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IRC log for #minetest-dev, 2013-08-10

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All times shown according to UTC.

Time Nick Message
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01:12 kahrl is there a way to add a function to both in-game lua and mainmenu lua?
01:12 kahrl without duplicating code in guiLuaApi.cpp and script/lua_api/something?
01:32 Exio4 wait for sapier
01:32 Exio4 :P
01:35 Tesseract kahrl: IMO the mainmenu should have the entire interface, although some functions wouldn't work. (like set_node) Or at least not be completely seperated.
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08:24 thexyz it's live at http://minetest-cdn.net/
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11:38 PilzAdam https://github.com/PilzAdam/minetest/commit/0d60bc55e4373167141f0f08a10a2174cc7e029a
11:39 PilzAdam I originally wanted to ask sapier about that but he doesnt seem to be arround, so I guess its better to merge it now
11:48 sfan5 seems fine
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14:09 pitriss Hi, please can anybody tell me why is my client crashing when I enter my land on landrush server? Info from debug.txt: http://pastebin.com/uGRf2HZY
14:14 PilzAdam seems like a mod sets param2 to something >23 of facedir nodes
14:18 pitriss PilzAdam: so it is server issue?
14:18 PilzAdam I wonder why the client intentionally crashes in this case
14:19 PilzAdam pitriss, yes
14:19 pitriss hmm okay.. But yes, server should't crash client wit errorneous data
14:23 celeron55 that should have been fixed a long time ago
14:24 celeron55 i guess RBA is slacking off
14:24 celeron55 anyone is free to make it read >23 as 0
14:24 celeron55 because that's what it should do
14:24 pitriss celeron55: but this happened on 2 day old build
14:24 PilzAdam I can do that
14:24 celeron55 pitriss: yes it's broken still
14:25 pitriss I hope it will be fixed soon:)
14:27 PilzAdam done
14:29 pitriss ohh.. already pushed into git?
14:29 PilzAdam yes
14:30 pitriss PilzAdam: thank you very much..:)
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16:25 rubenwardy Can I add a link to https://forum.minetest.net/mmdb/ on the website?
16:25 PilzAdam no, its in beta
16:25 rubenwardy ok
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17:24 nore_ looking at the last post in BlockMen's torch mod, it looks l
17:25 nore_ ike more and more mods would benefit from the can_interact pull request
17:25 nore_ so I wonder why it is not merged yet
17:26 sfan5 because it would make sense having that for entities too
17:27 nore_ what do you mean, for entities?
17:28 sfan5 you can interact with entities too
17:28 sfan5 and that function doesn't call can_interact
17:37 nore_ do you know if  client-side mods will be doable one day
17:37 nore_ ?
17:37 iqualfragile nore_: doable is not the problem
17:37 iqualfragile security is
17:38 PilzAdam and the API has to be well designed
17:38 sfan5 for client side mods we could add a really restricted environment
17:38 iqualfragile and then there is a bug in the lua rte and we have a problem^^
17:39 nore_ client-side mods could have no io
17:40 nore_ that could be enough
17:40 sfan5 nah
17:40 sfan5 maybe still a way of saving things to minetest.conf
17:40 sfan5 and a way to save/read files in a specific dir
17:41 nore_ setting_set ans setting_get, and engine functions
17:41 nore_ so one could restrict mods
17:41 sfan5 define engine functions
17:42 nore_ io.open, etc, c hecking the path could work
17:43 sfan5 but we need to run realpath on it before and then see if its still in the restricted dir
17:44 sfan5 this way we can allow "foo/bar/../abc"
17:45 kahrl wait what is the scope of these client side mods
17:45 kahrl why should I allow a random server to change my minetest.conf?
17:45 iqualfragile yes, this is a better question to ask
17:45 PilzAdam we dont need to write it to the file
17:46 sfan5 thinking about it.. why would a client side mod even need to save any data?
17:46 sfan5 maybe client side settings..
17:47 iqualfragile what should a client side mod even do?
17:47 PilzAdam prediction
17:47 PilzAdam and handle graphical stuff like HUD
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17:49 iqualfragile i think that prediction should be done by the engine
17:50 PilzAdam you want to hardcode doors, potions and other stuff?
17:52 iqualfragile nope
17:52 iqualfragile but maybee there is a better solution
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18:05 celeron55 also triggering of sounds and such
18:05 celeron55 anything that needs to be really responsive
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21:34 harrison at github, which folder is the source code in? i don't want to clone the whole repo just to find one module.
21:34 PilzAdam src/
21:34 harrison someone asked about my own noise code which i stole/ported from minetest
21:34 harrison thx
21:35 harrison do you remember where the noise functions are?
21:35 Tesseract harrison: noise.cpp/h?
21:36 harrison boy, was that question pointless
21:36 harrison i apologize
21:36 harrison did you see the use i made of it?
21:37 harrison http://www.youtube.com/watch?v=qbwAuhfz6vU
21:39 VanessaE interesting
21:42 harrison You, VanessaE, are notoriously difficult to interest so thank you.
21:42 proller like math mapgen 8)
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23:15 kahrl should the config setting main_menu_script be documented or removed?
23:16 kahrl ^ btw: settings like this are another reason to not let the server modify my minetest.conf :P
23:16 PilzAdam documented, I guess its there for a reason
23:17 kahrl the reason might be "used by sapier while developing"
23:17 PilzAdam the whole point of the Lua menu was to make it configure for normal people
23:17 kahrl well, true
23:18 PilzAdam eh, "normal" as in "not core dev"
23:18 kahrl hehe

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