Time |
Nick |
Message |
00:12 |
iqualfragile |
kahrl: while this is not a bugfix it would make sense in the context of a release: https://github.com/minetest/minetest/pull/743 |
00:13 |
PilzAdam |
what is the compression rate of this? |
00:14 |
PilzAdam |
and how much absoulte memory is saved? |
00:18 |
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00:40 |
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00:42 |
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00:42 |
iqualfragile |
should be around 30 % |
00:43 |
iqualfragile |
and there is no memory saved as it get unpacked before it can be displayed |
00:47 |
kahrl |
this was meant for here: https://github.com/minetest/minetest/pull/739 I can confirm the bug and the fix works, any objections? |
00:55 |
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01:28 |
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01:48 |
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02:12 |
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02:15 |
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02:27 |
VanessaE |
what's the story on clearobjects? |
02:28 |
VanessaE |
my server's starting to fail under the overload of entities I can't delete because clearobjects takes too much RAM to run |
02:29 |
kaeza |
VanessaE, try PilzAdam's "clean" mod for now |
02:30 |
kaeza |
(until that is fixed in core I mean) |
02:30 |
VanessaE |
no good, that requires knowing exactly the names of the objects to delete. |
02:30 |
Exio |
do clearobjects, take a nap |
02:31 |
Exio |
and then maybe some day it will finish |
02:31 |
ShadowNinja |
VanessaE: Modify it to delete all of them. |
02:31 |
Exio |
the solution for now ^ |
02:31 |
VanessaE |
Exio: 400-some MB map, needs some 13GB of RAM to do that, which sends my machine off into lala-swap-land (as I have "only" 16GB, and a few GB is used normally by other stuff) |
02:32 |
Exio |
exactly VanessaE |
02:32 |
Exio |
swap = slow as hell, so clearobjects will be even slower |
02:32 |
VanessaE |
yup |
02:32 |
VanessaE |
people are starting to complain about it "raining gravel" on my server, this is an old bug that should have been fixed months ago. |
02:33 |
Exio |
what is that bug? |
02:33 |
VanessaE |
duplication and relocation of entities |
02:33 |
Exio |
ah |
02:33 |
VanessaE |
if there are enough in an area, they get teleported to some other, random location |
02:34 |
VanessaE |
if it's been fixed already, it obvious wasn't fixed enough :) |
02:34 |
Exio |
s/enough // i guess |
02:34 |
VanessaE |
heh |
02:34 |
Exio |
;P |
02:39 |
VanessaE |
jeez my typing sucks. |
02:42 |
sweetbomber |
where does /clearobjects get stuck? in m_map->listAllLoadableBlocks? |
02:42 |
VanessaE |
dunno |
02:42 |
VanessaE |
it's not that it gets stuck, afaik, it works fine other than using enormous amounts of RAM |
02:42 |
sweetbomber |
i could do a quick (ugly) fix by only clearing a fixed (small) amount of objects |
02:43 |
sweetbomber |
but that would only fix it if the problem was in the clearing itself... |
02:43 |
VanessaE |
what I don't understand is why it doesn't just load and clear one chunk/mapblock at a time, and delete that mapblock from memory if it wasn't already in use. |
02:43 |
sweetbomber |
"fix it" |
02:44 |
VanessaE |
you already have a table/array/something describing which blocks are loaded, why not just consult that data structure when deciding whether to throw away a loaded-and-cleared block? |
02:46 |
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02:47 |
VanessaE |
imho this is an example of a critical bug that should be fixed before the feature freeze ends. |
02:47 |
VanessaE |
as clearobjects simply cannot be used on anything but the smallest maps without rendering the server totally dead for perhaps hours at a time. |
02:48 |
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02:49 |
Exio |
for hours unless you have free ram |
02:49 |
Exio |
it was quite fast here with a 200~220 mb map |
02:49 |
VanessaE |
that's if you have free RAM - I have 16GB, which is WAY above what most machines have, and it's not enough. |
02:50 |
Exio |
exactly |
02:52 |
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02:57 |
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03:07 |
sweetbomber |
vanessa, if it wasnt so late here, and i handt to catch a train by tomorrow, i would try to fix that now...but that needs to be carefully done, as you would "deploy" it afterwards in your server. |
03:07 |
VanessaE |
*nod* |
03:07 |
VanessaE |
I guess there's some plan to fix it, but when and how...who knows |
03:08 |
sweetbomber |
if no one realeases a quick fix by tomorrow, ill try do do something |
03:08 |
VanessaE |
thanks |
03:09 |
sweetbomber |
the simplest solution that comes to my mind is just clearing a few objects from the already loaded blocks |
03:09 |
sweetbomber |
and forget about the others |
03:09 |
VanessaE |
that would help to some degree, and I think hmmmm had an idea to that end |
03:09 |
VanessaE |
I think the idea was to have several modes - all blocks, only the loaded ones, and some others. |
03:10 |
sweetbomber |
yeah, i think that idea is good |
03:10 |
sweetbomber |
well, but ive to go |
03:10 |
VanessaE |
night |
03:10 |
sweetbomber |
4:10 am here |
03:12 |
* sweetbomber |
goes to bed |
03:19 |
* sweetbomber |
couldn't go to bed |
03:19 |
sweetbomber |
VanessaE, are you still there? |
03:19 |
VanessaE |
yeh |
03:19 |
sweetbomber |
couldn't resist to fix it |
03:20 |
sweetbomber |
i made a quick fix, i *think* it will work, and only clear objects on loaded blocks |
03:20 |
sweetbomber |
please, test it first on a dummy server |
03:21 |
sweetbomber |
ill push it to /sweetbomber/minetest |
03:21 |
VanessaE |
I'll test tomorrow |
03:23 |
sweetbomber |
ok |
03:24 |
sweetbomber |
for reference: https://github.com/sweetbomber/minetest/tree/clearobjects |
03:26 |
sweetbomber |
if it works, please let me know |
03:58 |
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04:13 |
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04:46 |
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06:06 |
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06:10 |
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06:15 |
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06:26 |
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06:33 |
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06:55 |
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08:37 |
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09:27 |
kahrl |
good morning |
09:28 |
kahrl |
I will push https://github.com/minetest/minetest/pull/739 in half an hour if no one objects; brb |
09:39 |
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09:42 |
RealBadAngel |
its a fix, go on with it |
09:42 |
RealBadAngel |
we shall not ask each other for obvious bug fixes |
09:43 |
RealBadAngel |
new features, changes, of course |
09:43 |
RealBadAngel |
but not killing the bugs |
09:45 |
RealBadAngel |
we do have ways to revert the changes if somebody will dare to abuse it |
09:45 |
RealBadAngel |
bugfixing shall have shortest path |
09:46 |
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09:47 |
RealBadAngel |
ImQ009, czesc. co cie sprowadza w to dziwne miejsce? |
09:48 |
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09:48 |
ImQ009 |
RealBadAngel, Dość spóźnione pytanie biorąc pod uwagę fakt, iż uczęszczam na ten kanał już od dłuższego czasu :P Po prostu śledzę jak ten projekt się ma i jak się rozwija |
09:49 |
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09:49 |
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09:49 |
RealBadAngel |
haha, wyszlo na to zem dupa i nie patrze kto podglada ;) |
09:49 |
Jordach |
english? |
09:50 |
ImQ009 |
Jordach, Poop |
09:50 |
ImQ009 |
Highly elaborated version of that word |
09:50 |
RealBadAngel |
Jordach, allow a few other words, hes polish as me |
09:50 |
* Jordach |
googles |
09:50 |
RealBadAngel |
hehe |
09:50 |
ImQ009 |
Google Translate is evil |
09:50 |
ImQ009 |
Everytime you use it a kitten dies |
09:51 |
RealBadAngel |
lol |
09:51 |
Jordach |
still better than bing |
09:51 |
RealBadAngel |
ImQ009, jakas ocena tego co sie tu dzieje? |
09:52 |
ImQ009 |
Jeśli pytasz się co się dzieje na TYM kanale to Ci powiem, że jest to jeden z bardziej ogarniętych 'dev-kanałów' na jakich byłem :P |
09:52 |
RealBadAngel |
czemu tak sadzisz? |
09:53 |
ImQ009 |
Ludzie ściśle mówią o konkretach związanych z samym projektem, dużo offtopicu tu nie widziałem |
09:53 |
ImQ009 |
Ale może po prostu chodzi o to, że NIE widziałem :P |
09:54 |
RealBadAngel |
ja sie "patrze" od prawie roku |
09:54 |
RealBadAngel |
offtopicu tu raczej nie ma |
09:55 |
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09:55 |
RealBadAngel |
ostatnio jest tylko mala wojna pomiedzy PA a mna |
09:55 |
RealBadAngel |
co tylko zaczniemy dyskutowac to idzie na noze |
09:56 |
ImQ009 |
heh |
09:56 |
RealBadAngel |
PA chce zeby to byl minecraft |
09:56 |
RealBadAngel |
ja tego nie chce |
09:56 |
ImQ009 |
A w jakÄ… stronÄ™ idziecie? |
09:56 |
ImQ009 |
Jak chcecie, żeby projekt wyglądał |
09:56 |
RealBadAngel |
a cholera wie :) |
09:57 |
ImQ009 |
Coś jak FTB/Tekkit dla Minecrafta może? :3 |
09:57 |
RealBadAngel |
niektorzy chca 16px jako swietosc |
09:57 |
RealBadAngel |
ja chce shadery i textury minimum 128x |
09:57 |
RealBadAngel |
i oczywiscie technic + mesecons |
09:58 |
ImQ009 |
I FILTROWANIE BILINEARNE, GOD DAMNIT |
09:58 |
RealBadAngel |
musi byc |
09:58 |
Jordach |
kto polak -> #minetest |
09:58 |
RealBadAngel |
bumpmapping juz dziala |
09:58 |
RealBadAngel |
widziales? |
09:58 |
ImQ009 |
Nope |
09:59 |
RealBadAngel |
sek |
09:59 |
ImQ009 |
A będzie implemetacja deferred shading? |
09:59 |
ImQ009 |
Czy oldschool? |
09:59 |
RealBadAngel |
http://imgur.com/a/Eq09o#0 |
09:59 |
ImQ009 |
Z czystej ciekawości |
09:59 |
RealBadAngel |
na razie jest to czesciowa implementacja |
10:00 |
ImQ009 |
Z deferred shading fajnie może pojechać z dynamicznym oświetleniem |
10:00 |
RealBadAngel |
bo nie mamy hardware lights |
10:00 |
RealBadAngel |
kuzwa nawet slonca nie mamy |
10:01 |
RealBadAngel |
a bez tego i hercules dupa |
10:02 |
ImQ009 |
Why don't we speak english? Just to be less annoying for other people :P |
10:02 |
kaeza |
translate.google.com pls |
10:02 |
kaeza |
:P |
10:02 |
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10:08 |
RealBadAngel |
ok, lets stop |
10:09 |
RealBadAngel |
it was just nice for me to talk in polish for a moment here |
10:09 |
kahrl |
RealBadAngel: I wouldn't say that bugfixes are obvious |
10:09 |
RealBadAngel |
kahrl, why? |
10:09 |
kahrl |
for example the original version of that pull request had a badly placed NO_MAP_LOCK_REQUIRED that sapier saw but I probably would have missed |
10:10 |
RealBadAngel |
same happened for me with a drawtype |
10:10 |
RealBadAngel |
but this assumes another one should compile and check the pull |
10:10 |
RealBadAngel |
not only just read it |
10:10 |
kahrl |
at least with a drawtype you can sometimes see what's wrong |
10:11 |
kahrl |
actually reading is often enough |
10:11 |
RealBadAngel |
funny was that i didnt |
10:11 |
RealBadAngel |
it popped up on a developed world |
10:11 |
RealBadAngel |
on a brand new, testing one everything was ok |
10:12 |
RealBadAngel |
i put new glass drawtype in the middle of enum list |
10:12 |
kahrl |
ah that one |
10:12 |
RealBadAngel |
so half of the drawtypes were shifted |
10:13 |
kahrl |
yeah things like that you don't see if you're only testing singleplayer |
10:13 |
kahrl |
but you can't test everything on a big multiplayer server |
10:18 |
RealBadAngel |
neither you can test everythin in singleplayer mode |
10:36 |
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10:53 |
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10:57 |
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11:00 |
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11:07 |
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11:10 |
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11:11 |
PilzAdam |
thexyz, when do we merge the translations for 0.4.7? |
11:15 |
thexyz |
PilzAdam: any time |
11:15 |
thexyz |
do you think I should do that now? |
11:17 |
PilzAdam |
yea |
11:17 |
PilzAdam |
so we dont have to merge everything right before releasing |
11:18 |
thexyz |
sure |
11:19 |
thexyz |
done |
11:19 |
PilzAdam |
/home/adam/Minetest/minetest/po/fr/minetest.po:470: `msgid' and `msgstr' entries do not both end with '\n' |
11:20 |
Jordach |
PilzAdam, its an obvious fix |
11:20 |
PilzAdam |
yes, but it makes built fail |
11:21 |
thexyz |
it does? |
11:21 |
PilzAdam |
"found 1 fatal error" |
11:22 |
thexyz |
what a stupid msgfmt! |
11:22 |
thexyz |
okay, I'll fix it |
11:24 |
thexyz |
done |
11:24 |
thexyz |
that's strange |
11:24 |
thexyz |
there definitely is a check for this in weblate |
11:25 |
thexyz |
someone probably ignored it |
11:44 |
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11:53 |
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12:02 |
proller |
why gettext not found by default? |
12:06 |
proller |
on bsd need to enable manually |
12:11 |
kaeza |
proller, that could be enabled for post-0.4.7 |
12:12 |
* kaeza |
wonders why it isn't enabled by default too |
12:18 |
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12:45 |
kahrl |
https://github.com/minetest/minetest/pull/740 objections? |
12:51 |
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12:51 |
kaeza |
seems reasonable |
12:54 |
kaeza |
I've seen that README.txt and minetest.conf.example point to c55.me/minetest/. shouldn't they point to minetest.net? |
12:54 |
kahrl |
it makes some API functions return nil in a number of new cases, but the kinds of mods that don't check for nil would have caused server crashes with the old system too I think |
12:54 |
kaeza |
indeed |
12:54 |
kaeza |
at least is crahes in a nice way :P |
12:54 |
kaeza |
+s |
12:55 |
kahrl |
agreed on changing the c55.me links |
12:57 |
kaeza |
there's also a link in lua_api.txt:3 |
12:57 |
kahrl |
I don't see the link in README.txt, but I see ones in the manpages |
12:58 |
kaeza |
hmm... maybe not in readme |
12:59 |
kaeza |
also, lines 16-18 of lua_api.txt |
12:59 |
kaeza |
that should point to github issue tracker |
13:01 |
kahrl |
I think there have been contributions in the past via email by folks who don't like using git |
13:01 |
kahrl |
so I'd say point out that pull requests are the preferred way but keep the email address |
13:01 |
kaeza |
agreed |
13:03 |
kaeza |
but I guess it's celeron who has to decide whether or not he wants to keep his address there |
13:04 |
kahrl |
yeah |
13:05 |
kahrl |
https://github.com/minetest/minetest/pull/741 a simple lua stack indexing fix, objections? |
13:10 |
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15:27 |
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15:29 |
kahrl |
any other bugs that need to be fixed before the 0.4.7 release? |
15:29 |
VanessaE |
yeah, clearobjects :) |
15:32 |
kahrl |
it would have to be a hacky fix though... I don't see any proper revamp of clearobjects being coded in the next 32 hours |
15:34 |
VanessaE |
joking aside, the most irritating thing I can think that needs fixed is that glitch where closing a formspec or menu doesn't properly reset your focus back onto the world |
15:35 |
VanessaE |
(where you have to jiggle the mouse first to get the focus to reset, so the keyboard can work again) |
15:35 |
Zeg9 |
Some mods depend on this behaviour currently |
15:36 |
VanessaE |
they can be fixed then. |
15:36 |
kahrl |
seriously? what mods are those? |
15:36 |
VanessaE |
this bug even happens while chatting via the command input. |
15:36 |
Zeg9 |
Then we need a new callback when formspec is closed |
15:36 |
VanessaE |
t blah blah blah enter t blah bl---wait, the dialog didn't open---jiggle mouse t blah blah enter... |
15:37 |
Zeg9 |
True that |
15:37 |
Zeg9 |
Also when you right click a door with a bucket it just pours the liquid from the bucket which is quite irritating |
15:37 |
Zeg9 |
--> https://github.com/minetest/minetest_game/pull/166 |
15:37 |
Zeg9 |
:P |
15:38 |
VanessaE |
Zeg9: a similar bug occurs with homedecor - right click a door while wielding a sign and the door doesn't always open/close |
15:38 |
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15:38 |
Zeg9 |
Actually, there are two ways to solve it. Per-mod, as I did in my pull request, or globally, but the second one would mess up a few things |
15:39 |
VanessaE |
kahrl: there's also some question about the true randomness of the node selection routine for abms |
15:39 |
kahrl |
VanessaE: most likely outside the scope of 0.4.7 |
15:39 |
VanessaE |
(where the specific nodes being operated on seem to be heavily biased toward the end of the list rather than being evenly distributed) |
15:40 |
VanessaE |
kahrl: this results in flowers heavily favoring dandelions, which is a bug. |
15:41 |
VanessaE |
(the list being that which is passed via the nodenames param, particularly if the list is a group |
15:43 |
kahrl |
from the code I don't see why that would happen |
15:43 |
kahrl |
are the nodes that it is biased towards in multiple groups? |
15:43 |
VanessaE |
nope, a single group in this case |
15:43 |
VanessaE |
(group:flora=1) |
15:44 |
kahrl |
can I see the ABM definition? |
15:44 |
VanessaE |
PA and I went over the Lua part pretty thoroughly.. |
15:44 |
VanessaE |
https://github.com/minetest/minetest_game/blob/master/mods/flowers/init.lua#L123 |
15:45 |
VanessaE |
when my flowers mod generated them, they were distributed evenly, but I used discrete node names rather than groups. |
15:48 |
kahrl |
so does it happen with the discrete names and/or with group:flora? |
15:49 |
VanessaE |
with discrete names, e.g. my flowers via plants_lib, it didn't happen. With that ^^^^ code, it heavily favors the end of the list of nodenames that are counted as part of that group |
15:49 |
VanessaE |
for example, |
15:49 |
VanessaE |
if I define a new flower and add it to the flora group, that new flower will tend to show up more than anything else does, even though it shouldn't. |
15:51 |
kahrl |
so is it based off node ID? |
15:51 |
VanessaE |
no idea. |
15:52 |
VanessaE |
flowers:cotton_plant was the one from that example (I've since discontinued it) |
15:52 |
kahrl |
are any of the involved nodes redefined at any point? |
15:53 |
VanessaE |
nope. |
15:53 |
VanessaE |
not in the case of cotton anyway - now, there was an alias for it pointing back to a very old node name |
15:53 |
VanessaE |
in fact I think all of the flowers have those aliases. |
15:54 |
kahrl |
I don't think aliases would matter |
15:54 |
VanessaE |
I wouldn't have thought so either. |
16:01 |
kahrl |
VanessaE: can you run this and paste the results? https://gist.github.com/kahrl/5690845 |
16:03 |
kaeza |
lol barney |
16:04 |
VanessaE |
kahrl: actually not right now, I'm about to head out |
16:06 |
VanessaE |
bbl |
16:19 |
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17:11 |
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17:26 |
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17:29 |
rubenwardy |
where is the register_node defined in https://github.com/minetest/minetest/tree/master/src/script/cpp_api ? |
17:30 |
rubenwardy |
or https://github.com/minetest/minetest/tree/master/src/script/cpp_api |
17:30 |
rubenwardy |
or https://github.com/minetest/minetest/tree/master/src/script I mean |
17:30 |
kahrl |
rubenwardy: l_register_item_raw |
17:31 |
rubenwardy |
ah thanks |
17:32 |
rubenwardy |
Where is it added to the minetest table? |
17:34 |
kahrl |
retval &= API_FCT(register_item_raw); |
17:36 |
rubenwardy |
Ah, nice |
17:37 |
kahrl |
oh my, I may have found a one-liner fix for the menu focus bug |
17:37 |
kahrl |
VanessaE: ^ |
17:38 |
kahrl |
https://gist.github.com/kahrl/5691120 |
17:57 |
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18:03 |
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18:05 |
rubenwardy |
What is the point of NO_MAP_LOCK_REQUIRED? |
18:06 |
rubenwardy |
it is only #define NO_MAP_LOCK_REQUIRED |
18:06 |
rubenwardy |
Is it meant as a comment? |
18:07 |
Exio |
no idea what it does, but afaik it should be meant for, "later", having special locks (for a long-future, multithreaded lua mods, being able to do more than one stuff at the same time) |
18:23 |
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18:59 |
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18:59 |
whirm1 |
hi |
19:00 |
whirm1 |
I'm getting this segfault when exiting to menu: http://paste.debian.net/8014/ |
19:06 |
kahrl |
whirm1: stable or git? |
19:06 |
whirm1 |
git master's HEAD |
19:09 |
kahrl |
can't really see what is causing this :| |
19:10 |
kahrl |
do you happen to have a debug build handy? so gdb would show which line caused the segfault |
19:12 |
whirm1 |
let me rebuild it |
19:13 |
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19:18 |
whirm1 |
kahrl: is 1 -DCMAKE_BUILD_TYPE=debug the proper way to do it? |
19:20 |
whirm1 |
kahrl: http://paste.debian.net/8016/ |
19:23 |
kahrl |
yep, that's the proper way |
19:27 |
whirm1 |
kahrl: if you need me to do anything else just let me know (this is a Debian SID amd64 using the privative AMD drivers) |
19:28 |
kahrl |
i'm looking through the code atm |
19:28 |
kahrl |
can't find anything suspicious though |
19:30 |
whirm1 |
kahrl: it crashes either going out to menu or to OS |
19:31 |
whirm1 |
and I have a modified minetest.conf, texture pack and two mods |
19:31 |
kahrl |
does it crash in a fresh world with no addon mods enabled? |
19:38 |
whirm1 |
let me check |
19:40 |
whirm1 |
kahrl: http://paste.debian.net/8020/ <-- playing with minimal in a fresh world with no mods enabled (modified config file and texture pack) |
19:40 |
whirm1 |
Ill try with no config file |
19:43 |
whirm1 |
it crashes too |
19:44 |
sweetbomber |
lol, its notch's birthday? |
19:45 |
kahrl |
whirm1: well I don't think I can help with this, sorry (and I also need to go) |
19:45 |
whirm1 |
kahrl: np, thanks for trying :) |
19:48 |
kahrl |
in any case, if no one comes around who knows the solution leave an issue on github |
19:48 |
kahrl |
it may hang in there indefinitely if noone is able to debug it but it will at least show others that this has been seen before |
19:49 |
kahrl |
(and hopefully allow to find the bug with the combined debug info) |
19:51 |
kahrl |
bye everyone |
20:06 |
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ecube joined #minetest-dev |
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22:42 |
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22:43 |
BlockMen |
i have reworked the windows section -> http://minetest.net/download because i noticed a few times something like that -> http://forum.minetest.net/viewtopic.php?id=6156 |
22:44 |
BlockMen |
is everyone fine with that? |
22:46 |
ShadowNinja |
BlockMen: It doesn't look like that will help clear up that issue. Maybe it wouldbe better to just call the installer stable, it seems to work. |
22:46 |
ShadowNinja |
Although I don't think we need to list download links for such old versions there, maybe under an old versions link. |
22:47 |
BlockMen |
ShadowNinja, i guess that would be best. and yes, they are to much. but now they are a bit more away fro the last release (which helos IMO) |
22:47 |
BlockMen |
*-o +p |
22:47 |
celeron55 |
make a page for those and link it there |
22:48 |
BlockMen |
celeron55, ok |
22:48 |
celeron55 |
or whatever |
22:48 |
celeron55 |
i don't think it's necessary at all |
22:48 |
celeron55 |
also, 0.4.6 is so old it should really be under "older builds", but there's no newer release 8) |
22:49 |
celeron55 |
(yet) |
22:49 |
PilzAdam |
I say remove the installer link |
22:49 |
ShadowNinja |
BlockMen: Underscores should be converted to spaces in the title on the right. |
22:49 |
ShadowNinja |
(Currently it is only done for one page) |
22:50 |
BlockMen |
new page "old builds" or "old versions"? |
22:50 |
PilzAdam |
versions |
22:50 |
PilzAdam |
or releases |
22:51 |
celeron55 |
releases |
22:53 |
BlockMen |
ShadowNinja, ok. will change and send pull request (later) |
23:00 |
BlockMen |
done. http://minetest.net/download and http://minetest.net/old_releases |
23:02 |
celeron55 |
the link is not good; it's too verbose and nobody will even read it |
23:02 |
celeron55 |
(even if they are looking for it) |
23:03 |
BlockMen |
how about "old releases" with no more text then? |
23:04 |
celeron55 |
hmm, it's kind of hard to make it look reasonable with it being the only green link on the whole page 8) |
23:04 |
BlockMen |
same problem at main page, and all internal links. should i change link color to same like external links? |
23:05 |
celeron55 |
i think no; it's useful to know if a link links to an external site or not |
23:06 |
celeron55 |
well, i changed it a bit now; maybe it's slightly better |
23:06 |
BlockMen |
celeron, i think the globe makes it kinda obvious which one is external :P |
23:07 |
celeron55 |
oh, indeed |
23:10 |
celeron55 |
hmm, i quickly tried it in firebug and i think the green link actually is better than an identically colored one |
23:11 |
celeron55 |
for... some reason |
23:13 |
BlockMen |
maybe not an identical..but the green is crap |
23:15 |
celeron55 |
feel free to try to think of something better :P |
23:16 |
BlockMen |
will do |
23:16 |
sweetbomber |
is it only for me, or creative inventory pages only turn after the turn-page sound has finished playing? |
23:17 |
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23:22 |
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23:22 |
PilzAdam |
sweetbomber, what turn page sound? |
23:23 |
sweetbomber |
sorry, lack of info |
23:23 |
sweetbomber |
vanessaE's game |
23:23 |
VanessaE |
unified inventory |
23:23 |
sweetbomber |
the creative inventory has a sound when each page is turned |
23:24 |
sweetbomber |
it seems (could be just slowness of my pc + coincidence) that the page only turns when the sound finishes playing |
23:24 |
sweetbomber |
that is why i asked if it only for me, what would confirm the first hypothesis |
23:25 |
VanessaE |
I've not noticed such behavior in mine, but then again the render-to-texture lag tends to hide anything else |
23:25 |
sweetbomber |
ok, so its only a coincidence |
23:26 |
sweetbomber |
btw, VanessaE, have you tried my quickfix? |
23:26 |
VanessaE |
not yet, I just got in |
23:26 |
sweetbomber |
please, backup your server if possible, im not sure it will not break anything... |
23:27 |
VanessaE |
<offtopic> if you haven't seen ST:Into Darkness, you're missing out.</offtopic> |
23:27 |
VanessaE |
sweetbomber: I'm inclined to wait, actually |
23:28 |
sweetbomber |
np |
23:29 |
sweetbomber |
btw, could you give me interact, if you please? |
23:29 |
sapier |
atm NO_MAP_LOCK_REQUIRED just traces how much time is used within that scope to have a rough number what amount of time we are locking map where we wouldn't need to lock it |
23:29 |
Exio |
any numbers? :P |
23:30 |
VanessaE |
done. |
23:30 |
sweetbomber |
ty |
23:30 |
sweetbomber |
ill build something when i'm able to manage so many new blocks for me |
23:31 |
sweetbomber |
minetest has a bunch of awesome blocks |
23:31 |
Exio |
minetest or VanessaE's server? :P |
23:31 |
Exio |
well, this goes to #mt |
23:32 |
VanessaE |
-->#minetest |
23:34 |
Exio |
#mt = #minetest, #mt-dev / #-dev = #minetest-dev for me ;P |
23:39 |
BlockMen |
celeron55, done. -> https://github.com/celeron55/minetest.net_dokutemplate/pull/8 |