it uses \vRRGGBB format
22:05 thexyz \v being vertical tab
22:06 thexyz dunno about the ability for client to send colorized chat
22:08 thexyz if you're feeling like implementing bb code for such task then do it, but I think that's just wrong
22:08 Exio4 bbcode for realtime chat looks like overkill
22:08 Exio4 wasn't it a joke at first?
22:09 thexyz sapier: you won't write this, colors are purely for mods
22:09 thexyz like in shell
22:09 thexyz or in syntax highlighting
22:09 sapier oh ok good to know
22:10 thexyz well, who knows, it's possible to make a mod which does weird things
22:10 thexyz like parsing the message and adding colors to it
22:10 kaeza ^ useful for pings
22:11 thexyz yes, I've already done some modifications to the chatplus mod
22:12 hmmmm yes bbcode is a half-joke
22:12 thexyz they'll be here when finished https://github.com/xyzz/chatplusplus
22:12 hmmmm the point is to use something that exists and is something of a standard
22:12 thexyz but
22:12 thexyz what exists?
22:12 hmmmm we want more than color, we want to encode if the text is bold, italic, strikethrough, underline, the size, font,
22:12 thexyz you do?
22:13 hmmmm a general rich text format
22:13 hmmmm this isn't just for chatting
22:13 hmmmm this is for UI layout as well
22:13 thexyz ah
22:13 thexyz just throw webkit in
22:13 hmmmm and it just so happens that the same power and flexibility (or maybe a subset)
22:13 hmmmm can be present in the chat
22:13 hmmmm so when you want to make some text in the formspec bold you can use the same escape code as you would in chat
22:14 hmmmm we use the same parsing routine
22:14 thexyz yeah sure
22:14 hmmmm I am sorry, we are engineering software here, not slapping some random shit together to make a mud hut
22:14 hmmmm I'd like designs to be well thought out
22:14 thexyz http://librocket.com/
22:15 hmmmm lol
22:15 thexyz you're adding more hacks to the faulty concept formspecs are
22:15 hmmmm I was thinking about formspec
22:15 Sokomine mud huts arn't the worst in mt. cobble boxes are much more evil
22:15 hmmmm I think it's totally plausible to do an overhaul to formspec to make it into something nice
22:15 hmmmm and I'd like to work on that sometime soon
22:16 Sokomine an option to format text would be very welcomed. i just had the problem to format text and to highlight some numbers - which is beyound what can be done well with formspecs currently
22:17 pitriss hmm hmm.. Guys maybe coloring should'nt be possible in chat.. Colour benefits are in different colors for join/part messages, system messages, /me etc.. and it should color whole line
22:17 thexyz then do it
22:17 pitriss it will make chat more readable just because when you want to chat then you can ignore lines just by color
22:18 Sokomine i don't see much usage for player-controled coloring either, but it's something younger users seem to love
22:19 Sokomine as for the rest, pitriss is right: colored text helps to analyze the information therein much faster in your mind
22:19 thexyz and then I'll replace those crude ugly awful hacks I'm doing with your sane perfect extensible solution
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22:31 thexyz so what's the correct way to disable mapgen?
22:31 thexyz if I just say `allow_generate = false` then I guess server thread will just ask for the block again and again?
22:33 Exio4 a maybe-hacky solution would be answer with a block full of content_ignore
22:33 sapier can you enter a content_ignore node?
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22:34 Exio4 you can't, afaik
22:34 thexyz I'd like it to not store this at all
22:34 Exio4 i didn't say "store"
22:35 thexyz won't the server save it?
22:35 VargaD proller has 447 commits, 58 in minetest master branch
22:35 thexyz I'm not sure, probably better to go read the code
22:35 thexyz but that's so boring :(
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22:36 sepi Hi, can anyone please tell me how to skin a model in blender?
22:36 Exio4 how does the server handle the 'mapgen limit'?
22:37 Exio4 i see
22:38 iqualfragile sepi: i recommend asking that question in #blender
22:39 sepi iqualfragile: Ok, I just wanted to know if I can use regular UV mapping
22:39 Exio4 or in #minetest
22:40 thexyz by the way!
22:40 thexyz here's a set of some abm-related performance improvements https://github.com/freeminer/freeminer/commit/b1a64f466226dd8c2086fd2b0358661543ec9080 https://github.com/freeminer/freeminer/commit/e226c9f6d4ae9efdd77a93858737bb3ece07f54e  https://github.com/freeminer/freeminer/commit/7ae8f655b2ef3e8db58aab094fd079b1b82915e5
22:43 thexyz this changes required_neighbors query complexity to O(1) (previously O(logN)) at expense of some overhead in memory usage
22:43 thexyz same for m_aabms
22:43 thexyz (my profiler told me this part of code takes the most time)
22:47 iqualfragile thexyz: thanks for the effort, these changes realy look good
22:47 iqualfragile (will obviously kill the cache, but it seems that does not matter)
22:49 thexyz this abmhandler also seems to be recreated on every step which isn't good
22:49 thexyz but meh
22:53 iqualfragile VargaD: you could make a pull request out of those changes
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22:53 VargaD I'm reviewing those changes at the moment
22:54 thexyz do note that colored chat isn't ready yet
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22:59 VargaD does using bitset actually improves performance?
23:00 thexyz using my very own bitset sure does
23:00 thexyz since all operations are O(1) now
23:00 thexyz and it's called very often
23:02 iqualfragile when i first looked at minetest modding one of my first thoughts was: wow, that must be expensive
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23:09 thexyz what is?
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23:10 iqualfragile thexyz: allowing to set neighbor nodes in abm
23:10 iqualfragile s
23:12 specing thexyz: std::vector<bool>?
23:12 thexyz specing: no, also never use std::vector<bool>
23:12 thexyz because it does evil things like packing your bits
23:13 specing oh, it is space efficient
23:13 thexyz yes, I dunno if it's reasonable to be space efficient
23:13 specing but we dont want space efficiency
23:13 specing we want
23:13 specing 13337 SP3333D!
23:13 thexyz it's not that hard to implement similar stuff without using vectors
23:14 thexyz but it does only eats 64 kb per abm so I honestly don't see the problem, you of course can decrease it to 8 kb/abm
23:14 thexyz just replace std::vector<char> with std::bitset and I guess that's it
23:14 specing thats a lot of bits 0.o
23:15 thexyz that's the size of content_t
23:15 thexyz (just using std::bitset won't work because its count() is O(N) apparently)
23:20 specing I vote not a bug
23:20 specing currently 2:1 in favor of nota bug
23:20 iqualfragile specing: wtf?
23:21 specing iqualfragile: sup?
23:21 thexyz that's not how you decide if something is a bug
23:21 thexyz because it for sure is
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