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17:30 |
* Taoki |
wonders if there's any news on the shaders. RealBadAngel seems to have been away for a while |
17:30 |
Taoki |
On IRC at least |
17:50 |
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19:00 |
Exio4 |
i asked him to upload the actual codebase a time ago and he said he will do it later, like a month passed after that. |
19:02 |
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19:44 |
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20:03 |
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20:03 |
RealBadAngel |
hi |
20:03 |
RealBadAngel |
<RealBadAngel> https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L1107 |
20:03 |
RealBadAngel |
<RealBadAngel> this is code to handle image button |
20:03 |
RealBadAngel |
<RealBadAngel> https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L1147 |
20:03 |
RealBadAngel |
<RealBadAngel> and this is error message on invalid use of it |
20:03 |
RealBadAngel |
can i direct post patch to fix it? |
20:07 |
sfan5 |
a pull request would be better |
20:08 |
RealBadAngel |
its an obvious bugfix |
20:08 |
proller |
pull and wait 3 month |
20:09 |
RealBadAngel |
hehe |
20:09 |
proller |
now its a rule |
20:09 |
RealBadAngel |
i just wanted to add some funcionality to item_image_button and found such "flower" |
20:10 |
proller |
ok. |
20:10 |
proller |
wait 2.5 months |
20:10 |
RealBadAngel |
item_image_button lakcs of ability to show stacks, quantities |
20:12 |
RealBadAngel |
nevermind, i will send pull request, and if somebody will agree, confirm it |
20:13 |
VanessaE |
<offtopic> can someone please add Blockmen's and Fess's builds to the "unofficial section of the minetest.net downloads page? </offtopic> |
20:13 |
VanessaE |
( https://forum.minetest.net/viewtopic.php?id=6727 and https://forum.minetest.net/viewtopic.php?id=6745 , respectively) |
20:14 |
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21:09 |
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21:37 |
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21:39 |
VanessaE |
are you guys ever going to address #831? |
21:47 |
NakedFury |
Dear Mr. 831. I am addressing you this moment because VanessaE wants you to know she thinks you are broken and need some fixing. Sincerely, NakedFury |
21:48 |
VanessaE |
haha |
21:48 |
VanessaE |
In the meantime, 17:52:44: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/.minetest/games/vanessae_game/mods/default/player.lua:125: attempt to index local 'anim' (a nil value) |
21:49 |
VanessaE |
(the code on my server is exactly as found on git) |
22:09 |
ShadowNinja |
VanessaE: It happens when a mod indexes a nil table or something like that, extemely obsure and requires adding a bunch of print() statements until you find the line. |
22:09 |
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22:09 |
ShadowNinja |
Indexes indexinga nil table rather. |
22:10 |
ShadowNinja |
s/ga/g a/ |
22:11 |
HeisenbergCZE |
hi. i am not sure if admins checked, bud i would like to do the translate to czech, is it possible? |
22:11 |
VanessaE |
impossible for me to debug |
22:11 |
VanessaE |
78 mods, over 101,000 lines of code. |
22:12 |
VanessaE |
well over 99,000 after weeding out the ~ backups |
22:12 |
VanessaE |
HeisenbergCZE: using weblate, yes |
22:13 |
ShadowNinja |
HeisenbergCZE: http://translate.minetest.ru/ |
22:14 |
HeisenbergCZE |
i registered there and sent a request, one or two days ago, but nothing happened, so i am asking |
22:15 |
HeisenbergCZE |
maybe i've done something wrong... |
22:16 |
kahrl |
new languages have to be added in the minetest repo by a dev |
22:16 |
HeisenbergCZE |
so i have to wait then :) thanks |
22:16 |
kahrl |
I think thexyz knows how to do that |
22:17 |
kahrl |
actually seems like copying the pot file is enough, I'll do that quickly |
22:25 |
kahrl |
it's in the core now, don't know how to get it into weblate though |
22:51 |
pitriss |
HeisenbergCZE: why translate client when mods doesn't use gettext? |
22:51 |
pitriss |
I preffer to have all in english than mixed.. |
22:54 |
pitriss |
and on other hand.. there should be way in gui to override default language selection.. |
22:57 |
HeisenbergCZE |
you're right. i would like to contribude in future and this was just idea how to start - with something which is not problem for me and getting some time to learn Lua or C++ |
22:57 |
HeisenbergCZE |
i know C++ but really really little |
22:57 |
HeisenbergCZE |
now i should go to bed, i get up early for school tomorrow, good night :)) |
23:07 |
ShadowNinja |
pitriss|idle: No away nicks please. |
23:15 |
VanessaE |
well that's it. I'm forced to use preload_item_visuals, in order to avoid the inventory<->mesh bug. |
23:16 |
VanessaE |
one single 256px HDX texture brings the extrude and/or mesh gen code right to its knees. |
23:17 |
VanessaE |
https://github.com/VanessaE/hdx-256/commit/8a67fda1875b178967aa2b12b65b8ce39933c481 (the spores texture) |
23:17 |
NakedFury |
the game wasnt made for textures so big |
23:17 |
NakedFury |
maybe? |
23:18 |
VanessaE |
it's not the size of the texture - it's the pattern of opaque and transparent pixles |
23:18 |
VanessaE |
pixels* |
23:18 |
VanessaE |
or rather, the ratio thereof |
23:19 |
VanessaE |
the closer a texture is to around 50%, the longer it takes, and those spores are pretty close to that figure. |
23:20 |
VanessaE |
kahrl: did you ever commit that extra-fast rendering code you were working on? I can't recall |
23:34 |
VanessaE |
crap |
23:34 |
VanessaE |
the inventory images are busted when using preload. the black textures bug introduced with normalmaps. |
23:50 |
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