Time |
Nick |
Message |
00:10 |
ThreePac |
hello |
00:48 |
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12:24 |
kahrl |
Pull Request of the day: #645 Math fractal mapgen with external lib (10+ fractals) -- https://github.com/minetest/minetest/pull/645 |
12:24 |
kahrl |
I think either this or https://github.com/minetest/minetest/pull/659 should be closed |
12:26 |
kahrl |
assuming the technical issues get fixed (unrelated commits, merge commits, code style differences, json in minetest.conf) should the math mapgen be added to core? |
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17:52 |
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17:54 |
aracnus |
Hi! I'm needing a information about translating Minetest. This is the right channel? |
17:55 |
Calinou |
yes |
17:55 |
Calinou |
there's a weblate, aracnus |
17:55 |
Calinou |
http://translate.minetest.ru/widgets/minetest/ |
17:55 |
PilzAdam |
aracnus, http://translate.minetest.ru/projects/minetest/core/ |
17:55 |
aracnus |
Yes, I used it to translate Minetest to pt-BR. |
17:55 |
aracnus |
But I didn't find any items there. |
17:55 |
Calinou |
:-O some lines in french are not translated, gonna translate them. |
17:56 |
aracnus |
(tools, stones, weapons, etc...) |
17:56 |
aracnus |
The interface is 100% translated, but I would like to translate itens too. Is it possible? |
17:56 |
PilzAdam |
aracnus, yes, you cant translate them currently |
17:57 |
Calinou |
with a mod, you can do that but it is server-side |
17:58 |
aracnus |
That's something. I want to include Minetest on our educational distribution and it's very important that it is translated. |
17:58 |
aracnus |
It will be use by children. :-) |
17:58 |
aracnus |
And what module, Calinou? |
17:58 |
PilzAdam |
you can directly go into the init.lua of mods and translate it there |
17:59 |
Calinou |
no, use intllib |
17:59 |
Calinou |
http://forum.minetest.net/viewtopic.php?id=4929 |
17:59 |
Calinou |
it isn't in any module |
17:59 |
Calinou |
you use .txt files to translate |
17:59 |
Calinou |
but again, it is server-side |
17:59 |
Calinou |
so it only works on singleplayer pretty much |
18:00 |
sfan5 |
"yes, you cant translate them currently" <- what? |
18:00 |
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18:00 |
aracnus |
But if I mount a server and other people access it, they'll see the translation, Calinou? |
18:00 |
L4ndM1ne |
Calinou why did you kick me? |
18:00 |
L4ndM1ne |
lol |
18:00 |
sfan5 |
aracnus: yes |
18:00 |
Calinou |
they will, but they will all see the same language |
18:00 |
Calinou |
L4ndM1ne: for being an idiot and insulting people |
18:00 |
Calinou |
how about you grow up? |
18:01 |
L4ndM1ne |
i said nothing retard |
18:01 |
aracnus |
Ok. That's what I want. :-) |
18:01 |
Calinou |
<L4ndM1ne> newphag |
18:01 |
L4ndM1ne |
well he is |
18:01 |
Jordach |
Calinou, kick him |
18:01 |
L4ndM1ne |
and he started being smart first |
18:01 |
aracnus |
Thank you for the help, Calinou. :-) |
18:01 |
L4ndM1ne |
jordach stfu albino fat fuck |
18:01 |
Calinou |
nope, I can't here |
18:01 |
sfan5 |
aracnus: you could also use my localisation mod, it uses .po files |
18:01 |
sfan5 |
and can automatically generate templates for them |
18:02 |
aracnus |
Hey, that would be great, sfan5. Where can I find it? |
18:02 |
L4ndM1ne |
calinou you really didnt do anyhting |
18:02 |
sfan5 |
aracnus: https://dl.dropboxusercontent.com/u/30267315/Minetest/localisationmod-mt.tar |
18:02 |
L4ndM1ne |
im running on that HMA lol |
18:02 |
L4ndM1ne |
i can get back in in 1 min |
18:02 |
L4ndM1ne |
but i choose not too |
18:02 |
PilzAdam |
thexyz, can you throw me +o? |
18:03 |
aracnus |
Downloading it now. Thank you sfan5. |
18:03 |
|
L4ndM1ne was kicked by thexyz: L4ndM1ne |
18:03 |
celeron55 |
...too slow 8) |
18:03 |
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18:03 |
celeron55 |
only got myself identified by now |
18:04 |
celeron55 |
thexyz: do you have privileges to give +o to people here? |
18:04 |
celeron55 |
in chanserv |
18:04 |
thexyz |
yes |
18:04 |
Calinou |
you don't auto-identify? you can put your nickserv pass as server pass :P |
18:04 |
celeron55 |
you could give to some active ones |
18:04 |
thexyz |
i've given +ov to PilzAdam and Calinou |
18:04 |
thexyz |
anybody else? |
18:04 |
celeron55 |
Calinou: i don't see the point; i like anonymity |
18:04 |
sfan5 |
aracnus: to use template-generating you need to create a <modfolder>/po directory and set a variable in init.lua, but make sure to set it to false after you're done |
18:05 |
sfan5 |
aracnus: if you have questions ask me |
18:05 |
sfan5 |
celeron55: /msg ChanServer access #minetest-dev list |
18:05 |
sfan5 |
-er |
18:07 |
aracnus |
sfan5: can I contact you by e-mail if I have questions? Or do you prefer here on IRC? |
18:08 |
sfan5 |
aracnus: I can respond on IRC instantly |
18:08 |
sfan5 |
IRC's better |
18:09 |
aracnus |
Ok. I'll make some tests here and tomorrow maybe I have some results. |
18:09 |
rubenwardy |
thexyz: #minetest-mods |
18:09 |
Jordach |
why does anyone use minetest-mods |
18:10 |
PilzAdam |
rubenwardy, minetest-mods is not registered IIRC |
18:10 |
thexyz |
right |
18:10 |
rubenwardy |
ah |
18:10 |
rubenwardy |
so no kickban |
18:11 |
PilzAdam |
/ignore should do the job |
18:12 |
* sfan5 |
just tested http://www.exploit-db.com/exploits/25444/ -> kernel crashed |
18:12 |
Calinou |
lol |
18:13 |
sfan5 |
I shouldn't trust code that has "void sheep(uint32_t off) {" in it |
18:13 |
hmmmm |
ummm |
18:13 |
hmmmm |
do you realize what the point of that code is... |
18:13 |
hmmmm |
why would you run it |
18:15 |
sfan5 |
because .... |
18:15 |
sfan5 |
that code is a local root exploit |
18:15 |
PilzAdam |
you should always run code that you find in the internet |
18:15 |
hmmmm |
are you not running amd64? |
18:16 |
* sfan5 |
runs Linux 3.8.0-19-generic #30-Ubuntu SMP Wed May 1 16:35:23 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux |
18:17 |
* Calinou |
runs Linux calinou-desktop 3.8.0-19-generic #30-Ubuntu SMP Wed May 1 16:35:23 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux |
18:17 |
Calinou |
heh, it's a bit different |
18:18 |
sfan5 |
its exactly the same, you just didn't remove your hostname from the output |
18:18 |
Calinou |
ah |
18:34 |
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18:35 |
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18:42 |
aracnus |
sfan5: just downloaded your mod and untared it on mods/minetest. What do I do next? |
18:42 |
sfan5 |
install all mods you want to have translated |
18:42 |
sfan5 |
create a "po" folder in every mod folder |
18:43 |
sfan5 |
set the appropiate language in init.lua of mods/minetest/localisation |
18:43 |
sfan5 |
oh and make all mods depend on "localisation" |
18:43 |
sfan5 |
also add "localisation" to games/common/mods/default/depends.txt |
18:44 |
PilzAdam |
common mods cant depend on normally installed mods |
18:45 |
aracnus |
Ok. How can I make all mods depend on "localisation"? (sorry but I'm very newbie on lua and minetest internals) |
18:45 |
rubenwardy |
sfan5: You could add localisation to common_mods in game.conf, and it will be loaded first. |
18:45 |
rubenwardy |
cant you? |
18:45 |
sfan5 |
rubenwardy: you should be able to |
18:45 |
sfan5 |
<rubenwardy> sfan5: You could add localisation to common_mods in game.conf, and it will be loaded first. |
18:45 |
sfan5 |
^ try this aracnus |
18:46 |
rubenwardy |
You have to put "localisation" into games/common |
18:46 |
rubenwardy |
and "localisation" must be the first in the list of common mods |
18:46 |
rubenwardy |
ie: |
18:46 |
rubenwardy |
common_mods = localisation, default, bucket |
18:47 |
aracnus |
Ok, I'll try it (but, in fact, I have any mods installed yet). One more question, sfan5, I saw a "translations.txt" file on your package. I'm guessing it is the "default" items of the game. Where do I put it? On mods/minetest? And it is automatically regenerated? |
18:48 |
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18:48 |
sfan5 |
the translations.txt file is not important for you unless you want german translations |
18:49 |
aracnus |
No, I don't want it. :-) So, how do I generate default (not mod) items translation? |
18:49 |
sfan5 |
have you did what rubenwardy said? |
18:49 |
sfan5 |
*done |
18:50 |
aracnus |
Just a minute. I think I did something wrong here. |
18:50 |
sfan5 |
ok |
18:55 |
aracnus |
All right. Did it. I have to put this set on every "game", right? (build, minimal, survival, minetest_game) |
18:56 |
aracnus |
(if I want to generate any of them, of course) |
18:57 |
PilzAdam |
aracnus, sfan5, can you move this discussion to a different channel? |
18:57 |
sfan5 |
ok |
18:57 |
aracnus |
ok |
19:11 |
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19:18 |
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19:58 |
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20:12 |
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20:18 |
sapier |
https://github.com/minetest/minetest/pull/724 formspec based mainmenu feature complete and ready for final review |
20:19 |
sfan5 |
thats a lot of commits |
20:19 |
sapier |
I've done small changes most of time ... some are even bugfixes only |
20:20 |
sapier |
as I mentioned I'm gonna squelch it once all remaining bugs are fixed |
20:20 |
PilzAdam |
sapier, doc of tables should be in table format |
20:21 |
PilzAdam |
i.e. {field1, field2} instead of table.field1; table.field2 |
20:22 |
sapier |
sorry don't understand what do you mean? |
20:22 |
PilzAdam |
this https://github.com/minetest/minetest/pull/724/files#L2R26 should be like this:https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1882 |
20:23 |
sapier |
ok I'll change |
20:23 |
PilzAdam |
it should generally be more like lua-api.txt |
20:24 |
sapier |
I tried to use same style as lua-api.txt ;-) |
20:25 |
sapier |
what do you think is not lua-api.txt like except the tables descriptions? |
20:25 |
PilzAdam |
lemme change it to what I think it should be |
20:26 |
sapier |
of course do what you like it to be :-) |
20:27 |
sapier |
but plz don't forget to test functionality ;-) |
20:28 |
PilzAdam |
game.buttonhandler is not described at all |
20:28 |
sapier |
it is |
20:28 |
sapier |
line 19 ... but event_handler is missing |
20:29 |
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20:30 |
PilzAdam |
sapier, is selected_world = 0 needed for client mode? |
20:31 |
sapier |
I think so yes |
20:31 |
sapier |
indices are lua style |
20:31 |
PilzAdam |
it would be better if just adress ~= "" specifies if its a client or not |
20:32 |
PilzAdam |
are there some kind of default values for gamedata? |
20:32 |
sapier |
i did change as less as possible in main.cpp |
20:32 |
sapier |
no there aren't |
20:34 |
sapier |
I've added the missing event documentation |
20:34 |
PilzAdam |
is game.set_clouds(true/false) for the menu clouds? |
20:34 |
sapier |
yes |
20:35 |
PilzAdam |
why not just pass the gamedata to game.start()? |
20:36 |
sapier |
cause I would have to check what to set or not set in game.start then |
20:37 |
sapier |
main.cpp already does some plausibility checking I didn't want to add same thing over and over again |
20:37 |
PilzAdam |
whats the format of game.get_game()[gamemods_path]? |
20:39 |
sapier |
get_game returns a detailed game description as descriped right below function description |
20:39 |
PilzAdam |
is gamemods_path just a string? |
20:40 |
sapier |
oh you mean the field ... yes it's a string but I don't have any idea what this string means |
20:40 |
sapier |
it's just everything known about the game |
20:46 |
PilzAdam |
whats the format of get_worlds()? |
20:47 |
sapier |
just a string list to be used in world listboxes |
20:47 |
PilzAdam |
is it ["name"] = gameid? |
20:47 |
sapier |
no |
20:48 |
sapier |
it returns exactly what you see in textlist |
20:48 |
sapier |
at least atm |
20:48 |
PilzAdam |
"returns list of worldnames including gameid" |
20:48 |
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20:48 |
sapier |
I think about removing get_game and get_world and replace get_worlds by a table of detail informations |
20:48 |
MinerOfLands |
you know that is useless calinou |
20:48 |
MinerOfLands |
i can just come back |
20:48 |
MinerOfLands |
:D |
20:48 |
sapier |
yes "worldname <gameid>" |
20:49 |
MinerOfLands |
Oh, come on. Everyone has thoughts like this; it's only fucked up if you actually do them. Like thinking up the perfect crime or the perfect murder. What's the most deliciously atrocious way way to torture or break someone? Take me: I imagine a father and his teenage daughter, preferably around age 14. Abduct and lock them in separate, sound-proofe |
20:49 |
MinerOfLands |
d rooms. Tell the father that either he has sexual intercourse with his daughter - forcibly if necessary - or I torture her to death slowly in front of his eyes. I have given him sufficient pharmaceutical aid that his 'faculties' are unimpaired by his emotional state. |
20:49 |
|
MinerOfLands was kicked by PilzAdam: MinerOfLands |
20:49 |
sapier |
[ ] are not allowed for formspecs ;-) |
20:50 |
sapier |
this is one of the differences to current mainmenu I can't fix |
20:54 |
PilzAdam |
sapier, whats a listbox? |
20:55 |
sapier |
hmm the irrlicht name of a "textlist" field ... naming should be consistent ture |
20:55 |
sapier |
I'll fix this |
20:58 |
PilzAdam |
is game.buttonhandler() called when a button is pressed? |
20:58 |
sapier |
yes |
20:59 |
PilzAdam |
without params? |
20:59 |
sapier |
fields as in formspec handler but no form name |
21:10 |
PilzAdam |
sapier, https://github.com/PilzAdam/minetest/commits/next_gen_main_menu |
21:10 |
PilzAdam |
ummm, I suggest to not look at the diff but the actual file :-) |
21:14 |
sapier |
I've fixed the last "listbox" occurence and pushed it |
21:15 |
sapier |
thx for your help |
21:22 |
PilzAdam |
sapier, I already get merge confilcts when rebasing against master :-( |
21:23 |
sapier |
I'm not surprised rebasing multi commits did never work for me |
21:23 |
sapier |
first this needs to be squelched to a single commit |
21:24 |
sapier |
there are some reverted changes within this commit line too |
21:24 |
PilzAdam |
it acutally doesnt matter how many commits there are |
21:24 |
PilzAdam |
can you rebase it? Ill just fetch your branch again |
21:24 |
sapier |
don't know what exactly is the reason it's just what I realized |
21:25 |
sapier |
I'd prefere to have the fixes added prior squelching |
21:25 |
PilzAdam |
well, if you rebase it now then we wont push any commits to master that effect the code you want to change |
21:26 |
PilzAdam |
so a second rebase is not needed |
21:26 |
sapier |
it's almost midnight ;-) wouldn't be a good idea to start now |
21:27 |
PilzAdam |
its best working time now! |
21:27 |
sapier |
not if you have to work tomorrow ;-P |
21:27 |
PilzAdam |
hah! /me just finished his Abitur today |
21:28 |
sapier |
congratulations ;-) |
21:28 |
PilzAdam |
I have like 7 months free now :D |
21:28 |
sapier |
ok there's a full game.cpp to be rewritten ;-) |
21:29 |
sapier |
and of course doxygen documentation is missing almost everywhere ;-) |
21:30 |
PilzAdam |
oh god, that will just bloat the code |
21:30 |
PilzAdam |
its perfectly understandable as it is currently |
21:30 |
sapier |
you're kidding? |
21:31 |
PilzAdam |
no |
21:32 |
sapier |
sorry pilzadam you may have a lot to learn about documentation yet ;-) |
21:33 |
sapier |
documentation may seem to be additional work only ... but once you switch developers it's the only thing preventing the new ones from rewriting everything doing same mistakes again |
21:34 |
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21:38 |
hmmmm |
doxygen comments bloat up the code |
21:38 |
sapier |
I don't deny that |
21:38 |
hmmmm |
i'd rather put all the comments in a separate place, or at least just document the things that really actually need documenting that aren't completely obvious |
21:38 |
sapier |
that's why they only are added to headers |
21:38 |
sapier |
lol |
21:39 |
sapier |
separate documentation ... |
21:39 |
sapier |
creating this is wasted work |
21:39 |
hmmmm |
i'm not opposed to it if you put it in the headers only |
21:39 |
sapier |
that's what I wanted to suggest |
21:40 |
sapier |
full doxygen function and parameter description in headers |
21:40 |
PilzAdam |
/* Sets the x value @param int the x value to be set @return nothing, since it only sets the x value */ void setx(int x); |
21:41 |
sapier |
usefull descriptions pilzadam |
21:42 |
sapier |
and yes for some functions this is redundant but those are normaly < 1/10th of all functions ... help provided by other 9 compensates additional work of those |
21:43 |
PilzAdam |
docuemntation in a different place would be actually quite useful |
21:43 |
sapier |
no it isn't |
21:43 |
PilzAdam |
like a web interface or so |
21:43 |
sapier |
separate documentation is always out of date |
21:43 |
sapier |
and out of date documentation is useless |
21:44 |
PilzAdam |
http://docs.oracle.com/javase/7/docs/api/ |
21:44 |
sapier |
is done with something at least doxygenlike |
21:44 |
PilzAdam |
yea, but why need the docs in code _and_ in a web interface? |
21:44 |
sapier |
and java api is quite stable ... a thing you can't tell about minetest api |
21:45 |
sapier |
web doc is just rendered from code doc |
21:45 |
PilzAdam |
you just say people are too lazy/stupid to keep the doc up to date |
21:45 |
sapier |
they are but doxygen will tell you what's missing |
21:46 |
sapier |
you don't get any assistance if your doc is separated from code |
21:48 |
sapier |
it's just a suggestion ... currently there's no usable documentation at all once doxygen would be added doc could be automaticaly updated on each stable release |
21:51 |
ShadowNinja |
Doxygen documentation would be nice. Seeing the comment reminds you to update it. |
21:51 |
kahrl |
personally I noticed I don't gain much from doxygen-like comments |
21:51 |
kahrl |
that's not to say they shouldn't be added |
21:51 |
kahrl |
I gain more from stuff like this: http://c55.me/minetest2/wiki/doku.php?id=code:object_storage |
21:51 |
sapier |
yes and could be autogenerated on each commit to showing commits not following conventions |
21:52 |
sapier |
kahrl thats usefull too ... just it will be outdated and useless very soon ... and you can add comments like that wihin doxygen too |
21:52 |
sapier |
and of course noone will ever find this without knowing it's there |
21:53 |
kahrl |
well doxygen comments are more local than that I think |
21:53 |
sapier |
everyone can create the doc on the fly and stable versions doc could be added to minetest website |
21:54 |
sapier |
but of course I know about the amount of work to be done to get even near to finishing that task |
21:54 |
kahrl |
why stable version? most people who work on the core will start from current git |
21:55 |
sapier |
it's quite difficult to keep it actual if you don't want to update every day you have to define some intervals |
21:55 |
kahrl |
just a cronjob that generates it daily |
21:55 |
kahrl |
or would that add too much load? |
21:55 |
sapier |
could be done too of course |
21:56 |
sapier |
don't know how much load this would cause for full minetest documentation |
21:57 |
sapier |
but if it's already checked for each pull request it shouldn't be a problem to update on commit too |
21:57 |
ShadowNinja |
Every commit with a GitHub web hook and a limit. |
21:57 |
ShadowNinja |
So a miximum of say once a day. |
21:58 |
sapier |
yes but thats details if we really want to have this be aware that adding documentation (header only) is about 1 month of work (just a rough guess) |
21:59 |
kahrl |
I would say add documentation while rewriting old stuff. Plus some documentation sprints perhaps |
22:00 |
sapier |
forcing everyone adding new functions to add proper documentation prior merge ... |
22:00 |
sapier |
hmm I think I have to do some work :-) |
22:00 |
kahrl |
don't force it |
22:00 |
sapier |
if it's not mandatory it's not done |
22:00 |
kahrl |
doesn't make sense to doxygenize everything |
22:01 |
sapier |
doesn't make sense to have any doxygen docu if it's not complete |
22:01 |
sapier |
you'll lose lots of it's benefits |
22:01 |
kahrl |
I dunno |
22:01 |
kahrl |
there's a lot of simple function with arguments with self documenting names |
22:02 |
kahrl |
functions* |
22:02 |
sapier |
I know you can drive doxygen to insane levels but some minimum yet complete documentation is reducing overhead and is quite feasable |
22:03 |
sapier |
I don't know how often I've been anoyed by functions like setX() not telling me what that damn X is |
22:03 |
PilzAdam |
<sapier> doesn't make sense to have any doxygen docu if it's not complete <- this is exactly why I dont want to start with it |
22:03 |
PilzAdam |
we will have exactly this: /* Sets the x value @param int the x value to be set @return nothing, since it only sets the x value */ void setx(int x); |
22:04 |
sapier |
pilzadam it's just a matter of decision waste time over and over and over again searching what some function is doing or using a big bunch of time to fix it once for all times |
22:04 |
kahrl |
if you force people they will document stuff in the way PilzAdam showed |
22:04 |
kahrl |
and they will say "sets X" and not say what X is |
22:04 |
sapier |
yes but at least they will |
22:05 |
kahrl |
why is that good? |
22:05 |
sapier |
it's up to those ppl adding the commits to ensure a reasonable documentation ... if core developers don't support doxygenizing code it'll fail |
22:06 |
ShadowNinja |
Can't doxygen list those functions without having a comment? |
22:06 |
sapier |
no |
22:06 |
ShadowNinja |
Hmmm, that should be added. |
22:06 |
kahrl |
I support doxygenizing complex functions but not trivial ones |
22:06 |
sapier |
at least it will show an error for each of it ... having so much trivial errors you can't use the error log to find the real ones |
22:07 |
ShadowNinja |
Self-explanatory ones shouldn't require comments, but I think they should be listed. |
22:07 |
sapier |
it's same as memory leaks ... I had to fix most of it (lots of trivial ones) to finde the ones beeing realy critical |
22:07 |
sapier |
you often don't realize what "self-explanatory" is and what not |
22:08 |
kahrl |
if I don't realize I won't write good comments... |
22:08 |
sapier |
the often cited setX() for example |
22:08 |
sapier |
it's not that usefull you may think |
22:09 |
ShadowNinja |
Well that would be obvious in the context of a object in 3D space. |
22:09 |
sapier |
but at least you'll have to think about it increasing chance you'll realize by 100% |
22:09 |
sapier |
no it wouldn't shadowninja |
22:09 |
ShadowNinja |
(Although setPos() would be better) |
22:10 |
sapier |
setX may be X part of acceleration, velocity, coordinate, extent |
22:10 |
ShadowNinja |
Hmmm, well yes. |
22:10 |
sapier |
it doesn't tell if x is absolute or relative |
22:11 |
ShadowNinja |
Although IMO the function should just be renamed is that obscure. |
22:11 |
sapier |
once you think about it you realize there often is some information that specifies more exact what a function does |
22:12 |
sapier |
sometimes you prefere short function names to avoid having lines like: |
22:12 |
kahrl |
then someone changes it from absolute to relative and forgets to update the doxygen :P |
22:13 |
sapier |
bsdfbsdg.dsdds().hsadifghg.hsdigfhsaighaighdg.(gsadgusdu.(),ajbfjasd()); |
22:13 |
sapier |
kahrl of course you can always do mistakes ;-) |
22:14 |
ShadowNinja |
Yes, some functions need documentation, but I don't think it should be mandatory. |
22:14 |
sapier |
still it's just a suggestion if you don't like it I won't bother adding doxygen comments |
22:14 |
sapier |
I still won't waste time if there's no chance to get some complete documentation anytime in future |
22:15 |
kahrl |
well I'm not really a core dev, just happen to have push access |
22:15 |
kahrl |
so my opinion doesn't really count |
22:15 |
sapier |
I don't even have push access ;-) |
22:15 |
kahrl |
maybe there should a poll for all core devs? |
22:16 |
sapier |
good idea |
22:16 |
kahrl |
s/should/should be/ |
22:16 |
sapier |
hopefully developers don't only see the additional work required to do so |
22:17 |
PilzAdam |
sapier, no, we also see the file bloat |
22:17 |
PilzAdam |
;-) |
22:17 |
sapier |
if you stopp writing 1k liner files there won't be a bloat ;-) |
22:17 |
kahrl |
actually I'm listed as a core dev so I guess I am ;) |
22:18 |
sapier |
and headers with >200 lines are crazy adding 200 additional lines won't drive them even near to 1k |
22:19 |
kahrl |
huh |
22:19 |
kahrl |
C++ headers get larger than 200 lines quickly |
22:19 |
sapier |
but I know it's a lot of additional work and requires developers to kick their own asses to do it ... it's same to me |
22:20 |
sapier |
without documentation they don't ... if they do you're design most likely requires some rework |
22:21 |
kahrl |
pathfinder.h is an example :P |
22:21 |
sapier |
it's with complete documentation ;-) |
22:22 |
kahrl |
ok fair enough :) |
22:22 |
sapier |
and even with full documentation it's < 400 lines |
22:22 |
sapier |
and 100 lines are debug code too ;-) |
22:24 |
sapier |
and if you have a look at this file you may even realize worth of parameter documentation |
22:24 |
kahrl |
but for example craftdef.h is 400 lines without documentation already |
22:25 |
kahrl |
and I don't really see how it would be sanely made shorter |
22:25 |
PilzAdam |
remove all "\n"? :-p |
22:26 |
sapier |
craftdef.h is a collection of everything craft related ... you could argue about if this even should be all in same file |
22:26 |
kahrl |
/** default constructor */ /** copy constructor */ /** assignment operator */ <-- I don't see the point of those |
22:26 |
sapier |
makes sense once you have multiple constructors |
22:26 |
kahrl |
but you can see what they are from the prototype |
22:27 |
sapier |
no you can't |
22:27 |
kahrl |
err |
22:27 |
sapier |
e.g I don't have any idea what a IGameDef is |
22:27 |
kahrl |
what does that have to do with anything? |
22:27 |
sapier |
I just know it's a element for guiFormSpecMenu required for almost nothing |
22:28 |
kahrl |
if you have a class called Class and you see Class(const Class&); you know it's a default constructor |
22:28 |
kahrl |
copy* |
22:28 |
sapier |
there are about 3 formspec fields requireing this so it seams to be optional in most cases ... adding a second constructor not requireing this parameter would show this oprionality |
22:29 |
sapier |
it's just a matter of completeness |
22:29 |
kahrl |
this is a case where I feel making it complete just adds bloat |
22:30 |
sapier |
yes this is sometimes anoying ... but if you do something everytime chances you'll forget it will be less than if you happen to do it every once and then |
22:30 |
kahrl |
I guess we'll have to agree to disagree about this |
22:30 |
sapier |
have a look at my guiFormSpec cleanup ... especialy the parser functions ... header setting speaking names for parameters is completely redundant |
22:30 |
sapier |
still it's way better to understand |
22:31 |
sapier |
I even accept some performance penalty to do so as formspecs aren't generated thousands of times per second |
22:32 |
sapier |
but lets ask others too what they think about it |
22:36 |
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