Time Nick Message 17:30 * Taoki wonders if there's any news on the shaders. RealBadAngel seems to have been away for a while 17:30 Taoki On IRC at least 19:00 Exio4 i asked him to upload the actual codebase a time ago and he said he will do it later, like a month passed after that. 20:03 RealBadAngel hi 20:03 RealBadAngel https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L1107 20:03 RealBadAngel this is code to handle image button 20:03 RealBadAngel https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L1147 20:03 RealBadAngel and this is error message on invalid use of it 20:03 RealBadAngel can i direct post patch to fix it? 20:07 sfan5 a pull request would be better 20:08 RealBadAngel its an obvious bugfix 20:08 proller pull and wait 3 month 20:09 RealBadAngel hehe 20:09 proller now its a rule 20:09 RealBadAngel i just wanted to add some funcionality to item_image_button and found such "flower" 20:10 proller ok. 20:10 proller wait 2.5 months 20:10 RealBadAngel item_image_button lakcs of ability to show stacks, quantities 20:12 RealBadAngel nevermind, i will send pull request, and if somebody will agree, confirm it 20:13 VanessaE can someone please add Blockmen's and Fess's builds to the "unofficial section of the minetest.net downloads page? 20:13 VanessaE ( https://forum.minetest.net/viewtopic.php?id=6727 and https://forum.minetest.net/viewtopic.php?id=6745 , respectively) 21:39 VanessaE are you guys ever going to address #831? 21:47 NakedFury Dear Mr. 831. I am addressing you this moment because VanessaE wants you to know she thinks you are broken and need some fixing. Sincerely, NakedFury 21:48 VanessaE haha 21:48 VanessaE In the meantime, 17:52:44: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/.minetest/games/vanessae_game/mods/default/player.lua:125: attempt to index local 'anim' (a nil value) 21:49 VanessaE (the code on my server is exactly as found on git) 22:09 ShadowNinja VanessaE: It happens when a mod indexes a nil table or something like that, extemely obsure and requires adding a bunch of print() statements until you find the line. 22:09 ShadowNinja Indexes indexinga nil table rather. 22:10 ShadowNinja s/ga/g a/ 22:11 HeisenbergCZE hi. i am not sure if admins checked, bud i would like to do the translate to czech, is it possible? 22:11 VanessaE impossible for me to debug 22:11 VanessaE 78 mods, over 101,000 lines of code. 22:12 VanessaE well over 99,000 after weeding out the ~ backups 22:12 VanessaE HeisenbergCZE: using weblate, yes 22:13 ShadowNinja HeisenbergCZE: http://translate.minetest.ru/ 22:14 HeisenbergCZE i registered there and sent a request, one or two days ago, but nothing happened, so i am asking 22:15 HeisenbergCZE maybe i've done something wrong... 22:16 kahrl new languages have to be added in the minetest repo by a dev 22:16 HeisenbergCZE so i have to wait then :) thanks 22:16 kahrl I think thexyz knows how to do that 22:17 kahrl actually seems like copying the pot file is enough, I'll do that quickly 22:25 kahrl it's in the core now, don't know how to get it into weblate though 22:51 pitriss HeisenbergCZE: why translate client when mods doesn't use gettext? 22:51 pitriss I preffer to have all in english than mixed.. 22:54 pitriss and on other hand.. there should be way in gui to override default language selection.. 22:57 HeisenbergCZE you're right. i would like to contribude in future and this was just idea how to start - with something which is not problem for me and getting some time to learn Lua or C++ 22:57 HeisenbergCZE i know C++ but really really little 22:57 HeisenbergCZE now i should go to bed, i get up early for school tomorrow, good night :)) 23:07 ShadowNinja pitriss|idle: No away nicks please. 23:15 VanessaE well that's it. I'm forced to use preload_item_visuals, in order to avoid the inventory<->mesh bug. 23:16 VanessaE one single 256px HDX texture brings the extrude and/or mesh gen code right to its knees. 23:17 VanessaE https://github.com/VanessaE/hdx-256/commit/8a67fda1875b178967aa2b12b65b8ce39933c481 (the spores texture) 23:17 NakedFury the game wasnt made for textures so big 23:17 NakedFury maybe? 23:18 VanessaE it's not the size of the texture - it's the pattern of opaque and transparent pixles 23:18 VanessaE pixels* 23:18 VanessaE or rather, the ratio thereof 23:19 VanessaE the closer a texture is to around 50%, the longer it takes, and those spores are pretty close to that figure. 23:20 VanessaE kahrl: did you ever commit that extra-fast rendering code you were working on? I can't recall 23:34 VanessaE crap 23:34 VanessaE the inventory images are busted when using preload. the black textures bug introduced with normalmaps.