Time |
Nick |
Message |
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15:30 |
jojoa1997|Tablet |
was the optifine zooming pull request added cause i cant find it on minetest's github |
15:39 |
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15:41 |
RealBadAngel |
im pretty sure it wasnt merged |
15:43 |
jojoa1997|Tablet |
i found it |
15:46 |
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16:16 |
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18:18 |
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18:21 |
Zeg9 |
Could anyone consider this ? https://github.com/minetest/minetest/pull/648 |
18:22 |
Taoki |
If anyone else is interested in colored lights: forum.minetest.net/viewtopic.php?pid=84299 |
18:22 |
Taoki |
erm, http://forum.minetest.net/viewtopic.php?pid=84299 |
18:31 |
iqualfragile |
RealBadAngel: could you please merge Zeg9s pull request in? |
18:37 |
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19:00 |
Taoki |
hmmmm: I remember you worked on doing some changes to the lighting system once. Is that correct? |
19:07 |
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19:13 |
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19:19 |
ShadowNinja |
Taoki: he optimized a lot of lighting code |
19:20 |
Taoki |
ok |
19:21 |
Taoki |
Wanted to ask if maybe he can help with colored lights. I only figured part of it out |
19:26 |
ShadowNinja |
hmm, I like the idea, but if we get dynamic lighting it will have to be re-done. Is true dynamic lighting possible? Or would it make minetest slow? If it is posible it would be better to do it while adding dynamic lighting as it will be easiest to do it at the same time. |
19:31 |
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19:33 |
proller |
want to commit finite water tune: https://github.com/proller/minetest/commit/e4da7578ca085e07be251cb9d23563cb03c245fa |
20:16 |
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20:37 |
hmmmm |
colored light cannot be done at the mapnode level |
20:40 |
ShadowNinja |
hmmmm: Do you know if dynamic lighting is practical for minetest? |
20:41 |
hmmmm |
probably not |
20:41 |
hmmmm |
dynamic lights are really slow |
20:43 |
ShadowNinja |
hmm, could it be an option? That way more powerfull computers can have it but older computers would be able to run Minetest. |
20:43 |
hmmmm |
well why don't you code it |
20:43 |
hmmmm |
it's really easy to suggest things, no? |
20:43 |
ShadowNinja |
Because I don't know how |
20:44 |
hmmmm |
then it won't get done |
20:44 |
ShadowNinja |
*sigh* |
20:46 |
hmmmm |
*sigh* :( that sucks so much, doesn't it? |
20:46 |
hmmmm |
as if there isn't 1000 other cool features being added that would need to be put on hold in order to accomplish dynamic lighting |
20:46 |
Taoki |
hmmmm: They prolly can be done, just a bit harder to figure it out |
20:46 |
Taoki |
They were already done in the past |
20:46 |
Taoki |
But the code got lost |
20:48 |
ShadowNinja |
Are you currently working on the Lua HUD? |
20:49 |
ShadowNinja |
If so how close to completion is it? |
20:49 |
hmmmm |
yes, i am working on the lua hud, it's pretty close to being finished |
20:49 |
hmmmm |
it's not fun |
20:50 |
hmmmm |
i had to change basically everything |
20:50 |
hmmmm |
it's not like it's broken code, it's just that things are done in such a way that it's crummy |
20:50 |
hmmmm |
i honestly feel like it would've been easier if i just did it all on my own from scratch |
20:51 |
Taoki |
yay for lua hud |
20:51 |
hmmmm |
i have to put what i was working on (mapgen V7) on hold for the lua hud |
20:52 |
hmmmm |
because if i didn't do it, somebody else would commit it as-is, which is not good |
22:25 |
celeron55 |
often the best result is achieved by considering the first implementation just a prototype |
22:25 |
celeron55 |
even if it was intended to be final |
22:27 |
celeron55 |
also, if somebody wants to implement a modernly rendered version of MT, just fork it with keeping a distant future merge in mind |
22:29 |
celeron55 |
probably so much need to be changed for a proper modern implementation that it would be hard to keep them in the same codebase |
22:30 |
celeron55 |
and it would just hinder both implementations |
22:48 |
VanessaE |
. |
22:49 |
VanessaE |
oops. |
22:49 |
VanessaE |
um, hi. |
23:11 |
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23:11 |
jojoa1997|Tablet |
how is the mapgen coming along |
23:19 |
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23:29 |
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23:33 |
ShadowNinja |
jojoa1997|Tablet: hmmm is working on the Lua hud currently |
23:51 |
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