Time |
Nick |
Message |
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10:58 |
OldCoder |
Hi. Just stopping by. Would anybody awake care to name a world? |
11:05 |
proller |
https://github.com/minetest/minetest/pull/994 is any objections except tab-space? |
11:46 |
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14:01 |
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14:26 |
proller |
https://github.com/proller/minetest/compare/mapgenindev - fixed spaces, will commit if no objections |
14:26 |
proller |
(trivial float islands fix) |
14:31 |
PilzAdam |
proller, is that the commit by 0gb.us ? |
14:36 |
proller |
same but wish tabs |
14:36 |
proller |
checked |
14:36 |
PilzAdam |
you shouldnt change the author of the commit |
14:36 |
proller |
it 100% differ |
14:37 |
proller |
because no tabs in his |
14:37 |
PilzAdam |
then change his commit, but dont create a new one |
14:37 |
proller |
i can commit his, and my |
14:37 |
proller |
simpler make 2 commits |
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14:56 |
hmmmm |
actually the author of that commit is paramat |
14:57 |
hmmmm |
but paramat didn't know how to make a pull request |
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17:16 |
sapier |
PilzAdam https://github.com/minetest/minetest/pull/884 is still open for review you said yesterday there's still something wrong with it? |
17:23 |
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17:30 |
PilzAdam |
sapier, I said <PilzAdam>I guess #884 is good enough |
17:32 |
sapier |
oh sorry did remember this wrong. ok as you're second one to agree I'm gonna merge it in half an hour if noone is against it |
17:50 |
ShadowNinja |
Comments on #995? |
17:58 |
sapier |
I guess noone is actually able to check it in detail but it seems to be fine I'm for merge |
17:59 |
VanessaE |
I've have had no problems with it so far. With one exception [*], it's worked exactly as planned. |
18:00 |
VanessaE |
( [*] some folks, myself included, have noticed the occasional crash where no error data is printed and the server seems to exit without a proper shutdown) |
18:01 |
VanessaE |
(but that crash is likely unrelated) |
18:12 |
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22:14 |
celeron55 |
https://forum.minetest.net/viewtopic.php?id=7027 |
22:14 |
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22:15 |
celeron55 |
i like a lot how this looks, but oh god how fucking slow it makes map generation |
22:15 |
celeron55 |
it's completely ridiculously slow |
22:15 |
PilzAdam |
worse than moretrees? |
22:15 |
celeron55 |
try it |
22:16 |
celeron55 |
well, it *contains* moretrees |
22:16 |
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22:16 |
PilzAdam |
"without stressing your system too much" |
22:17 |
celeron55 |
8D |
22:17 |
EvergreenTree |
Lol, not anymore |
22:17 |
celeron55 |
it's like a joke |
22:17 |
EvergreenTree |
Still looks beautiful |
22:17 |
PilzAdam |
see my first reply to that topic |
22:19 |
PilzAdam |
lol, all the screenshots have 1 to 5 FPS |
22:19 |
celeron55 |
also, wtf are these semi-transparent leaves in trees |
22:20 |
EvergreenTree |
Yes, they look terrible without it |
22:20 |
celeron55 |
they get completely screwed up because of no depth sorting |
22:20 |
EvergreenTree |
Which does look terrible |
22:21 |
celeron55 |
http://i.imgur.com/eSJ8sxe.png |
22:21 |
celeron55 |
whoever thinks this looks reasonable shall raise his hand up |
22:21 |
celeron55 |
and i'll cut that hand off |
22:24 |
RealBadAngel |
hehe |
22:25 |
RealBadAngel |
celeron55, take a look at those screenshots: http://realbadangel.pl/images/HavenNG_1.png http://realbadangel.pl/images/HavenNG_2.png http://realbadangel.pl/images/HavenNG_3.png |
22:26 |
celeron55 |
i don't like that style |
22:29 |
celeron55 |
apparently the "trees" mod defines two nodes with use_texture_alpha |
22:29 |
celeron55 |
fairly easy to edit that out |
22:33 |
sapier |
rba is there a texture pack using that style? I like it :-) |
22:35 |
celeron55 |
i love how this game generates so much good-looking natural stuff that i don't even notice all of it |
22:38 |
PilzAdam |
feels like skyblock when you enter the world and only 1 block is generated |
22:39 |
sapier |
is there any way to tell a server to pregenerate worlds? |
22:39 |
sapier |
not full world of course |
22:39 |
sapier |
but maybe the area new users usually spawn |
22:39 |
PilzAdam |
sapier, I have an explore mod for that that teleports a player |
22:39 |
VanessaE |
celeron55: on my box, undergrowth + dryplants + ferns + moretrees (which, taken together, form the majority of Eden) is pretty fast to generate. |
22:40 |
sapier |
don't know what mobf version is in there but looking at map design I'd suggest enabling "delayed mob spawning" in that game :-) |
22:40 |
VanessaE |
however, those screwed-up-alpha leaves look like shit, agreed. |
22:41 |
celeron55 |
VanessaE: "your box" is probably about 10 of my boxes though |
22:41 |
PilzAdam |
"ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=191 statically (pos=(-150,16,-9))" wasnt that supposed to be fixed? |
22:41 |
VanessaE |
celeron55: AMD Phenom II X6 1055T, 2.8 Ghz, of which minetest server routinely only uses one core during generation |
22:42 |
VanessaE |
so it's only a little over half what a high-end machine can do :) |
22:42 |
VanessaE |
I expect that your "other" machine (not the laptop) would perform similarly |
22:42 |
celeron55 |
my laptop is probably a little under 20th of what current high-end machines are |
22:42 |
VanessaE |
PilzAdam: that happens constantly for me |
22:43 |
VanessaE |
celeron55: right, so I've heard :) |
22:43 |
celeron55 |
(well okay, more like 10th-20th) |
22:44 |
celeron55 |
PilzAdam: there are issues left; fixing the "flying in UFO" case didn't fix other cases apparently |
22:45 |
sapier |
https://github.com/minetest/minetest/pull/971 some decision about this one? (msvc i18n) |
22:47 |
VanessaE |
celeron55: in terms of mapgen speed, I'd figure your laptop wouldn't be any less than about one third of what my machine does? |
22:50 |
sapier |
I'd not be sure about that vanessae there are to many things that may influence map generation |
22:50 |
sapier |
especially if large parts are done in lua |
22:51 |
VanessaE |
true. |
22:51 |
celeron55 |
oh |
22:51 |
celeron55 |
now that you mentioned that, i remembered that i probably have a non-luajit build here |
22:51 |
celeron55 |
that tends to explain slowness related to plants_lib 8) |
22:52 |
sapier |
that is a big difference ;-) yet it will only take full effect if those mods use voxelmanip |
22:52 |
VanessaE |
celeron55: heh, yeah |
22:55 |
sapier |
any idea why we package lua instead of luajit with minetest? most interesting mods don't even work acceptable with lua |
22:55 |
VanessaE |
because the luajit author says not to. |
22:55 |
sapier |
ok good reason |
22:55 |
VanessaE |
he says to use it as a normal shared lib |
22:56 |
sapier |
oh not a license thing but recommendation "only"? |
23:01 |
VanessaE |
yeah |
23:02 |
VanessaE |
I've forgotten the reasoning behind it, but it's probably so that the exteral lib can be more easily maintained by the sysadmin or something. |
23:02 |
sapier |
yes but that'd be true for lua too |
23:03 |
VanessaE |
tru |
23:03 |
VanessaE |
true* |
23:03 |
VanessaE |
imho, there's no *real* reason not to bundle luajit as long as it's kept up-to-date. |
23:04 |
VanessaE |
(or up-to-date enough to fix bugs or exploit new features as needed, anyway) |
23:04 |
sapier |
by now luajit was a little bit less debuggable but as shadow fixed that issues I guess switching might be a good idea |
23:04 |
sapier |
that's no difference to included lua ;-) |
23:04 |
VanessaE |
what about it, ShadowNinja, celeron55 ? |
23:05 |
VanessaE |
(it would be one less separate compile step in my updater script ;) |
23:09 |
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23:14 |
RealBadAngel |
sapier, im preparing that texture pack, with normalmaps and heightmaps |
23:14 |
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23:14 |
OldCoder |
Test |
23:14 |
OldCoder |
k |
23:14 |
sapier |
I really like it so I look forward to it beeing finished |
23:15 |
RealBadAngel |
i will upload working win build with this texture pack today |
23:15 |
sapier |
:-/ |
23:16 |
RealBadAngel |
for linux you can build from sources and download just the texture pack |
23:16 |
OldCoder |
Hi. SegFault22 requests permission to speak here. I do not know the occasion. But he cannot send to channel. It may be due to use of web gateway. |
23:17 |
sapier |
ok :-) |
23:18 |
sapier |
there's no rule to not speak here except avoiding chitchat ;-) |
23:18 |
OldCoder |
How shall he speak? Is there a way to tell why he cannot send to channel? |
23:18 |
OldCoder |
<SegFault22> Cannot send to channel: #minetest-dev |
23:18 |
VanessaE |
the web gateway is indeed muted here. |
23:19 |
OldCoder |
All right |
23:19 |
OldCoder |
One moment |
23:19 |
VanessaE |
SegFault22: get on a real IRC client instead. |
23:21 |
OldCoder |
He will consider a genuine client. Thank you for your time. |
23:24 |
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23:27 |
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23:27 |
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23:28 |
SegFault22 |
I am here to propose a change to the engine/API, dealing with Crafting Definition types. |
23:30 |
SegFault22 |
The idea is to add to the modding API a method of registering crafting definition types, similar to how groups work. |
23:34 |
SegFault22 |
This would allow modders to add their own crafting definition types, possibly even machines similar to the furnace, but using different fuels/inputs/outputs. |
23:35 |
SegFault22 |
For example, a type could be added called "smelting", which is used by a machine called the "smelter", using special fuels (another crafting definition type) and recipes ("smelting" recipes) |
23:37 |
VanessaE |
...so that cooking e.g. pies is a distinctly different process from smelting iron into steel. |
23:37 |
SegFault22 |
Exactly. |
23:37 |
VanessaE |
I could support this idea. |
23:38 |
VanessaE |
I'e always found it kind of odd that you can cook a rat in the same machine you'd use to sinter sand into glass :P |
23:40 |
VanessaE |
the default game would need to add a smelting oven and move its recipes to that, of course. That would leave the existing furnace basically unused. |
23:40 |
VanessaE |
but as long as the existing furnace remains and works, nothing would break. |
23:41 |
VanessaE |
the smelting oven could be made out of clay blocks that are first fired in a conventional furnace, to make some kind of "cinderblock" analog. |
23:45 |
SegFault22 |
The code would be identical except for things like what crafting-type the machine does, what group of fuels it uses, etc. |
23:49 |
SegFault22 |
This change would remove the need for "horrible hackwork" to make such a machine, and the modders could make several different kinds of machines, doing several different crafting-types - thus making more creative, awesome features be added to many different mods. This would also gain popularity for Minetest, and the community would grow more, with the addition giving more of a reason for someone to join. |
23:51 |
SegFault22 |
If I could make this change and submit it, I would, but since I have almost no programming knowledge at all, I can not do that. That is why I have proposed the idea here, with the hope that someone who can, may make the necessary changes and submit them. |
23:52 |
SegFault22 |
Thank you. |
23:52 |
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