Time |
Nick |
Message |
00:59 |
VanessaE |
about the fps problem: is there some kind of "cache" or "buffer" that is used during rendering? |
01:00 |
VanessaE |
I'm wondering if there is such a thing, and it's just sorta getting "full" and has to be "emptied" before a frame is drawn |
01:00 |
VanessaE |
seeing as how FPS drops gradually, then suddenly after a certain point |
01:01 |
VanessaE |
restarting the client works nearly every time to restore the lost fps |
01:02 |
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01:48 |
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02:19 |
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03:50 |
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04:45 |
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05:23 |
sfan5 |
Exio4: it is transparent (a=18) |
05:24 |
sfan5 |
128* |
05:44 |
celeron55 |
is there a better implementation of something like this hanging around? https://github.com/celeron55/minetest/commit/038d8011ce2d021ba261a67317934d6c94fe3b49 |
05:44 |
VanessaE |
you're bringing back skybox? |
05:45 |
celeron55 |
i'm making a server(mod)-defined skybox an alternative to the current sky |
05:45 |
VanessaE |
ah |
05:46 |
celeron55 |
that's a very old patch, but it seems it would be very appropriate, considering this discussion: https://forum.minetest.net/viewtopic.php?pid=114632 |
05:46 |
VanessaE |
I don't think anyone else has proposed such a thing, but bear in mind RBA is working on a skydome feature |
05:46 |
celeron55 |
i guess skydome could be just built on that |
05:46 |
VanessaE |
yeah |
05:46 |
celeron55 |
as a third alternative |
05:46 |
VanessaE |
afaik he's not that close to having it working yet |
05:48 |
VanessaE |
but sure |
06:51 |
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06:54 |
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06:55 |
celeron55 |
http://anonmgur.com/up/ed1895787fdce677f21c5ed513c7ebb0.png |
06:55 |
celeron55 |
8D |
06:56 |
celeron55 |
this is completely ridiculous (=good) |
06:56 |
VanessaE |
is that...cactus? :) |
06:57 |
celeron55 |
it's, in fact, the cactus texture |
07:01 |
celeron55 |
directly setting a plain white background makes an interesting result: http://anonmgur.com/up/eb1b33b203f396c95b027b9c85563e6b.png |
07:06 |
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07:06 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
07:15 |
celeron55 |
rebased and improved a bit: https://github.com/celeron55/minetest/commit/fdad718b976bc343768b65acfeea31fe31ef1767 |
07:23 |
celeron55 |
https://github.com/celeron55/minetest/commit/9323008c2bd703bcd82dc4f5dc47f97dcfac0ce4 |
07:23 |
celeron55 |
now it's good enough for me |
07:24 |
celeron55 |
the day/night cycle becomes a problem in many special skies, but i'm not sure how to handle that |
07:24 |
celeron55 |
hmm, i guess the server could force a sun brightness per client if it wants |
07:24 |
celeron55 |
well i'll do that too 8) |
07:42 |
VanessaE |
don't forget to allow for disabling the moon imae |
07:42 |
VanessaE |
image* |
07:42 |
VanessaE |
(I didn't notice if you did) |
07:43 |
celeron55 |
the whole sky gets disabled |
07:44 |
VanessaE |
oh ok |
07:44 |
celeron55 |
if you set it plain black, there won't be any other pixels on the sky than (0,0,0)s |
07:44 |
VanessaE |
gotchya |
08:11 |
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08:31 |
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08:33 |
VanessaE |
celeron55: is it just me or does that skybox image (the cactus) also alter the fog color? :) |
08:35 |
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08:43 |
celeron55 |
VanessaE: well i obviously had to implement fog color changing along with the skybox |
08:43 |
celeron55 |
otherwise it looks horrible almost always |
08:43 |
VanessaE |
of course. |
08:43 |
VanessaE |
just making sure it's intentional :) |
08:43 |
* VanessaE |
imagines black fog against a starry sky... |
08:55 |
celeron55 |
https://github.com/celeron55/minetest/commits/set_sky <- another commit |
08:57 |
VanessaE |
nice |
08:59 |
celeron55 |
throw this in a mod to test it: https://gist.github.com/celeron55/7038664 |
09:03 |
celeron55 |
looks like some kind of poison gas disaster site: http://anonmgur.com/up/5c510395eed13ea59296fa59f0b4a1b4.png |
09:04 |
VanessaE |
oh my |
09:04 |
VanessaE |
goes well with that UFO |
09:05 |
VanessaE |
atmosphere of some alien world, etc |
09:05 |
celeron55 |
it's half-life 3 |
09:05 |
celeron55 |
8D |
09:05 |
VanessaE |
haha |
09:05 |
celeron55 |
valve confirmed to use minetest engine |
09:17 |
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09:25 |
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09:25 |
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09:25 |
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09:35 |
adityarajbhatt |
Where should I mention issues with the game? My first time playing just leaving this here - water is *too* viscous. It takes forever to sink down a lake unless you actively swim downwards. Now, I do not know if there is a salt water/fresh water differentiation in the game, but if there is not, please make the water less dense. |
09:38 |
kaeza |
first, make sure you are using the latest version |
09:39 |
adityarajbhatt |
I have 0.4.7. |
09:39 |
kaeza |
issues are reported on the project's github page |
09:40 |
kaeza |
BTW, that's not a bug; it's a feature! |
09:40 |
adityarajbhatt |
Okay, thank you. Just wanted to mentioen this. |
09:40 |
adityarajbhatt |
:) How is it a feature? |
09:40 |
kaeza |
tip: hold shift to descend faster |
09:40 |
adityarajbhatt |
I mean, it just slows the game down... |
09:40 |
adityarajbhatt |
Making sinking faster is much more natural. Emulate the real world as much as possible and all. |
09:41 |
adityarajbhatt |
I thought shift was for actively swimming downwards. |
09:42 |
VanessaE |
it is. swim down == descend |
09:42 |
kaeza |
anyway, we should take this to #minetest I think |
09:42 |
adityarajbhatt |
Okay sorry, going now. |
09:42 |
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09:45 |
proller |
celeron55, did you plan make custom gravity center ? |
09:49 |
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09:54 |
celeron55 |
proller: hmm... it would be good if the game could set such individually for each player if it wants |
09:54 |
celeron55 |
but there are problems in that that aren't immediately obvious |
09:54 |
celeron55 |
but i'll make one of them obvious: the client doesn't have any functionality to orient the player so that it's feet would be towards "ground" |
09:55 |
celeron55 |
experimenting with that is welcome |
09:56 |
proller |
it needs one point of move physic calculation for entities and players |
09:57 |
celeron55 |
there's no built-in gravity for any other entities than players though |
09:58 |
celeron55 |
so doing such for anything else than players should be of lesser priority, or even not wanted |
10:02 |
celeron55 |
orienting any entity in any rotation angle should probably be made possible anyway |
10:03 |
celeron55 |
(but it will come quite naturally if players are made that way, because the client doesn't differentiate between players and other objects) |
10:03 |
celeron55 |
(except the local player) |
12:00 |
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12:01 |
kahrl |
the collision code only supports axis aligned collision boxes so one would have to extend the collision system somehow or live with wildly inaccurate collision boxes |
12:08 |
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12:38 |
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14:14 |
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15:13 |
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15:21 |
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15:36 |
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16:02 |
VanessaE |
12:04:00: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/.minetest/games/vanessae_game/mods/default/player.lua:125: attempt to index local 'anim' (a nil value) |
16:02 |
VanessaE |
this has happened before, and one of users says he's had this happen in singleplayer for him (so it ain't my server :P ) |
16:02 |
VanessaE |
I may have reported this before. |
16:03 |
VanessaE |
pilzadam may have had be make some changes to the player_get_animations() function at line 20 |
16:04 |
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16:04 |
VanessaE |
I think he'd had me add an 'else' clause that returns all of those vars = 0. |
16:04 |
VanessaE |
but that clause is not in this code. |
16:10 |
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16:14 |
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16:18 |
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16:22 |
VanessaE |
celeron55: potential connection? the worse players' fps complaints get, the more often that ^^^^ bug happens. |
16:22 |
VanessaE |
Also I have noticed that all player models' animations are REALLY slow |
16:22 |
VanessaE |
as if everyone's always sneaking around |
16:23 |
VanessaE |
meanwhile, one of my players is having this crash: |
16:23 |
VanessaE |
http://pastebin.com/frgcnLP6 |
16:23 |
VanessaE |
(he uses a middle-of-the-road netbook) |
17:18 |
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18:14 |
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18:33 |
celeron55 |
waiting for someone to review a bit: https://github.com/minetest/minetest/pull/960 |
18:40 |
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18:47 |
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18:59 |
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19:35 |
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19:39 |
proller |
https://github.com/proller/minetest/commit/88522cae8fbbcb150e02ad515331a4548aae55c9 - trivial fix |
19:39 |
proller |
5 minutes to commit... |
19:43 |
sfan5 |
proller: don't forget to remote the dbg out on line 273 |
19:43 |
proller |
its okay, if $config{debug}; |
19:45 |
sfan5 |
ah |
20:37 |
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22:55 |
kahrl |
VanessaE: is that crash the same as #831? |
22:56 |
VanessaE |
nope |
22:56 |
VanessaE |
as far as I know anyway |
22:56 |
VanessaE |
#831 is when you open the inventory too quickly after sign-on. |
22:57 |
VanessaE |
this (if you mean the player.lua bug) happens kinda intermittently. |
22:57 |
kahrl |
I meant http://pastebin.com/frgcnLP6 |
22:58 |
VanessaE |
oh that |
22:58 |
VanessaE |
I have no clue |
22:58 |
kahrl |
it's the same assertion so it might be |
22:58 |
VanessaE |
that's some crash tht dan reported after really REALLY bad fps problems |
22:59 |
VanessaE |
so at least it ain't limited to just me :) |
23:00 |
VanessaE |
*looks at #831 again, looks at paste* |
23:00 |
VanessaE |
huh, I'm surprised I didn't catch that. |
23:03 |
VanessaE |
well I guess it can be unmarked from "unconfirmed" now :) |
23:08 |
kahrl |
I'm unsure what unconfirmed means exactly, not confirmed by a dev? |
23:08 |
VanessaE |
dunno |
23:08 |
VanessaE |
I always assumed it meant a dev has not experienced the error |
23:33 |
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